#tc-research
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as an example
expect SimC DPS to be about 1% higher than AMR, in general for rogues
using the same rotation
how do i cancel a simulation in AMR?
close it
and then open it again
if it picks it up again - just let it stay closed for a few seconds
okay
i already tried restarting it a few times and it always picked it up again
ill wait a few minutes this time
i think it won't try more than 3 times or something
why does AMR waste so many more combo points than SIMC aswell as more than the amount i waste while playing?
the only thing i can see from the APL is that it might not be taking into account broadsides
but im not sure
I'd have to look - sometimes wasting a few more isn't a big deal, sometimes it is. could put in a little broadsides logic and see if it improves
i think any logic that reduces the amount wasted will improve the damage of the simulation
about 25% of the combo points generated from pistol shot/BB are wasted
which seems really really off
yeah, could add a check there and see if dps goes up
thats after finisher in the apl so it already executes a finisher in the event that the actor has enough combo points for one
i think
ah yeah
although this edit looks promising
http://www.askmrrobot.com/wow/theory/rotation/537e92fba9b9490d8ef82a3e0f6b2d83?spec=RogueOutlaw&version=live&share=true
i need broadsides logic in blunderbuss and pistol shot though
just not sure how to go about it
i dont think you are supposed to finisher at 4 with broadsides
@round canyon Here's a video that shows how APLs work in AMR (meaning, how we set them up and how to edit them) https://www.youtube.com/watch?v=6MVBF44vXvM
it resulted in a slight increase in the simulation from that change alone
and im pretty sure your suppose to finisher at 4 with broadsides
The TLDR: Log in to AMR. Then click the copy button that shows up at the top of the apl page.
although if im wrong i would appreciate a correction
Once you copy it, you can edit it.
huh, i tested all of this a while ago and it ended up being the case that finishing sub-5 was never correct as outlaw
independent of RTB buffs
thats what i thought as well
literally brute-forced the APL search space
it's frustrating to have jolly roger and broadsides and waste CP for sure
so what about using run through at 4 compared to fishing at 4?
is run through at 4 correct during broadsides?
from what i tested a while ago, it was not
wait, do you mean its never optimal to reroll below 5cp as well?
oh sorry
sorry i misinterpreting loktark there
fishing for RTB at four might be defendible
i actually didn't look at that
i find myself fishing a lot between 3-4
because RTB is so much less energy intensive
i mean fishing at 4 most likely is a damage increase if the target is going to die in fewer seconds than the buff would last for at higher combo point values
yep, definitely ^
what about with the 4piece where run through has on average a 12.5 energy cost reduction?
4pc is nice but it overflows a lot
i dont have the 4pc yet so i wouldnt know
if someone wants to set that up it's pretty easy
you just need to fuss around to get a templatized version of the outlaw APL in there
then you run an optimizer for policy search
it's ... old / janky research code
thats pretty cool
its convenient that this is written in the only programming language i have some understanding of
it's pretty trash-tier, honestly
wrote it in like a day or whatever
but the premise is that you want to automate the search over APL-space to find good performing APLs
still working on some variant of that on a different side project... watch this space for more ๐
So fellas, is nightblooming frond good? I've read that it seems good and simms high but in reality doesn't or something like that. Is it true?
you can add "rotation parameters" to AMR rotations now as well, and automate a batch run that varies the parameter
Hey with nightly is drought of souls simming correctly? It seems to be simming pretty crappily vs other trinkets I have that looking at you would have thought would be doing much better
much worse*
It doesn't look like it, but does SimC take the haste buff from Sephuz into account?
no because there are no ccable targets in the simulation
and the apl generally doesnt include any CC abilities
(does gouge proc it? outlaw will gouge if you have the dirty tricks talent, assuming you're trying to sim M+ or whatever)
last time i checked, no
interrupts do, could probably code that easily
interrupt every x sec
You also have problems with simulationcraft it shows I sim 520 k dps while in the morning i've been simming 660 k dps?
theres an open ticket on sephuz actually
its in progress, i'll dig it up
I got http://www.wowhead.com/item=132452/sephuzs-secret on my Unholy DK, and it procs every minute and a half from my pet's stun. The buff isn't showing up in my sim results though.
so yeah, its in there. I haven't checked ot see how its activated. Perhaps add a stun in the APL and see if it comes up.
@strong rune couge gains combos for outlaw even on boss sims
are nightblooming frond & Draught buggy in sim ? frond sims super high but ingame its only like 3% of total dmg while draught is almost 10% (got the latest nightly build)
on live logs you can see frond doing as high as 8% of total damage
the problem is that it's super inconsistent
especially if it procs and you have to target swap
@torn dome @strong rune
which is an error imo
since you cant even get combo points off of bosses with it normally
it's not an error, we explicitly document this behavior and tell you not to take dirty tricks if you're simming outlaw in a raid
it's perhaps unusual, I guess - is that talent the default in the profile? that could be changed
o
i believe the default profile uses no talent at all for that slot
but i could be wrong
but importing a character with dirty tricks selected has messed up so many of my sims
then i have to change it and resim
And id bet quite a few default to said talent doing casual content
to be fair, you can frequently gouge adds in raid encounters
if i forgot to change it to something other than that of course
but yeah, that's fair
im not aware of any add in nighthold that isnt immune to gouge
ive tried most of them and cant recall one that i can hit
Yeah. for raid stuff it should definitely be turned off.
how can i sim prolonged instead of old war? using the simulationcraft addon to import
use the armory import instead to get the actions list
and you can just change the name of the food/potion/flask
thanks
is convergance of fates simmin wrong
Is sub T19 Set bonuses bugged in simc?, it doesnt increase dmg per cast on night blade at all for 2set
@glossy hearth It does for me, from 2M7 to 4M4
Huh, it just stays at 3.2 for me
Must be mines thats bugged then, using feaaca0 release
it's 2p not 4p, are u sure it's enabled/disabled ?
Thats why i thought it was bugged, when i go down to gear it doesnt look enabled either
tried using itemID from wowhead too, to make sure the import wasnt just wonky on me
Is subterfuge apl programmed in for multiple target assassination rotation? When I ran 3 target sim with nights nightstalker, garrote was 4.1% of my damage. When I change to subterfuge it only goes up to 4.2%. By my estimates it should almost double, so I think it's only buffing the garrote cast on pull.
no @ashen crater
known issue: https://github.com/simulationcraft/simc/issues/assigned/Aethys256 3rd one
but some ppl are working on Assa APL while I'm on others, hope they'll fix it ๐
short question.. how to i sim multiple diffrent gears.. with many copys i just get al gear i changed before to sim too.. do i have to clear previous changes in the next copy?
copy="Turtle - Ring+Shoulder"
shoulder=,id=144236,enchant_id=5883,bonus_id=1502/3458
trinket2=,id=142166,bonus_id=3454/1472
copy="Turtle - Ring+Boots"
feet=,id=137030,bonus_id=1502/3458
trinket2=,id=142166,bonus_id=3454/1472
@manic pulsar Someone asked me in #off-topic about RTB rules following your post on MMO-C. What I've found so far (but some things can / might be improved) is that following the SimC APL, w/o Legendaries rules are : TB|2+SiW|3+ and with Bracers and/or Shoulders : TB|3+.
I saw the mention about the fact you didn't take in consideration legendaries because impact is minor, why ?
True Bearing is a must have and worth 2+ rerolls with both legendaries
@light igloo see my message above
I updated the benchmark to T19 and add SnD and Quick Draw override for Greenskin
I'm simming it again
My simcraft says i should be doing 495k dps, I do 510k dps on a raid target dummy, but my parse is extremely low even for item level. is my gear just very poorly optimized for my ilvl? or should i be doing a lot more than my sim craft
Hey, can someone here answer me some questions about the Cooldown priorities for Assa in SimC?
Greenskin & Mantle 740 642 +15%
Greenskin 675 608 +11%
Mantle 675 628 +7%
None 637 599 +6%```
!trinkets
if i sim myself with mp/vigor/ap and 28% crit and 122 % mastery, i get the statt prio crit>versa>mastery>haste this sounds wrong for me. is this possible or im doing something wrong ?
Used nightly build and stats from /simc ingame addon
get a bit of both and mastery should get back to being 1st
ok, so just convert some versa/haste to mastery/crit and the sim should fix it ?
I have around 32% crit 9% versa I believe and 130 or 140% mastery
mastery sims the highest
but the other 2 are really close to it
ok i have 28% crit / 122% mastery / 7% versa and 8% haste (because leg neck)
i will try to focus more on crit mastery
thx
np, but don't trust me at 100%, just keep simming
@pallid tapir please don't make statements like 30-38% crit lol
but the just keep simming advice is solid ๐
I am not sure about the amount, but should just keep simming
I kinda made up that number
btw, does agonizing increase the dmg already increased by versa?
because versa starts simming high very now and then
don't feelycraft in here, especially inaccurately.
saying nothing is a lot better than spreading misinformation to look knowledgeable
that looks like the priority for exsang
you might have simmed with the wrong talent build, check the string makes sure the numbers are pointing to MP / Vigor / AP
is there a way to get a BiS list from simcraft ? Like the very best combination of items for the maximum dps possible on single target ?
Cause I'm doing it on AMR but I get different results from what I can hear here and on forums
I don't think so. There are too many variables.
yes the way you do it is try all item variations and then see which one does more dps
Interactions with other items you have, unless you don't keep your gear in bank
for example I have 5 trinkets, due to other loot gaining and checking how each of them interacts in coordination with others
if I lose crit or mastery on 1 item, I check how will all others behave to check which one is the best. It doesn't mean that the currently equipped will be the best, if it was indeed the best one until your new item dropped.
I reckon there will be a bis list when all loot simulations are done; but it also depends on your legendaries
Yeah but I mean utlimately
If every item is available
what would be the best combination
again, it's still too hard due to item upgrades and sockets etc etc etc...
If anything like that is going to be available, my guess will be at least one month.
use simcraft to find out, it takes a lot of work
If you'd like to generate that feel free but most TCers don't bother because its a huge amount of work for a very minor gain
Yeah I guess
It's a pain in the ass to sim things in that amount. Last night I had to sim 14 combinations. I was sick of it after 4th to be honest.
I'd just like to know where to go, especially relic wise
For simming large combinations look at @split sorrel CombinX project https://github.com/SimCMinMax/CombinX
I dont have boots so i guess it's normal that envenom ones sim higher
Thx, I'll check it out
It's AutoSimC for testing multiple gear combinations ๐
and it now works with SimPermut addon
Nightblooming still simming improperly?
no it's fine now
k, thank you
!trinket
thanks for the rbt sims Aethys
Is there a guide showing how to utilize this script to compare multiple items?
nightblooming frond still not performing compared to what it's simming
premeditative change for the buff that is about to come ๐
I'm assuming none of these scripts can be used via the GUI
no, it's terminal only ๐
It's not meant for "public", at least yet, mostly for devs/tcers that know how to use some dev tools
maybe someday
Hey, I hope this is the correct channel.
I tried to improve the stealth_condition with the Mantle legendary and got an DPS increase by about 5% and on average 4 more Vanishes with different gear sets. Could someone check if the modification is correct, because I don't know much about simcraft APL.
I removed Cursed of the Dreadblades from the general stealth condition and added conditions to ambush, vanish and shadowmeld.
actions.stealth=variable,name=stealth_condition,value=(combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&!debuff.ghostly_strike.up)+buff.broadsides.up&energy>60&!buff.jolly_roger.up&!buff.hidden_blade.up)
actions.stealth+=/ambush,if=!buff.curse_of_the_dreadblades.up
actions.stealth+=/vanish,if=variable.stealth_condition,if=!buff.master_assassins_initiative.up
actions.stealth+=/shadowmeld,if=variable.stealth_condition,if=!buff.master_assassins_initiative.up&!buff.vanish.up
There might be a more elegant way to do it and I'm not sure how to add a condition that checks for the Mantle.
yes that is/was in my todo list @umbral crag and it's the right channel
actions.stealth+=/ambush,if=!buff.curse_of_the_dreadblades.up
actions.stealth+=/vanish,if=variable.stealth_condition
actions.stealth+=/shadowmeld,if=variable.stealth_condition```
should do the trick
@split sorrel thanks. Was hoping there was an easy way to use it haha would be really awesome to be able to have it calculate the best gear combination and weights for me based on the current gear I have in my bags. Obviously it can do this but I fear my knowledge is too limited
Is it easy to check if Simc has you still melee attacking during Draught of Souls, fel-crazed rage?
You still melee attack during the cast in logs
Never thought to check if simc did
logs as in warcraft logs
give it a sec aethys will see it
@split sorrel Thanks for your answer :)
I tried your condition change, but the dps went up by a little less than my modification. Your modification has about 9 vanish uses, mine has 11-12 (20k dps difference) with my gearset, although I don't understand why this is the case. Do you want the results for comparison?
@umbral crag yes, maybe I wrongly wrote something, will check it later
What's the deal with Night bloom Frond?
elaborate?
Heyy, got question. Why is my scales growing up after every item i loot and equip? Agi is now 15, Crit 12.22, Mastery 13. Before the scales were soemthing like 7, 8, 6 etc.
because stats amplify each other
475 versatility raises your damage 1%. but 1% of 100k is 1k. 1% of 500k is 5k, that same amount of versatility has had 5x more impact. that example is oversimplified, but that's basically why
This is probably a common question and I apologize if it is. My Simulations are always about 30kish lower than what I actually pull doing 90%ish parse single target. It's been like that since EN released. Is it just a built in problem or am I missing something?
you have pots/flasks/hero turned on?
Yeah. I've tried different times too.
!simc
@indigo drift is it you on illidan server using nightblooming?
That's Yazu, yes.
How do I know which nightly build to take to run simc ? They all have random names with no indications
Date Modified
Okay thanks, will hope that the latest uploaded isn't someone trolling then ๐
I would look for something like: SimcSetup-715-02-Win64.exe or SimcSetup-715-02-Win32.exe depending on your system
Otherwise get 7zip ๐
@maiden cargo Super late to the party - but what are you comparing the sims to? A boss or a target dummy? I ask because I've been testing full single target fights to ones where you have to move a little bit. For example, when moving for the bridge breaks on krosus, it looks like melee loose up to 10k dps over about a 5 minute length fight.
is it possible to modify the assassination apl to "prepare" for the next kingsbane cast by forcing a bleed refresh at ~10s cd on kingsbane remaining and by pooling both energy and CPs in order to get the kingsbane as big as possible?
yes
how do you get it to pool energy? the only way I can think of now is to modify the builder list to only use mutilate at a high amount of energy outside of cds
the biggest result I got out of playing around with the apl is that it uses on use trinkets like kil'jadens burning wish too early - they scale with agonizing poison, so you should wait for 5 stacks for the first use
my second result is that pooling energy is only somewhat beneficial, this result is ~4k dps better than the default apl
what are bis trinks for sub right now
any1 know if nightblooming frond works better with haste build
haste is bad enough that you shouldnt gear for it frong or not
Draught + shoulders combo looks like the new soul cap ๐ does draught get amplyfied by nightstalker?
dont think so
no it does not
Hey guys in what order do I have to enter IDs into simcraft if I want to sim for my BiS list as outlaw?
is there a trinket sim list for trinkets?
tyty
why do simc always tells me mastery > haste and not crit > vers like most guides?
bc it evaluates on your gear instead of offering a generic stat profile?
Im trying to maximize my damage output for Krosus M (360s fight) and im currently looking into the relics I have available, but im having a hard time understanding the results. The difference between 2x MA and 3x MA is an extra 4 second intervall, which shouldnt make a difference in a 6 minute fight (55x6=330 leaving me with 10 seconds to spare if we want to utilize the entire effect of x7 vendettas during the fight). Surely a 895 master alchemist relic would be more than 600 extra dps over a third MA relic at 865.
@past radish it doesnt make a difference because you hold vendetta for kb
master alch is really bad
it has
I think they fixed it so it affects it now
Master alch is really bad?
yes
Yes, I hold vendetta for Kingsbane, but I dont got an extra kingsbane/vendetta with the third MA relic
do you have cof @past radish
once you get it i recommend 2 ma 1 rupture or 2 ma 1 envenom %
the others arent worth it unless like 925
yeah
I got 3 relics and boots i wait for couple of sec on vendetta to use it with kb
But trying to optimize for this weeks Krosus M, already cleared rest of the content
Wont get a cof this week
Probably, but im not understanding why 3xMA is simming so close when it doesnt get me an extra use
probably makes it so you have to hold vendetta or kb less
by making the cooldowns closer
compared to 2MA you probably have to delay KB
Yes but im holding KB for vendetta either way, 3x or 2x
Does anyone know how much boots actually reduced CD of vendetta with 2 MA relics and no cof
Apl?
And if I dont get an extra vendetta from third MA it wont give me another kingsbane either. Reducing delay time shouldnt matter with the final number of casts is the same at the end of the fight ?
Yeah im just trying to understand
If the sims is higher than the actual gameplay would be
or if its actually correct
Can somone run a Simulationcraft with Scalings on for me since my CPU is getting to hot and my Pc is shutting down :c
character?
So what is the optimal relic setup for not having boots 3 master assasin? I'm confused :-(
Currently I have 3 master assasin 875 885 and 855 should I just replace the 885 with a 890 rupture damage
894 ilvl sims out to 456k something is wrong lol
im guessing a 900 envenom relic isnt worth replacing a 895 rupture one, correct?
kk ty
when im simming myself do i check the all buff box or just the blood lust one?
Actually for Nighthold mythic the envenom relic might be better
There are few fights with 2 targets that you get good value from rupture from
are the legendary shoulders correctly implemented in the current simcraft build? looks like its prioritizing nightblade oder eviscerate with the +100% crit, wouldnt eviscerate deal more damage though?
With the assassination ledge boots am I better off with 2 MA Relics and a +52 SE Relic rather then 3 MA Relics but the Blood being a + 45 Relic?
no CoF yet btw
Can someone point me in the right direction to editing an artifact weapon on SimC? I've got a 26 rank Sin weapon and I want to see what its like when I get a 35 rank. Any ideas?
Would anyone like to have a look at a sim for me? I got draught the other night and the results aren't what I was expecting
is there a import anywhere of just the current trinkets in game so i can sim them all on my character or will i have to copy them all from profiles off current sims
you can look them up on wowhead, they have implemented a simc string in their links tab now
is anyone able to do a sanity check on some sim results for me?
if i change talents from nightstalker to subterfuge ( got shoulders) simc apl uses vanish at 0.0 fight duration
if i sim higher with EoC than Appendages but am doing NH and will be switching to adds is it better to go with appendages??( Its a 5k dps difference)
@viral wharf why did you switch to suvterfuge when you got shoulders?
so it turns out draught of souls > frond?
@split sorrel i'm looking at the sample sequence table for sub openers with the mantle
i think it's got the aura up for too many GCDs
Was a small DPS loss but since APL isn't optimised :D
I changed the sprint line but didn't pushed yet
yeah, i'm doing some optimizations ;D
I have one left, usage of dance during mantle aura
Like bactsabbing isn't something good
i.e. burn charges during the aura
You can use mantle_duration to have the full mantle duration
makes sense.
Yes
combo points are high-value during the aura, so with anticipation you can do things like "bank up" points to have an extra evis to dump
0 if not up, and vanish + 6 or 1 + 6 or buff duration
Yes
Let me push the sprint line
So you can work from there
okay!
Let me 10mins or so. :)
3MA vs 2MA + 1 other relic shouldnt be 400 difference
Someone posted a PR about it frozen
ah
I'll merge it aswell
wait, stupid question
i just grabbed head
it still looks like master assassin buff is up for eight seconds
in game it's six
simc:
0:09.038 stealthed Y shadowstrike Fluffy_Pillow 63.4/100: 63% energy | 6.0/10: 60% combo_points bloodlust, master_of_subtlety_aura, shadow_dance, symbols_of_death, shadow_blades, finality_nightblade(5), darkstrikes, potion_of_the_old_war, darkstrikes_absorb```
so it falls off at 8
in game:
falls off at 6
isnt it 9 seconds from subterfuge ingame?
it falls off at 7 on simc atm
oops sorry, thought you were referring to vanish
@split sorrel looks like it's coming off at 9s
i think we don't want subterfuge applying to the opener mantle aura
it doesn't seem to apply on the log at least, unless i'm missing something
it definitely is 9s post-vanishes in the middle of a fight, frozen's right
oh
i think its the vanish "buff" that causes that interaction
yeah
XD
๐
when I commented I must have deleted it
want to condition that on the vanish bug
yes
subterfuge on stealth break stealth
while on vanish it makes it last fully 3s
yes.
seems right. but the buff is triggered after the aura is down
also
I know we hate to talk about openers, but because the mantle is so strong, i've been fussing about with opener logic
ingame it represents 7 gcd
for sub+anticipation, I think strike->strike->strike->goremaw->evis->evis is close to optimal with the mantle
I'm recompiling, I'll debug duration if it's bugged
that's ten CP into two eviscerates, with a GCD of pooling for the first evis if you don't hit an energetic stabbing proc
and because of the anticipation bug, the second one hits for 40% more
yes
immediately after, then dance
yeah.
looks fine 4 me
delays nightblade three GCDs, but the two guaranteed crit eviscerates are probably stronger on balance despite the damage per cast time favoring the nightblade
let me know when it's clear to pull latest
and i'll recompile
?
on opener
0.000 Rogue_Subtlety_T19M_NH gains subterfuge_1 ( value=-0.00 )
0.000 Rogue_Subtlety_T19M_NH loses master_assassins_initiative_aura
0.000 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
9.000 Rogue_Subtlety_T19M_NH loses master_assassins_initiative```
I don't understand why, the duration is fine for vanishes
and I break it on subterfuge
yeah that's still not quite right, is it ๐ค
right
but when subterfuge breaks it, it still lasts 9s
while on vanish break, it lasts 6s
i think the missing bit is that you need the vanish buff, like frozen said?
for it to go 9s?
i meant, in the sim?
you have aura
oh
like in game
yep
oh
24.734 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
24.734 Rogue_Subtlety_T19M_NH loses master_of_subtlety_aura
24.734 Rogue_Subtlety_T19M_NH gains master_of_subtlety_1 ( value=0.10 )
24.734 Rogue_Subtlety_T19M_NH gains stealth_1 ( value=-0.00 )
24.734 Rogue_Subtlety_T19M_NH gains 25.00 (25.00) energy from Master of Shadows (81.78/100.00)
24.734 Rogue_Subtlety_T19M_NH loses master_assassins_initiative
24.734 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_aura_1 ( value=1.00 )
24.734 Rogue_Subtlety_T19M_NH loses master_of_subtlety
24.734 Rogue_Subtlety_T19M_NH gains master_of_subtlety_aura_1 ( value=0.10 )
24.734 Rogue_Subtlety_T19M_NH loses vanish
24.734 Rogue_Subtlety_T19M_NH loses master_assassins_initiative_aura
24.734 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
24.734 Rogue_Subtlety_T19M_NH loses master_of_subtlety_aura
24.734 Rogue_Subtlety_T19M_NH gains master_of_subtlety_1 ( value=0.10 )
24.734 Rogue_Subtlety_T19M_NH loses stealth
24.734 Rogue_Subtlety_T19M_NH loses subterfuge```
I think we're doing weird things around stealth
huh
that might be the explanation
sure lookks that way
hmm
it's due to how subterfuge is handled
because without subterfuge
it looks ok
0.000 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
6.000 Rogue_Subtlety_T19M_NH loses master_assassins_initiative```
8.071 Rogue_Subtlety_T19M_NH loses master_assassins_initiative_aura
8.071 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
14.071 Rogue_Subtlety_T19M_NH loses master_assassins_initiative```
etc...
I think I see
I'm going to break stealth except for vanish on subterfuge trigger
huh
but
I'm pretty sure
it'll break something ๐
gonna see
ok I see now
sync @strong rune , should be okkish now.
will investigate, ty
is it confirmed if draught of souls is 1min 20 or 2 min cd?
dafuq
lol
lol that's a weirdbug
there is also a bug that if you phase to one server where it is 2mins
you gain the dmg augmentation
while having the 1min20 cd
it's fully fucked but funny
2017 bugs
indeed
the anticipation bug is so good
i can't believe more people aren't playing with it
well sub playerbase is low anyway ^^
@strong rune with a proper APL showing it ahead, it'll be played
it's too bad; I think it's the most fun
yeah, i know ๐
hence what i'm doing tonight
๐ ๐ ๐ ๐ ๐ ๐
โค โค
you get the sprint line & the subterfuge fix/bug/blizzardfeature correcty implemented normally
checking
on my logs it shows the MA duration okay
there is still this
166.166 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
166.166 Rogue_Subtlety_T19M_NH loses master_of_subtlety_aura
166.166 Rogue_Subtlety_T19M_NH gains master_of_subtlety_1 ( value=0.10 )
166.166 Rogue_Subtlety_T19M_NH gains stealth_1 ( value=-0.00 )
166.166 Rogue_Subtlety_T19M_NH gains 25.00 (25.00) energy from Master of Shadows (55.18/100.00)
166.166 Rogue_Subtlety_T19M_NH loses master_assassins_initiative
166.166 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_aura_1 ( value=1.00 )
166.166 Rogue_Subtlety_T19M_NH loses master_of_subtlety
166.166 Rogue_Subtlety_T19M_NH gains master_of_subtlety_aura_1 ( value=0.10 )
166.166 Rogue_Subtlety_T19M_NH loses vanish
166.166 Rogue_Subtlety_T19M_NH loses master_assassins_initiative_aura
166.166 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
166.166 Rogue_Subtlety_T19M_NH loses master_of_subtlety_aura
166.166 Rogue_Subtlety_T19M_NH gains master_of_subtlety_1 ( value=0.10 )```
weird thing
but
it doesn't impact uptime
since everything happens at the same time
I need to traceback it to understand
but I think I know from where does it comes
it's when we loose vanish & subterfuge (and then stealth)
because both (MoSub & MA) are triggerred / expired
I'll add a buff check and it shouldn't mess anymore
hmm look at draught i think draught could use optimizing, perhaps energy deficit line unless mantle equipped
oh, uh
no
aethys
this broke things
it's triggering stealth CDs now during subterfuge
which is not wanted
oh
it's because
of the expression
core allows stealth casts
during subterfuge buff
but apl expression doesn't care about subterfuge
only stealth
let me fix it ๐
I wasn't 100% used to the module when I made the expression
also, now that I'm more confident I might be able to nuke old things (basically, all non legion sets)
try again @strong rune
it has non impacts on legion sims except slowing them down a little bit
and consuming slightly more memory
and increasing compilation times for poor ol' me ๐
@strong rune
looks cleaner no ? :
136.879 Rogue_Subtlety_T19M_NH gains 25.00 (25.00) energy from Master of Shadows (25.18/100.00)
136.879 Rogue_Subtlety_T19M_NH loses master_assassins_initiative_aura
136.879 Rogue_Subtlety_T19M_NH gains master_assassins_initiative_1 ( value=1.00 )
136.879 Rogue_Subtlety_T19M_NH loses master_of_subtlety_aura
136.879 Rogue_Subtlety_T19M_NH gains master_of_subtlety_1 ( value=0.10 )
136.879 Rogue_Subtlety_T19M_NH loses vanish
136.879 Rogue_Subtlety_T19M_NH loses stealth
136.879 Rogue_Subtlety_T19M_NH loses subterfuge```
much, yes
I asked navv about the stealth trigger tho
since I'm not 100% sure on what was the intent
@strong rune resync
this thing was wrongly increasing sub dps
while talented into Master of Shadows
DfA might come back
especially since I heard Finality might be fully working on it
I have to test
Is there a way to see the full names of the trinkets in http://roguedpsguide.com/rogue-legion-wow-trinkets-pve/ ?
Assassination Outlaw Subtlety Sim Credit goes to Aethys#5243 on discord. His site http://simc.aethys.eu/ contains many more simulations Note: Nightblooming Frond is currently simming higher than it should be. Draught and CoF are most likely better. Assassination (adsbygoogle = window.adsbygoogle || []).push({}); Created with Highcharts 4.2.3
how can i sim with Prolonged power instead of Old war? I assume an override?
you change lines
actions.precombat+=/potion,name=old_war
for pre combat potion and
actions.cds=potion,name=old_war,if=buff.bloodlust.react|target.time_to_die<=25|debuff.vendetta.up
for 1 in combat
thanks
one question, will sumC calculate with best i bags or i need to switch every item i have for best result?
the latter
anyone know the RPPM of Entwined Elemental Foci?
@rustic tundra check out the addon SimPermut for help with that
0.7 rppm
@willow pecan is it compatible with a simcraft? and thank you
it generates a string to copy to simcraft that includes different combinations of gears depanding on what you got in your inventory and you selected.
thank you a lot โค
just noticed that the sub APL with mantle uses prolonged power, is this proven to be better than old war?
you can just sim it lorentz explained it well (you just need to replace the name string with the name_of_the_potion)
Is 715-02 the latest sim version?
get the nightly
has anyone simmed mantle with draught of souls?
@regal trout i have, what do u want?
have assasination stats changed?
Simc has me with Agi > AP > Mastery > Crit > Vers > Wdps > Haste > WOHdps
Im at 91% mastery 34% crit 7%vers and 7%haste
every guide says Vers>crit should be to stats but now im like WTF
@ashen sphinx SimC is Correct. You want a shitton of mastery when playing MP/AP
@regal trout idk how i can check it
anybody find an up to date assassination pawn string?
@regal trout in raid i have 16% dps from Draught (subterfuge abuse), in sim 7.8%
you get an up to date pawn string by simming yourself
i cant find the string
make sure you have stat scaling checked
ok thanks
@strong rune i played around with the opener you suggested a bit and i like it so far, but a few questiosn rotation wise, would you use sprint vanish / vanish on cd or only with 10cp stored up for 2x evis?
is there any evidence that haste effects poison bomb proc rate? i've seen the idea thrown around here and there but yet to see anything to back it up?
Per the tooltip it is a haste scaling RPPM, so it should. Of course working that out is frurstratingly hard
so is that actually included in the sims? or is it not really possible to get an actual value
It should be included in the sims but @split sorrel would know for sure
I don't know my way around the SimC source well enough to say
I guess the contribution of haste is very low then, considering the terrible value haste has
uhh, did AMR get some kind of update that significantly nerfed the effects of CoF for BiB calculations
there's no way an 845 trinket is better than that for sin just because it has ~800 mastery on it
heck it's not even 800; just 150 (I was looking at the wrong trinket in comparison). Tirathion's Betrayal at 845 with a socket can't possibly be better than CoF making our best CD more effective/frequent
hello, ฤฑ was looking mor simulatio nreuslts of trinkets for asasination rog but couldnt find in pins. Can anyone help me pls ?
is there a way to tell simc to interrupt / cc in order to proc sephuz's secret?
I would need to implement sephuz correctly @stoic raven
but do not expect something huge
except maybe in Outlul
is it at a 1:1 ratio? do you get 40% more procs on avg during BL for example
if you have 0 haste then with lust its 30% more
is simcraft not including the extra 3 secs from vanish when you have mantle and subterfuge?
extra 3s secs of the crit buff that is
it does, you can scroll up and read a long convo with aethys and deimos ๐
it is.
it is since many weeks
what is in nightly is something about stealth
not vanish
well, about mantle
its an amazing legendary getting upwards of 2.2 mill burst with just 2p
@split sorrel hey aethys, have u simmed Draught of soul with legendary shoulders for sub?
Id suggest reading hemos tooltip
who can I talk to for optimizing the assassination APL?
About what ?
I have some optimizations that get me and the default gear 2-3k more dps
Open an issue or a pull request on Github ๐
I'm evaluating if it's a gain for more than 1 target as well, then I'll submit it
@split sorrel there is something else, but I'm not sure where to start with that, near every on use trinket scales with AP but the apl uses the trinket far too early (in my example kil'jaedens burning wish) it's a dps gain to wait for 5 stacks before using it
Does subterfuge work with DoS on sims? Does it sim higher if u have dos?
@wind otter you want to add a stack check for AP ?
that would help, it's already a gain if I just ask for if AP exists on the enemy at all
debuff.agonizing_poison.stack>=5should be ok
but you need to check if AP or not first ๐
like, if we are talented into that
or
debuff.agonizing_poison.stack>=5|!talent.agnonizing_poison.enabled would do the trick
actions.cds+=/use_item,name=kiljaedens_burning_wish,if=!talent.agonizing_poison.enabled|(talent.agonizing_poison.enabled&debuff.agonizing_poison.stack>=5) the trinket does 20% more damage that way
but where do I find the code for the generation? it's a general gain for most on use trinkets (that do straight damage)
sc_rogue
you don't need the 2nd part
actions.cds+=/use_item,name=kiljaedens_burning_wish,if=!talent.agonizing_poison.enabled|debuff.agonizing_poison.stack>=5 is enough
yes of course, now that you mention it...
when !talent.agonizing_poison.enabled is false, it means the reverse is true, so only 1 check is needed ๐
in case of boolean ofc
Oh kiljaedens trink is effected by AP?
Yeah
one more question, I'm nearly finished, can I check for talents directly in the sc_rogue file or do I need to let the APL handle it like this actions.precombat+=/food,if=talent.exanguinate.enabled,name=seedbattered_fish_plate actions.precombat+=/food,if=talent.agonizing_poison.enabled,name=nightborne_delicacy_platter
in simc is there a way to see when it uses bloodlust? on pull or at some percent of boss health?
by default it uses it at 1 second into the fight
actions.cds=potion,name=old_war,if=buff.bloodlust.react|target.time_to_die<=25|debuff.vendetta.up&cooldown.vanish.remains<5
that line doesnt work
but i dont even understand the reasoning behind it
?
you cannot instert a random if into the middle of it
theres no random if
nvm. guess its only designed for shoulder legendary although most obv dont have it
Is my Discord tripping or was there a 2 day prune of the feed ?
I remember reading ( some ) interesting things from over the weekend - now all gone ...
Does legendary boots work with Hit and Run?
yes
Would a sim with Draught + leg shoulders be trying to use Vanish/subt sprint for 100% crit on the trinket? I'm not entirely sure how I could see if it's doing this or not :/
or at least trying to overlap I suppose
Can someone help me with simming a draught? When ever I do it it says I need to use item apl. So I pulled it from someone else's profile. But it's still simming the same dps when it was not activating.
are you using the latest nightly? It's simming at least something on mine
Yeah. Newest nightly as of yesterday
actions.cds+=/use_item,name=draught_of_souls,if=!talent.agonizing_poison.enabled|(debuff.agonizing_poison.stack>=5)&energy.deficit>=150&!debuff.kingsbane.up
put this to your cd list
Thank you. I'll try that out.
But is Draught already using the allowing to sprint for a free vanish that might overlap slightly and boost its damage? Is the sim representing it correctly? Or would I take Draught over some trinkets that might sim higher as subt atm?
Please forgive my ignorance but im a bit lost. I have 28k agil, 26% crit and 154% mastery. I play poison build assas, and I feel my dps is low. Ive simmed myself using simulation craft (first time) as i felt my crit was low. Can i ask your advice pls as i really dont know where to look in all that info. I could do with a big red line saying GET MORE CRIT ! or similar ๐ Is there still a soft cap ? Ive followed the guide to the letter on here and so rotation and talents are all good.... ๐ฆ
Probably better to ask general, but simming youself with scaling will let you know what you should be getting more of atm
Just do !simc in general
ty ! its still saying mast> crit so i guess im ok according to simcraft
Does simcraft show outlaw to be overly strong. I got mine shwoibng me 550k dps but i can only pull 350k dps i cant see wha tim doing wrong
For SimC in general, having trouble wrapping my head around how to use it properly. I sim stat weights after every upgrade and use pawn. Yet sometimes it sends me in a circle. Upgrading one piece makes an older piece in my bags better, then I swap those, sim again, and do this three or four times and I'm back to it telling me that original "upgrade" isn't an upgrade anymore. Any advice on this?
Yes, @empty igloo, that happens when your weights are really close.
I assume the piece(s) it's suggesting you circle around on are jewelry?
The short answer is - it probably won't matter which of the pieces you pick.
That's what I figured. In my experience, Outlaw doesn't have any strong preference for stats.
Yep. That's fairly common.
Minor un-preference for mastery, but it's not too strong.
(which is funny because that's what AMR says is the best stat, but then again, it's AMR...)
AMR is pretty solid, honestly, and that result is one I'm still trying to debug with Swol.
That particular confusing bit has been the case for a while, I'd imagine that it's coming down to minor implementation differences in reaction planning between the sims.
Ah. Yeah, I used to use them all the time! But ever since it started promoting mastery I've been weirded out about that.
At a high level view, the stats are pretty close. We're still trying to figure out what the discrepancy is there.
For what it's worth, I fixed a pretty major bug where simc was undervaluing mastery on multiple target fights by a huge amount... last week.
So there definitely might still be bugs left in SIMC; rather, I'm sure there are, we just haven't found them yet.
But on balance, the two simulators are quite compatible.
Zoop, right on cue ๐
yeah a lot of people think it's AMR v SimC, when we work together on most specs, helping locate bugs in both sims. The ideal situation is both are bug free.
^^
tbh, that's the impression I got when I started coming to this Discord. I used to trust AMR in WoD before I even knew the discords existed.
Yep. Keep doing it! We're exploring the search space together!
ha, perfect timing right? I just got done spending several hours doing math for tank sims on my (private) krosus script. Needed to READ stuff to get away from so many numbers today ๐
Certainly appreciate the input. Seems like for Outlaw specifically in a case where the weights are all close, might just default to using higher item level if pawn keeps bouncing me back and forth between two choices?
I think that's a pretty defensible choice, yeah.
@empty igloo Actually, our Machine Learning is ideal for outlaw - stat weights don't handle stat balancing well, but our new Machine Learning approach does. It's in beta, and this is assuming no bugs, but it's been performing well in our outlaw tests so far. If you wanted to check that out. http://blog.askmrrobot.com/machine-learning/
And to echo - yeah, the stats are all pretty close for outlaw in our tests too
Yeah, I saw that today when I poked my head into AMR to look at some trinkets. So you think this currently works well with classes that don't really have a strong preference? (aka not a fire mage and crit?)
The idea is it works well for ALL classes and specs. the TLDR is that it is able to predict your DPS based on any set of stats.
We still have some tweaks for tanks - it's not related to machine learning, more how our NPS is handeld. But for DPS it's looking pretty solid. It's still in beta, so we still have more testing to do.
Yeah. The idea is pretty straightforward: consider a search space in four dimensions (don't squint too hard...). If you'd prefer, you can pretend that there are only three stats (crit, haste, mastery, or whatever).
Build a "lattice" out of these points.
Take your current stat totals and find your point in this lattice.
Then, here's the difference: SIMC looks at the "immediate nearby grid points" to estimate the DPS gradient.
AMR samples a very large cloud of gridpoints around you and builds a regressor that estimates their DPS value.
(That's the ML part, sort of. The blog post linked covers it in more depth.)
yeah, it's actually an easy read - yellow tried to explain it so people who aren't mathematicians (like myself) can understand it.
Sorry! Mathematician apology here.
haha, no it's good to have people like you and yellow who can work on things like this! Then the rest of us are like 'ok, so what does that mean again?'
speaking of math, I should get back to it! Lots of krosus data to test before I can make the script public.
Appreciate the insight again. I'll try to wrap my brain around the machine learning.
I'll point out quickly that I don't think building that regressor adds that much since stat weights tend to be quite stable over a wide variety of gear points given the current lack of (reachable) hard or soft caps. What a regressor will tend to do is avoid the "ringing" in stat ranks but fundamentally that doesn't matter that much and I suspect in general settling in on either side of that ringing will get you as close as a regressor given the error associated with generating it
I can now run simcraft from my phone. Time to be even more unproductive in university
yeah? well, I can shadow dance from a python prompt ๐
but that's pretty neat w/ raidbots
So I decided to play with Draught in SimC and this is what I got with 1 change
Change: for Draught line
actions.cds+=/use_item,slot=trinket1,if=buff.bloodlust.react|target.time_to_die<=20|debuff.vendetta.up
changes to
actions.cds+=/use_item,slot=trinket1,if=!debuff.kingsbane.up&energy.time_to_max>4
SimC report for check
@merry cloud issue/pr ๐
Guthub you mean?
yes.
Btw how is the simc doing with the anticipation talent for sub?
just downloaded newest build, i sim 3k less but ive heard its a dps gain
Anyone tried optimizing apl for 2MA+Boots+cof? Was playing with CoF and DoS a bit and using Lorentz's line as well as adding &cooldown.kingsbane.remains<=5 at the end of actions.cds+=/vendetta,if=!talent.exsanguinate.enabled&(!artifact.urge_to_kill.enabled|(!talent.vigor.enabled&energy.deficit>=85)|(talent.vigor.enabled&energy.deficit>=125+equipped.duskwalkers_footpads)) was a decent dps gain for me.
I used <3 instead of <=5
I tried some other numbers too, but <=5 was the best
I was thinking its because of kb duration being 14 seconds so if you cast kb at 6 seconds of vendetta it will cover full duration
I've been using the GUI version of simcraft but want to try the terminal version, but every time I open it, the window immediately closes
you need to open it in the CMD(i guess)
yes
I tried to follow the instructions on the Github but they don't seem to be up to date
yeah I suspect optimal draught use is after vanish rupture before vendetta and Kingsbane to regen your energy after being starved
how do i force the 4p effect to be active in simc without actually wearing the pieces?
how do I simulate artifact relics without equipping them? Sorry if this is a stupid question
you can use an addon for that if you have them in your inventory. (f.ex. simbuilder)
ty for the info! I'll check it out
So, I've just run a sim for myself, and turned on scaling for the relevant stats. I have an x-y plot with all the stats listed. What context am I taking these in? In that "X more mastery means X more DPS?" And is that in a vacuum, or does it assume anything else?
it's just a webinterface for simc
just make sure to specify you want to use nightly build under advanced options
@torn dome Hey could you share the APL for your work with the mantle for Assn?
Oh thank you
So I'm trying to use the AutoSimc Export function in the SimPermut addon but im not sure how it works
blue post hotfix: Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
is this just a tootltip fix or was AP double buffing KB before, making this a massive nerf to AP?
the latter
so we just lost half our KB damage over night?
more or less
well back to Exs i go i guess...
can anyone here tell me if draught of souls benefits from the 30% damage increase from vendetta? ive been messing around on target dummys and it doesnt appear to
is the hotfix on live or ptr?
hotfixes are for live
its bad
but no more cheese bring 3 sin rogues to push krosus on mythic i guess
it's 5%
ok so they found a way t rain us in
now all they need to do is buff fury again just so people realise its actually FREAKIN STRONG
Hey all, how good is the mantle of the master assasin?
Wheres the blue post @hallow gull ?
Exs doesnt beat acc
i doubt you will find a rogue that kept stacking vers over mastery
plus the values have gone so far down the drain cause of the necessary opints for each % of crit and vers
that i dont see exs as being better
when i last simmed my characters exs was slightly ahead in my bleed gear compared to AP in my 140% mastery gear, but in practice it was pulling probably close to 50k less dps in a single target situation
that was a few days after the release of 7.1.5. I must admit i haven't simmed exs since as we can't compete with people in NH on cleave fights anyway and single target AP seems to perform better despite what my sims said
hey guys just got my 4 piece in sub whats the dill its hard to use should i switch anticipation for dps boost?
What is the current opening rotation for Sin rogues?
has it changed from
garrote > envenom > mut > rupture > Vend > Mut to 5 cp > vanish > rupture?
is there a new nightly yet for KB fix?
Just need some quick help. What figure do I change to make my legendary ilvl go from 910 to 940 in simulation craft?
finger2=,id=132452,enchant_id=5430,bonus_id=1811/3458,gem_id=130247
Is BTI being simmed correctly in Simcraft?
The description in the results is showing a haste proc much higher than the in game tooltip
is the new lightly up for KB fix"?
that would be question for @split sorrel but I don't see it in commits
BTI should be
also, I think I can revert some hotfix stuff for Assa bois
RIP Kingsbane ๐
I don't think someone did already, I'll do it in some mins @hard hull
see #tc-updates post, it's in
Im sorry there are so many posts, so the current nightly does include the KB fix?
apologies, and thank you i appreciate what you do
i'm sorry but may i ask what nightly is? i only see a nightly version as .dmg file
or are all files just meant to be nightly (except the official release)
Nightly build of simc. You can find it here http://downloads.simulationcraft.org/?C=M;O=D
ok, thx. i know this site and i always download the latest version but didnt know what "nightly" means ๐
Hello boys sorry to ride on the latest news but how are we with the new hotfix ?
This is not the channel for general hotfix discussion
Not in the latest nightly
thanks
Wait for tomorrows build
Iยดm getting 875 CoF to be an 8k dps loss over 875 socket urn, kinda doubting this result
Can someone tell me how to sim kignsbane fix without waiting for nightly build?
Build, see wiki
Thanks
no OsX nightly ๐ฆ
so i started simming my sin rogue for the first time and i found that my dps goes from 415k to 465k when using versatility food instead of mastery food, i feel like something is amiss here, a change of food shouldn't have that much difference, right?
How you change food?
changed food,name=seedbattered_fish_plate to food,name=nightborne_delicacy_platter
am i doing something wrong?
AP is still simming higher than both exs and alacricity by about 40k for me on the latest nightly build, even with crit/vers gear for exs and alacricity, so I guess it's still the best despite the nerf
I'm about to test too
KB changes are not in the latest nightly yet
ah ok
Raidbots had my damage unchanged and I was like ???
I started up my VM so I could check directly
The old stable should mostly give us an accurate representation correct? As it still had the previous KB implimentation.
you can compile simc yourself to get the kb changes
or wait for a new nightly release
Go to options and enable it and choose which you want to scale
Any idea when new nightly with 31.01 hotfixes will be up? Can't compile myself ;/
What's blocking compilation?
Just my dumbness I think. And new one just got uploaded. Nice!
Well I've wasted 2 hours on trying to build it on mac
guess I'll just launch my VM and use the new windows nightly
again 890 CoF is only 1k benefit over 875 urn? Maybe simcraft not optimized for CoF?
Ive just run newest build of simcraft and my AP rogue dps went down by 100k from 540k (yesterday) to 440... and alacrity sims for 500k
i-is...is this the end of AP?
Depends. What's your mast% and crit
Might be dead. Might be a glitch. I'm at 35% crit 110 mast and I'm sitting at 540k. But the newest nightly might not be working as intended.
alacrity, and ep alacrity loses me 50k dps
youยดre doing something wrong
i lost 30k with new build, 100k sounds really excessive
yea i re-imported my char again and running the simulation again
use ingame addon
you did something wrong
looks like it
Is frond fixed in simcraft yet?
what was wrong with frond in simc?
i dunno just simmed really high
There's a comment on roguedpsguide saying it's simming unusually high
Probably a problem with the proc rate.
Hey the trinket Sim doesnt include the Legendary Trinket. How does it perform for Sin Rogue?
My personal results
After simming with the new nightly that includes the KB fix.
Stats: Agility=19504, Crit=6918, Haste =2302, Mastery=11895, Versatility=2356 & 4p. No CoF or Boots
Fight was simulated as 6 minutes with no variation in length. Basically, a patchwork M Krosus. 25k Iterations
Single Target: AP 633k, Alacrity 603k, Exsang 601k
AP still wins ST by more than 5%.
Two target AP 779k (583k MT), Alacrity 771k (568k MT)
AP is superior both overall and on priority target damage
Three target AP 866k (503k MT) Exsanguinate 891k (474k MT)
Exsanguinate wins overall given a 3 target fight. However, AP remains king if we base victory on priority damage.
Given that there are no true three target fights in NH I see no reason to switch from AP at all in NH. (You kill Mythic Bot one at a time and they reset to full after each kill.)
Anyone got the apl for DoS?
Just a random question, is there a way to view opener simulationcraft uses?
you can see it under Action Priority List - Sample Sequence Table
Oh, thanks, missed it ;d
Have they updated how fronds is simmed?
is nighly build updated for the 4 % buff / kingsbane nerf?
Anyone great with coding the actual APL? I'd like some lines that changes it from lining up Kingsbane and Vendetta, and instead just fire it off CD
Under maintain, yeh?
did our dps got affected with latest build?
when i used at noon i had 20k more dps
Ye kb is under maintain. You might also have some ties to KB with vendetta on higher levels
mmmh..weird
was 8,9% earlier..was fine with that
now my overalldmg decreased while nightblooming
is now 4,7
rather than 2,4
also - in our 2:24 chronomatic hc split today
nb didnt procc a single time
(didnt equip it on trash and had 30 sec buffer until pull)
im pretty upset with all trinkets...aluriel one...trilliax one...nightblooming
i have 0 idea what to equip
I just set the CD to 0
all are so fucking bad
Still playing with DoS apl and using actions.cds+=/use_item,slot=trinket1,if=debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>3&energy.deficit>=85 line instead of Lorentz's one I got 8k more dps, also didnt experiment with other numbers yet
is DoS rly that good?
it does decent overall dmg but has no agi
especially for pure ST...i mean i dont play assa for scumbag dps..
its affected by AP and vendetta
it hurts
not sure if it gets affected by nightstalker...
i heard its not affected by vendetta
yeah it is not
if you have the shoulders, it'll have 100% crit lol
only AP
still good yeah
just wish it was mastery ahha
just sayin..for pure st you have to consider that some agi is missing
is CoF affected by haste/
The shoulders are great with it, 2/3 I make sure to get the DoS get 100 percent crit
I mean sims shows me that DoS should deal 9.3% of my dmg
Still experimenting if its better to use sprint > wait 3 sec > DoS or just do them at the same time
thats a lot
Or wait 1.5 sec or something
I'm not sure on Subt's DoS usage but I suck too much at the APL stuff to figure out if it uses shoulders buff
With sprint*
On any actually
Where does alacrity sit after the 4%?
still below AP
for ST shoulders/boots or Shoulder/wrists (with cof)
Hello 2 all ๐
I need help about trinkets, what is best 2 trinks for Sin rogue?
cof/dos
!help
there was a link to a guide on how to learn to sim yourself, can anyone provide that link for me ?
isn't it just disabled in this channel
if you found this section, you can easily find the sim guide ๐
hey guys nightblooming frond is still oversimming right
pretty sure, yeah.
Is there a link that will show me how to use the nightly build for Simc?
how do you sim relics?
@split sorrel Is what this guy is claiming true?
This is the first time I've heard of it
Or can anyone else answer this?
Tool tip says ppm is 1 + haste
So technically yes but nobody knows how much haste is required per ppm
so 8% would make it 1.08 ppm?
can't remember off the top of my head what the conversion is
@finite lodge it's scale on haste yes
Do you know the conversion Aethys?
@finite lodge yes it should be like that. ppm = 1 * ( 1 + Haste ) where Haste is percentage you see
Alrighty
How does simc do eviscerate when we have anticipation?
call_action_list,name=finish,if=combo_points>=5
does this mean simc is not fully using the 10cp finality?
Is Draught of Souls not simming correctly or is it just shit?
It's showing as a dps downgrade from Eye of Command...
865 EoC vs 890 DoS is like a ~10k loss
From the new stickied guide its pretty insane apparently
the procc doing 9-10% of your overall damage if used correctly
@gray olive right now draught is not optimized in apl
@merry cloud Okay, I figured because no matter what gear I simmed it with it was coming up as a huge downgrade. Thank you. Do you know if nightblooming frond is optimized? I know that was simming higher than results on live.
You can't optimize rppm trinket really ๐
It's not some on use you have control over
True
does the latest nightbuild reflect the KB hotfix ?
Do someone can check Assa 2PC dmg with and without 5 AP Stacks ? just one muti with 0 AP Stack and one muti with 5 AP Stack
they might have "fixed" it aswell
just do that with a /combatlog uploaded to wcl, will be enough for me to check
Thanks @Dwuu for logs.
To sum up:
- Kingsbane tick increases on poison application is now only x1 instead of x2 (was a bug fixed in latest hotfix, and is only related to AP).
- Assa 2PC is still bugged and still double dip on AP.
- Any SimC nightly that will be published after this message will include the Kingsbane change
That was said by Aethis on 1st
thanks
On the other hand, someone following if Frond Simc is now showing correctly?
boys what are the rules of that channel ? helping you with simc or discussing how to get the most accurate sims ?
Anything related to simc
alright so do you guys know why Simc sims me higher with Tainted Soldiers than Satyre ?
I mean Satyre is better though no ? Flat stats sims better usually on simc ?
you could be very low on mastery.
well I am at 72% (sub)
and 33% crit
but I mean simc gives me soldier to be a 20k dps increase. It seems hard to beleive that.
mastery is a direct increse in finisher damage, it sounds possible that its better then a random damage proc
yeah but probably not by 20k
which of these versions should i use?
(which is the newst and most accurate) ๐ ? thx
well look at the version and date
also keep in mind your OS
@split sorrel played around with it yesterday, but I'm not entirely sure I did it right. The line with Kingsbane under maintain regarding "Vendetta 10>" or something alike. It's because it delays Vendetta with top 10 seconds, correct?
?
I'm away since some day and will be until the end of the weekend, I doubt I did some tests ๐
Nono, I'm talking about me trying to change the APL to fire away Kingsbane and Vendetta off cd.
actions.maintain+=/kingsbane,if=(talent.exsanguinate.enabled&dot.rupture.exsanguinated)|(!talent.exsanguinate.enabled&buff.envenom.up&(debuff.vendetta.up|cooldown.vendetta.remains>10))
you talk about this line?
Correct.
SimcSetup-715-02-Win64.exe
2017-02-01 21:33
46M
ย so this one is the newest and the one i should use?
it uses kb if vendetta is up or if vendetta cd is 10 sec reminding
i guess its to at least cover the last ticks of vendetta (what are the important ones)
Well, I want to make it fire both off CD. So changing 10 to 0 would make it blow it off cooldown?