#tc-updates

1 messages Β· Page 9 of 1

pseudo grove
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yes mand except if vendetta come back in more than 10s from my memory

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actions.maintain+=/kingsbane,if=(talent.exsanguinate.enabled&dot.rupture.exsanguinated)|(!talent.exsanguinate.enabled&(debuff.vendetta.up|cooldown.vendetta.remains>10))

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didn't tried to tweak the 10s

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feel free to πŸ˜›

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@little ice duplicate the actor, and change old_war to prolonged_power in the 2nd actor and figure

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@gray fulcrum I'm not sure on the error, altough it should still work

gray fulcrum
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Ok thanks. Just seemed that it simmed a little low compared to what It usually does

plush relic
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that means it wouldnt be syncing cds on 3x vendetta relic due to that being a 15s cd difference

thick heath
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@pseudo grove did you get a chance to check out the logs i posted yesterday concerning Poison Bomb damage and Zody bracers?

tall magnet
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i got a quick quuestion how is Terrorbound nexus and Illy'gnoth trinket for Poison Assasin

grizzled kite
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As AP/EP rogue how much versatility should I get? Because at this point simc tells me I need almost equal amounts and Im at 105% mastery and 7.53% Versatility(3012 to be exact). I also have 41 Crit.

marble cosmos
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@pseudo grove So.. about what we talk earlier...
Ppl report a bug and Vendetta is not buffing Kingsbane damage, i checked at warcraflogs, if u took kingsbane damage, and remove vendetta aura, damage dont change. Also tested on dummy, and few ppl already reported for blizxard.. in that case kingsbane suposed to use on CD dont?

thick heath
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Vendetta also doesnt buff poison bomb damage

small mountain
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are you sure about that?

marble cosmos
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99% sure to vendetta

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and i was delaying Kingsbane for vendetta with 3Ma :/

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using on Cd bow

deft hatch
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Does simc agree or does it buff them?

thick heath
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Wunju - Today at 11:34 AM
are you sure about that?

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yes 100% sure

burnt scroll
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well shit

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seems like Kingsbane isn't indeed buffed by Vendetta

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means the 30% dmg lost from Vendetta dropping isn't even there :<

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might want to be verified by some <@&226424944148480000> but I don't see how it wouldn't be, looking at the logs.
Only shitty thing is you can't isolate AP procs once it's at 5 stacks on warcraft logs it seems. Or at least I can't find how

burnt scroll
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tbh I also don't get how the +15% to Kingsbane damage works.... the numbers I have definitely aren't +15% per AP/DP proc

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except if there's some kind of internal GCD

wicked lark
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does push from the shadows kingsbane? if not there is no reason to delay kingsbane for vendetta with 3x ma

burnt scroll
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it's not a lethal poison so I wouldn't think so

vapid carbon
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yeah, tooltip states only lethal poison triggers kingsbane

wicked lark
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ye, wouldn't think so either

vapid carbon
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so just use kingsbane on cd?

burnt scroll
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but I still have no clue as to how the damage are ramping up

vapid carbon
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hm

burnt scroll
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there are 3 DP procs inbetween, so getting from a 119,096 tick from a 269,720 crit makes no sense with or without Vendetta being bugged

wicked lark
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I asked this some days ago and checked some logs, pinch seems to delay kingsbane for vendetta and that was the reason alot of other people have done it too

burnt scroll
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yeah but being a copycat doesn't mean it's the best way to play

wicked lark
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true

burnt scroll
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that may be the best, until someone finds out there's no use to delaying it because it's bugged anyway

wicked lark
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I mean, if u can get another use out of kingsbane because of this it's not that small of a gain

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easiest fix, get boots and just use everything on cd

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😦

pure pelican
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maybe the 12sec dot refresh from deadly poison also counts to kingsbane (like agonizing refresh)

chrome sun
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Sure looks like Vendetta's not applying.

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Tweet at one of the devs, perhaps? Might be an easy clarification, or it might be too earlier and I'm missing something else obvious.

burnt scroll
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Someone has a simc line for the Six-feather fan ?

bright sparrow
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trinket2=,id=141585,bonus_id=1497

burnt scroll
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thanks

viral thunder
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Anyone on here possibly might take time to look at a log and see how the rogue involved might improve on?

azure glen
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First enormous thing is rupture needs to be 100% uptime. Even with the craziness going on there's no reason rupture should ever fall off. 86% uptime is a HUGE dps loss

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Same thing with garrote. 77.8% uptime

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Both those is a huge dps loss and you're losing energy.

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Kingsbane could have been castes a total of 7 times. Only 5

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Those 3 things are pretty substantial.. as well as not using old war pots on a single target.

marble garnet
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how many length fight for sim my caractere plz ?

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hum i got question 3 relic recu vendetta 860 is better 3 800 rupture ?

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880

mental needle
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3 860 vendettas vs 3 880 ruptures?

small mountain
viral thunder
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Wonkabar thanks a lot, that's quite helpful. He would rather listen from a rogue rather than me because he thinks everything I say about him is a personal attack.

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XD

vague owl
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Hey

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Wonka

viral thunder
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@vague owl meet @azure glen

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he's your new guru

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over and out

vague owl
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can i ask about KB and Vandetta

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should they be cast together?

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or should i do it on cd

azure glen
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Do you have MA relics ?

vague owl
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MA?

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ive got Rapture

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and Rapture crit

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Inverspec - silvermoon

azure glen
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Then there is no reason for you to be waiting for vendetta really. kingsbane damage doesn't benefit from vendetta. Your best bet is to build 6 combo points with a full energy bar. Envenom, then kingsbane

wraith basin
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Hey - I'm trying to trick my simcraft to pretend that i have the sub boots, i figured i'd just change the item ID, but im wondering whats the heck bonusID is, and if its relevant, where can i find it?

vague owl
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okay thats interesting

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and should one be cast before the other?

stuck sapphire
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guys this is theoriecrafting. move the Discussion to another channel!(general or simple question)

vague owl
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sorry

stuck sapphire
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for simcraft, you can go to wowhead and get the id's from there

pseudo grove
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if the guy who did this:

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is around

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well, you forgot to mentions 2 key points

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environment & things that skews a lot

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ex, legendary

brazen jay
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It was one of the green ones on discord. Name starting with a

pseudo grove
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hmm, @pallid halo then ?

brazen jay
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No, it was in the theorycrafters category. A name I've not seen before

pallid halo
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@hollow harness

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and I agree. This account for skill skewing either, which is far more significant that people care to admit.

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i'm guessing if you normalize the data against a similar sweep of ilvls, you'd see a singificant diviance between how each spec scales in model vs logs

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mind, it is a guess

pseudo grove
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also raid have an impact

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population

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etc...

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the more people you have, the more the "top 1000" will be "better"

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like, when you have 2000 Subtlety vs 45000 Fire Mage for example

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I would like to see the data with the whole serie (ie, all available logs)

manic bramble
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I wonder what the results would be like if you could ignore mythic Dragons for melee

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and possibly mythic Cenarius for outlaw

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I guess I can see it on a per encounter basis

dreamy slate
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At first I found the idea interesting, would have been fun to see his conclusion (since ilvl say so little as far as I know). But you are totally right, there is a selection bias here. I lost interest after reading the method

dense otter
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@pseudo grove What are your thoughts on Outlaw when people get Mythic geared, your sim's show that it's topping damage average. But most people are swearing by Sin saying OL is too random.

earnest kite
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guys, did you see the nighthold set will give haste/mastery for every spec? what will be of sin spec since the last set is focused on bleed but poison? im kind of confused right now. sin uses mastery for poison and versa for bleed, the set gives mastery but focuses on bleed effects.. how should sin be rolled in future? any ideas?

runic tapir
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Ehm, 4 piece bonus is poison-favored, and bleed bonus is just straight venomous wounds regen increase

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Dunno why you think its bleed based

pseudo grove
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@dense otter context, it's the thing that make sin overall better in EN

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and prob ToV like the 2nd boss

plush relic
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@hollow harness Very interesting work! As a statistician I really enjoyed reading it! To cope with the sampling bias raised by Aethis, which is a consequence of selecting top 1000 logs and discarding "outlier", a possibility is to use the full data (all the logs) and apply a quantile regression instead of a classical regression. It is robust with regards to outliers and also would give you confidence intervales that reflect your real sample size of the logs. I believe "geom_quantile" would do the job, but I would need to check!

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@pallid halo (sorry missed my first call)

pallid halo
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That was @hollow harness 's work

plush relic
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Oops sorry, I missunderstood! Thanks for the correction!

pseudo grove
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and that's Aethys not Aethis @plush relic πŸ˜›

plush relic
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Haha, I should really open my eyes this morning! Sorry about that!

burnt scroll
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I've tweeted to WarcraftDevs about the Vendetta/Kingsbane issue. Will see if it gets any attention @chrome sun

pallid halo
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@burnt scroll what kingsbane/vendetta issue?

quick oasis
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i think this question belongs here, but not sure. how do i ensure that i am using the correct nightly builds of simc? i've been uninstalling my current version of simc, and have been downloading the installer exe from http://downloads.simulationcraft.org/?C=M;O=D when i notice an update. is this the right way to do it?

acoustic lake
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yeah pretty much

vapid carbon
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@pallid halo it seems like kingsbane doesn't get affected by vendetta

plush relic
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@pseudo grove @pallid halo As we discussed yesterday, I did a similar analysis to @hollow harness but using quantile regression. I used the full database and fit a linear regression for quantiles from 0.25 to 0.95, with a common slope for every encounter/difficulty but an intercept for each encounter/difficulty. Model is too simplistic but provides good insights! Indeed using only the top 1000 introduced a selection bias which where underestimating scaling for sub. As expected, without this bias, sub scale better followed by assa and outlaw, which is, correct me if I am wrong, in agreement with model simulations.

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Also, the fact that both assa and sub share a similar shape for the curve let me believe that is can be interpreted as the combination for skill + environment impact. It is different for outlaw because we also need to take into account RNG, that would be why the curve is much steeper in this case.

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If you are interested I also did the analysis for the bracket 870-875 as it seemed that scaling slowed down on Antiarc's plots. If you want more details and/or the code I will be happy to share!

pallid halo
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i think the steeper curve would be dominated simply by the rng factors for the spec, but you'd need to compare again sim stats

plush relic
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Yep that's what think too!

hollow harness
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Oh man, neat, I'm glad people are running with that πŸ˜„

plush relic
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@hollow harness If you could give me the full database also, without censoring data after 875, I'd be happy to to the analysis for the full scope of ilvl! πŸ˜ƒ

hollow harness
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There's all kinds of faults and biases and crap in what I put together

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@plush relic Will do, it's like 15gb uncompressed but will compress well

plush relic
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Wow yeah that's huge, I may not be able to run it on my desktop but i'll try!

hollow harness
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That's why I only put the distilled CSVs into the repo πŸ˜ƒ

plush relic
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Fair enough πŸ˜ƒ

hollow harness
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I am very definitely an amater statistian, to be sure. I know just enough to be dangerous and misleading. But I'm interested in being as honest as I can the the data and results, so corrections and such are most welcome

plush relic
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I can send you my code if you are interested (but it is much less "clean" as yours ^^)

hollow harness
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I'd love to see it, definitely

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Our data science team at work uses Mathematica, which is beautiful but my puny programmer brain can't make heads or tails of it

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At least R I can work with πŸ˜ƒ

plush relic
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I love R, I must say I work this out only because you worked in R in your project πŸ˜ƒ

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I pm you the code!

hollow harness
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Thank you!

brazen jay
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A question to our greens who work/know something about the modeling on simc. Does EP give the damage modifier to the envenom you cast to get the buff up.

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Cause when you look at logs on wcl, it shows the envenom cast under the effect of EP just like the envenom poison application chance buff

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But in reality the envenom you cast to get EP up doesnt benefit from the damage bonus on EP

pallid halo
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ep?

brazen jay
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Elaborate planning, row 1 talent

pallid halo
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looks like it accounting for attack per second in its multiplier

brazen jay
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What?

thick heath
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wEak - Today at 8:54 AM
A question to our greens who work/know something about the modeling on simc. Does EP give the damage modifier to the envenom you cast to get the buff up.
Cause when you look at logs on wcl, it shows the envenom cast under the effect of EP just like the envenom poison application chance buff
But in reality the envenom you cast to get EP up doesnt benefit from the damage bonus on EP

pallid halo
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i could be wrong, i didn't write it, @rain lance did. But it looks like the damage bonus is being modified by the number of attacks from envenom

thick heath
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Completely true, thats why all the guides saying dont refresh until it runs out

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is wrong

pallid halo
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if self.talents.elaborate_planning:
finisher_aps = 0.0
for ability in attacks_per_second:
if ability in self.finisher_damage_sources and 'ticks' not in ability:
finisher_aps += sum(attacks_per_second[ability])
self.elaborate_planning_multiplier = min(1, 5 * finisher_aps)

thick heath
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You do as much damage from a 3pt envenom while EP is still up (like .5 secs left) as a 4 point if its not up

pallid halo
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if self.talents.elaborate_planning:
elaborate_planning_mod = 1 + (0.15 * self.elaborate_planning_multiplier)

brazen jay
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Im not sure I understand complitely what these lines mean.
But what I wanted to ask:
When you use a finisher and get the 15% damage buff. Does simc give that 15% damage bonus to the finisher you used if you didnt have the buff up beforehand

pallid halo
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oh, wait you mean simc

brazen jay
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Yes

pallid halo
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idk about simc, i do know it just applies spell data from the game. presumably, it just applies the buff and works itself out

brazen jay
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Then it could be wrong. As you get both the EP buff and envenom buff the moment you use envenom.
But that envenom cast only benefits from the envenom buff and not the Ep buff. This would lower the value of EP a little in simc if this was the case.

hollow harness
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You'll want to use my distill.rb script to boil it down into CSVs, unless you're an R json wizard-ninja πŸ˜ƒ

plush relic
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I'll have a look at that! Many thanks!

silk tinsel
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Have there been done any scaling curves with mp / ap

finite panther
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hello there

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is there any soft cap of mastery for ass rogue?

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cause i have 115% mastery, and when i put on ring with moar mastery for 118% there is no percent gain in dmg for agonising poison

native frigate
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is anyone even working on the assassination simcraft? exsang is broken with 3 MA and apparently mp is broken as well

strong surge
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Sim wants to use second vendetta at 1.40

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as far as I remember

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removing "cooldown.exsanguinate.remains<5&dot.rupture.ticking" from this line "vendetta,if=talent.exsanguinate.enabled&cooldown.exsanguinate.remains<5&dot.rupture.ticking" helps

thick heath
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Simcraft not showing increased damage on zod bracers for poison bomb also

rain lance
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Discussion of datemined changes are not allowed in this channel until the official patch notes. After that discussion of PTR changes should focus on math not whining, whining will be deleted. <@&226424944148480000> <@&224906552333697025>

bright sparrow
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Was playing around with the sub apl again, and I believe that the pre-ShD CP condition should be changed when alacrity is taken to pool to 2-3 CP instead of 0-1

chrome sun
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interesting

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this is exactly what this channel is for, for anyone who is wondering

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tell me more

bright sparrow
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This makes sense based on in-game testing as well, because you want relentless strikes energy regen in the middle of your sd, and entering shd with 0-1 means that won't happen

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and here are the sim results

chrome sun
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πŸ‘ will take a look

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in theory that makes sense to me

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actually, extending that logic a bit further; wouldn't it make sense to have variable energy pooling thresholds to enter ShadDance at different numbers of combo points?

bright sparrow
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I don't have the apl correct there, it doesn't check for alacrity or number of targets (doesn't matter at 3+ because shuriken storm

chrome sun
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i.e. you need more energy for the "enter-at-1" case because you want to get off 2 ShadStrikes

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but for the "enter at 3" case you're okay with "SS -> finish -> ss -> ss -> ss

bright sparrow
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I also played around with changing the energy pooling value to 45 instead of 55 because you get 10 more energy in the dance with alacrity. it showed more dps but by margins like 300 dps

chrome sun
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the energy you get in the dance is a function of your haste, right?

bright sparrow
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I don't think that works with enter at 3 reliably, you get a sht every 2-3 globals, you would have to go in with 4 for that

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yes

chrome sun
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oh, no i see what you're saying

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nice. marginal gain, but an unambiguous gain

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πŸ‘ from me

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so with alacrity you definitely want to start at 3, right?

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for the same reasons we start at 1 CP with premed?

bright sparrow
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2 also is fine because you probably get a sht proc

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same as 0 with premed

chrome sun
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but you want that sht proc to put you between 5 and 6, not 4 and 5, right?

bright sparrow
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hmm

chrome sun
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all else equal, better to finish on more CP to be more energy efficient

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the current premed-centric build only dances on 1 CP, not zero, iirc

bright sparrow
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yeah I think you're right but the 3-4 sim is slightly less dps

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i wonder why

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no, it dances on 0

chrome sun
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oh. hmm.

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``` you're right
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i would have assumed you only want to dance on exactly one CP

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(assuming DS)

bright sparrow
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actions.stealth_cds+=/shadow_dance,if=combo_points<=1 is the line

chrome sun
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aye, yep

bright sparrow
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if you dance on only 1 sht can overcap you with a fortune's bite proc

chrome sun
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wonder if it's a gain or loss to change to ==

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mmmm

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yep.

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well, that's interesting

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there's a tradeoff

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dancing on zero means yeah, you won't be overcapped due to fortunes bite

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but it also means you spend more 5 CP finishers than 6

bright sparrow
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I have simmed only 1 with premed and sims show as a loss

chrome sun
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that wraps that up neatly, then ^ πŸ˜ƒ

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solid work.

bright sparrow
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I also play that way and I do get a lot of 5 cp finishers, but it doesn't really matter in the end

chrome sun
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i've been playing in-game wrong, then

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πŸ˜„

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nice finds.

bright sparrow
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Weaponmaster also procs a shadowstrike sometimes for double cp and that throws the whole thing out the window

chrome sun
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yeah, i've seen that too

bright sparrow
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Yeah, I enjoy playing around with it

chrome sun
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the awkwardness comes on whether or not you can count on a shadtech proc

bright sparrow
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this is more gameplay-centric and probably hard to put in a sim, but when you enter at 0 with premed sometimes you want to delay your 3rd global up to .5 sec to fish for a sht proc

chrome sun
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yeah, exactly

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i'm going to put sht proc tracking into the sim

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so you can condition on "autoattacks since last proc"

bright sparrow
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but doing shadowstrike as 3rd global isn't bad, you just finish 4 strike 5 and just sht/backstab to next finisher

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I've thought about making a weakaura for that in game but it seems like too much microoptimization

chrome sun
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the first two autoattacks after a proc have probability zero to proc it, the third autoattack has 1/3rd chance, the fourth has 1/3rd chance, and the fifth has 1/3rd chance, cumulatively

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i've got one

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it's not too much work, you need to track the combat log

bright sparrow
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so it's a guaranteed proc by the 5th?

chrome sun
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and then you can play around it by either holding the dance CD till exactly after a proc fires

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yes

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5th autoattack hit

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misses/dodges/parries/whatnot won't progress the counter

bright sparrow
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blocks?

chrome sun
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also won't

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i think it only goes up on hits

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fiery has more data

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anyways, great work on this

bright sparrow
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Happy to help!

chrome sun
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πŸ˜„

bright sparrow
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Sorry if this is a dumb question, but does nightblade not tick faster with more haste? I just did a 5-target sim on alacrity vs premed and the dpet of nightblade was well within statistical variance even though alacrity 20 was up 89% of the time

rain lance
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melee dps dots do not scale with haste generally speaking

bright sparrow
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Huh, never knew. Thank you

thin lotus
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is simcraft not simming poison, mainly ap correctly? every guide and everyone says poison is stronger than bleed at higher levels. i'm 876 on both with 41% crit and 120+% mastery on poison, but still i sim 20-30k better on bleed

dim pendant
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I'm not itemized well for ap build but found the same thing

arctic raft
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@chrome sun, do u develop sub apl?

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with sub boots, mark of death should be dps increase over master of shadows (at least for me in real world scenario like gharm/ursoc)

chrome sun
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lots of people contribute to the sub APL

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anyone is welcome

gray ivy
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stupid question

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is Six-Feather fan any good for Sin

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just looked a the trinkets for patchwerk in resources

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and its not on there

red escarp
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Yeah it's good but only at a comparable ilvl

swift canopy
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does anyone know if simc is simming master assassin relics correctly for ago build?

nocturne yew
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Has anyone had issues with simc crashing right as it completes a sim? I can't seem to complete a sim for my char

gray ivy
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so a 870 six feather fan? how comparable is that?

dim pendant
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Looks like they have just hotfixed the goremaws bite weapon master bug

bright sparrow
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@chrome sun see above don't think previous mention worked

chrome sun
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i see it. feel free to open a pull request on the sub APL and i'll see it gets merged.

bright sparrow
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will do

pseudo grove
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can push it directly if u want

stuck geode
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@pseudo grove is the 710-03 build screwing up spontaneous appendages sims

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just updated and now sims are like 20k lower dps

elfin remnant
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@pseudo grove
they fixed goremaw+weaponmaster

quiet vine
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Weaponmaster no longer causes Goremaw's !@#$ to deal excessive damage when it activates.
so the way to go is master of sublety ?

elfin remnant
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dont think so

pseudo grove
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I know @elfin remnant just not changed it in simc yet, will do later

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not a big deal, VM is too good in comparison to MoS

small mountain
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Too good? IsnΒ΄t is just a trade between RNG that can give you nothing and steady 10% damage

silk tinsel
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Isnt the rupture change a huge buff?

wicked lark
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its exactly the same dmg for 6 cp, 1-5 cp rupture was buffed

pseudo grove
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in pure ST yes @small mountain , for AoE no because it procs per target, so more procs -> more dmg, more procs -> more cp, more cp -> more dmg πŸ˜ƒ

dense lichen
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Can AP outdamage Exs with enough mastery?

fringe kettle
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yes

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wait this is the wrong channel for that question

cerulean void
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so, the eye of command trinket from kara last boss

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simcraft is showing the buff as 256.39 crit rating per stack

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and it's simming way higher than other trinkets because of that

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in reality, at least according to in-game tooltips, the buff is only 140 crit per stack or 182 crit per stack with the chest

trail yacht
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how do you know simcraft is showing 256.39?

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mine's showing 197

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which is still off from the 141 it's supposed to

rain lance
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@pseudo grove @chrome sun any idea on the eye of command stuff above

cerulean void
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@trail yacht I have the kara chest, so Im assuming its doing 197*1.3 = 256

rain lance
chrome sun
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I didn't implement that trinket; unfortunately I can't check at the moment - consider grepping through the codebase for it?

west relic
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i have an in-game 890 Eye of command

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it gives 157 per stack

gritty grove
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@west relic i should hate you πŸ˜„

west relic
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I guess i shoulnt add that i got the Moroes bleed thingy 880 + socket

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on the same run

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the same week i got the headless mount

worldly crest
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Outlaw sims shows that potion of prolonged power is siming only 3k less than old war on ST and ahead for cleave/hetic cleave

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Can any one relate to this?

rain lance
rich drift
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when using simcraft how can i set the ilvl of relics that i dont have to sim those over what i currently have equiped?

rain lance
rich drift
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oh ok i see now thank you

proper hinge
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I've been thinking bout the ptr sub changes and what i think is it's gonna make sub play more fluid, So right now we gotta do the 4 ss and an evi every sd. With the changes we will be going only for the sstrikes during sd and stacking the cps for juicy evis outside of sd thanks to anticipation/shadow focus. Thats what I think blizz is going for with this spec, more bout sstrikes during sd and less bout trying to squeeze finishers during that limited window.

#

Sonds like fun imo

pseudo grove
#

no

#

SF is 25%, we won't take it as long as Subterfuge is 2s.

proper hinge
#

Idk i saw 10 energy sstrikes and began thinking ey

pseudo grove
#

where did you see that ?

#

on PTR it shows 25% and the malus in client data is -50

#

(was -30 before)

plush relic
#

ptr build: Shadow Focus (Subtlety) Abilities cost 50% 75% less Energy while Stealth or Shadow Dance are active

brazen jay
#

There has been an additional subtlety only modifier and it still is there. Just log on to ptr and see for yourself

pseudo grove
#

πŸ˜ƒ

plush relic
#

is sf 75% now? i saw that value in the patchnotes but in the ptr client it still seemed to be 25% only

acoustic lake
#

Theres literally a discussion about that just above. No, its not 75%, you didn't see patch notes, you saw datamined spell data

arctic raft
#

why apl in sub is doing 2 ss + finisher rather then 3 ss+finisher during vanish?

crisp basin
#

the vanish bug wasnt in simc last time I checked so you only have 3 seconds of stealth

torpid magnet
#

@pseudo grove yesterday's simc build implemented the goremaw wm hotfix yes? WM still simming higher than MoS for me, just checking that it's correct

chrome sun
torpid magnet
#

ok thx

arctic raft
#

@crisp basin, well yes, but still you can fit 3 SS into vanish

#

isnt it better to cast 3 ss and after vanish ends use full cp evis?

crisp basin
#

it is

arctic raft
#

actually i think you get 4 seconds of subterfurge after vanish?

#

i can do ss-ss-evis-ss

crisp basin
#

that is a bug

#

you get one second of vanish and after that 3 sec subterfuge

arctic raft
#

huh, i think it was even in prepatch?

#

back in august, so probably intended

crisp basin
#

I think its been around for a while

#

actually I think I remember rosvall trying to put the 3SS into simc but there were some issues with it iirc

arctic raft
#

is it possible to increase duration of subterfurge then?

#

from 3 to 4 sec

crisp basin
#

you cant do that since its not that way when you open from regular stealth

arctic raft
#

ye indeed

devout plume
#

So, did some math on the rupture dmg formula that is to be added in 7.1.5.
If I am correct they are removing the Combo Point scaling, basicly making a 3 CP rupture tick for the same as a 5 CP one
anyone that can confirm my math is correct?

rain lance
#

you are correct

devout plume
#

and a max CP ruptures dmg is not changing from now to the "change"

rain lance
#

correct

devout plume
#

this is good!

west relic
#

but

#

2 times the energy and GCD makes a full CP rupture still better

plush relic
#

pls just no prepull gear. i thought it is over

azure saddle
#

Is the prepull hfc 2set actually worth it though? like we lose 3 SSs during shb, meaning the finishers from them too and SD cooldown. I'm trying to decide

keen fractal
#

Newest build of Simcraft's PTR mechanics seem... off... for Mut

pseudo grove
#

link report instead

unique forge
#

hello people

#

@rain lance doesnt the AP scaling being increased supposedly mean that a 6CP rup will do more dmg than it used to? on its own ofc not considering the other talent nerfs

#

or am i completely wrong here

#

no?

#

also another question

#

will the new patch make x3 rupture feel better than x3 vendetta? cause of the whole ap=agi scaling and all

acoustic lake
#

6cp rupture won't change

cloud shoal
#

hmms, interesting, sims very low with simc (330k) vs mrrobot (400k).. ass ep/ap build. I'm at 400k on fight like ursoc / nythendra though.

#

867ilvl

acoustic lake
#

Pretty much all they've done is reduce the punishment you get if you use a low CP rupture. On live you lose a lot of dps for it, but in 7.1.5 all you really lose is a bit of energy/gcd efficiency.

#

aka easyscape, wait wrong game

cloud shoal
#

lacking 1500Agi, 12% mastery and 2% crit in simc. Is there some kind of problems with certain gear or how come stats get's lowered?

acoustic lake
#

if you're trying to sim ptr, yes

cloud shoal
#

Live

#

interesting, when loading from armory I sim 380k

#

when loading from addon 330k

acoustic lake
#

Well without being able to see what you're trying to sim I wouldn't be able to say. If you give me the report, I will look

cloud shoal
#

Guess the problem was that the output from the wow addon which the guide says you should use do give away wrong information. The armory import looks ok

acoustic lake
#

Well I'd still like to see what the issue was with the addon import if you could provide it anyhow, πŸ˜›

cloud shoal
#

sure

unique forge
#

@acoustic lake but the patch i read on mmo said that the AP% scaling for rup went fro 25% to 150% am i wrong did i missread or am i missing something alltogether?

pseudo grove
#

you read it wrong

#

it's a buff to 5 cp tho

#

so w/o DS

vague wharf
#

Will Shoulders/Boots be better than Boots/Ring for AoE as Sub? Considering Shoulders are probably get the nerf bat.

unique forge
#

u think non DS build will see play?

spare minnow
#

I think anticipation will be decent for sub in 7..1.5

#

I'm interested in the amount of wasted combo points from shadow techniques on average for sub, to translate into the real value of anticipation

pseudo grove
#

the aim of the rupture change @Sangreal#5337 is to make DS less good, because before you had 25% more AP on a 6 CP Rupture than on 5 CP Rupture, now it's the same, only duration is changed (like Nightblade).

devout plume
#

The current / old rupture has 25%apCurrentCPduration/2
The new rupture is: 150%ap*Duration/2
Meaning they have just completly removed the impact CPs have on dmg scaling

#

its a buff to the ticks of anything below 6 CP

#

25%ap * CurrentCP * duration/2 correction

devout plume
#

one thing I am curious to see though is how Anticipation and Vigor will be performing after the patch. I have a feeling that Anticipation will be a pretty good choice

small blade
#

This is silly, early ptr predictions before legion launch were - sub is gonna outperform the other 2 spec in 880 gear. After that we went outlaw , they nerfed outlaw, buffed sin and sub and I thought to myself - hey , maybe with those buffs sub will scale earlier - nope. SIN* does not scale good with weapon damage, so high ilvl relics are of little significance. What the hell am I supposed to play and dump my AP in .

#

Sub is not complex, but it is inconvenient at times when Shadowstrike teleports you at the wrong moment. Outlaw's bis stat is versatility wich everyone claim to be a bad with scaling in the future . I have greenskin wrists and ravenholdt ring + prydaz , I play sin with 43%/119% crit/mastery. With the same gear I sim 50k dps higher with outlaw in sims (with the bracers).

stuck sapphire
#

this is theoriecrafting. predictions where right: outlaw was best but got (like expected) a nerf, sub wasnt there and sin was for progression and farming

scenic sapphire
#

!guide

#

!talent

#

!trinkets

stuck sapphire
#

this is the theoriecrafting channels. this channel is to discuss mathematical models, problems/implementations of simcraft or analyse things that are not implemented yet.

ivory night
#

!guide

rotund mesa
#

will they do something about poison bomb 10-20 cp sometimes to proc

keen fractal
#

pretty sure 3.3M ticks aren't possible. πŸ˜„

pseudo grove
#

@keen fractal I would have preferred the html one πŸ˜›

strong surge
#

this should be it

#

profile I took from simcraft github page

pseudo grove
#

oh ptr stuff

#

yeah probably bad parsing from the new spell data

pseudo grove
#

I do see it

plush relic
#

I see what you are saying and all

#

But are you sure it isnt from Archelogy?

arctic raft
#

@pseudo grove, why eye of guarm_haste is better eye_of_guarm_vers in your sub_t19m parses?

pseudo grove
#

not very important, mostly due to the fact that no boots hence lack of haste

#

@plush relic ?

#

profile was made with boots then I removed it, so I should redo it to add some haste to compensate

unreal terrace
#

i hope they buff vigor

outer comet
#

@pseudo grove if you get a moment, it looks like simc is overvaluing the base 860 Eye of Command - it should be 140 crit per stack but within the latest nightly it's 197 (I don't have the NB chest which buffs it)

pseudo grove
#

I already heard about it, your best bet is to open an issue

outer comet
#

Oh cool will do, thanks!

pseudo grove
#

Will be faster as my todo list is quite long atm πŸ˜ƒ

#

that's the best way to report simc bug πŸ˜‰

outer comet
#

good to know πŸ˜„

velvet oar
#

I don't have enough free space for PTR on my PC, anyone tested Shadowfocus + Anticipation? just spam SS during 3sec Shadow Dance up to 10CP and after dance dump CP

onyx oasis
#

One ss gives you 10 cp

#

Sorry only on outlaw

#

With cotdb

velvet oar
#

obviously I meant ShadowstrikeπŸ™ƒ

onyx oasis
#

Yeah, didn't read everything sos

gloomy bane
#

Alright, anyone in here willing to give some help on an Outlaw build? Feeling like I'm missing something since the last update. Can't keep damage consistent.

#

Doesn't feel like just dice rolls.

#

Is weight info on Icy still correct? I know a main priest was the one that wrote the article... lol.

#

Sorry, but I don't get answers in other channels. They're just talking about some dumb shit and I want to get to the root of this.

velvet oar
#

some information on talent build and stats might help

gloomy bane
#

Like what?

#

Quick Draw, (whatever), Deeper, Elusiveness, (whatever), Alacrity, Marked for Death.

rain lance
gloomy bane
#

Log analysis?

#

I was just talking about...

#

Whatever.

rain lance
#

I haven't looked at the info in ICV, its probably fine just like most ICV info, or at least not totally wrong

gloomy bane
#

Just looking to theorycraft this out. Other channels weren't giving answers.

rain lance
#

Stat weights probably are wrong because all static stat weights are wrong, to get proper stat weights you'll need to sim youself

gloomy bane
#

I was doing that, but it isn't exactly viable.

#

Raids aren't going to hand me gear to test, lol.

#

And time is of the essence, generally.

#

Is there a hidden haste minimum, or something? all of my stats just feel weird.

rain lance
#

Right I get that, so we can help you with logs and see if there are ways to improve in #228878985210101760, this channel isn't for this kind of discussion

#

There isn't a static minimum haste threshold, if there is a stat value discontinuity stat scaling analysis in SimC will pick it up

gloomy bane
#

More getting 3rd party prograbms to work so that I can play this game... yay... lol

#

How come Hunters don't have to do all this shit? lol. Little bastards.

rain lance
#

Everyone needs tools to determine stat weights, static weights are a better approximation for some classes than others but they are still an approximation

gloomy bane
#

I've tested so many stats in dummies. All stats just feel like a wash right now. Except maybe Crit.

#

Is that a common feeling right now ammong rogues testing?

#

Among*

rain lance
#

The common approach is to use a tool like SimC or AMR sim, especially as outlaw dummy testing is really hard because of the built in varience of outlaw

gloomy bane
#

I can see that... but the only rolls that feel like they really make a difference is the all 6 roll.

#

So I guess I didn't feel like it matered? SimC doesn't seem to gice me any info on that.,

#

Like what dice it uses, etc...

#

So it feels like I can only learn so much, lol.

rain lance
gloomy bane
#

For?

#

Setting up SimC to show me that, or?

rain lance
gloomy bane
#

So, stat weights differ? They're felxible? That doesn't seem to make sense... lol

#

I guess I don't get why I should SimC every piece of gear, id weights are still a thing.

#

if*

rain lance
#

Stat weights depend on your current gear, they can in some cases they can change dramatically

#

for rogues they don't typically change dramatically but +/-20%

gloomy bane
#

I guess I don't understand how. I mean, I get that sometimes you're SO deep in Mastery that more mastery is the way to go for energy regen.

#

Or something similar.

rain lance
#

The exact reasons is kinda complicated but in general the idea is stats scale better with other stats than they do with more of themselves.

gloomy bane
#

Yeah, I get that.

#

I guess I should say: I have, like all the gear I've ever gotten in my bank and I just test different combos to try to "feel" out what I'm missing, but none of it has seemed to matter, lol.

rain lance
#

You can try that but SimC is likely going to be a more accurate approach to determining stat weights

gloomy bane
#

I feel like there's a whole concept, or something that I'm missing. Which is why I feel like Sims can't fix it, and theorycrafting can? lol

#

idk

#

Well, there's supposed to be an option for that.

#

In SimC I guess.

#

According to the guide here, but I can't find that.

#

Still pretty new to Simming.

rain lance
#

I don't really understand what you are asking, is your issue you think your rotation is wrong or stat weights are wrong?

#

either way this really isn't a discussion for this channel

gloomy bane
#

I mean, the rot I get. It just feel like I'm missing a big chunk of something.

#

sorry, all the other channels I just get ignored on these questions. They just post stupid shit about other classes and meme's lol

#

Guess I'll try there.

#

I was just happy to get someone answering. -.

#

=/

tidal hazel
#

There is something wrong with the APL when I import my character (assa, 3 vendetta relics, EP & exsang)

#

actions.cds+=/vendetta,if=talent.exsanguinate.enabled&cooldown.exsanguinate.remains<5&dot.rupture.ticking

#

This line prevents the optimal use of vendetta and at least for me it's a huge dps incres to remove "cooldown.exsanguinate.remains<5" command

#

I'm not sure if this is supposed to happen and is there any way to download "correct" APL

pseudo grove
#

probably Timon

#

I reworked Assa APL some time ago and was looking for Feedback

#

guess you're the first one πŸ˜ƒ

tidal hazel
#

Ah ok. I could do more testing then

#

Is it ok to use my own char or do I have to use some kind of basic template if I found more bugs/improvements

acoustic lake
#

Importing one of the sample profiles probably makes the most sense, but if you can find meaningful dps gains with either or we'd like to see what the issue is in the apl

woven frost
#

Anbody an idea why I sim slighlty higher in a low movement fight than on a patchwerk fight with assa?

acoustic lake
#

how much is slightly higher

woven frost
#

roundabout 10k

acoustic lake
#

probs don't worry about it

woven frost
#

ok. was a bit confused since in my little world I should sim the highest in a patchwerk fight fΓΌr ST ^^

grave valve
#

would energy regen on snd in the ptr be additive or multiplicative with vigor and or ar

unique forge
#

can i ask what APL is since im pretty new to this?

wicked lark
#

ActionPriorityList (iirc)

ebon maple
#

this^ basically it's your full rotation

next wave
#

Do any of you have any good graphs or plots showing the relationships between secondary stats and their weights? If you continuously gave 1 point to each secondary stat, would their relationship stay the same or change after some point?

pseudo grove
#

and ST only

next wave
#

@pseudo grove Okay thank you. For your Sin (Non exsang), i'm seeing master at 45% for the Green Dot (I'm assuming thats the focal point for highest dps?). Is that 45% OVER 100?

quaint prism
#

so how do the scaling factors work? higher the number, more valuable it is?

elfin remnant
#

you changed something in Simc? some major dps loss for me, like 50K

rocky lake
#

@quaint prism Yes. Scaling factors indicate it's current value. If you have 0 crit, It will have an very high value until you reach reasonable level.

They are a snapshot, based on current gear.

elfin remnant
#

and how to fix this one

#

Scale Factors generated using less than 10,000 iterations may vary significantly from run to run.

brazen tartan
#

@pseudo grove seconding what Timon said, removing the exsanguinate CD requirement for vendetta nets a DPS increase when using master assassin, even with just 1 master assassin relic, and a large increase with 3 MA relics

#

it is a dps loss without MA though, so theres probably some less restrictive CD requirement that works best

#

its something like a 3k dps loss for removing that requirement, but then each MA relic adds 4k dps
edit: looks like changing it to (cooldown.exsanguinate.remains<5|cooldown.exsanguinate.remains>15) may be the way to go, results in effectively no change for 0x MA relics and full increase with 3x MA compared to removing the CD requirement entirely

austere harbor
#

i have a question to simcraft. is simed my rogue in all specs and possibilitys with my gear. specilly sin. i read mp ap i should get 35%crit and than about 130% mastery. i geared me (witout sim cc) just adding stats und got 36% crit and 145% mastery. i simmed the dps and its so much lower than with simmed stats and gearing oder big different with exsang. no matter what how i sim me in assasination ep exsang is always about 40k dps better than others. mp ap scales about 60k under the exsang build. why all in forum say mp ap wiwll be the way to go? simcraft cannot calculate right with mp or in forum they are all wrong? can anybody explain me it?

undone halo
#

845 master assassin relic ( i have legendary vendetta boots) vs 880 poison knives relic. I've simmed this eight ways from sunday but its saying 1k dps increase to use the 880. Does that sound right? (i currently have all master assassin relics)

rough narwhal
#

@undone halo thats a lot of weapon ilevels

#

so its possible thats accurate despite that being like THE worst trait on a relic

#

probably wouldnt see a change if it was an 850 or 855 MA relic

fringe musk
#

I don't know about that, but with the patch 7.1 simulationcraft give me weird results.

Where in the world Outlaw need 20-21% haste ?

pseudo grove
#

?

austere harbor
#

why is mp ap simmed so bad and performed so well? is there a wrong data in simcraft?

undone halo
#

@rough narwhal thanks for the feedback

fluid lagoon
#

Does SimC work reliably for trinket procs? Having trouble with this

celest silo
#

its alright, you should consider playing around with the fight style

fluid lagoon
#

I usually go for patchwerk fight, is there something else I can do to test that style of fight? And how would I begin to learn how to customize the rotations in general?

chrome sun
#

@fringe musk - if you, like me, simulate outlaw with >= 2 targets, it'll use blade flurry, which inflates the value of haste a bit.

#

I only use outlaw for AOE, so I'm mostly only interested in stat weights that reflect 3+ target fights.

#

(my rogue sits at around 20% haste and it's pretty comfortable)

fringe musk
#

But, if you are at 20-21% haste, how much crit/vers did you loose ?
Have not that much choice in gear piece right now.

I sim myself and with simc 703-02 got Vers> haste =~~ crit > mastery
before, without changing anything i've got Vers > crit > haste > mastery.

Don't know what changed in simc confuse

small mountain
#

where in simulationcraft can I see vendetta uptime %?

#

I see interval, but cannot find uptime %, i am trying to compare it to my logs

arctic raft
#

does simc account that surge of toxins % bonus scales from cp used?

#

at lesat it gives me various % dmg increase from agonazing

#

32% - 1 cp, 33% - 2 cp, 35% - 3 cp, 36% - 4 cp, 38 - 5-6 cp

#

base - 6.1*5=30.5%

graceful vortex
#

Hi, do you guys know where I could find the theorycrafting on the level 100 Outlaw talent Slice and Dice?

fringe kettle
#

sinxx i believe it does

arctic raft
#

@fringe kettle, could you link any exact formula of how it works?

fringe kettle
#

i don't have that information

brazen jay
#

Surge increases the effectiveness of you agonizing poison by 5% per combo point spent on finisher capping at 5 combo points in case of DS talented. This is multiplicative with your current strength of agonizing poison

fringe kettle
#

thanks weak, did you need to calculate those numbers or is it visible somewhere in game

#

so that's (say, 8%) * 1.25 @ 5cp

brazen jay
#

Did all the calculations a few weeks back. They should be implemented in simc as I passed on the formulas

#

And ingame tooltips are worthless when it comes to agonizing poison

fringe kettle
#

wow surprised it took till then for ago stuff to be figured out. i noticed the lack of any info at all on ap tooltips. thanks for all your work. was it all deduced from combat logs?

brazen jay
#

Logs ye

fringe kettle
#

thanks, blizzbama

dry hull
#

If I'm reading this right, the outlaw sim assumes at least one 6 buff. Is that accurate? I may not be understanding it.

unique forge
#

where do people get the MP info if they say that sim is not accurate on it?

#

and why is it being compared to exsa over EP/AP?

#

im confused some times in this channel πŸ˜›

white trail
#

Where do you see any assumptions made by simc?

rough mason
#

probably Red, when I simmed as Outlaw it always counted the 6 buffs. And that happens once in a lifetime..

stiff chasm
#

or while u do trash LUUL

unique forge
#

sarya - Last Tuesday at 1:53 PM
why is mp ap simmed so bad and performed so well? is there a wrong data in simcraft?

#

zyZ - Last Tuesday at 8:24 PM
its alright, you should consider playing around with the fight style

dry hull
#

My outlaw sim always has same buffs and % of each. It's assuming a solid pull with TB favored over others. Wish I could personally set the buff up times or maybe have it randomize over x iterations.

pseudo grove
#

APL favors TB & SiW

#

it's normal

#

u're not looking about the thing you're talking I think

#

πŸ˜‰

bright sparrow
#

@dry hull you can edit rtb rerolling on this line actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!rtb_list.any.6&((!buff.curse_of_the_dreadblades.up&!buff.adrenaline_rush.up)|!rtb_list.any.5))
if you want it to do even distribution change it to actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1) (will reroll any <2)

tidal hazel
#

I played a little with simc and this line bugs me out

#

actions.finish+=/envenom,if=combo_points>=cp_max_spend-talent.master_poisoner.enabled|(talent.elaborate_planning.enabled&combo_points>=3+!talent.exsanguinate.enabled&buff.elaborate_planning.remains<2)

#

why would you want to envenom <2 sec left on EB when you can envenom like <0.5 sec left

#

EP*

#

I tested that with sample profiles and I got more dps with <0.5 when I used ep/exsang but not when I used ep/ap

#

which seems kind of strange to me

#

also I got more dps when using envenom at 5+ combo points(when ep.buff not up) instead of 6 with ep/exsang

pseudo grove
#

entirely possible @tidal hazel I didn't did extensive tests there, was already long enough to make something good

#

if u're able to do a complete breakdown an open an issu with everything, would be wonderful

fluid nebula
#

Is anyone else underperforming the Sims a LOT as Sub? I feel like I should at least be close to my 419k Sim, but I max out at much less, whereas my Sin always gets close or even exceeds the sim I do for it. Is this a known SimC issue?

#

or do I just suck

acoustic lake
#

bit of both probably, sub is a lot harder to play sim-like than assassination is

valid wasp
#

anyone know what is better? Sockted fan 850 or 880 tirathons

vale crow
#

May someone explain me how to craft in theory ? Wanna use simc so badly but i dont know where to get the id`s of the Items i want to scan (the onces i dont have or e.g. relics i dont wanna use directly)

#

Is there sth. Like a Data base?

pseudo grove
#

Your WoW game does have the Database you're talking about, and SimC does use it.

#

Install IdTip or addons like that to see the ItemID, SpellID, PowerID, ...

vale crow
#

Thanks :)

zealous sedge
#

Hey I dont know if this has been answered byt are there any trinket goals regarding on-use effects that you trigger before engaging in combat - then equipping a differnet trinket just before the pull? sort of like a prepot?

#

Maybe something we have yet to look into?

#

nvm - something I misunderstood, ignore

arctic raft
#

he is using that for chaos blades buff

#

cos it scales from mastery

plush relic
#

hey guys, currently im playing outlaw almost exclusively in mythic+, what is a good sim setting for a mythic+ situation? either a way to add add spawns or sim it multitarget

sturdy swan
#

That's better suited for #228879234540503040 but you can change the options for fight style and number of targets easily by looking at the options page.

pseudo grove
#

I'll make a thread on PTR forums later this day to make constructive feedback related to our class. Not that much about numbers directly (except for some talents) but more about the overall gameplay and the ton of bugs that skrew everything.
Do not post anything related to PTR patch here and later I recommend you to talk on the thread directly to offer it more visibility to Blizzard.

#

SimC will be updated this morning for our changes (in fact only BtE back into TB should be added)

stuck sapphire
#

can you link your post then for visibility?

upbeat mortar
#

Hi guys, playing as an Assassination rogue with EP/AP and when simming for stats with AMR and Simcraft I get vastly different results for Versatility.
Simcraft puts Vers > Mastery > Crit
AMR puts Crit = Mastery > Vers
Which one would be more accurate? Currently have 38% crit, 107% mastery and 7% versatility

pseudo grove
#

still making it @stuck sapphire , will do when it will be online.

stuck sapphire
#

thanks

pseudo grove
#

still looking for sneaky changes on PTR before posting ^^ in case I missed something

arctic raft
#

@pseudo grove, could you link changes that are not present in datamine atm, like tb working for bte once again?

pseudo grove
#

it is

#

just check True Bearing under Unaffected Spells on Wowhead

#

for example πŸ˜ƒ

sand nova
#

@pseudo grove just wondering, is that post going to address the shadow nova changes, and are you going to make a specific recommendation on how to make it better?

arctic raft
#

do u think sub is still going to be viable after those nerfs to both MoS talents and sub boots?

#

or it is just better to switch to assa and sleep calm?

acoustic lake
#

no such thing as sleeping calm when you play a pure dps

arctic raft
#

dno outlaw is trash cos of shitty rng anyways, no point to get 54 points there, so its just decision between muti and sub

pseudo grove
#

tbh, idc about numbers right now

#

they could still increases any AP ratio or modifier

#

to compensate

#

I'm more concerned by talents balance, leg balance, etc...

#

but yes, numbers have to come into the discussion as some point

#

but not by "X spec is better than Y spec"

#

rather the interaction inside the same spec

arctic raft
#

do they even listen to this kind of feedback ever?

#

like ppl suggested millions of ways to increase quality of life sub gameplay, but nothing changed so far

#

and they keep nerfing exsang build of muti for no reason and leave braindead AP build

pseudo grove
#

mostly because there is no consensus nor detailed things put together

#

making a petition on whithouse website to make great outlaw isn't the best way

#

to achieve something πŸ˜ƒ

plush relic
#

@pseudo grove are there simc versions both for live game and ptr atm? im not sure which the nightly builds are

#

ideally id like to sim my char with live build and play around with ptr stuff on a different install

rain lance
#

You can set the version in the global settings tab, there should be live vs ptr in the nightlys

pseudo grove
#

That is exact. You can also use ptr=1 if you prefer. Put it at the top.

arctic surge
#

How on earth can SimC value my 860 chaos talisman ( 1460 agility, 932 haste) over my 875 stat stick (1557 agility, 1024 versa) as Subtelty?
Versatility is my second best stat and haste my worst (by quite a margin).

#

these are the stat weights

pseudo grove
#

What's ur SimC version ?

#

Chaos Talisman has been nerfed, if your SimC is old then you don't have the nerf in.

arctic surge
#

710-02

#

downloaded it yesterday

plush relic
#

thats from 1 month ago

#

use a nightly build

pseudo grove
#

update it

arctic surge
#

thank you!

#

that solved it

#

didnt even know there were nightly builds

sterile jetty
#

Where can one find these nightly builds?

frigid cliff
#

on the downloads page. read the text

jagged valley
#

@sterile jetty

dense otter
#

well shit I downloaded what i thought was newest but i was lazy and got front page and got the 710-02 which is what i already had..........

chrome sun
#

SimC can also be compiled from source, that's the way to get the true "latest" version built.

stuck sapphire
#

not everyone has the knowlage to compile a programm nor has a compiler installed on their system deim

pseudo grove
#

there is a tutorial on wiki for beginner

#

ie just compile, not setup a dev env

stuck sapphire
#

ah didnt know you had a tutorial on it ^^

#

i still think most non programmer will just download the latest version and dont bother doing it

dense otter
#

nah it's my fault I should have checked the version

pseudo grove
stuck sapphire
#

tbh i think you guys put rly mutch effort in making it acessable to the mass. πŸ‘

pseudo grove
#

Ok so Blunderbuss is 4*1.21AP Ratio (like SimC shows), they just fixed the first spell out of 4, ie 484% AP Ratio

#

With Quick Draw and GWW we go up to 5808% AP.

flat rain
#

@pseudo grove could u explain your methodology a bit for the trinket sims. I see a lot of the different ones you ran. Most I'm looking at have only one trinket equipped? (is this optimal for trinket sims). I'm guessing rog_sub_t19m_1t_trinkets naming convention would be the most well rounded one to look at?

arctic raft
#

does the upcoming secondary stat nerf going to affect stat weights?

rain lance
#

Almost certainly, how is as of yet unknown

forest acorn
#

I assume with the 5% crit nerf, crit should have a higher value anyhow

arctic raft
#

looks like vers was nerfed most, by around 20%, rest is like 15%

pseudo grove
#

y

plush relic
#

Is there a new neck enchant id on the ptr, i can't seem to sim my toon because it cant find the neck enchant

#

dur there is, ill just have to dig for it

#

nvm

tough goblet
#

I just tested our 2set on the PTR for Assassination. It does NOT proc Venomous wounds

#

I'm so sad right now

pseudo grove
#

they might add it @tough goblet, gonna add it in my bug section

#

altough, I don't think they'll add KZ trinket

tough goblet
#

ok. #fingerscrossed and holding out hope

pseudo grove
#

anyway, simc does assume it works with the 2PC IIRC

tough goblet
#

@pseudo grove Let me add it to mine as well. I'm new to PTR tho. Whats the best way to report these bugs?

woeful pendant
#

Did anything change with regards to rogues (specifically MP/AP sin) since the 15th of november? My simmed DPS has gone down 8k~ with identical gear and talents between the nov 15 nightly and the nov 30 nightly. I looked through the git commits but found nothing that popped out at me.

#

with regards to the simulation rather

pseudo grove
#

share the two reports

pulsar fiber
#

where can we get the ptr simcraft?

woeful pendant
#

@pseudo grove ill put a reminder to do so when i get home this afternoon, ta πŸ™‚

arctic raft
#

legendary shoulders are very good on ptr

#

works after vanish/sprints and on pull for sub, dont work in sd

#

can pull off sick combos, like gain 10 cp after vanish and then 2x crit evis in a row

pseudo grove
#

in fact

#

shoulders have less effect on evisc

#

than others

#

due to gutripper

verbal valley
#

Are shoulders better or worse than Sub wrists on sims?

#

If they've been simmed that is

pseudo grove
#

no numbers

verbal valley
#

Your current sims @pseudo grove with stat priorities, are there any for 7.1.5 or are they all currently for live?

pseudo grove
#

live

edgy walrus
#

does the gunslinger trait work with blunderbuss? it should be a legit choice if it does, with the bracers

crimson ingot
#

Is it better to run 2x vendetta cd/1x rupture dmg if you have leg boots?

woeful pendant
twin moth
#

Not sure it's the right place to ask.. can anyone help me with weak auras?

#

The guides for changing colors dont work

hearty wasp
#

probably not in this channel

twin moth
#

Color is overridden

chrome isle
#

whats the numbers on SnD? anyone try it with high mastery?

#

Given outlaw scales horribly with stats and SnD almost literally doubles our mastery effectiveness it should be worth trying out.

plush relic
#

no

#

it doesnt

#

thats why you pop kingsbane on cd

hidden estuary
#

How severe is the Satyr boots nerf looking? Will sub be playable?

fallow pelican
#

I think

#

the top sub rogue in the world on a mythic parse for ursoc or nythendra

#

doesn't even have the boots

#

at least, that's what I hear. haven't checked it myself πŸ˜„

sand nova
#

yep its true for nythendra

#

the fkn chinese man

#

they do crazy shit

acoustic lake
#

Well the rank 1 nythendra has 16 people mc'd at the same time and a sub rogue with the cloak. I don't think much skill went into that one

sand nova
#

yep

#

crazy shit

vast ember
#

For assassination I have 2 questions about combo poiint thresholds for finishers. 1) Is it worth throwing a 5 cp rupture, or should you throw a fan of knives or muti to get to 6 cp first? 2) Is it worth throwing a 2 cp envenom to keep up eleborate planning and surget of toxins, or should you let them fall off and throw another mutilate for more cps before envonoming?

potent comet
#

someone correct me if i'm wrong, but its not worth using fok on st, and you never wanna "waste" cp with mut

#

so if you're on 2cp, i think you wanna mut another time

#

if you're on 3, use a finisher

#

i don't play assa so not 100% sure

plush relic
#

You do fok for 6cp rupture

arctic raft
#

did any 1 tested shoulders for assasin? can you snapshot the buff for rupture after vanish?

#

or all modifiers are dynamical?

dense fossil
#

does anyone have up to date outlaw trinket sims??

#

im running bloodthirsty instinct, and dunno which one from either ye of command(860), memento of angerboda(860) or Urn(875)

compact condor
#

There is no snapshotting for rupture. The Talent is an exeption because its functioning for the whole ability

#

And is Not a temporer buff

fair owl
unique forge
#

@fair owl that accounts for MP + vigor?

fair owl
#

no

#

one of the 10 is your energy regen

#

you can replace it manually

unique forge
#

kk

#

since DS is getting nerfed and the rup is normalized that would prolly be the way to go thats why im asking πŸ˜›

arctic raft
#

@
IlEnergyIl, did you test it yourself?

fair owl
#

@unique forge personally with ptr testing, anticipation actually felt very good

compact condor
#

@sinxx no i didnt. Bitte there was a Post on mmo where some people on the ptr did it.

modest prairie
#

@fair owl is your math showing a ~34% uptime on Vendetta, or is it showing a 34 second CD on Vendetta?

fair owl
#

34 second cd

unique forge
#

@fair owl 34 sec cooldown from the moment it starts ticking? so basically 14 seconds off vendetta on every cycle?

hazy bolt
#

is that with convergence of fates trinket?

wraith elm
#

yo guys

#

just saw some chinese boys playing with master of poisons build

#

with tons of mastery

#

do you thing it is viable with 11.5k mastery?

#

or it's just poison bomb's procs as always, so they got ranked?

compact condor
#

How much haste this dude have? Im curios because maybe he abuse the rppm mechanic of bomb. Thought of that as well cause i got a Bit haste gear

brazen jay
#

From my findings the difference between mp and ep is about 1-2% for ep. Mp wins the moment you get lucky with poison bomb procs. But still the dps difference is so marginal it doesnt matter

#

Rng is what gets the top parses

gilded hound
#

Does the effect from poison knives on agonizing work only when applied with fan of knives?

#

Does anyone know?

left dagger
#

meh, im so torn now.. should i gear for sub or sin for nighthold? o.O

plush relic
#

How do you find out proper stat weights when you properly using the simc program? My simcraft results show haste as very high stat priority for sub and as soon as I change 2 or 3 pieces it changes my stat weights like crazy.

twin moth
#

Haste? Sounds buggy

#

How much is your haste when you get a high weight for it?

#

Actually, what are your secondary stats in % in that case?

plush relic
#

My haste was 10% at 3.5k rating

#

7k mastery, 5k crit, 4k vers

uneven crag
#

Is Chrono Shard simmed correctly with the increased effect from Strand of the Stars?

torpid tree
#

can you sim ptr with latest version of simc?

pseudo grove
#

yes @torpid tree , put ptr=1

#

somewhere in your profile, I recommend at the top

arctic raft
#

@pseudo grove, thx for post mate, was there any changes in apl for ptr build in simc?

#

or apl remains exactly the same

pseudo grove
#

apl is the same atm but some changes "are needed" yeah

woeful pendant
#

good post @pseudo grove, one thing i think we should adress is nighthold itemisation and all the Haste they

#

're putting on leather

#

unless they change haste like you suggest

strong surge
#

Is insignia not working with pistol shot a ptr thing?

#

It does work on live

white trail
#

Are you sure about that?

#

Maybe they removed in latest build

#

It was just fine couple days ago

strong surge
#

Insignia of Ravenholdt 1 (All): Doesn't work on Poisoned Knife, Pistol Shot, Shuriken Toss. - quote from Aethys's post. thats why I'm asking

wind cobalt
#

from ptr earlier

white trail
#

@pseudo grove can you edit post?

pseudo grove
#

wohoho

#

sorry for that then πŸ˜›

pseudo grove
#

edited

torpid tree
#

@pseudo grove thanks

fringe kettle
#

is the dmg bonus from AP as simple as
4% + master alchemist (4 * 0.03) + poison knives ( 4 * 0.06) + mastery (4 * 0.5 [dependant on mast]) ?

brazen jay
#

traits are addative with mastery

#

but yes

#

Master poisoner is an additional 1.2 modifier after those calculations

fringe kettle
#

sorry i don't understand what you mean by additive with mastery

#

the tooltips must again be wrong then, shortchanging us

brazen jay
#

Mastery gives you 50% stronger AP. Traits give you .9% stronger ap

#

So your ap is 50.9% stronger

fringe kettle
#

oh, i see, this makes them weaker than they seem initally

#

thank you

#

it was not adding up

brazen jay
#

The traits are really weak

plush relic
#

heyho, someone have the current Trinketsims for outlaw?

#

which trinkets are to the go trinkets for outlaw atm including the kara ones

quick jasper
#

by my understanding bloodthirsty instict and eye of command are bis

plain flicker
#

Has anyone thought about the possibility for using poisoned knife in place of mutilate during kingsbane poison in AP spec due to the 100% chance to proc lethal poison and increase the kingsbane damage?

#

Poisoned Knife does about 15% of mutilate, but the costs 15 less energy and increases kingsbane poison damage by 15% guarranteed instead of 20-50%

plush relic
#

there arent enough gcds

#

if it was off gcd maybe

#

do proc chance * dmg comparison, ~ .3 proc chance * 1 dmg < 1.0 proc chance * .15 dmg

#

it only is in poisoned knife's favor if you can get significantly more off

#

which there arent enough gcd windows to do during kingsbane duration

pulsar fiber
#

I have a quick sub question in regards to the nightblade dot. There are 2 application that happen on a ST situation: One with finality and one without. If you use 6 CB point one its 24% buff for the second one. So the question that I have is: Do I pandemic the finality buffed one to (24s ithink) and let it nearly drop off for an 18 seconds unbuffed one that I then pandemic over at 6 seconds? (This is ofcourse much more imporatnat with the tier set) How does the dot calculation work for the buffed finisher? (Not sure if this is written somewhere, but I only just started looking into sub recently)

acoustic lake
#

yes

#

let the finality nightblade run to almost completion before you reapply

torn flume
#

Is there an estimated number for how the waiste buff will be

fringe kettle
#

according to in game tooltips, seems SoT damage only applies once a new stack of AP is applied and once again that damage is only removed once a stack is reapplied after SoT falls off ... is this another instance of the game lying to us, has anyone seen that before

fringe kettle
#

I see that the simc source code actually points this out in a comment, but doesn't account for it ... probably causing a very slight overvaluation of poison knives / master alchemist

brazen jay
#

they are both nearly 0 value

#

as they should be

#

And that is exactly how it works when it comes to buffing AP

fringe kettle
#

they make up .36% dmg per stack, it's small but there

brazen jay
#

no

#

they make .9% per stack

fringe kettle
#

that's pretty big,,

brazen jay
#

that is .9% of 4%

fringe kettle
#

that's not what simc is saying

brazen jay
#

I know, Im the one who modeled it

#

the traits are .9% increase to the base value of 4%

#

so 4.36 as you said. Just misunderstood it at first

#

And they are additive with mastery rating so another reason they blow

fringe kettle
#

0.9% is 0.036 % per stack, not 0.36%

brazen jay
#

9% yes, Im too tired for this right now

fringe kettle
#

right, thanks for the clarification

brazen jay
#

Sorry for the silly math atm

fringe kettle
#

no no worries, i'm asking at the risk of sounding like a dumbass because i'm going through the exact calcs i see on the simc source code page (programmer by trade yeee) and i can't make it match what the tooltip says in game, and it's bugging me

brazen jay
#

4% x 50% of your mastery + your traits x 1.2 if MP is talented

#

For a single stack

#

And surge increases the strenght by 5% per combo point used on finisher

#

Capping at 25% if DS talented

fringe kettle
#

yes, exactly my understanding of it.
im a little low on mast, my + to ap is 47.5, with +8% from poison knives (1 relic) and +3% from MA.
as far as sim has it, seems to be:
1.0 = .475 + .08 + .03 = 1.585
1.585 * 4 = 6.34, game says 6.1 and 5 stacks says 31

brazen jay
#

I see

#

Lemme see if theres been a change via a patch or just your tooltips not working

#

There are a lot of times tooltips are incorrect

#

For me it is adding up.

#

You have ap specced right now?

fringe kettle
#

yes

#

would deleting a cache folder potentially help

#

tried it anyway, same result. wouldn't be surprsied if they were just wrong

verbal valley
#

How was the 5808% damage from full combo of the Greenskins calculated?

pseudo grove
#

Blunderbuss AP (484%) + Greenskin Modifier (700%) + Quick Draw Modifier (50%)

#

484 * 8 * 1.5 = 5808

#

@verbal valley

#

this is 7.1.5 stuff btw

#

and will likely be nerfed

verbal valley
#

well bracers have been nerfed now

pseudo grove
#

what's new % ?

verbal valley
#

400 again

#

reverted*

pseudo grove
#

ahaha

#

at least they listen "a bit"

#

they buffed T19 aswell

#

for outlaw

verbal valley
#

well it was completely broken, rerolling 3 buffs for RtB

pseudo grove
#

exsanguinate being buffed back

#

pick pocket back to 10y

#

I assume they read my feedback

#

anyway

#

continue this in general-moderated πŸ˜ƒ

tough goblet
#

@pseudo grove ok Aethys. Are you working for Blizzard? Because you make a post and literally a day later. They have made changes to your suggestions

pseudo grove
#

not yet 😦

spark lava
#

is subtlety rogue correctly sim'ed and pawn'ed in SimC or is there anything that one should be aware of when exporting pawns from simc results into the game?

grand cypress
#

what exactly are the auras in latest ptr changes? are they straight up buffing assa and sub for 7%?

pseudo grove
#

this is not the place to talk about it

#

I posted changes in EU one.

arctic raft
#

@pseudo grove, they fixed bte+tb issue on ptr, now it gets -12 sec after it self

pseudo grove
#

yes someone told me on general

#

already

#

and someone opened a github isue

pseudo grove
#

I heard reports that MP is simming wrongly

#

any1 got idea on what is wrong ?

small mountain
#

think thats just a months old myth

pseudo grove
#

yeah

#

the thing is

#

people still complaining

#

-<

#

without giving informations

#

it's like MA relics

#

but since I fixed this one, I remember

small mountain
#

it seems pretty consistent with in game numbers at least

#

close, but slightly worse

cold quartz
#

Did i mess up my sims? After i swapped the relics to 3 vendetta ones and loosing 15 ilvl my dps went down by 40k. For some reason when i look up the relics on wowhead the bonus id's are only 4 numbers and not xxxx:xxxx as always? Why is that? πŸ€”

tidal hazel
#

are you using exsang?

cold quartz
#

nah

#

i noticed that i had exsang in first that was 4k lower

#

swapped to ap and its still 40k below my 15ilvl higher option

#

to put it in numbers, my weapon would go to 880 and my dps from 410k to 370k. is that reasonable?

pseudo grove
#

if u had 3 rupture dmg

#

I wouldn't be surprised

#

anyway that's not the place to talk about it here

cold quartz
#

yeh i only asked that here cause i thought that my simcraft was messing around

tidal hazel
#

@pseudo grove since you mentioned MA relics there is still issue with 3 relics and exsang

#

It was reported a while back but vendetta usage in bleed build could use some love

pseudo grove
#

tell me

#

or better

#

post an issue

#

have a couple to fix

tidal hazel
#

is that right place for it?

#

I did posted issue with envenom usage almost two weeks ago to that site

#

but since then I have heard nothing so it feels like reporting a bug using blizzard's bug report πŸ˜„

rain lance
#

Well unlike Blizzard we don't get paid to work on this

tidal hazel
#

oh I don't want to blame you

#

don't get me wrong

#

I just wanted to point out I'm not entirely sure if posting an issue is enough

#

or do I need to tag it somehow or mention it here before posting

rain lance
#

You can ping Aethys about it

pseudo grove
#

yes

#

generally, if I don't fix something it's mostly because I missed it or was really busy when it popped

#

do not hesite to ping me "as a remember"

#

(do not do it every 30mins tho πŸ˜ƒ )

#

PTR is a bit special, since it's something that changes often it's likely that some mechanic aren't matching the current PTR build

tidal hazel
#

@pseudo grove as a reminder I opened an issue regarding MA relics!

pseudo grove
#

❀

real crag
#

hey guys, anyone have an APL already done for proccing sephuz with outlaw?

#

i haven't actually checked if it works straight off the bat

clear bobcat
#

would the current buff on gloomblade make this build viable?

bright sparrow
#

Can weaponmaster proc off of itself?

pseudo grove
#

no

#

got icd

plush relic
#

whats the best relic type for sub and what kinda ilvl loss is worth changing?

bright sparrow
#

@pseudo grove this happened to me earlier when killing some poor afk schmuck

#

oh i see

#

maybe it procced off of mainhand and offhand attack

summer finch
#

goremaws is a 2 hit attack?

pseudo grove
#

yes

empty gyro
#

Since outlaws are on potion of prolonged power too, do you think assassination rogue will move to it aswell soon?

white delta
#

So liminara says rogues are gods on ptr, any1 try out the ptr yet?

empty gyro
#

@white delta gods in what spec

white delta
#

all 3 lol

rain lance
dry hull
#

Does working on theorycrafting involve high level programming? I'm an intro level programmer, and just curious.

acoustic lake
#

It certainly helps if you want to contribute directly to simc to build the model behind the numbers. If you just want to theorycraft best openers, best methods of play etc, all you need to be able to read is the apl and learn how to manipulate it to get it to do what you want

pseudo grove
#

i.e. everyone can ^^

chrome sun
#

The implementation behind SIMC isn't particularly "high level" - just a lot of grunt work on manual testing to make sure we've got things implemented right.

pseudo grove
#

Do not hesitate to start with the wiki :

slow trench
#

@pseudo grove m8

pseudo grove
#

?

slow trench
#

why is the handkerchief simming so high in your trinket sims?

#

thought it was confirmed dogtrash?

pseudo grove
#

prob changed since then

#

didn't updated it recently

haughty fog
#

Guys, what about subtlety tanking? Up to 51% passive dodge with Catlike Reflexes relics, 100% uptime Feint (50% reduced AoE dmg, 30% single target talented), Crimson Vial, Evasion, Cloak of Shadows, Will of Valeera also. Maybe not really top tier, but ill try it in low mythics maybe. The main problem is AoE aggro generation and lack of taunt, but another rogue with Tricks or hunter with misdirection could fix it maybe. What do you think?

forest acorn
#

Reminds me of onyxia tanking as a rogue back in vanilla for funsies

rain lance
#

Threat gen would be the biggest problem, this has always been the obstacle with rogue tanking approaches

#

Even on single target I'm not sure you could actually hold thread over another dps

#

Especially if you have to dump over 5 energy per second on feint in 7.1.5

gray quiver
#

Thanks for the help.

elfin burrow
elfin burrow
#

okay, half of my message disappeared.
My question was: in the Spreadsheet Energetic Stabbing has an ilvl value of ~71. Does that mean it's worth losing 71 ilvl to use a relic with that trait?

jolly grotto
#

No, that means 1 ilvl is worth a value of 71. That way you can calculate your dmg loss or gain with the ilvl and the traits value to determine which is better for you

elfin burrow
#

ah okay, nice. thanks πŸ˜ƒ

tardy bolt
#

In 7.1.5 when ep gets nerfed is MP and exang going to be viable or possably hemmorage? Especially with the legenday wrists

plush relic
#

mp is useless with exsang ep will be still played. But assa will be godlike with MP/AP

cyan kelp
#

This Never gone happen

dense swift
#

Likely dps gain/trait

#

This is under "by relic type"

sacred verge
#

Is SimC up to date with kara trinkets?

mental spruce
#

can someone explain this to me

#

here is my armory

#

^ DPS simulations are using Simulationcraft

#

I've head everywhere that 3 MA relics are the best combination but that doesn't seem true for my character. With 2 MA relics and 1 Rupt crit my vendetta uptime is 43.94% and with 3 MA relics it's 43.99%. All according to simcraft.

tidal hazel
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@mental spruce If you are using exsang there is a problem in the apl

thick prism
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But that doesnt matter because he has boots, with boots you only need 2 MA Relics to align Vendetta with Exs and KB

tidal hazel
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Ah didn't notice duskwalker's

white trail
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@mental spruce it's not even a difference in uptimes

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Within margin of error

unique forge
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!trinkets

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wrong chat to use that sorry

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i actually meant to ask why on the trinkets list convergence of fates sims so low for sin rogues

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unless it is because the sims arent affected by items/relics

dim mountain
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if i read the sim correctly, convergence of fate doesnt reduce vendetta CD, as the sim has a 60sec interval for vendetta.

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I think the cdr effect of the trinket wasn't implemented at the time of sim

unique forge
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it also doesnt take boots or relics under consideration

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so that might be another factor

dim mountain
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there are 3 MA relics for the sims

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but yeah no leg boots

unique forge
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also

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no 4th MA

fathom estuary
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Hey all, I wanted to pass this along... I've made a relic comparison tool built on the Google sheet that you all recommend. Basically it's built on the layout of the original doc by using 2 additional sheets. 1 Sheet is a data extraction table that gathers info from the 'Simple' sheet. (Easy to reconnect if the Simple sheet changes). & the other is the actual comparison tool. That uses field validation and custom formatting to make it easy to quickly drop in your current relics + available relics and see what your best upgrade combos are.