#tc-updates

1 messages ยท Page 8 of 1

strong surge
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sorry for flood

marble cosmos
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simC gives me roughly 20k less

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on both build.. Ep/eX OR ep/AP

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Also, i could be just bad and get wrong numbers from wowhead

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Anyone got a decent string for 3MA relic?

silver jungle
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main_hand=the_kingslayers,id=128870,bonus_id=741,gem_id=142310/137543/136718/0,relic_id=0/1517:1727/1517:1727

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try that, I have like 15 sims open tho, so I might have picked the wrong one

modern stream
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I assume people that are familiar with APLs know the specifics, which is why I ask here, is it true that in the assassination artifact that the FoK trait actually increases agonizing poison's damage and thus is better than the master alchemist trait?

silent zinc
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So.. What's going on with the newest SimC build? Multiple reports of EP/AP having a significant dps drop after updating the sim, weird stat weights, etc?

uneven crag
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There is definitely something fishy about the EP/AP APL. I sim 386K, but yesterday I did 427K on Nythendra.

stuck sapphire
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well you can change the apl if you want also remember that crit is a main stat for sin, what in a real time enviroment often results in higher dps then the arithmetical middle of 10.000 simulations

wild leaf
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what is apl ?

stuck sapphire
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action priority list, it determinates when a ability is used

rigid flicker
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guys,im kinda new with SIMC stuffs, i got question about this:

actions.cds+=/goremaws_bite,if=!buff.shadow_dance.up&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|target.time_to_die<8)

how can SIMC perform arithmetic on boolean stuffs? o.o

i mean for example this part:

4-(time<10)*2

if time<10 is true then it return true right? so what simc do with it?
4-true*2
whats result? ๐Ÿ˜„

keen epoch
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true = 1; false = 0

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4-1*2 = 2

rigid flicker
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oh now i get it ๐Ÿ˜ƒ

river nymph
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@manic pulsar hi you mentioned earlier that it's a dps to loss to pandemic the first rupture. It's seems counter intuitive though if i vanish and get the bonus damage on a pandemic rupture

manic pulsar
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Yeah, but on the other hand you dump combo points and energy into a low-efficiency Rupture first

marble cosmos
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So garrote->mut->vanish->arcane torrent rup?

novel sentinel
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For opener?

river nymph
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@manic pulsar so you are saying the first rupture should be a 6 point rupture and then vanish rupture is used once the first full rupture is in pandemic range?

wicked lark
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most likely he's reffering to using the first 6 cp for vanish rupture, so no pandemic rupture

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can't imagine such a big delay on vanish

novel sentinel
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You should start fights with a 3-5 CP rupture

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then go for a 6 cp vanish rupture

wicked lark
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thats what most people are doing, just read what skasch wrote ๐Ÿ˜‰

autumn lava
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think wisdom is now you should have your first rupture be 6pt and vanish it

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don't bother pandemic

rain lance
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Just to make sure everyone is clear on the rules regarding opener discussions (useless as they are), show numbers. Saying "I do X" isn't useful, show us numbers, napkin math, simc, or similar or your comment will be deleted.

mortal wing
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So do we have any real answers about the wierd sims since update yet?

marble cosmos
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^plz

modern stream
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Will the commands on this server be updated soon, most things seem outdated, relic spreadsheet, trinket sims etc. Im getting a bit jealous of ret paladin sims where everything is up to date even kara trinkets :D

stuck sapphire
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some inside on Ring of Collapsing Futures. 1. the damage ability does not scale, its 43k (roundet) for every itemlvl. 2. the ability has 40 m range 3. using the ring every 30 secounds (when the 15 secound debuff expire) equals ~1,4k dps increese (save option) however it seems to be more beneficial to stack 2 times makes the dps gain ~1,9k. the ability can crit crit damage is 2x base damage. 4. the 5 minute cooldown resets when leaving the dream on xavius 5. the chance to trigger the cooldown seems to be ~5-10% (low sample size (~50 times with buff)).

grizzled grotto
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Cloak can also remove the debuff, if you want to use it and don't have any incoming dmg you need cloak for

brittle umbra
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Hm the speed scaling "fix" is really weird. The one with Thraxi's.

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Simming with Hit&Run adds 5k dps to Run Through. So that's 333 dps per 1% speed. And what, 33 dps per speed rating?

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Atm the RunSpeed scale factor shows 0,3 to 0.7 something. Not sure what that means.

chrome sun
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When in doubt, dive into the code. I'm not 100% sure if Navv has fixed what needed fixing.

plush relic
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speed rating with it is broken atm yeah

brittle umbra
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He closed the issue tho.

chrome sun
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Specifically, see the comments here:

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I've been pretty occupied at $realJob, so I haven't been paying as much attention as I should to the rogue module, but I think that there are still things to be done. Happy to be corrected by someone who implemented the needful, though.

winged lily
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wait, what'd they do to the boots?

brittle umbra
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Yeah. Hmm. So it also needs to be tweaked in another part?

chrome sun
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@brittle umbra - I believe so - the reference to the nebulous "DR formula" on speed was what I saw.

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@winged lily - some people were interested in seeing stat weights for run-speed, with the Thraxis legendary. It needed to be explicitly enabled on the rogue module, but even after doing that, I think there's some other work to be done.

winged lily
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ahh, i see

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thanks

brittle umbra
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But wasn't speed orginally used to make you cross "distances" faster in certain fight styles and thus increasing dps? Within the sim i mean.

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But we have never had this before where speed acts like a pure dps booster like a secondary stat.

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So wouldn't entirely new code need to be written? Or does it work regardless maybe.

latent wraith
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does avoidance stack multiplicatevly or additively with feint?

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so if i have 10% avoidance and feint, does it reduce my aoe damage by 60% or 55%?

chrome sun
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great question. i'm not sure.

silent zinc
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Can anyone here knowledgeable with SimC explain why the 710-02 update drastically changed my stat weights and EP/AP dps?

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I just want to understand if AP was "fixed" in the simulation, or if there is an error somewhere? It's now showing Exsang as a ~10-11k dps increase -- As well as shifting my stat weights entirely when simmed as EP/AP (Mast > Crit > Versa 710-01) vs (Versa > Mast > Crit 710-02).

pseudo grove
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@silent zinc Do you have insignia or not ?

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Send to me your reports ๐Ÿ˜ƒ

silver jungle
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I just sent a couple, not huge disparity in stat weights like Laurix was experiencing. But slightly different. Assassination seems to be simming quite a bit higher than in game testing would indicate also.

pseudo grove
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don't do 10k iterations

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you got 0.39 error

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so your results

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8.77, 8.90, 8.96

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can be anything else within a 0.39 range

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same for the other one with 9.04 9.18 9.19

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Mastery ~= Vers ~= Crit

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Vers ~= Crit ~= Mastery

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it's even said in the "Ranking" thing

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use target_error 0.05% at least

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always check the error and your results

silver jungle
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I'll change the amt of interations and resim, thanks.

hidden crow
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does anyone know why my single target sims have me using fan of knives? just switched to sin. i do not have legendary cloak that buffs fan of knives

severe ridge
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insignia is simming twice as good to what i get ingame

pseudo grove
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yes

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I'm fixing it, I was away the past days

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its dmg are computed post mitigation

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but there might be something sneaky there

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for the moment I'll let it like this

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should be better now ๐Ÿ˜ƒ

proper hinge
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aight so im not sure what the story is with simcraft, its clearly telling me to dump all my haste in favor of vers/mastery, BUT last i heard i should have roughly 15% haste on my sub rogue. Should just keep haste over what simc tells me or what?

pseudo grove
severe ridge
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thank you aethys

pseudo grove
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@hidden crow may you give me your report pls ? (the html file)

foggy hull
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Do you guys know if using envenom on any cp to keep max uptime on EP is worth it at any point or always 5/6cp?

pseudo grove
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@proper hinge it depends on your current rating, try plotting to better see the things. It also depends on ur artifact / relics / gear (especially leggy boots), without report I can't really help and tell if it's a bug or not ๐Ÿ˜ƒ

proper hinge
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whats plotting?

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lul

pseudo grove
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the other tab after scaling

proper hinge
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ok so i finished siming the plot

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a bunch of numbers ey

spare belfry
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aethys do u need info about karazhan trinket?

pseudo grove
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what I need is more time than infos ๐Ÿ˜›

lofty shadow
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Guys I get very different values whether I use the /simc addon or the armory import to get my character info into simulation craft... Which one should I trust more?

pseudo grove
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@lofty shadow probably due to artifact data, use simc addon to export

lofty shadow
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So the addon is more trustworthy?

pseudo grove
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the addon export correctly the artifact data yes @lofty shadow

lofty shadow
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alright thank you ๐Ÿ˜ƒ

stiff mortar
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Does Shadowmeld allow you to get the nightsalker buff from a rupture? IE: could i shadowmeld and then hit rupture for the bonus dmg?

marble cosmos
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@pseudo grove

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can we trust 3 MA relic simC for now? dont want to loose 2 880rupture ones ๐Ÿ˜ฆ ty

pseudo grove
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no

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APL wasn't updated and Skasch said he'll look at

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if nothing changes, I'll end to take a look

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and no @stiff mortar ^^

stiff mortar
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ty

pseudo grove
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sneak peek rogue profiles in Nighthold gear :)
there is a shit ton of mastery everywhere and the bonuses are really good as Subtlety

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I tried to itemize as much as I could Exsg & Otl

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but wasn't easy since there is basically Mastery everywhere

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or Haste

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later isn't bad for Otl but for Exsg it's a bit meh

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nighthold profiles are located here :

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all bonuses should be handled, I still have to double check them

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also, I'll have to update the APL (especially Subtlety)

plush relic
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is that with mythic nighthold gear or 875 w/ tierset?

pseudo grove
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if you have any idea, feel free to send ๐Ÿ˜ƒ

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mythic nighthold (900), not the 885 one

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not sure if we'll do T19H for Nighthold, probably

muted field
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@pseudo grove Is the sub variance really that large? In your sneak peek, it looks almost as large as Outlaw's.... what's the cause of that?

marble cosmos
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@pseudo grove about interations that u said, whats best option? and target error?

pseudo grove
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it's not as high as you could think @muted field

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and it's mostly due to weaponmaster gb bug

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because of the low number of iterations

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@marble cosmos I prefer using target_error, 0.1% is fast

muted field
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Ahhhh..... weaponmaster makes a lot of sense as well, thanks.

pseudo grove
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you can take 0.3%

white trail
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@pseudo grove Nighthold is without legendary, correct?

pseudo grove
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everything is without legendary

frosty ruin
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can you do a quick sim with your outlaw NH profile with SnD & Nightblooming Frond trinket?

rain lance
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Please don't ask people to sim things for you, the code is on github and you can sim yourself if you are curious about a specific result

frosty ruin
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currently at work, will do later

rain lance
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Yeah I get that people can't always sim this minute and thats why they ask but sim requests tend to clog up this channel which I'd like to avoid

latent wraith
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since nobody seems to have an answer for the avoidance question i'm going to find someone to test it with and post results here

rain lance
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I suspect multiplicative because historically that is how things work but I haven't tested recently

latent wraith
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tbh it would seem too strong but on fights like ursoc i feel like i only get a third of the aoe damage when i feint (with 13.5% avoidance)

wild quiver
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If i have legendary boots for ass, is 3 vendetaa relics that much stronger, then the 3 880 rupture crit ones i have?

plush relic
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Even with 2 with LEg boots my vendetta/kingsbane are almost always up at the same time.

wild quiver
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have you noticed it being a big dps increase Rable? i only got a 860 and 840 ones

rain lance
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this is more of a "feelycraft" discussion and not really appropriate for this channel

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the answer to questions about is X>Y is to use the tools developed for this purpose

plush relic
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Last night was my first run with 2 MA relics and it was noticeable. also ^ what Fiery said

old summit
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May I ask what's causing sub to scale so much better than the other specs (apart from Blizzard's apparent love for splashing mastery on everything)?

strong surge
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As far as I can see trinkets are not implemented yet, so the results are far from final

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Cd trinket affects shadowblades and that is pretty weak cd

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How is deeper stratagem so strong even with 4 set bonus, tried to use anticipation and its much weaker even so cp loss is much less

icy mango
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Ds is strong because of the 10% finisher damage on top of the extra % provided by the finality trait.

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So having a 6cp finality proced nb for an extra 10 seconds allows you to get much more eviscerates which also benefit from finality

pseudo grove
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hence sneak peek @strong surge

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but expect sub be strong ๐Ÿ˜„

brazen comet
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Sub will be strong, Outlaw will be close, happy days.

small mountain
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Assassination will also scale very well

elfin remnant
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its 1 legendary or 2? what legendary do you use for sub?

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im already siming myself for 479K

pseudo grove
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0 legendary

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900 nighthold gear

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and the trinkets effect aren't in

fresh veldt
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for assissination, MP scales better with mastery right?

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would it over take EP in NH gear?

pseudo grove
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we can't say

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yet

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I'm still wondering things

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like I would like to have more feedback on the Assa APL

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and I have to tests things on the Sub one

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and there might be some worth things to do in Outlaw aswell

royal sonnet
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Hey Aethys, I've noticed that on AoE situations (like high m+ packs), a small change to the sub APL leads to a small DPS increase : "actions.stealth_cds+=/shadow_dance
" instead of "actions.stealth_cds+=/shadow_dance,if=combo_points<=1"

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I did not run a lot of tests, but this is true for 6ennemies/100s/patchwerk with the T19H gear

civic umbra
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Hey everyone. I just got my legendary wrists for my outlaw rogue. I had a couple questions. I simmed ghostly strike vs quickdraw, and simcraft kept giving me a very slight (1%) edge with ghostly strike.. I checked the APL and it seems like pistol shot damage and blunderbuss damage was very low.

pseudo grove
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ty @royal sonnet will take a look at later

civic umbra
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I'm 883 equipped with 41.1% crit

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but im not sure crit matters that much

pseudo grove
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@civic umbra be sure to use latest version

civic umbra
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I play on a mac, is the 10/4/16 the latest release on a mac?

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nvm found a 10/30, sorry

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@pseudo grove thank you! That worked much better haha. It's clear that quickdraw is a dps increase now, by about 4%

pale parrot
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is the simcraft program working for rogues? I ask because it says I sim higher with exan, but I def do more damage with AP, i tested it multiple times on a raid dummy, moreover it told me i was simming at 631k as sub, when my sub daggers are level 0 lol

potent comet
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how old is your simcraft?

pale parrot
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i have the lastest nightly build

zinc oriole
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Where can I find enchant ids?

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All I see on wowhead is the Id for the firmukas

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Formulas

deep turtle
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does someone know, if simcraft is counting the nightbane chestbuff for the trinkets?`

pseudo grove
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not yet @deep turtle

deep turtle
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okay

icy mango
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@zinc oriole you can just type (without quotes): "enchant_id=200matery" or whatever Stat you want

pseudo grove
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Do someone have Toe Knee's Promise ?

wheat forum
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i have one

deep turtle
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holy crap

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simcraft says, the 860 crit trinket from kara is 1.4k dps ahead of 880 ursoc trinket

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without counting the 30% buff from the nightbane chest?!

zinc oriole
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@icy mango thanks

daring spoke
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@pseudo grove You da best

calm root
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Alright guys I have a question for all of you. I am trying to compile a spreadsheet that shows how each DPS spec gets stronger with their artifact

With the new artifact system, there is a lot of gating behind AP and AK in order to fill out the artifact but how important is it...?
Some classes are pretty strong without their artifacts filled out completely while others need 25+ traits in order to achieve a majority of the 'power' that is held within the artifact.
Does anyone have compiled data on how many point in each specs artifact will give them the best bang for their buck? (Hope this makes sense)

For example: On the feral druid guide, it mentions that once you reach 19 points you have unlocked 85ish percent of the power that is available in the artifact. This is without the +X% damage increase at the end

P.S. Please @ me because I will be trying to compile this for every class and may not be looking at this channel ๐Ÿ˜ƒ Thank you all in advance!!

rain lance
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oh this is a cool project and something I've definitely been wondering about

winged lily
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i mean

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i wouldnt' call it hard data necessarily

rain lance
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@calm root what would you like from us? Just artifact paths or actual sim results?

winged lily
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but

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23/24 in assassination and 24 in sub are pretty large markers

brazen comet
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I would start with Stjern's and Riff's guides

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That's just something that came as an obvious.

rain lance
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well kinda, assn is probably over 95% of the benefit at 24, sub keeps scaling up to 33

winged lily
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Riff's guide for sub artifact progression.
Stjern's for outlaw/sin

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yeah, was just gonna say that, @rain lance

brazen comet
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But with Riff's guide, there's 3 ways to go

rain lance
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and the traits it gets from 24-30 are big ones

winged lily
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sub gets even better after 24, where assassination kinda stops after that~

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i just meant that Akaari's was a big one

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like, real big

calm root
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@rain lance More along the lines of if you were to get to this point in your artifact tree then you have a majority of the power that is contained within the artifact

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For example the mages have said that for frost you need to get this golden dragon

rain lance
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yeah I can generate some results for you

winged lily
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outlaw's pretty low.
like, 20 before anything after that isn't a massive deal

calm root
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like Arcane only needs 11 points while frost needs 23

winged lily
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definitely be a nice addition for people, @calm root

rain lance
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I'm interested in this because I think this is a very underdiscussed balance point

calm root
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Getting mixed responses from all the different discords ๐Ÿ˜ƒ

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Who might be the person to talk to regarding this? (Who was responsible for optimal artifact pathing) ๐Ÿ˜ƒ

chrome sun
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The AMR people did some good work here.

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Might contact Zoopercat.

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w.r.t. DPS value per-point; greedy paths through artifact progression

winged lily
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^

rain lance
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I'm setting up a quick sim and I'll have some results for in a couple hours

calm root
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No worries. Feel free to contact me directly if you have more information ๐Ÿ˜ƒ

pseudo grove
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Feel free to ask me if you need something ๐Ÿ˜›

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can do whatever you want to see with CombinX

minor anvil
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@rain lance what gear are you using for each trait level? Just a stat skeleton (i.e. X amount of each secondary and y agility) or the current simc defaults?

rain lance
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I'm using the T19H profiles and removing relics so we can just see the impact of trait progression

mossy grotto
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Anyone with trinket sims that include the karazhan trinkets?

zinc oriole
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Does it make a difference if you use normalized stat weights or not in your pawn string?

manic bramble
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I don't think it does but I tend not to

stiff star
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is there any math between old war and prolonged power?

pseudo grove
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sim it, for example except on short fight prolonged power is better for me ๐Ÿ˜ƒ

stiff star
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how do i changed my pot? sorry im a noob

dire fern
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would this be the channel to ask why some of my sims are looking the way they are?

rain lance
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most of the time yes

next wave
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@pseudo grove looking at your updated Sims. I'm still confused why people keep referring to sin as "better". it seems that they are all pretty close, and if anything sub is out performing them both at higher levels.

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are you currently collecting gear for more simming of sub?

graceful sun
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Posted this in simple questions but got no answer. Figured there's more knowledgable people here anyway

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865 appendages is doing 2% more overall dmg than my 835 fan, did something change?
it's reliable too
just did five 5 minute sessions with each trinket at the training dummy and my appendages has beaten my fan every time

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i'm still currently testing it as i type this, and appendages seems to be much more reliable

crisp holly
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It's expected that it does more, its a difference of 1123 primary stat vs 986 mastery.

graceful sun
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Are you saying it's expected that the appendages is supposed to do more? Or it's expected for the fan to do more?

crisp holly
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It's expected for appendages to do more

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because the raw stats on the fan blow the appendages out of the water.

graceful sun
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You're confusing me. You're saying it's expected for appendages to do more but fan blows it out of the water because of the agility

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Wasn't there a rebalancing of trinkets in 7.1?

crisp holly
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I don't understand how you could find this confusing.

graceful sun
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"It's expected for appendages to do more dps, but fan blows it out of the water because of raw stats"

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it conflicts itself

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if fan blows it out of the water then how is appendages expected to do more

crisp holly
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The damage done by appendages will always be more because its more of the budget. 1100 primary +fan damage > 986 mastery + appendage damage

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You gotta combine em

graceful sun
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i think i see what you're saying now

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so the raw stats alone on fan makes the appendages proc negligible?

crisp holly
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Yep

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Appendage wasn't touched in the rebalancing

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it's not really THAT much of a difference between the two.

graceful sun
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hmmm

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i wonder if the difference is enough to keep fan on, if i put on appendages my ilvl goes up by 3

crisp holly
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that's just a number.

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Always go for the best dps

graceful sun
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so fan is more dps even though it contributes less to overall damage percentage?

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that's wild

crisp holly
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Not really when you consider our secondaries don't touch our primary stats in terms of value

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What spec you are matters as well

graceful sun
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i'm sub, so the mastery is nice from appendages but 1.1k agi definitely outweighs it

crisp holly
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best to sim with both to be certain

graceful sun
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i have, fan is only 900dmg increase

crisp holly
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yeah that sounds about right

graceful sun
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so like at that point is it even worth dropping ilvl for that minimal damage gain

crisp holly
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always in my opinion

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I see no reason why ilvl should matter so much to you.

graceful sun
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true

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alright thx for conversating with me, i appreciate it

pseudo grove
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@next wave Asn isn't bad atm, it's fine, the thing is it's useless to dive this spec while you can invest on Sub

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well, it's my opinion, sub is slightly behind unless NH/Boots/Lucky TF

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and appendages was hotfixed 2 times during 7.0

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making it good

austere dove
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Hey guys, what do we think is Relic Ilvl better than Traits? i have a 870 Relic with energetic stabbing vs a 855 relic with 5% nigthblade damage?

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now shadowcraft shows me its like a huge dps loss to change is that correct?

elfin remnant
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@pseudo grove

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weapon master and goremaw still bugged

pseudo grove
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yes I know, it's on simc for a while

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and I didn't removed it since it's not fixed yet ๐Ÿ˜„

solar aurora
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hey all, what are the stat percentages for Arogue?

rigid jetty
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@solar aurora you should ask that questions in general or general-moderated.. i think there you will find some help

pseudo grove
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Master Assassin issue should be fixed in next update

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aswell as small dps increase ๐Ÿ˜ƒ

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this one emphazise more the issue ๐Ÿ˜ƒ

stuck sapphire
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about your argument earlyer, sub seem to have less benefit on most boss fights then assasination (for EN). shouldnt you consider the boss design the big factor for what spec is considered the best?(sry for offtopic)

pseudo grove
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yes that is true @stuck sapphire

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but that mostly because sub is in fact behind assassination until you got ur artifact complete and/or you got the op leg and/or you're well geared

tough goblet
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@pseudo grove Regarding your earlier post. What was the issue with MA relic?

marble cosmos
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@pseudo grove when can we use this update? rly need to simC the 3MA to know if switching my 885relics or not ๐Ÿ˜ƒ

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and tysm for the work

pseudo grove
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I need to fix a bit the Exsg rotation

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probably this afternoon

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the issue @tough goblet was mostly if you had MA relics but no MA traits

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after 3+ traits, it was mostly fine

marble cosmos
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@pseudo grove and by the parses u did, how many ilvl will worth to drop relic for 3 MA? +/-

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ppl were saying 30ish.. u have any concern?

tardy dirge
#

@pseudo grove SIMC keeps putting my best stat at Vers when Im Sin running EP/AP. It sims highest even with my mastery way down to like 72% and crit down to like 39% and 11.82% vers vs keeping my master over 100% and crit at like 45%. I am worried that simc is wrong since I always thought we need to keep mastery/crit much higher for EP/AP

pseudo grove
#

can't say @marble cosmos this is more "feelycrafting" ^^
The only right answer I see is sim to figure it ๐Ÿ˜ƒ

#

u're Exsg on the armory

#

just link me the report you think is wrong

tardy dirge
#

sorry i changed to that to try it

pseudo grove
#

and I'll look even if I don't think there is a bug

#

versa is a good stat.

marble cosmos
#

yeah :p
Im waiting with the 3MA on bag for this answear lol... tysm will wait this push so

tardy dirge
#

how do i link a simc report

#

exang sims lower than ep/ap for me

#

i thought maybe I should run exang since i had so much vers wearing this gear

pseudo grove
#

host the html, either on the internet or pm me it

pseudo grove
#

props to @arctic raft

#

found a funny bug ๐Ÿ˜„

#

he was wondering why outlaw was so high ๐Ÿ˜„

small mountain
#

sub boots bis outlaw, confirmed

pseudo grove
#

the bug is sneaky

#

but navv found it (similar thing happened somehow for DK)

#

will be fixed soon

#

can someone test Insignia with Hemo & Kingsbane please ?

small mountain
#

test what

wicked lark
#

thanks god, rip outlaw ๐Ÿ˜ฎ

small mountain
#

i can after rumble wq

pseudo grove
#

ty @small mountain

#

this bug was only if you were weraing ssw as outlaw, I never did that on my tests tho @wicked lark ๐Ÿ˜ƒ

small mountain
#

I wish assassin boots would reduce AR cd as outlaw tbh

wicked lark
#

oh ok @pseudo grove

pseudo grove
#

hemo/kingsbane was tested, works on hemo, doesn't on kingsbane (was a double check)

#

ty for ur tests

marble cosmos
#

@pseudo grove just did the testing with new version... stills trange man..

With very good Ep/AP stats EX still pulling ahead
not even 3MA relic can beat EX

#

ANd dummy parses go different

pseudo grove
#

because EX is strnog

#

the current APL is really optimized

#

I'm not sure a player can play that well tbh

#

that's why the next one will probably show a dps decrease as exsg but will be way more "human proof"

plush relic
#

wouldnt you want to keep the most optimized apl though even if its hard to reach those numbers, and work on optimizing others?

#

and i definitly think the ap sim is off and its not the apl issue of lining up vendetta with kingsbane, i simmed a 3 minute fight with 0 variance and then looked at logs and was doing ~40k higher dps than the sim

#

and i dont have 3 vendetta relics so i wasnt lining anything up

#

and no sin based legendaries

pseudo grove
#

it's the same debate as the warrior one

#

what's the aim to show something that is almost impossible in game ?

#

they have this debate

plush relic
#

i guess for people to try and mimic the apl as best they can

pseudo grove
#

for the Arms spec

marble cosmos
#

i rly dont get wthy AP is much worst

#

even with good stats

#

:p

pseudo grove
#

if you're sure something is wrong on the AP APL

#

just tell me what it does wrong

plush relic
#

i can take a look and compare with the parse

#

i mean im not the best sin player by any means but there's probably something off there if there was that significant a difference

pseudo grove
#

maybe

marble cosmos
#

nah.. im not even close to sure... just cant understand why

#

new version is ok for kara trinkets?

pseudo grove
#

it depends

marble cosmos
#

hmm

pseudo grove
#

currently

#

Exsg is 2% behind

#

and AP is 0.5% ahead

#

I'm talking about New One vs Current Default

#

I prefer going from there and fixing the APL based on suggestion

#

aswell as documenting it

#

else it's a pain to improve/debug

tardy dirge
#

SIMC is more accurate than the SIMDPS on Wow Progress? the two don't seem to agree

pseudo grove
#

lol

plush relic
#

havent heard that one before

rain lance
#

wowprogress's simdps thing a total mess, they do super low iteration sims on gear snapshots will tend to be highly noisy and basically useless

tardy dirge
#

ok thanks for confirming, I was leaning towards trusting SIMC

pseudo grove
#

also 450s fight length

#

etc... etc...

#

and most of the time, build are outdated because things changes a lot

uncut magnet
#

I bet I'm not the first one to ask but why is Simc giving me so high value on versatility all of the sudden as AP

#

is the latest build simming just fine or is there something wrong with it

#

I guess thats my real question

pseudo grove
#

it's fine as long as you know what you're doing

uncut magnet
#

allright then my stats are weirdly close to each other

summer anchor
#

Is there a way I can apply a poison debuff to all targets as a static debuff? Trying to sim FoK vs mutilate at 2 targets and Venomous Wounds seem to be throwing it off since I don't know how to make the sim cycle deadly poison onto the off-target.

pseudo grove
#

mutilate,cycle_targets=1,if=...

tough goblet
#

@pseudo grove @rain lance Just some info for the Theorycrafters: Bloodstained Hankchief - Is modified by Elaborate Planning and Agonizing Poison. Is not Modified by Hemorrhage, Nightstalker or Exanguinate.

rain lance
#

perfect, danke

pseudo grove
#

ty, do you have logs about it ? ๐Ÿ˜ƒ

tough goblet
#

I can make one. sure. How would you like me to structure it?

pseudo grove
#

as you want

#

as long as we can see the modifier effect

#

๐Ÿ˜„

tough goblet
#

Would you prefer Test dummy or boss.

#

ok

#

I'll just test dummy it

pseudo grove
#

dummy is enough

summer anchor
#

actions.build_ex+=/mutilate,cycle_targets=1,if=combo_points.deficit>=1&cooldown.garrote.remains>2&!debuff.deadly_poison.up

Reference to unknown buff/debuff deadly_poison by player Hbit

How do I check if deadly poison is up?

pseudo grove
#

dot.deadly_poison_dot

#

I assume

#

would have to double check it tho

next wave
#

@pseudo grove ty for your input on the Sims. I'm 300k ap away from 3rd outlaw dragon, and was looking into sub to dump points next as I have some hot hot legfos (bubble necklace and cyphurs super secret ring). I'm do some more research on sub and see how it pans out in a few weeks.

pseudo grove
#

new Asn APL is out

winged lily
#

o.o

pseudo grove
#

if you could try it and tell me what looks wrong for you

#

would be nice especially for Exsg ๐Ÿ˜ƒ

winged lily
#

๐Ÿ‘Œ

raven ginkgo
#

Hi, I have a question, in sin rogue, the AP level up damage of the poison only, or the poison and bleeding? Because when i put my mouse over the stack of AP, it's said that it's increase only the damage of poison, and a friend tell me that increase damage of bleeding AND poison, but I've don't see difference on boss

winged lily
#

the poison ups your dmg on all abilities

kindred hawk
#

How do you know when you should from 3x +Rupture DMG to 3x Vendetta CD relics?

#

How much ilvl loss is acceptable?

arctic raft
#

is there any way to test nighthold trinkets ?

#

or they are not yet on ptr?

winged lily
#

@kindred hawk there isn't really hard data on this yet (people are working on it, though).

i can tell you that i went from 865, 855 rupture dmg & 845 Malch to 3x vendetta (845-855) and saw about a 20-30k hike in dps.

kindred hawk
#

I have 865, 860, and 870 (Mast. Alch) and have 865 Ven, 855 Ven, and 850 Ven, thoughts?

#

Also do you delay using Exsang (if Bleed) and KB with Vendetta?

winged lily
#

switch to 3x

#

and, yes, you pop everything together with 3x

tough goblet
#

@pseudo grove @rain lance Bloodstained Handkerchief testing. Put it all in a doc for you. https://docs.google.com/document/d/1OwXV8rt7QQUBZ5rBjQugsmLYjP_qyuK7_fdcgCJKJsI/edit?usp=sharing

Google Docs

Bloodstained Handkerchief Mechanics Asassination: (I had Memento of Angerboda on) Modified by: Agonizing poison, master poisoner and mastery buffs. Also modified by Elaborate planning. It seems to also use the casters crit percentage. Ignores: Nightstalker, Hemo and Vendetta. Also cannot sn...

pseudo grove
#

ty @tough goblet

tough goblet
#

have fun with that guys.

winged lily
#

just posted it in general too ๐Ÿ˜ฎ

dim mountain
#

@pseudo grove Regarding the new assa APL, especially with 3 vendetta relics and exsanguinate, it seems to me that the APL isn't trying to use vendetta every 60sec or so. Is it intended?

pseudo grove
#

Vendetta 5.5 60.17sec

#

looks like 60s interval

torn flume
#

Aethys does the sin apl with cape start with fok from stealth

#

A crit with cape and nightstalker hits hard

pseudo grove
#

hmm, not sure

#

but ty will look at it

torn flume
#

Garrote may still be better

#

But fok garrote mut rupture vendetta may utilize more of the energy regeneration from vendetta

dim mountain
#

@pseudo grove yeah for AP/Vendetta relics it works as I expected it to work, but not for the Exsanguinate/Vendetta

#

Vendetta 3.8 88.74sec

strong surge
#

@pseudo grove Did a few 5 min runs and actually almost no differnce between my dps and what simcraft says, maybe I can do 1-2k more but its not what I expected. I guess I should have used logs instead of damage meter to check that in the first place. My apologies.

pseudo grove
#

@dim mountain because it's better to sync with exsg no ?

dim mountain
#

I don't know, I would have expected 3 Vendetta relics to sync very well with vanish, and thus delaying exsang/kingsbane for 30sec for each vanish

pseudo grove
#

don't think exsang delay is worth at all

#

not for a +30%

#

because you loose too much exsang use

#

those relics aren't good for exsg

#

that's it :/

pseudo grove
#

did another couple of small updates to the Assassination APL

#

mostly for Exsg

#

continue to send me feedback ๐Ÿ˜›

bright sparrow
#

Is there a reason that the sub APL doesn't cycle nightblade on multi target by default?

chrome sun
#

it probably should; that's an oversight

#

no, it does

#

target_if=max:target.time_to_die

real crag
#

So, this may be a more mechanics question than theorycraft but... anyone have a decent grasp of agonising poisons interaction with Poison Knives?

#

I'm trying to calculate its benefit in my opener, however, just looked at a log where I did do in my opener to fill a CP gap and, well, could be completely unrelated, but garrote did a touch less per tick afterwards

shrewd pecan
#

anyone know if questing comes up in combatlogs?

#

advanced combat logs maybe?

pseudo grove
#

target_if= does cycle + you can give a condition. (here to find the unit with the higher TTD)

glacial whale
#

Did something change with one of the recent nightly builds? my exsang sims ~12 ish k lower than it did before, and nothing changed with my settings/gear

pseudo grove
#

yes

#

Exsg APL is less smart

#

if you have any suggestion, feel free to send it to me ๐Ÿ˜ƒ or report it on simc issues

#

also latest nightly doesn't have all tweaks I did yesterday night

#

they're small though

#

Anyway, no way it'll end again in a 70 lines APL. For multiples reasons including the fact that no human can do that well and even if you plug it in on WA or any addon like Ovale/Hekili/EasyRaid, it won't work like on SimC most of the time (mostly because disconnect and the fact that you may delay X or Y)

glacial whale
#

Thanks for the answer!

pseudo grove
#

and if you really want that, well, maintain it ๐Ÿ˜›

mighty plaza
#

Aethys, do you recommand to pop every single cooldown (vendetta, exh, kingsbane etc...) when off CD even when using vendetta? is this what the APL is doing right now?

fervent locust
#

@pseudo grove why is outlaw ahead of sub on Mythic gear Sims? Is it that good on ST after buffs?

pseudo grove
#

without legs yes

#

even with it's tied

#

but outlaw will not be that good in the upcoming tier unless you got TF because of mastery

#

so much mastery everywhere in nighthold

fervent locust
#

If?

#

Tf

pseudo grove
#

titanforged

fervent locust
#

Alright thank you!

orchid thorn
#

Does anyone have 7.1 trinket priority list for assass?

tough inlet
#

Got some dope trinket from moroes

#

Seems to be good for assassin but didnt test yet

pseudo grove
#

the more modifier you have, the more is effect is good

#

basically

#

except if it no longer works with modifier ๐Ÿ˜„

shrewd pasture
#

Has testing been done for the on use Kara ring? Got one last night

stuck sapphire
#

its implemented i think but the dps increese are marginal, i am not sure if the extra effort is worth

shrewd pasture
#

Ah, already implemented. K thanks.

tough goblet
#

@pseudo grove Touching on what you said earlier about mastery and Outlaw. Are you saying that you need high mastery gear for outlaw to be good?

#

@pseudo grove in NH I mean.

pseudo grove
#

no

#

what I meant was we only have choice between mastery/crit and sometimes haste in NH

#
# gear_ilvl=901.44
# gear_agility=20831
# gear_stamina=30283
# gear_crit_rating=6598
# gear_haste_rating=4777
# gear_mastery_rating=7477
# gear_versatility_rating=788
# gear_armor=2377
# set_bonus=tier19_2pc=1
# set_bonus=tier19_4pc=1```
#

this is the summary of Outlaw

#

and I tried to take everything else than mastery (except for the set, I took 6pc so we can probably lift a bit there)

#

that's the main issue of Outlaw in NH currently

#

spec is fine, itemization is somewhat bad ๐Ÿ˜‰

tough goblet
#

I completely agree tho, thats the problem with outlaw this tier as well. Verse/crit is seriously hard to get, thats why we have tons of more people playing Poison Assass instead of bleed. And it seems in NH with mastery gear so prevelent and crit/verse so hard to get. it will be the same

pseudo grove
#

Yes, that's my point ๐Ÿ˜ƒ

arctic raft
#

@pseudo grove, any news sims regarding nh?

tough goblet
#

@pseudo grove Just judging by your spreadsheet. As much as the bleed spec looks 1%-2% more dps than AP. the dps difference is actually nullified by the readyness of master/crit gear.

arctic raft
#

i'd love to see them!

pseudo grove
#

I could run some, but I have to make the trinket that reduces CDs

arctic raft
#

well wowhead says it is 3 rppm

#

so u can assume that at least by now

pseudo grove
#

most of the code is ready, it's just that I'm busy with another project atm ๐Ÿ˜›

cyan kelp
#

EasyRaid? ๐Ÿ˜Ž

pseudo grove
#

^^

#

and yes it's 3rppm @arctic raft

arctic raft
#

i guess it is best for muti

pseudo grove
#

do not underestime shadow blades (even if during shd will be almost useless with T19 until we figure a good way to handle it) ๐Ÿ˜ƒ

#

and the good thing as sin, besides AP, is in theory it let you sync Exsg & Vendetta

#

still need to be "discovered" tho

arctic raft
#

yes. that's why i think it is good

sullen comet
#

Wait is the proc rate affected by haste?

#

Guess we dont know for sure

pseudo grove
#

probably

#

but until NH is out, it's guesses

arctic raft
#

btw 2 questions regarding sub

#

is it possible to estimate how much of a dps increase in % is a shadow blades usage (i.e. run simc with 100% uptime of it)?

pseudo grove
#

you can by overriding the cooldown

arctic raft
#

and so should i use shadow blades on pull when i have bl/potions etc to just get a flat dps increase

#

or should i save it when i have <2 sd charges, so that i get more value from bonus cp?

pseudo grove
#

atm, using it directly has been a dps increase

#

but with the upcoming changes, I can't say for sure

arctic raft
#

because in real world scenario, tbh i feel really starved on sd stacks if i use blades on pull

#

like after 2-3 mins of fight i have to do like 2x6 cp finishers and then use sd

craggy ivy
#

Has anyone simmed the Kara trinkets? I'm just curious how they stack up against the trinket 865 trinket list

pseudo grove
#

@arctic raft your idea might be good

#

I'm still playing around, but delaying Shadow Blades until <=1.5 or even <=0.5 charges

#

seems to not be that bad

#

0.4% gain ๐Ÿ˜›

arctic raft
#

๐Ÿ˜ƒ

pseudo grove
#

still have to tweak it and add TTD condition

warped stag
#

has there been any theorycrafting on 2 vs 3 MA relics when you have the legendary boots?

wicked lark
#

I don't see why u wouldn't want a 3rd ma relic with boots? u won't have 100% vendetta even with 3 and boots, right?

warped stag
#

ye makes sense

pseudo grove
#

interesting @arctic raft delaying Shadow Blades is worth only if you don't have T19 ๐Ÿ˜„

arctic raft
#

do u seem t19 set with alacrity?

#

sim*

pseudo grove
#

no, premed

arctic raft
#

dont u get 2 cp by default from shs?

#

so if u add premed, u gonna get 3+3 cp+ potential to overcap them next gcd

#

when u use finisher

frozen brook
#

1cp. 2 with talent

pseudo grove
#

yes ik

#

hence the interesting

arctic raft
#

altho +20% haste is weak for sub

#

at least with boots, since u dont need that extra energy regen

frozen brook
#

oh 2 with t19

arctic raft
#

do u still sim t19 with MoS?

#

master of shadows*

pseudo grove
#

yes

#

it's without boots

frozen brook
#

@pseudo grove what's the changes in 710-02 from 710-01 that makes my dps as sub from 430k to 419k?

arctic raft
#

ah okay

full girder
#

Thank you @pseudo grove for the new APL ๐Ÿ˜ƒ

pseudo grove
#

@frozen brook link report

#

insignia ? ๐Ÿ˜ƒ

frozen brook
#

yeah

pseudo grove
#

@full girder Exsg still need some tweeaks

frozen brook
#

i have them

pseudo grove
#

so it's because of insignia

#

previously it was dmg pre-mitigation while it's really post-mitigation

frozen brook
#

๐Ÿ‘ thanks

full girder
#

New apl seems to envenom at 3-6 CPs and rupture at 6 cp. Sometimes 5 cp rupture before 6 cp rupture for exsanguiante. I'm wondering how can I change the apl to use envenom at 4-6 cp and rupture at 5-6 cp. Just curious about how it affects dps.

pseudo grove
#

@full girder if you have idea to improve, go ahead, I'm a bit exhausted about it ๐Ÿ˜„

tough goblet
#

@pseudo grove Aeth, how did you model AP's interaction with Zoldyck bracers in your spreadsheet? Does it only interect with bleeds?

pseudo grove
#

for envenom, it's the latest part

#

change it from 3 to 4

#

@tough goblet currently it works on poison, kingsbane, bleeds

full girder
#

oh I found it

pseudo grove
#

keep me up @full girder if you find some gain as Exsg ๐Ÿ˜ƒ

#

@arctic raft after intese testing, overall it's a loss

#

it's a gain on a 300s fight

#

but when it changes, it's a loss to delay Shadow Blades

little ice
#

@pseudo grove would you be able to give a quick description to how youve got the sin wrists interacting with AP at the moment on simcraft please?

tough goblet
#

@pseudo grove but with testing, it has no affect on Agonizing. So for AP build, it can only affect kingsbane and bleeds. Correct? or am I wrong about this?

pseudo grove
#

not me who implemented it @little ice ๐Ÿ˜ƒ but I wish Blizzard would let the Beta open or let Legs on PTR so I could double check it

#

until then, it's only guess

#

@tough goblet then it needs to be fixed in the module ๐Ÿ˜ƒ

#

if you show me logs with/without I can fix it

#
Value: 40
Server-side script
Effect #2    Apply Aura: Dummy
Value: 30
Server-side script```
#

those are the effect of the bracers

#

as you can see, it's dark for us since it's something server side

#

so at first we guess, then we implement based on logs

#

and at any moment, blizzard can "stealth" hotfix it ๐Ÿ˜ƒ

#

that's why your feedback is so important, I can't check everything from the module everyday ๐Ÿ˜‰

full girder
#

@pseudo grove 4+cp envenom versus 3+cp difference between dps is almost nothing. APL does silly things though, like at 5cp it uses mutilate to cast 6 cp rupture without exsanguinate. Also it doesn't let exsanguinated rupture fall of completely but refreshes it in pandemic range. I never read any clarification on this though. Should ensanguinated rupture let fall off completely? I know vanish+rupture should with nightstalker

pseudo grove
#

yes I'm not surprised on the 5cp mutilate, I'm not sure if it's a good choice or not (also it wait a bit when rupture is about to be in pandemic) resulting in energy or cp overflow (atm cp overflow since it will mutilate even at 6cp)

#

about the rupture refreshed during rupture exsanguinate

#

I think it's because you don't have all the changes

#

someone reported me yesterday, I've fixed it

#

hmm, maybe I didn't pushed it, can't check it atm

#

but yeah, this issue will be gone (rupture refreshed while exsanguinated)

full girder
#

I downloaded new nightly under hour ago

pseudo grove
#

yes but

#

I checked and it's not in commit history

#

probably forgot to push ๐Ÿ˜„

#

it's on my another PC

#

anyway the idea is to refresh it (ideally) on the latest tick

#

practically, when exsanguinated you can do it when it's under 2s

#

the under is important, not at 2.03s, after so < 2

#

else you miss another tick

#

I think I've put 1.5

full girder
#

ok thanks for the info ๐Ÿ˜ƒ

pseudo grove
#

in my TODO, I have to check the deceit opener (fok as first gcd) and rupture @ 5cp

marble cosmos
#

Any ideai why simC keep giving VERS> other stats for AGO build, as u can literraly have 0? ๐Ÿ˜ฆ

pseudo grove
#

because Vers is a good stat

#

it's not a bug

#

the less you have, the more it will "ask you"

warm nova
#

FoK opener won't benefit from the first vendetta though so sceptical about that

pseudo grove
#

but nightstalker

warm nova
#

Yeah but garotte will benefit from both nightstalker and vendetta while FoK only from the former

#

Idk though

muted field
#

I tested FoK opener on dummy, and wjhile it math'd out to more damage than garrote for the opener, the energy for the opener led to some slowness in getting the 6point rupture up if you got unlucky with your 2xmut and didn't get 6 after vendetta.

warm nova
#

FoK opener on multiple mobs with the lego is bae though

muted field
#

Feelycraft led m to believe more crit would make it better, but so far I have stuck with Garrote opener, and FoK after vendetta.

#

So I'm curious as to how it sims

#

I should say I FoK after 6 point rupte and KB

pseudo grove
#

hence the "check" ๐Ÿ˜› have to test both

#

I fixed a couple of things already

#

especially on 2 targets

muted field
#

I was doing FoK, Garrote, Rupture, Vendetta, 2xMut, Vanish, Rupture, KB as I recall.

frigid forge
#

If i have a question about item ID's for relics so that i can sim them where should i ask?

rain haven
#

Is it worth dropping a 865 shadow relic with rupture dmg for a 840 relic with vendetta cause this 840 will make it so i have 3 vendetta relics now'

#

?

#

hello

potent comet
lethal oasis
#

I've checked the APL and it's still showing to reroll with Greenskin's and Shark buff alone, is this correct? I figured with Greenskin's being so much better now, Shark is just as good to keep as True Bearing.

#

Only with the legendary though.

frigid forge
#

Is there a consensus about when ep/ap > ep/ex?

#

and are the current simulation models correctly modeling ep/ap?

#

accuretly that is

pseudo grove
#

@Orckefeller#1827 What's ur simc version ?

#

@frigid forge Exsg can be a little better (like 1% better) but overall it should be okay

#

still have to check a legendary as Assassination

#

if someone got it, would like to see its interaction (ie, logs) with AP ๐Ÿ˜ƒ

lament abyss
#

which legendary?

agile flare
#

Why is hunger of the pack so good for assassination? How is it different than a crit+agi stat stick? See it simming so high up every time.

small mountain
#

@pseudo grove what legendary do you need tested

pseudo grove
#

Zoldyck Family Training Shackles

lament abyss
#

I have them.

real night
#

guys, maybe I am not on the right page but I am 870ilvl with 40% crit and 110% mastery and yet my Exsang Sim on simcraft sims 15k higher than my EP/AP sim does. I thought the sweet spot to switch was 40% crit and 110% mastery though. Are sims kind of not working properly or should I really stay exsang build ?

lament abyss
#

Is your simc updated?

real night
#

yep

#

from yesterday

#

and I am simming on 100000 iterations

pseudo grove
#

there is no "sweet spot" @real night, at least not clearly defined as you may think

#

it depends on a lot of things

real night
#

well I guess it depends on trinkets and over all stat ofc but still 15k is a lot.

#

I was talking to the nยบ1 rogue on my realm yesterday and he was somehow baffled by my sims result

pseudo grove
#

it also depends on your "skill" to play each spec, Exsg is in my mind a bit harder to play perfectly than AP, so while SimC may show you Exsg is ahead, you might do better dps as AP than Exsg.

real night
#

well exsang build isn't that hard to play xD

pseudo grove
#

not exactly what I said ๐Ÿ˜›

real night
#

true xD

#

also, on Simcraft, do you know if the sim use cd as soon as they are available or will it hold it if necessary ?

pseudo grove
#

it depends

#

you can see how it does by looking at the sample sequence table

silver dirge
#

Someone here who can have a look at my logs? I feel like im performing far too bad for my ilvl

pseudo grove
#

it's what the actor did on the 2nd iteration

#

(or 1st if you only have 1 iteration ... but besides debugging it's not very useful)

real night
#

I run 100000 iterations for a more accurate result usually xD

#

alright thx a lot for your time and answers xD

bitter quiver
#

Anyone know how Bloodstained Handkerchief is simming? not had a chance to give it a go

frail jetty
#

Has Ring of Collapsing Futures been added to simc?

pseudo grove
#

yes

#

for both

frail jetty
#

I'm not seeing it under damage done

#

assuming 710-01 is the latest

pseudo grove
#

no it is not

#

try a nightly

frail jetty
#

710-01 isn't the latest?

stuck sapphire
#

no

icy mango
#

@frail jetty look for collapse damage

oblique lake
#

Can simc scaling be trusted for AP?

fervent locust
#

What Pot is the strongest for Sub? Old war or Prolonged? Is there a way i can sim that?

icy mango
#

You can sim it by modifying the apl

#

Also, old war is stronger by a small margin on single target, and pp is stronger by a larger margin on multiple targets/aoe

fervent locust
#

Thanks alot @icy mango

daring spoke
#

@pseudo grove Do you have a rough idea on what ilvl wirth vend is

#

ilvl triple vendetta relics are worth*

pseudo grove
#

@daring spoke ?

spark root
#

how many relic ilvls can I drop

#

for 3x vendetta relics

nimble gale
#

So I'm trying to figure out just what the difference is between me and this other guy. Same fight durations and ilvl but he's doing 110k more dps.

#

Could anyone help

pseudo grove
#

@spark root Can't give you the answer from my hat sorry, try to sim it ๐Ÿ˜ƒ

spark root
#

how much of overkill is 3x fatebringer relics?

pseudo grove
#

it doesn't make sense

#

I mean, your question

#

there is no "overkill", outlaw rely a lot on energy

cyan kelp
#

@nimble gale look at "buffs" he got several crit roll from alch trinket and he used 2 potions dont see 1 used by you

pseudo grove
#

so the more you have (because abilities costs less) the more it is

tall magnet
#

hello guys got a quick question about Agonizing poison lot of people saying it is enought atm without Master poisoner to cap youur mastery around 8000 8500 and i still dont know why can someone explain it please? ๐Ÿ˜ƒ

pseudo grove
#

new Assassination APL is gonna pulls ahead of Skasch/Old one for AP build and almost get on the same level for Exsg (it's still a bit ahead, I have to improve it a little more)

#

feel free to continue to suggest me changes for both builds

#

(after the update ofc)

tall magnet
#

APL means?

pseudo grove
#

Action Priority List

#

about the changes, I'll include them only if they aren't "too complex"

#

by complex I means, doable "easily" by people and not rely on tight timer

#

(like the tick_time is quite unrealistic for 99% of wow playerbase because planning a 5-6cp finisher for a 1s time window is quite hard because of gear level/skill required)

tall magnet
#

thanks for the answer ๐Ÿ˜„

real night
#

Hey guys, do you know how often the Alchemist trinket procs ?

pseudo grove
#

Approximately 1 procs per minute

random cargo
#

Guys I think my sims are fucked

real night
#

alright thx a lot.... You should have shouted at me. I could have done that reseach if I had thought of it xD

random cargo
#

my 855 dominion deck seims higher than my 865 bti with exsang

#

sims*

pseudo grove
#

here we go

#

new apl is out

#

if you want to see what it looks like inside a profile

rich wharf
#

Shadow satyr's walk is simming 140k dps higher than 850 boots in assassin spec, I guess the legendary effect is incorrectly applied

pseudo grove
#

yes it's a known bug

#

same for outlaw

#

in fact, simc core does create itself an effect

#

because on client data it's not specified that it's shadowstrike only

#

so by default it enables on everything

#

instead of nothing

#

navv told me he'll fix it in the core

#

because it does affects aswell some others classes

#

like some dk legendaries are applied to every classes

#

and some things like that messed

#

so I didn't enforce it in the rogue module until the fix is out

rich wharf
#

doesn't if feel like a full time job always working on simc, fixing bugs, adding changes ... ?

arctic raft
#

@pseudo grove, any news about NH sims?)

frozen brook
#

@pseudo grove not sure if this is the place to ask and couldnt find them but i wonder what's the best option to choose in simc to correctly sim our dps? in basic option that is. the fight length, vary length % etc

rocky raven
#

@frozen brook I've personally been using "light movement" option for now but for "fight length" you should check your guilds personal logs

pseudo grove
#

@rich wharf more like a student passion, but if you want to pay me feel free to ๐Ÿ˜›

#

@arctic raft what do you mean by new ?

#

I added T19 Assa "supports" in the APL tho

arctic raft
#

sims with legendaries and sets

pseudo grove
#

@frozen brook sometimes I put 225 as fight_length and 85% of vary, so it's seemed across a big range

#

not really but results will be somewhat close to what you already saw @arctic raft

#

until Blizzard do some changes ๐Ÿ˜„

frozen brook
#

i just want the 'correct' one so that i can get an accurate pawn strings

rocky raven
#

@pseudo grove Does your guild kill most bosses in that time? o.0

#

225 I mean

#

Or am I missing something

pseudo grove
#

do 225-225*0.85

#

and 225+225*0.85

#

and you get a big range ๐Ÿ˜ƒ

strong surge
#

Has nighthold trinkets been implemented in sims?

plain sedge
#

I made a post on MMO champ about how I am really simming WAY higher with Vers over Mastery. http://www.mmo-champion.com/threads/2106625-Assassination-EP-AP-Versatility-gt-Mastery

#

Is there already documentation on versatility vs mastery for current sin?

pseudo grove
#

man

#

you got 4% versa

#

that's normal

plain sedge
#

Also, why is that normal?

pseudo grove
#
See it as multiplier factor and you'll figure it yourself =)```
plain sedge
#

Then why do high parsing rogues like Pinch only stack Mastery and Crit? Like purely

pseudo grove
#

do 0.8x0.2, then now do 0.9x0.2 and then 0.8x0.3

#

and find which one got the highest results

#

that's exactly the same thing

#

it's just extremely simplified so you get the idea ๐Ÿ˜›

#

being a "high parsing guy" doesn't means you're 100% optimal, logs are just reflect of a mix of skill/raid comp/raid strategy/raid skill

#

and RNG of course

#

it's not pure skill

#

optimization does matter a bit

#

but overall, the difference isn't that high

#

most ppl put too much emphasize on secondary stats while they should train on dummies/dungeons/raids instead

#

they would get more dps than optimizing a bit their gear ๐Ÿ˜‰

plain sedge
#

I see

#

Btw, I enjoyed your FInal Boss interview!

#

was very helpful

pseudo grove
#

๐Ÿ˜ƒ sorry for my bad english tho ๐Ÿ˜›

#

I feel like I should make a blog or whatever to explain those concepts

#

they aren't hard to understand but I feel like most people are looking at the wrong thing to upgrade their dps

#

and this kind of consideration is my mind "theorycrafting" aswell

plain sedge
#

Well its surprising seeing people on top not optomized, and I sometimes feel like I am in the wrong even though what I am reading is obviously telling me otherwise ๐Ÿ˜›

pseudo grove
#

understanding how secondary stats interact between each others is pure theorycrafting, understanding that is not the only key to improve ours performance is more hybrid but as important as understanding those stats things

plain sedge
#

Do you have a guide written up on how the stats interact with each other?

#

I am parsing in the 95s atm and theorycrafting has always been interesting to me. However I don't know how to dwelve deeper into it

pseudo grove
#

I've writed in some place of this Discord and MMO-C forums but nothing formal yet, have others things to do/fix before

thick heath
#

@pseudo grove Don't think MP/AP is simming properly with Zodyack bracers, I've ran a ton of sims it shows my max crit hit on Poison Bomb being 405851. Real fights it is 526k with just flask and food. Rupture and Kingsbane damage seems proper on Bracer sims, but Poison Bomb is def wrong unless I'm missing something.

#

Simulation Iteration Average
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 18.27 56.90% 187079.21 128439 202925 187070.64 0 202925 3417181 3417181 0.00
crit 13.84 43.10% 374250.85 256879 405851 374282.06 323764 405851 5179145 5179145 0.00

#

00:03:28.736 Geehbee Poison Bomb Il'gynoth 526350

00:03:28.807 Geehbee Melee Il'gynoth 12647

00:03:29.234 Geehbee Poison Bomb Il'gynoth 526350

00:03:29.518 Geehbee Rupture Il'gynoth Tick 198100

elfin remnant
#

emm

#

my antivirus found worm in simulationcraft.exe

#

latest vesion

#

PDM:Worm:Win32:BSS:ScreenLock

pseudo grove
#

@thick heath it's clearly possible, on the other hand it's implemented to work with AP but I heard it doesn't work with

#

since you got bracers

#

may you do tests for me and send me your logs ?

#

so I can implement it correctly

thick heath
#

ya ill do a bunch of logs when im on later tonight

pseudo grove
#

ty then ๐Ÿ˜ƒ

#

dummy logs are enough

#

as long as I can see the interaction

frosty glade
#

anyone know why insignia would be doing like 12% of someones damage?

#

trying to parse out why this guy has so much damage from his insignia

acoustic lake
#

old log, its been hotfixed since, ignore it

pseudo grove
#

๐Ÿ˜ƒ

glacial whale
#

Sorry if this is the wrong place for this, assuming the sample sequence table means what I think it does, the exsang opener on simc seems a little broken

#

It's saying it vanish> ruptures, and then immediately overwrites that rupture and then exsang/kingsbane

pseudo grove
#

weird

#

do u have a link for the report ?

#

oh that's the case on the one from the website aswell

#

ty for report

#

hmm that's with old APL

#

was less occuring on new but could still, I've fixed it ๐Ÿ˜ƒ

glacial whale
#

Oh sorry I just got back

#

Sorry I couldn't be more help!

pseudo grove
#

it's fine got it ๐Ÿ˜›

pseudo grove
#

do someone got a flat stat trinket from wq ?

small mountain
#

I have a haste one, disenchanted the rest

pseudo grove
#

got it someone pmed me

#

thanks anyway ๐Ÿ˜›

#

was wondering the bonus id for ToV trinket

#

I think it'll be the same as the one from WQ and Nightbane

#

ie 60x

small mountain
#

yeah a crit or mastery stat stick with like 900 ilvl will be so nice

pseudo grove
#
bonus_id={ 604 }, stats={ 100% Haste [0.6667] }
bonus_id={ 605 }, stats={ 100% Mastery [0.6667] }
bonus_id={ 606 }, stats={ 100% Crit [0.6667] }
bonus_id={ 607 }, stats={ 100% Vers [0.6667] }```
#

those should be the right bonus_id

#

ratio is 0.6667

pseudo grove
#

gutripper better than demon kiss without nighthold set

#

for AoE

#

wondering how it changes with nh set

#

and gutripper = demon kiss on st

#

interesting

strong surge
#

depends on your crit tho, right?

#

I have so much crit right now even when I optimize gear for sub, like 42%, I imagine gutripper is not that good in this case

pseudo grove
#

well, in fact it is

#

because there is no diminishing return on the addition

#

and that's the ability we spam and do the more dmg (besides nightblade)

#

especially during AoE

#

in ST it's close

winged lily
#

this is interesting.

#

kinda makes me wanna test sub in my assassination gear now

boreal plume
#

Don't I've tried

#

Its just sad

heavy vortex
#

lol

thick heath
#

@pseudo grove I made around a 5 minute log of attacking a target dummy at 1% to keep Zodyck bracers activated... using MP/AP, and only using 6 point envenom finishers so poison bomb damage/surge buff should be consistant, where do you want this file?

pseudo grove
#

upload to wcl

#

it's fine

thick heath
#

hmm, got a bit of an issue, I was using the dummies in warspear as they got 10mil HP so i can get them below 30% quick so bracers come into play... the problem is warcraft logs stops showing my damage on them for some reason once they hit and stay at 1% hp... like they died. I checked the raw log file and it still of course shows all the casts being done etc, anyhow I'll link a few I think might help.

#

here's a regular log using MP/AP against a dummy that stays at 100%

#

Heres a log of a warspear dummy... got a poison bomb proc when it was around 30% so it actually shows the buffed bomb damage with bracers

#

and hes just a normal Illygenoth log, got a few procs when heart was under 30%, no potion max hit 526 crit again

zenith berry
#

heyhey, not sure if this is the right place to ask this, but are there any sims for stormsinger fulmination charge for assassination? its listed nowhere i can find, probably cause its listed as a ranged only trinket, but it 100% works on rogues and im assuming the mastery procc is pretty solid for sin

ivory moon
#

I heard combat is now also quite fond of mastery, is that true?

#

Outlaw*

glacial whale
#

No, I'll pm you an answer though

bright sparrow
#

@zenith berry you can sim the trinket. I have a high ilvl one (870 I think) and it was weaker than 865 BtI and 875 memento for sub, with mastery summing as my highest stat. The proc is very rare

cyan totem
#

why is Bloodstained Hankercheif simming higher than Alchemist stone? both 855.... surely alch wins?

ivory moon
#

Can't the bleed stack?

#

And remember, it doesn't run out

cyan totem
#

true

#

but nearly 5k agility?

#

on the alch proc

ivory moon
#

Does it activate Venomous Wounds?

cyan totem
#

no idea

#

wil lit say this in the sim

#

also you cant stack it

ivory moon
#

I don't know if Sim works with Venom. Wounds activating from the handkerchief too. The tooltip kinda suggests it

#

it's a bleed, and it's from you, so it may very well do so

cyan totem
#

well its simming 1.5k dps higher than Alch

#

whats the proc rate like on alch stone, and whats the CD

ivory moon
#

1.5k is not much

cyan totem
#

what would you go for?

ivory moon
#

That's a difficult question. it depends a lot on how Fortuna feels for oyu. If the procc from the stone happens when you are about to run out because Nythendra felt like Rot-ing you, it's wasted

#

The handkerchief is steady supply, the stone is burst

cyan totem
#

Yeah...

#

difficult one

#

ill give it a few tries

#

see how i get on

#

thanks man

ivory moon
#

You may also have to consider that the stone can be upgraded further in the future

#

and that there may be a better one in 7.2 or so

#

I cna't whine, I have 6FF and Ursoc trinket

cyan totem
#

XD

pseudo grove
#

Example (my gear): 28450 * [1:6] * 0.98130 * 1.5 * [1.04:1.24] * 1.04 * [1.05:1.15] * 1.1 * 1.2 * 1.0723 * 1.771

6CP w/o Finality nor LegionBlade nor MoS : 595 492dmg (tooltip shows 654 978)```
#

What did I forgot ?

#

ok, was Deeper Stratagem ๐Ÿ˜ƒ

bright sparrow
#

using latest nightly simc but have had this result for a long time

bitter quiver
#

Does anyone know why my bloodstained handkerchief seems to be simming higher dps than my apendages?

#

only a 10 ilvl diff

pseudo grove
#

@bright sparrow That's always the case on SimC Report Graphs

crisp basin
#

probably as the target actors start dying it slowly devolves into 4 -> 3 -> 2 -> 1 target fight

#

suppose that could be helped a bit by using fixed_time=1

chrome sun
#

@bright sparrow, @crisp basin - not quite

#

if you have it set to 300seconds with some variance

#

not all the samples last more than 300 seconds

#

that chart is sort of aggregating all of the runs

#

so a lot of the runs won't make it to 300+ seconds

bright sparrow
chrome sun
#

and they have their DPS value set to zero for that

#

weird. that sure looks like the fight went to ~260seconds

bright sparrow
pseudo grove
#

did u used fixed_time=1 ?

chrome sun
#

yeah, not doubting you! might be a bug or a strange visual representation

bright sparrow
#

I just set that in the profile aethys?

chrome sun
#

there are also a few different "health models" in use that disregard the length

pseudo grove
#

yes

chrome sun
#

yeah, fixed_time might be responsible

pseudo grove
#

at the top it's fine

#

it's a global token

bright sparrow
#

yep, that fixed it

#

small artifact at the end but the chart is much more as expected - is that just visual or does it affect the sim in any other ways?

chrome sun
#

visual artifact

#

for timestamps where those sims weren't going (because the target was dead, or because someone had set a nonzero variance and that sim was running for less time) we have to fill the plot out somehow, so it's represented as zero-padded data

#

and when you average all the runs, the zero-padded ones look like they draw the plot down

#

but when it's reporting real statistics, it doesn't zero-pad that stuff

#

the average DPS over all iterations is the average of the "average DPS per iteration", where the thing in quotes is normalized by Real Simulation length

pseudo grove
#

fixed_time=1 is important when you sims multiple actors at the same time

#

(likely what we do :D)

chrome sun
#

yeah, especially for classes with execute mechanics

#

i.e. shadow priests, warriors, etc

bright sparrow
#

so fixed_time means that the enemies can't die before the sim is over? sorry if dumb question, not super clear

chrome sun
#

Fixed Time: The combat length is purely based on the configured time-based combat length parameters. Enemy health percentage is uniformly distributed over the combat length.

#

note: this is not the default

pseudo grove
#

but it's the default for exec classes

chrome sun
#

Which rogue is not.

pseudo grove
#

and it has been discussed to put it as default

chrome sun
#

But Aethys is correct.

pseudo grove
#

for every1

chrome sun
#

I would argue that it's better than using the estimator.

pseudo grove
#

will probably kick in when the single_actor_batch stuff will be done

chrome sun
#

FixedTime is easier to reason about, imo

pseudo grove
#

๐Ÿ˜‰

chrome sun
#

๐Ÿ˜‰

#

yep

bright sparrow
#

Appreciate the help and clarification!

chrome sun
#

Definitely! This is a great use of this channel, too - thanks for the good questions and data.

bright sparrow
#

Also, I've asked about this before but now i'm not on my phone and have real data

#

I think the sub multi-target APL is currently broken, not cycling nightblade targets

#

Here's 5-target with default apl and with cycle_targets=1 in place of target_ifmax:target.time_to_die

latent wraith
#

anybody know how much %speed the speed from gear translates to? i couldn't find anything about it

civic perch
#

It's hidden by default but you can use addons like monkeyspeed to show it. I don't remember the exact translation anymore sadly.

chrome sun
#

@bright sparrow - that's really interesting

#

it does seem broken.

bright sparrow
#

I think it just uses max time to die and always targets the boss/highest hp target

#

would also explain the ridiculous priority target damage i've been seeing on sims

chrome sun
#

oh. wow.

#

look at the sample sequence table

#

the (current, inferior) logic nightblades enemy 3, enemy 4, enemy 5, enemy 2, and then never recasts it on them

#

at time=1, 5, 13, 31

#

the alternate you posted is much better; it keeps nightblade up on the others

#

that's a giant bug; whoa

bright sparrow
#

Don't know if the one I posted is optimal, all i did was switch to cycle targets

chrome sun
#

my conjecture is taht there's something fishy in the target switching on target-if

#

unfortunately, i am off to go deadlift + squat tonight and cannot investigate; but this is an interesting core engine bug that someone should take a look at - maybe @pseudo grove later?

pseudo grove
#

Yes @bright sparrow it has been broken recently

#

Same happened for Assa, I figured it when I reworked the APL

#

I will change it tho.

bright sparrow
#

Thank you

pseudo grove
#

If you have any suggestion about any rogue APL does not hesitate !

#

Assa was heavy WIP until recently and didn't looked at others unless I saw issue using my addon

pseudo grove
#

@chrome sun I already reported it to navv

#

Some days ago

chrome sun
#

nicely done.

river nymph
#

Wanted to know if poisoned knife is viable to increase kingsbane dmg?

novel flint
#

Anyone use fok on single target with legendary cape?

#

@chrome sun lifts ๐Ÿ’ช๐Ÿผ

brazen jay
#

Has any of you guys done math on master poisoner and elaborate. Cause with my napkin math you would seem to require something in the multiple hundreds of mastery % for mp to pull ahead.

brazen jay
#

Also, are gushing wounds trait perks additive or multiplicative with sins different damage modifiers? If any of the greens know

pseudo grove
#

multiplicative

#

by default everything is multiplicative unless some specials things

#

example : the passive that gives assassination 35% dmg on insignia instead of 20%, it's a +15%

#

ie additive

#

all others are by default multiplicative from each others

#

Yesterday I posted the Eviscerate formula (Subtlety), you can see it well that every multipliers are multiplicative :

#

AP * CP * EviscR1_APCoef * EviscR2_M * F:Evisc_M * ShadowFangs_M * LegionBlade_M * MoS_M * DS_M * SoD_M * Versa_M * Mastery_M

brazen jay
#

So gushing wound traits keep their value going onwards with the expansion compared to poisoned knives and alchemist traits. Interesting

pseudo grove
#

that's also the kind of thing that makes secondary stats value growth

#

I mean, the more you have of one, the more it will increases the values of others

#

that's particularly true when they are dmg modifier

#

ex, versa & mastery

#

but that can be modeled that way for haste & crit aswell

strong surge
#

And what about traits that add crit chance to your abilities like serrated Edge and gutripper, are they additive to your crit?

pseudo grove
#

since it adds, it's additive ๐Ÿ˜›

#

gutripper is additive for sure

#

since serrated edge is an assa equivalent

#

I would assume it's additive aswell since that's the default behavior

strong surge
#

thats what i though, I just know that crit buff in court is multiplicative, thats why I asked

gray fulcrum
#

spawn_of_serpentrix could not spawn a pet, increase the count

#

How to fix this?

grizzled kite
#

Question, I am exchanging 880 Versa for 880 Mastery on necklace, Crit stays same, and even though Mastery has highest value atm, its DPS drop of around 1k on AP/EP build

#

am I doing something wrong?

little ice
#

If I'm calculating numbers for old war pot vs prolonged power is it a case of getting my weighting and then doing (weighting x 2500) x 60 to work out the dps increase?

#

Then comparing that to the set damage an oldwar

marble cosmos
#

@pseudo grove simC is delaying kingsbane to sync with vendetta for 3MA relics or not?

chrome sun
#

it is if and only if you see "sync_cooldowns"

uneven crag
#

@marble cosmos It did for Exsang, but not for AP.