#tc-updates
1 messages ยท Page 8 of 1
simC gives me roughly 20k less
on both build.. Ep/eX OR ep/AP
Also, i could be just bad and get wrong numbers from wowhead
Anyone got a decent string for 3MA relic?
main_hand=the_kingslayers,id=128870,bonus_id=741,gem_id=142310/137543/136718/0,relic_id=0/1517:1727/1517:1727
try that, I have like 15 sims open tho, so I might have picked the wrong one
I assume people that are familiar with APLs know the specifics, which is why I ask here, is it true that in the assassination artifact that the FoK trait actually increases agonizing poison's damage and thus is better than the master alchemist trait?
So.. What's going on with the newest SimC build? Multiple reports of EP/AP having a significant dps drop after updating the sim, weird stat weights, etc?
There is definitely something fishy about the EP/AP APL. I sim 386K, but yesterday I did 427K on Nythendra.
well you can change the apl if you want also remember that crit is a main stat for sin, what in a real time enviroment often results in higher dps then the arithmetical middle of 10.000 simulations
what is apl ?
action priority list, it determinates when a ability is used
guys,im kinda new with SIMC stuffs, i got question about this:
actions.cds+=/goremaws_bite,if=!buff.shadow_dance.up&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|target.time_to_die<8)
how can SIMC perform arithmetic on boolean stuffs? o.o
i mean for example this part:
4-(time<10)*2
if time<10 is true then it return true right? so what simc do with it?
4-true*2
whats result? ๐
oh now i get it ๐
@manic pulsar hi you mentioned earlier that it's a dps to loss to pandemic the first rupture. It's seems counter intuitive though if i vanish and get the bonus damage on a pandemic rupture
Yeah, but on the other hand you dump combo points and energy into a low-efficiency Rupture first
So garrote->mut->vanish->arcane torrent rup?
For opener?
@manic pulsar so you are saying the first rupture should be a 6 point rupture and then vanish rupture is used once the first full rupture is in pandemic range?
most likely he's reffering to using the first 6 cp for vanish rupture, so no pandemic rupture
can't imagine such a big delay on vanish
thats what most people are doing, just read what skasch wrote ๐
think wisdom is now you should have your first rupture be 6pt and vanish it
don't bother pandemic
Just to make sure everyone is clear on the rules regarding opener discussions (useless as they are), show numbers. Saying "I do X" isn't useful, show us numbers, napkin math, simc, or similar or your comment will be deleted.
So do we have any real answers about the wierd sims since update yet?
^plz
Will the commands on this server be updated soon, most things seem outdated, relic spreadsheet, trinket sims etc. Im getting a bit jealous of ret paladin sims where everything is up to date even kara trinkets :D
some inside on Ring of Collapsing Futures. 1. the damage ability does not scale, its 43k (roundet) for every itemlvl. 2. the ability has 40 m range 3. using the ring every 30 secounds (when the 15 secound debuff expire) equals ~1,4k dps increese (save option) however it seems to be more beneficial to stack 2 times makes the dps gain ~1,9k. the ability can crit crit damage is 2x base damage. 4. the 5 minute cooldown resets when leaving the dream on xavius 5. the chance to trigger the cooldown seems to be ~5-10% (low sample size (~50 times with buff)).
Cloak can also remove the debuff, if you want to use it and don't have any incoming dmg you need cloak for
Hm the speed scaling "fix" is really weird. The one with Thraxi's.
Simming with Hit&Run adds 5k dps to Run Through. So that's 333 dps per 1% speed. And what, 33 dps per speed rating?
Atm the RunSpeed scale factor shows 0,3 to 0.7 something. Not sure what that means.
When in doubt, dive into the code. I'm not 100% sure if Navv has fixed what needed fixing.
speed rating with it is broken atm yeah
He closed the issue tho.
Specifically, see the comments here:
I've been pretty occupied at $realJob, so I haven't been paying as much attention as I should to the rogue module, but I think that there are still things to be done. Happy to be corrected by someone who implemented the needful, though.
wait, what'd they do to the boots?
Yeah. Hmm. So it also needs to be tweaked in another part?
@brittle umbra - I believe so - the reference to the nebulous "DR formula" on speed was what I saw.
@winged lily - some people were interested in seeing stat weights for run-speed, with the Thraxis legendary. It needed to be explicitly enabled on the rogue module, but even after doing that, I think there's some other work to be done.
But wasn't speed orginally used to make you cross "distances" faster in certain fight styles and thus increasing dps? Within the sim i mean.
But we have never had this before where speed acts like a pure dps booster like a secondary stat.
So wouldn't entirely new code need to be written? Or does it work regardless maybe.
does avoidance stack multiplicatevly or additively with feint?
so if i have 10% avoidance and feint, does it reduce my aoe damage by 60% or 55%?
great question. i'm not sure.
Can anyone here knowledgeable with SimC explain why the 710-02 update drastically changed my stat weights and EP/AP dps?
I just want to understand if AP was "fixed" in the simulation, or if there is an error somewhere? It's now showing Exsang as a ~10-11k dps increase -- As well as shifting my stat weights entirely when simmed as EP/AP (Mast > Crit > Versa 710-01) vs (Versa > Mast > Crit 710-02).
I just sent a couple, not huge disparity in stat weights like Laurix was experiencing. But slightly different. Assassination seems to be simming quite a bit higher than in game testing would indicate also.
don't do 10k iterations
you got 0.39 error
so your results
8.77, 8.90, 8.96
can be anything else within a 0.39 range
same for the other one with 9.04 9.18 9.19
Mastery ~= Vers ~= Crit
Vers ~= Crit ~= Mastery
it's even said in the "Ranking" thing
use target_error 0.05% at least
always check the error and your results
I'll change the amt of interations and resim, thanks.
does anyone know why my single target sims have me using fan of knives? just switched to sin. i do not have legendary cloak that buffs fan of knives
insignia is simming twice as good to what i get ingame
yes
I'm fixing it, I was away the past days
its dmg are computed post mitigation
but there might be something sneaky there
for the moment I'll let it like this
should be better now ๐
aight so im not sure what the story is with simcraft, its clearly telling me to dump all my haste in favor of vers/mastery, BUT last i heard i should have roughly 15% haste on my sub rogue. Should just keep haste over what simc tells me or what?
https://github.com/simulationcraft/simc/commit/4a236c70a0c022174c73d974c5d4fb09392c27c8 @severe ridge ๐
thank you aethys
@hidden crow may you give me your report pls ? (the html file)
Do you guys know if using envenom on any cp to keep max uptime on EP is worth it at any point or always 5/6cp?
@proper hinge it depends on your current rating, try plotting to better see the things. It also depends on ur artifact / relics / gear (especially leggy boots), without report I can't really help and tell if it's a bug or not ๐
aethys do u need info about karazhan trinket?
what I need is more time than infos ๐
Guys I get very different values whether I use the /simc addon or the armory import to get my character info into simulation craft... Which one should I trust more?
@lofty shadow probably due to artifact data, use simc addon to export
So the addon is more trustworthy?
@marble garnet not the place to ask, try in #228878985210101760 or elsewhere
the addon export correctly the artifact data yes @lofty shadow
alright thank you ๐
Does Shadowmeld allow you to get the nightsalker buff from a rupture? IE: could i shadowmeld and then hit rupture for the bonus dmg?
@pseudo grove
can we trust 3 MA relic simC for now? dont want to loose 2 880rupture ones ๐ฆ ty
no
APL wasn't updated and Skasch said he'll look at
if nothing changes, I'll end to take a look
and no @stiff mortar ^^
ty
sneak peek rogue profiles in Nighthold gear :)
there is a shit ton of mastery everywhere and the bonuses are really good as Subtlety
I tried to itemize as much as I could Exsg & Otl
but wasn't easy since there is basically Mastery everywhere
or Haste
later isn't bad for Otl but for Exsg it's a bit meh
nighthold profiles are located here :
all bonuses should be handled, I still have to double check them
also, I'll have to update the APL (especially Subtlety)
is that with mythic nighthold gear or 875 w/ tierset?
if you have any idea, feel free to send ๐
mythic nighthold (900), not the 885 one
not sure if we'll do T19H for Nighthold, probably
@pseudo grove Is the sub variance really that large? In your sneak peek, it looks almost as large as Outlaw's.... what's the cause of that?
@pseudo grove about interations that u said, whats best option? and target error?
it's not as high as you could think @muted field
and it's mostly due to weaponmaster gb bug
because of the low number of iterations
@marble cosmos I prefer using target_error, 0.1% is fast
Ahhhh..... weaponmaster makes a lot of sense as well, thanks.
you can take 0.3%
@pseudo grove Nighthold is without legendary, correct?
everything is without legendary
can you do a quick sim with your outlaw NH profile with SnD & Nightblooming Frond trinket?
Please don't ask people to sim things for you, the code is on github and you can sim yourself if you are curious about a specific result
currently at work, will do later
Yeah I get that people can't always sim this minute and thats why they ask but sim requests tend to clog up this channel which I'd like to avoid
since nobody seems to have an answer for the avoidance question i'm going to find someone to test it with and post results here
I suspect multiplicative because historically that is how things work but I haven't tested recently
tbh it would seem too strong but on fights like ursoc i feel like i only get a third of the aoe damage when i feint (with 13.5% avoidance)
If i have legendary boots for ass, is 3 vendetaa relics that much stronger, then the 3 880 rupture crit ones i have?
Even with 2 with LEg boots my vendetta/kingsbane are almost always up at the same time.
have you noticed it being a big dps increase Rable? i only got a 860 and 840 ones
this is more of a "feelycraft" discussion and not really appropriate for this channel
the answer to questions about is X>Y is to use the tools developed for this purpose
Last night was my first run with 2 MA relics and it was noticeable. also ^ what Fiery said
May I ask what's causing sub to scale so much better than the other specs (apart from Blizzard's apparent love for splashing mastery on everything)?
As far as I can see trinkets are not implemented yet, so the results are far from final
Cd trinket affects shadowblades and that is pretty weak cd
How is deeper stratagem so strong even with 4 set bonus, tried to use anticipation and its much weaker even so cp loss is much less
Ds is strong because of the 10% finisher damage on top of the extra % provided by the finality trait.
So having a 6cp finality proced nb for an extra 10 seconds allows you to get much more eviscerates which also benefit from finality
Sub will be strong, Outlaw will be close, happy days.
Assassination will also scale very well
its 1 legendary or 2? what legendary do you use for sub?
im already siming myself for 479K
for assissination, MP scales better with mastery right?
would it over take EP in NH gear?
we can't say
yet
I'm still wondering things
like I would like to have more feedback on the Assa APL
and I have to tests things on the Sub one
and there might be some worth things to do in Outlaw aswell
Hey Aethys, I've noticed that on AoE situations (like high m+ packs), a small change to the sub APL leads to a small DPS increase : "actions.stealth_cds+=/shadow_dance
" instead of "actions.stealth_cds+=/shadow_dance,if=combo_points<=1"
I did not run a lot of tests, but this is true for 6ennemies/100s/patchwerk with the T19H gear
Hey everyone. I just got my legendary wrists for my outlaw rogue. I had a couple questions. I simmed ghostly strike vs quickdraw, and simcraft kept giving me a very slight (1%) edge with ghostly strike.. I checked the APL and it seems like pistol shot damage and blunderbuss damage was very low.
ty @royal sonnet will take a look at later
I play on a mac, is the 10/4/16 the latest release on a mac?
nvm found a 10/30, sorry
@pseudo grove thank you! That worked much better haha. It's clear that quickdraw is a dps increase now, by about 4%
is the simcraft program working for rogues? I ask because it says I sim higher with exan, but I def do more damage with AP, i tested it multiple times on a raid dummy, moreover it told me i was simming at 631k as sub, when my sub daggers are level 0 lol
how old is your simcraft?
i have the lastest nightly build
Where can I find enchant ids?
All I see on wowhead is the Id for the firmukas
Formulas
does someone know, if simcraft is counting the nightbane chestbuff for the trinkets?`
not yet @deep turtle
okay
@zinc oriole you can just type (without quotes): "enchant_id=200matery" or whatever Stat you want
Do someone have Toe Knee's Promise ?
i have one
holy crap
simcraft says, the 860 crit trinket from kara is 1.4k dps ahead of 880 ursoc trinket
without counting the 30% buff from the nightbane chest?!
@icy mango thanks
@pseudo grove You da best
Alright guys I have a question for all of you. I am trying to compile a spreadsheet that shows how each DPS spec gets stronger with their artifact
With the new artifact system, there is a lot of gating behind AP and AK in order to fill out the artifact but how important is it...?
Some classes are pretty strong without their artifacts filled out completely while others need 25+ traits in order to achieve a majority of the 'power' that is held within the artifact.
Does anyone have compiled data on how many point in each specs artifact will give them the best bang for their buck? (Hope this makes sense)
For example: On the feral druid guide, it mentions that once you reach 19 points you have unlocked 85ish percent of the power that is available in the artifact. This is without the +X% damage increase at the end
P.S. Please @ me because I will be trying to compile this for every class and may not be looking at this channel ๐ Thank you all in advance!!
oh this is a cool project and something I've definitely been wondering about
@calm root what would you like from us? Just artifact paths or actual sim results?
I would start with Stjern's and Riff's guides
That's just something that came as an obvious.
well kinda, assn is probably over 95% of the benefit at 24, sub keeps scaling up to 33
Riff's guide for sub artifact progression.
Stjern's for outlaw/sin
yeah, was just gonna say that, @rain lance
But with Riff's guide, there's 3 ways to go
and the traits it gets from 24-30 are big ones
sub gets even better after 24, where assassination kinda stops after that~
i just meant that Akaari's was a big one
like, real big
@rain lance More along the lines of if you were to get to this point in your artifact tree then you have a majority of the power that is contained within the artifact
For example the mages have said that for frost you need to get this golden dragon
yeah I can generate some results for you
outlaw's pretty low.
like, 20 before anything after that isn't a massive deal
like Arcane only needs 11 points while frost needs 23
definitely be a nice addition for people, @calm root
I'm interested in this because I think this is a very underdiscussed balance point
Getting mixed responses from all the different discords ๐
Who might be the person to talk to regarding this? (Who was responsible for optimal artifact pathing) ๐
The AMR people did some good work here.
Might contact Zoopercat.
w.r.t. DPS value per-point; greedy paths through artifact progression
^
I'm setting up a quick sim and I'll have some results for in a couple hours
No worries. Feel free to contact me directly if you have more information ๐
Feel free to ask me if you need something ๐
can do whatever you want to see with CombinX
@rain lance what gear are you using for each trait level? Just a stat skeleton (i.e. X amount of each secondary and y agility) or the current simc defaults?
I'm using the T19H profiles and removing relics so we can just see the impact of trait progression
Anyone with trinket sims that include the karazhan trinkets?
Does it make a difference if you use normalized stat weights or not in your pawn string?
I don't think it does but I tend not to
is there any math between old war and prolonged power?
sim it, for example except on short fight prolonged power is better for me ๐
how do i changed my pot? sorry im a noob
would this be the channel to ask why some of my sims are looking the way they are?
most of the time yes
@pseudo grove looking at your updated Sims. I'm still confused why people keep referring to sin as "better". it seems that they are all pretty close, and if anything sub is out performing them both at higher levels.
are you currently collecting gear for more simming of sub?
Posted this in simple questions but got no answer. Figured there's more knowledgable people here anyway
865 appendages is doing 2% more overall dmg than my 835 fan, did something change?
it's reliable too
just did five 5 minute sessions with each trinket at the training dummy and my appendages has beaten my fan every time
i'm still currently testing it as i type this, and appendages seems to be much more reliable
It's expected that it does more, its a difference of 1123 primary stat vs 986 mastery.
Are you saying it's expected that the appendages is supposed to do more? Or it's expected for the fan to do more?
It's expected for appendages to do more
because the raw stats on the fan blow the appendages out of the water.
You're confusing me. You're saying it's expected for appendages to do more but fan blows it out of the water because of the agility
Wasn't there a rebalancing of trinkets in 7.1?
I don't understand how you could find this confusing.
"It's expected for appendages to do more dps, but fan blows it out of the water because of raw stats"
it conflicts itself
if fan blows it out of the water then how is appendages expected to do more
The damage done by appendages will always be more because its more of the budget. 1100 primary +fan damage > 986 mastery + appendage damage
You gotta combine em
i think i see what you're saying now
so the raw stats alone on fan makes the appendages proc negligible?
Yep
Appendage wasn't touched in the rebalancing
it's not really THAT much of a difference between the two.
hmmm
i wonder if the difference is enough to keep fan on, if i put on appendages my ilvl goes up by 3
so fan is more dps even though it contributes less to overall damage percentage?
that's wild
Not really when you consider our secondaries don't touch our primary stats in terms of value
What spec you are matters as well
i'm sub, so the mastery is nice from appendages but 1.1k agi definitely outweighs it
best to sim with both to be certain
i have, fan is only 900dmg increase
yeah that sounds about right
so like at that point is it even worth dropping ilvl for that minimal damage gain
@next wave Asn isn't bad atm, it's fine, the thing is it's useless to dive this spec while you can invest on Sub
well, it's my opinion, sub is slightly behind unless NH/Boots/Lucky TF
and appendages was hotfixed 2 times during 7.0
making it good
Hey guys, what do we think is Relic Ilvl better than Traits? i have a 870 Relic with energetic stabbing vs a 855 relic with 5% nigthblade damage?
now shadowcraft shows me its like a huge dps loss to change is that correct?
yes I know, it's on simc for a while
and I didn't removed it since it's not fixed yet ๐
hey all, what are the stat percentages for Arogue?
@solar aurora you should ask that questions in general or general-moderated.. i think there you will find some help
Master Assassin issue should be fixed in next update
aswell as small dps increase ๐
this one emphazise more the issue ๐
about your argument earlyer, sub seem to have less benefit on most boss fights then assasination (for EN). shouldnt you consider the boss design the big factor for what spec is considered the best?(sry for offtopic)
yes that is true @stuck sapphire
but that mostly because sub is in fact behind assassination until you got ur artifact complete and/or you got the op leg and/or you're well geared
@pseudo grove Regarding your earlier post. What was the issue with MA relic?
@pseudo grove when can we use this update? rly need to simC the 3MA to know if switching my 885relics or not ๐
and tysm for the work
I need to fix a bit the Exsg rotation
probably this afternoon
the issue @tough goblet was mostly if you had MA relics but no MA traits
after 3+ traits, it was mostly fine
@pseudo grove and by the parses u did, how many ilvl will worth to drop relic for 3 MA? +/-
ppl were saying 30ish.. u have any concern?
@pseudo grove SIMC keeps putting my best stat at Vers when Im Sin running EP/AP. It sims highest even with my mastery way down to like 72% and crit down to like 39% and 11.82% vers vs keeping my master over 100% and crit at like 45%. I am worried that simc is wrong since I always thought we need to keep mastery/crit much higher for EP/AP
can't say @marble cosmos this is more "feelycrafting" ^^
The only right answer I see is sim to figure it ๐
u're Exsg on the armory
just link me the report you think is wrong
sorry i changed to that to try it
yeah :p
Im waiting with the 3MA on bag for this answear lol... tysm will wait this push so
how do i link a simc report
exang sims lower than ep/ap for me
i thought maybe I should run exang since i had so much vers wearing this gear
host the html, either on the internet or pm me it
props to @arctic raft
found a funny bug ๐
he was wondering why outlaw was so high ๐
sub boots bis outlaw, confirmed
the bug is sneaky
but navv found it (similar thing happened somehow for DK)
will be fixed soon
can someone test Insignia with Hemo & Kingsbane please ?
test what
thanks god, rip outlaw ๐ฎ
i can after rumble wq
ty @small mountain
this bug was only if you were weraing ssw as outlaw, I never did that on my tests tho @wicked lark ๐
I wish assassin boots would reduce AR cd as outlaw tbh
oh ok @pseudo grove
hemo/kingsbane was tested, works on hemo, doesn't on kingsbane (was a double check)
ty for ur tests
@pseudo grove just did the testing with new version... stills trange man..
With very good Ep/AP stats EX still pulling ahead
not even 3MA relic can beat EX
ANd dummy parses go different
because EX is strnog
the current APL is really optimized
I'm not sure a player can play that well tbh
that's why the next one will probably show a dps decrease as exsg but will be way more "human proof"
wouldnt you want to keep the most optimized apl though even if its hard to reach those numbers, and work on optimizing others?
and i definitly think the ap sim is off and its not the apl issue of lining up vendetta with kingsbane, i simmed a 3 minute fight with 0 variance and then looked at logs and was doing ~40k higher dps than the sim
and i dont have 3 vendetta relics so i wasnt lining anything up
and no sin based legendaries
it's the same debate as the warrior one
what's the aim to show something that is almost impossible in game ?
they have this debate
i guess for people to try and mimic the apl as best they can
for the Arms spec
i can take a look and compare with the parse
i mean im not the best sin player by any means but there's probably something off there if there was that significant a difference
maybe
nah.. im not even close to sure... just cant understand why
new version is ok for kara trinkets?
it depends
hmm
currently
Exsg is 2% behind
and AP is 0.5% ahead
I'm talking about New One vs Current Default
I prefer going from there and fixing the APL based on suggestion
aswell as documenting it
else it's a pain to improve/debug
SIMC is more accurate than the SIMDPS on Wow Progress? the two don't seem to agree
lol
havent heard that one before
wowprogress's simdps thing a total mess, they do super low iteration sims on gear snapshots will tend to be highly noisy and basically useless
ok thanks for confirming, I was leaning towards trusting SIMC
also 450s fight length
etc... etc...
and most of the time, build are outdated because things changes a lot
I bet I'm not the first one to ask but why is Simc giving me so high value on versatility all of the sudden as AP
is the latest build simming just fine or is there something wrong with it
I guess thats my real question
it's fine as long as you know what you're doing
allright then my stats are weirdly close to each other
Is there a way I can apply a poison debuff to all targets as a static debuff? Trying to sim FoK vs mutilate at 2 targets and Venomous Wounds seem to be throwing it off since I don't know how to make the sim cycle deadly poison onto the off-target.
mutilate,cycle_targets=1,if=...
@pseudo grove @rain lance Just some info for the Theorycrafters: Bloodstained Hankchief - Is modified by Elaborate Planning and Agonizing Poison. Is not Modified by Hemorrhage, Nightstalker or Exanguinate.
perfect, danke
ty, do you have logs about it ? ๐
I can make one. sure. How would you like me to structure it?
dummy is enough
actions.build_ex+=/mutilate,cycle_targets=1,if=combo_points.deficit>=1&cooldown.garrote.remains>2&!debuff.deadly_poison.up
Reference to unknown buff/debuff deadly_poison by player Hbit
How do I check if deadly poison is up?
@pseudo grove ty for your input on the Sims. I'm 300k ap away from 3rd outlaw dragon, and was looking into sub to dump points next as I have some hot hot legfos (bubble necklace and cyphurs super secret ring). I'm do some more research on sub and see how it pans out in a few weeks.
new Asn APL is out
o.o
if you could try it and tell me what looks wrong for you
would be nice especially for Exsg ๐
๐
Hi, I have a question, in sin rogue, the AP level up damage of the poison only, or the poison and bleeding? Because when i put my mouse over the stack of AP, it's said that it's increase only the damage of poison, and a friend tell me that increase damage of bleeding AND poison, but I've don't see difference on boss
the poison ups your dmg on all abilities
How do you know when you should from 3x +Rupture DMG to 3x Vendetta CD relics?
How much ilvl loss is acceptable?
@kindred hawk there isn't really hard data on this yet (people are working on it, though).
i can tell you that i went from 865, 855 rupture dmg & 845 Malch to 3x vendetta (845-855) and saw about a 20-30k hike in dps.
I have 865, 860, and 870 (Mast. Alch) and have 865 Ven, 855 Ven, and 850 Ven, thoughts?
Also do you delay using Exsang (if Bleed) and KB with Vendetta?
@pseudo grove @rain lance Bloodstained Handkerchief testing. Put it all in a doc for you. https://docs.google.com/document/d/1OwXV8rt7QQUBZ5rBjQugsmLYjP_qyuK7_fdcgCJKJsI/edit?usp=sharing
Bloodstained Handkerchief Mechanics Asassination: (I had Memento of Angerboda on) Modified by: Agonizing poison, master poisoner and mastery buffs. Also modified by Elaborate planning. It seems to also use the casters crit percentage. Ignores: Nightstalker, Hemo and Vendetta. Also cannot sn...
ty @tough goblet
have fun with that guys.
just posted it in general too ๐ฎ
@pseudo grove Regarding the new assa APL, especially with 3 vendetta relics and exsanguinate, it seems to me that the APL isn't trying to use vendetta every 60sec or so. Is it intended?
@pseudo grove Here is the html file : http://www.filedropper.com/tesssst_1
Aethys does the sin apl with cape start with fok from stealth
A crit with cape and nightstalker hits hard
Garrote may still be better
But fok garrote mut rupture vendetta may utilize more of the energy regeneration from vendetta
@pseudo grove yeah for AP/Vendetta relics it works as I expected it to work, but not for the Exsanguinate/Vendetta
Vendetta 3.8 88.74sec
@pseudo grove Did a few 5 min runs and actually almost no differnce between my dps and what simcraft says, maybe I can do 1-2k more but its not what I expected. I guess I should have used logs instead of damage meter to check that in the first place. My apologies.
@dim mountain because it's better to sync with exsg no ?
I don't know, I would have expected 3 Vendetta relics to sync very well with vanish, and thus delaying exsang/kingsbane for 30sec for each vanish
don't think exsang delay is worth at all
not for a +30%
because you loose too much exsang use
those relics aren't good for exsg
that's it :/
did another couple of small updates to the Assassination APL
mostly for Exsg
continue to send me feedback ๐
Is there a reason that the sub APL doesn't cycle nightblade on multi target by default?
it probably should; that's an oversight
no, it does
target_if=max:target.time_to_die
So, this may be a more mechanics question than theorycraft but... anyone have a decent grasp of agonising poisons interaction with Poison Knives?
I'm trying to calculate its benefit in my opener, however, just looked at a log where I did do in my opener to fill a CP gap and, well, could be completely unrelated, but garrote did a touch less per tick afterwards
target_if= does cycle + you can give a condition. (here to find the unit with the higher TTD)
Did something change with one of the recent nightly builds? my exsang sims ~12 ish k lower than it did before, and nothing changed with my settings/gear
yes
Exsg APL is less smart
if you have any suggestion, feel free to send it to me ๐ or report it on simc issues
also latest nightly doesn't have all tweaks I did yesterday night
they're small though
Anyway, no way it'll end again in a 70 lines APL. For multiples reasons including the fact that no human can do that well and even if you plug it in on WA or any addon like Ovale/Hekili/EasyRaid, it won't work like on SimC most of the time (mostly because disconnect and the fact that you may delay X or Y)
Thanks for the answer!
and if you really want that, well, maintain it ๐
Aethys, do you recommand to pop every single cooldown (vendetta, exh, kingsbane etc...) when off CD even when using vendetta? is this what the APL is doing right now?
@pseudo grove why is outlaw ahead of sub on Mythic gear Sims? Is it that good on ST after buffs?
without legs yes
even with it's tied
but outlaw will not be that good in the upcoming tier unless you got TF because of mastery
so much mastery everywhere in nighthold
titanforged
Alright thank you!
Does anyone have 7.1 trinket priority list for assass?
the more modifier you have, the more is effect is good
basically
except if it no longer works with modifier ๐
Has testing been done for the on use Kara ring? Got one last night
its implemented i think but the dps increese are marginal, i am not sure if the extra effort is worth
Ah, already implemented. K thanks.
@pseudo grove Touching on what you said earlier about mastery and Outlaw. Are you saying that you need high mastery gear for outlaw to be good?
@pseudo grove in NH I mean.
no
what I meant was we only have choice between mastery/crit and sometimes haste in NH
# gear_ilvl=901.44
# gear_agility=20831
# gear_stamina=30283
# gear_crit_rating=6598
# gear_haste_rating=4777
# gear_mastery_rating=7477
# gear_versatility_rating=788
# gear_armor=2377
# set_bonus=tier19_2pc=1
# set_bonus=tier19_4pc=1```
this is the summary of Outlaw
and I tried to take everything else than mastery (except for the set, I took 6pc so we can probably lift a bit there)
that's the main issue of Outlaw in NH currently
spec is fine, itemization is somewhat bad ๐
I completely agree tho, thats the problem with outlaw this tier as well. Verse/crit is seriously hard to get, thats why we have tons of more people playing Poison Assass instead of bleed. And it seems in NH with mastery gear so prevelent and crit/verse so hard to get. it will be the same
Yes, that's my point ๐
@pseudo grove, any news sims regarding nh?
@pseudo grove Just judging by your spreadsheet. As much as the bleed spec looks 1%-2% more dps than AP. the dps difference is actually nullified by the readyness of master/crit gear.
i'd love to see them!
I could run some, but I have to make the trinket that reduces CDs
most of the code is ready, it's just that I'm busy with another project atm ๐
EasyRaid? ๐
i guess it is best for muti
do not underestime shadow blades (even if during shd will be almost useless with T19 until we figure a good way to handle it) ๐
and the good thing as sin, besides AP, is in theory it let you sync Exsg & Vendetta
still need to be "discovered" tho
yes. that's why i think it is good
btw 2 questions regarding sub
is it possible to estimate how much of a dps increase in % is a shadow blades usage (i.e. run simc with 100% uptime of it)?
you can by overriding the cooldown
and so should i use shadow blades on pull when i have bl/potions etc to just get a flat dps increase
or should i save it when i have <2 sd charges, so that i get more value from bonus cp?
atm, using it directly has been a dps increase
but with the upcoming changes, I can't say for sure
because in real world scenario, tbh i feel really starved on sd stacks if i use blades on pull
like after 2-3 mins of fight i have to do like 2x6 cp finishers and then use sd
Has anyone simmed the Kara trinkets? I'm just curious how they stack up against the trinket 865 trinket list
@arctic raft your idea might be good
I'm still playing around, but delaying Shadow Blades until <=1.5 or even <=0.5 charges
seems to not be that bad
0.4% gain ๐
๐
still have to tweak it and add TTD condition
has there been any theorycrafting on 2 vs 3 MA relics when you have the legendary boots?
I don't see why u wouldn't want a 3rd ma relic with boots? u won't have 100% vendetta even with 3 and boots, right?
ye makes sense
interesting @arctic raft delaying Shadow Blades is worth only if you don't have T19 ๐
no, premed
dont u get 2 cp by default from shs?
so if u add premed, u gonna get 3+3 cp+ potential to overcap them next gcd
when u use finisher
1cp. 2 with talent
altho +20% haste is weak for sub
at least with boots, since u dont need that extra energy regen
oh 2 with t19
@pseudo grove what's the changes in 710-02 from 710-01 that makes my dps as sub from 430k to 419k?
ah okay
Thank you @pseudo grove for the new APL ๐
yeah
@full girder Exsg still need some tweeaks
i have them
so it's because of insignia
previously it was dmg pre-mitigation while it's really post-mitigation
๐ thanks
New apl seems to envenom at 3-6 CPs and rupture at 6 cp. Sometimes 5 cp rupture before 6 cp rupture for exsanguiante. I'm wondering how can I change the apl to use envenom at 4-6 cp and rupture at 5-6 cp. Just curious about how it affects dps.
@full girder if you have idea to improve, go ahead, I'm a bit exhausted about it ๐
@pseudo grove Aeth, how did you model AP's interaction with Zoldyck bracers in your spreadsheet? Does it only interect with bleeds?
for envenom, it's the latest part
change it from 3 to 4
@tough goblet currently it works on poison, kingsbane, bleeds
oh I found it
keep me up @full girder if you find some gain as Exsg ๐
@arctic raft after intese testing, overall it's a loss
it's a gain on a 300s fight
but when it changes, it's a loss to delay Shadow Blades
@pseudo grove would you be able to give a quick description to how youve got the sin wrists interacting with AP at the moment on simcraft please?
@pseudo grove but with testing, it has no affect on Agonizing. So for AP build, it can only affect kingsbane and bleeds. Correct? or am I wrong about this?
not me who implemented it @little ice ๐ but I wish Blizzard would let the Beta open or let Legs on PTR so I could double check it
until then, it's only guess
@tough goblet then it needs to be fixed in the module ๐
if you show me logs with/without I can fix it
Value: 40
Server-side script
Effect #2 Apply Aura: Dummy
Value: 30
Server-side script```
those are the effect of the bracers
as you can see, it's dark for us since it's something server side
so at first we guess, then we implement based on logs
and at any moment, blizzard can "stealth" hotfix it ๐
that's why your feedback is so important, I can't check everything from the module everyday ๐
@pseudo grove 4+cp envenom versus 3+cp difference between dps is almost nothing. APL does silly things though, like at 5cp it uses mutilate to cast 6 cp rupture without exsanguinate. Also it doesn't let exsanguinated rupture fall of completely but refreshes it in pandemic range. I never read any clarification on this though. Should ensanguinated rupture let fall off completely? I know vanish+rupture should with nightstalker
yes I'm not surprised on the 5cp mutilate, I'm not sure if it's a good choice or not (also it wait a bit when rupture is about to be in pandemic) resulting in energy or cp overflow (atm cp overflow since it will mutilate even at 6cp)
about the rupture refreshed during rupture exsanguinate
I think it's because you don't have all the changes
someone reported me yesterday, I've fixed it
hmm, maybe I didn't pushed it, can't check it atm
but yeah, this issue will be gone (rupture refreshed while exsanguinated)
I downloaded new nightly under hour ago
yes but
I checked and it's not in commit history
probably forgot to push ๐
it's on my another PC
anyway the idea is to refresh it (ideally) on the latest tick
practically, when exsanguinated you can do it when it's under 2s
the under is important, not at 2.03s, after so < 2
else you miss another tick
I think I've put 1.5
ok thanks for the info ๐
in my TODO, I have to check the deceit opener (fok as first gcd) and rupture @ 5cp
Any ideai why simC keep giving VERS> other stats for AGO build, as u can literraly have 0? ๐ฆ
because Vers is a good stat
it's not a bug
the less you have, the more it will "ask you"
FoK opener won't benefit from the first vendetta though so sceptical about that
but nightstalker
Yeah but garotte will benefit from both nightstalker and vendetta while FoK only from the former
Idk though
I tested FoK opener on dummy, and wjhile it math'd out to more damage than garrote for the opener, the energy for the opener led to some slowness in getting the 6point rupture up if you got unlucky with your 2xmut and didn't get 6 after vendetta.
FoK opener on multiple mobs with the lego is bae though
Feelycraft led m to believe more crit would make it better, but so far I have stuck with Garrote opener, and FoK after vendetta.
So I'm curious as to how it sims
I should say I FoK after 6 point rupte and KB
hence the "check" ๐ have to test both
I fixed a couple of things already
especially on 2 targets
I was doing FoK, Garrote, Rupture, Vendetta, 2xMut, Vanish, Rupture, KB as I recall.
If i have a question about item ID's for relics so that i can sim them where should i ask?
Is it worth dropping a 865 shadow relic with rupture dmg for a 840 relic with vendetta cause this 840 will make it so i have 3 vendetta relics now'
?
hello
I've checked the APL and it's still showing to reroll with Greenskin's and Shark buff alone, is this correct? I figured with Greenskin's being so much better now, Shark is just as good to keep as True Bearing.
Only with the legendary though.
Is there a consensus about when ep/ap > ep/ex?
and are the current simulation models correctly modeling ep/ap?
accuretly that is
@Orckefeller#1827 What's ur simc version ?
@frigid forge Exsg can be a little better (like 1% better) but overall it should be okay
still have to check a legendary as Assassination
if someone got it, would like to see its interaction (ie, logs) with AP ๐
which legendary?
Why is hunger of the pack so good for assassination? How is it different than a crit+agi stat stick? See it simming so high up every time.
@pseudo grove what legendary do you need tested
Zoldyck Family Training Shackles
I have them.
guys, maybe I am not on the right page but I am 870ilvl with 40% crit and 110% mastery and yet my Exsang Sim on simcraft sims 15k higher than my EP/AP sim does. I thought the sweet spot to switch was 40% crit and 110% mastery though. Are sims kind of not working properly or should I really stay exsang build ?
Is your simc updated?
there is no "sweet spot" @real night, at least not clearly defined as you may think
it depends on a lot of things
well I guess it depends on trinkets and over all stat ofc but still 15k is a lot.
I was talking to the nยบ1 rogue on my realm yesterday and he was somehow baffled by my sims result
it also depends on your "skill" to play each spec, Exsg is in my mind a bit harder to play perfectly than AP, so while SimC may show you Exsg is ahead, you might do better dps as AP than Exsg.
well exsang build isn't that hard to play xD
not exactly what I said ๐
true xD
also, on Simcraft, do you know if the sim use cd as soon as they are available or will it hold it if necessary ?
Someone here who can have a look at my logs? I feel like im performing far too bad for my ilvl
it's what the actor did on the 2nd iteration
(or 1st if you only have 1 iteration ... but besides debugging it's not very useful)
I run 100000 iterations for a more accurate result usually xD
alright thx a lot for your time and answers xD
Anyone know how Bloodstained Handkerchief is simming? not had a chance to give it a go
Has Ring of Collapsing Futures been added to simc?
710-01 isn't the latest?
no
@frail jetty look for collapse damage
Can simc scaling be trusted for AP?
What Pot is the strongest for Sub? Old war or Prolonged? Is there a way i can sim that?
You can sim it by modifying the apl
Also, old war is stronger by a small margin on single target, and pp is stronger by a larger margin on multiple targets/aoe
Also that's a better question for #228879234540503040
Thanks alot @icy mango
@pseudo grove Do you have a rough idea on what ilvl wirth vend is
ilvl triple vendetta relics are worth*
@daring spoke ?
So I'm trying to figure out just what the difference is between me and this other guy. Same fight durations and ilvl but he's doing 110k more dps.
Could anyone help
@spark root Can't give you the answer from my hat sorry, try to sim it ๐
how much of overkill is 3x fatebringer relics?
it doesn't make sense
I mean, your question
there is no "overkill", outlaw rely a lot on energy
@nimble gale look at "buffs" he got several crit roll from alch trinket and he used 2 potions dont see 1 used by you
so the more you have (because abilities costs less) the more it is
hello guys got a quick question about Agonizing poison lot of people saying it is enought atm without Master poisoner to cap youur mastery around 8000 8500 and i still dont know why can someone explain it please? ๐
new Assassination APL is gonna pulls ahead of Skasch/Old one for AP build and almost get on the same level for Exsg (it's still a bit ahead, I have to improve it a little more)
feel free to continue to suggest me changes for both builds
(after the update ofc)
APL means?
Action Priority List
about the changes, I'll include them only if they aren't "too complex"
by complex I means, doable "easily" by people and not rely on tight timer
(like the tick_time is quite unrealistic for 99% of wow playerbase because planning a 5-6cp finisher for a 1s time window is quite hard because of gear level/skill required)
thanks for the answer ๐
Hey guys, do you know how often the Alchemist trinket procs ?
When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 3126 for 15 sec. Your highest stat is always chosen.
Approximately 1 procs per minute
Guys I think my sims are fucked
alright thx a lot.... You should have shouted at me. I could have done that reseach if I had thought of it xD
here we go
new apl is out
if you want to see what it looks like inside a profile
Shadow satyr's walk is simming 140k dps higher than 850 boots in assassin spec, I guess the legendary effect is incorrectly applied
yes it's a known bug
same for outlaw
in fact, simc core does create itself an effect
because on client data it's not specified that it's shadowstrike only
so by default it enables on everything
instead of nothing
navv told me he'll fix it in the core
because it does affects aswell some others classes
like some dk legendaries are applied to every classes
and some things like that messed
so I didn't enforce it in the rogue module until the fix is out
doesn't if feel like a full time job always working on simc, fixing bugs, adding changes ... ?
@pseudo grove, any news about NH sims?)
@pseudo grove not sure if this is the place to ask and couldnt find them but i wonder what's the best option to choose in simc to correctly sim our dps? in basic option that is. the fight length, vary length % etc
@frozen brook I've personally been using "light movement" option for now but for "fight length" you should check your guilds personal logs
@rich wharf more like a student passion, but if you want to pay me feel free to ๐
@arctic raft what do you mean by new ?
I added T19 Assa "supports" in the APL tho
sims with legendaries and sets
@frozen brook sometimes I put 225 as fight_length and 85% of vary, so it's seemed across a big range
not really but results will be somewhat close to what you already saw @arctic raft
until Blizzard do some changes ๐
i just want the 'correct' one so that i can get an accurate pawn strings
@pseudo grove Does your guild kill most bosses in that time? o.0
225 I mean
Or am I missing something
Has nighthold trinkets been implemented in sims?
I made a post on MMO champ about how I am really simming WAY higher with Vers over Mastery. http://www.mmo-champion.com/threads/2106625-Assassination-EP-AP-Versatility-gt-Mastery
Hey guys, I posted this as a comment to another thread, but I think it deserves some conversation.
This is about EP/AP build specifically
Simc is going against what everyone is saying is the current meta. I do have the 3 vendetta relics and here are my stat weights from biggest to lowest:
Agility=13.56, Versatility=11.16, CritRating=10.44, MasteryRating=10.03, HasteRating=5.79
Is there already documentation on versatility vs mastery for current sin?
See it as multiplier factor and you'll figure it yourself =)```
Then why do high parsing rogues like Pinch only stack Mastery and Crit? Like purely
do 0.8x0.2, then now do 0.9x0.2 and then 0.8x0.3
and find which one got the highest results
that's exactly the same thing
it's just extremely simplified so you get the idea ๐
being a "high parsing guy" doesn't means you're 100% optimal, logs are just reflect of a mix of skill/raid comp/raid strategy/raid skill
and RNG of course
it's not pure skill
optimization does matter a bit
but overall, the difference isn't that high
most ppl put too much emphasize on secondary stats while they should train on dummies/dungeons/raids instead
they would get more dps than optimizing a bit their gear ๐
๐ sorry for my bad english tho ๐
I feel like I should make a blog or whatever to explain those concepts
they aren't hard to understand but I feel like most people are looking at the wrong thing to upgrade their dps
and this kind of consideration is my mind "theorycrafting" aswell
Well its surprising seeing people on top not optomized, and I sometimes feel like I am in the wrong even though what I am reading is obviously telling me otherwise ๐
understanding how secondary stats interact between each others is pure theorycrafting, understanding that is not the only key to improve ours performance is more hybrid but as important as understanding those stats things
Do you have a guide written up on how the stats interact with each other?
I am parsing in the 95s atm and theorycrafting has always been interesting to me. However I don't know how to dwelve deeper into it
I've writed in some place of this Discord and MMO-C forums but nothing formal yet, have others things to do/fix before
@pseudo grove Don't think MP/AP is simming properly with Zodyack bracers, I've ran a ton of sims it shows my max crit hit on Poison Bomb being 405851. Real fights it is 526k with just flask and food. Rupture and Kingsbane damage seems proper on Bracer sims, but Poison Bomb is def wrong unless I'm missing something.
Simulation Iteration Average
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 18.27 56.90% 187079.21 128439 202925 187070.64 0 202925 3417181 3417181 0.00
crit 13.84 43.10% 374250.85 256879 405851 374282.06 323764 405851 5179145 5179145 0.00
00:03:28.736 Geehbee Poison Bomb Il'gynoth 526350
00:03:28.807 Geehbee Melee Il'gynoth 12647
00:03:29.234 Geehbee Poison Bomb Il'gynoth 526350
00:03:29.518 Geehbee Rupture Il'gynoth Tick 198100
emm
my antivirus found worm in simulationcraft.exe
latest vesion
PDM:Worm:Win32:BSS:ScreenLock
@thick heath it's clearly possible, on the other hand it's implemented to work with AP but I heard it doesn't work with
since you got bracers
may you do tests for me and send me your logs ?
so I can implement it correctly
ya ill do a bunch of logs when im on later tonight
anyone know why insignia would be doing like 12% of someones damage?
trying to parse out why this guy has so much damage from his insignia
old log, its been hotfixed since, ignore it
๐
Sorry if this is the wrong place for this, assuming the sample sequence table means what I think it does, the exsang opener on simc seems a little broken
It's saying it vanish> ruptures, and then immediately overwrites that rupture and then exsang/kingsbane
weird
do u have a link for the report ?
oh that's the case on the one from the website aswell
ty for report
hmm that's with old APL
was less occuring on new but could still, I've fixed it ๐
it's fine got it ๐
do someone got a flat stat trinket from wq ?
I have a haste one, disenchanted the rest
got it someone pmed me
thanks anyway ๐
was wondering the bonus id for ToV trinket
I think it'll be the same as the one from WQ and Nightbane
ie 60x
yeah a crit or mastery stat stick with like 900 ilvl will be so nice
bonus_id={ 604 }, stats={ 100% Haste [0.6667] }
bonus_id={ 605 }, stats={ 100% Mastery [0.6667] }
bonus_id={ 606 }, stats={ 100% Crit [0.6667] }
bonus_id={ 607 }, stats={ 100% Vers [0.6667] }```
those should be the right bonus_id
ratio is 0.6667
gutripper better than demon kiss without nighthold set
for AoE
wondering how it changes with nh set
and gutripper = demon kiss on st
interesting
depends on your crit tho, right?
I have so much crit right now even when I optimize gear for sub, like 42%, I imagine gutripper is not that good in this case
well, in fact it is
because there is no diminishing return on the addition
and that's the ability we spam and do the more dmg (besides nightblade)
especially during AoE
in ST it's close
lol
@pseudo grove I made around a 5 minute log of attacking a target dummy at 1% to keep Zodyck bracers activated... using MP/AP, and only using 6 point envenom finishers so poison bomb damage/surge buff should be consistant, where do you want this file?
hmm, got a bit of an issue, I was using the dummies in warspear as they got 10mil HP so i can get them below 30% quick so bracers come into play... the problem is warcraft logs stops showing my damage on them for some reason once they hit and stay at 1% hp... like they died. I checked the raw log file and it still of course shows all the casts being done etc, anyhow I'll link a few I think might help.
here's a regular log using MP/AP against a dummy that stays at 100%
Heres a log of a warspear dummy... got a poison bomb proc when it was around 30% so it actually shows the buffed bomb damage with bracers
and hes just a normal Illygenoth log, got a few procs when heart was under 30%, no potion max hit 526 crit again
heyhey, not sure if this is the right place to ask this, but are there any sims for stormsinger fulmination charge for assassination? its listed nowhere i can find, probably cause its listed as a ranged only trinket, but it 100% works on rogues and im assuming the mastery procc is pretty solid for sin
No, I'll pm you an answer though
@zenith berry you can sim the trinket. I have a high ilvl one (870 I think) and it was weaker than 865 BtI and 875 memento for sub, with mastery summing as my highest stat. The proc is very rare
why is Bloodstained Hankercheif simming higher than Alchemist stone? both 855.... surely alch wins?
Does it activate Venomous Wounds?
I don't know if Sim works with Venom. Wounds activating from the handkerchief too. The tooltip kinda suggests it
it's a bleed, and it's from you, so it may very well do so
well its simming 1.5k dps higher than Alch
whats the proc rate like on alch stone, and whats the CD
1.5k is not much
what would you go for?
That's a difficult question. it depends a lot on how Fortuna feels for oyu. If the procc from the stone happens when you are about to run out because Nythendra felt like Rot-ing you, it's wasted
The handkerchief is steady supply, the stone is burst
You may also have to consider that the stone can be upgraded further in the future
and that there may be a better one in 7.2 or so
I cna't whine, I have 6FF and Ursoc trinket
XD
Example (my gear): 28450 * [1:6] * 0.98130 * 1.5 * [1.04:1.24] * 1.04 * [1.05:1.15] * 1.1 * 1.2 * 1.0723 * 1.771
6CP w/o Finality nor LegionBlade nor MoS : 595 492dmg (tooltip shows 654 978)```
What did I forgot ?
ok, was Deeper Stratagem ๐
Why does my 5-target aoe dps sim fall off significantly at the end (sub)? I have patchwerk 300 sec 5 targets http://puu.sh/s9Yiy/513085ddad.png
using latest nightly simc but have had this result for a long time
Does anyone know why my bloodstained handkerchief seems to be simming higher dps than my apendages?
only a 10 ilvl diff
@bright sparrow That's always the case on SimC Report Graphs
probably as the target actors start dying it slowly devolves into 4 -> 3 -> 2 -> 1 target fight
suppose that could be helped a bit by using fixed_time=1
@bright sparrow, @crisp basin - not quite
if you have it set to 300seconds with some variance
not all the samples last more than 300 seconds
that chart is sort of aggregating all of the runs
so a lot of the runs won't make it to 300+ seconds
I thought about that and tried with 0 variance, this is what I got: http://puu.sh/sa5is/f6b0c5095a.png
and they have their DPS value set to zero for that
weird. that sure looks like the fight went to ~260seconds
did u used fixed_time=1 ?
yeah, not doubting you! might be a bug or a strange visual representation
I just set that in the profile aethys?
there are also a few different "health models" in use that disregard the length
yes
yeah, fixed_time might be responsible
yep, that fixed it
small artifact at the end but the chart is much more as expected - is that just visual or does it affect the sim in any other ways?
visual artifact
for timestamps where those sims weren't going (because the target was dead, or because someone had set a nonzero variance and that sim was running for less time) we have to fill the plot out somehow, so it's represented as zero-padded data
and when you average all the runs, the zero-padded ones look like they draw the plot down
but when it's reporting real statistics, it doesn't zero-pad that stuff
the average DPS over all iterations is the average of the "average DPS per iteration", where the thing in quotes is normalized by Real Simulation length
fixed_time=1 is important when you sims multiple actors at the same time
(likely what we do :D)
yeah, especially for classes with execute mechanics
i.e. shadow priests, warriors, etc
so fixed_time means that the enemies can't die before the sim is over? sorry if dumb question, not super clear
Fixed Time: The combat length is purely based on the configured time-based combat length parameters. Enemy health percentage is uniformly distributed over the combat length.
note: this is not the default
but it's the default for exec classes
Which rogue is not.
and it has been discussed to put it as default
But Aethys is correct.
for every1
I would argue that it's better than using the estimator.
will probably kick in when the single_actor_batch stuff will be done
FixedTime is easier to reason about, imo
๐
Appreciate the help and clarification!
Definitely! This is a great use of this channel, too - thanks for the good questions and data.
Also, I've asked about this before but now i'm not on my phone and have real data
I think the sub multi-target APL is currently broken, not cycling nightblade targets
Here's 5-target with default apl and with cycle_targets=1 in place of target_ifmax:target.time_to_die
anybody know how much %speed the speed from gear translates to? i couldn't find anything about it
It's hidden by default but you can use addons like monkeyspeed to show it. I don't remember the exact translation anymore sadly.
I think it just uses max time to die and always targets the boss/highest hp target
would also explain the ridiculous priority target damage i've been seeing on sims
oh. wow.
look at the sample sequence table
the (current, inferior) logic nightblades enemy 3, enemy 4, enemy 5, enemy 2, and then never recasts it on them
at time=1, 5, 13, 31
the alternate you posted is much better; it keeps nightblade up on the others
that's a giant bug; whoa
Don't know if the one I posted is optimal, all i did was switch to cycle targets
my conjecture is taht there's something fishy in the target switching on target-if
unfortunately, i am off to go deadlift + squat tonight and cannot investigate; but this is an interesting core engine bug that someone should take a look at - maybe @pseudo grove later?
Yes @bright sparrow it has been broken recently
Same happened for Assa, I figured it when I reworked the APL
I will change it tho.
Thank you
If you have any suggestion about any rogue APL does not hesitate !
Assa was heavy WIP until recently and didn't looked at others unless I saw issue using my addon
nicely done.
Wanted to know if poisoned knife is viable to increase kingsbane dmg?
Has any of you guys done math on master poisoner and elaborate. Cause with my napkin math you would seem to require something in the multiple hundreds of mastery % for mp to pull ahead.
Also, are gushing wounds trait perks additive or multiplicative with sins different damage modifiers? If any of the greens know
multiplicative
by default everything is multiplicative unless some specials things
example : the passive that gives assassination 35% dmg on insignia instead of 20%, it's a +15%
ie additive
all others are by default multiplicative from each others
Yesterday I posted the Eviscerate formula (Subtlety), you can see it well that every multipliers are multiplicative :
AP * CP * EviscR1_APCoef * EviscR2_M * F:Evisc_M * ShadowFangs_M * LegionBlade_M * MoS_M * DS_M * SoD_M * Versa_M * Mastery_M
So gushing wound traits keep their value going onwards with the expansion compared to poisoned knives and alchemist traits. Interesting
that's also the kind of thing that makes secondary stats value growth
I mean, the more you have of one, the more it will increases the values of others
that's particularly true when they are dmg modifier
ex, versa & mastery
but that can be modeled that way for haste & crit aswell
And what about traits that add crit chance to your abilities like serrated Edge and gutripper, are they additive to your crit?
since it adds, it's additive ๐
gutripper is additive for sure
since serrated edge is an assa equivalent
I would assume it's additive aswell since that's the default behavior
thats what i though, I just know that crit buff in court is multiplicative, thats why I asked
Question, I am exchanging 880 Versa for 880 Mastery on necklace, Crit stays same, and even though Mastery has highest value atm, its DPS drop of around 1k on AP/EP build
am I doing something wrong?
If I'm calculating numbers for old war pot vs prolonged power is it a case of getting my weighting and then doing (weighting x 2500) x 60 to work out the dps increase?
Then comparing that to the set damage an oldwar
@pseudo grove simC is delaying kingsbane to sync with vendetta for 3MA relics or not?
it is if and only if you see "sync_cooldowns"
@marble cosmos It did for Exsang, but not for AP.