#tc-updates
1 messages Β· Page 7 of 1
This doesn't alone prove an issue, notice the the dps range reported by SimC is +/-50K this means that a 459K result is mostly consistent with a 407K median value. Now it is possible you did something that the current APL isn't doing, it is also possible you just got lucky. Digging into what exactly is different between these two results could help us localize the issue
ok thx
upload the html page
one sec
Actually one quick thing, did you change the fight length? If you didn't, change the encounter length to 220 seconds and rerun
ok
and then upload that result
damage breakdowns are pretty close by %
poison bomb is the biggest outlier and that is in the positive direction
yes
also it's not the same food
but wouldn't change much
it's clearly in the dps range
yeah, my hunch is just good luck on top of very good play
but I really should sleep and you can probably be more rigorous digging into the DPET for each ability
ok sry i dont know much about how simc works.. π thx for the help anyways.
another possible source of error is that dumb trinket
also, on SimC the latest seconds are always a bit lower than normal (see the dps graph) so for me it looks fine
there were 3 deaths in the raid which inflates trinket uptime
oh, yes ^^
Memento?
Yeah, it auto-procs when someone in your group dies
there is slightly higher elaborte planning and envenom uptime which is probably where I'd start looking for APL differences
so simming my sin mind you I'm only 842 equipped talented exsanguinate, priority is Agi > Crit > Vers > Haste > Mastery does that make sense.
EP, AP, SoD, MoS, Vers, Shadow %Dmg
did I forgot something for Insignia ?
Vendetta is not working on
hmm, Shadow Fangs I assume aswell
(but already taken in account)
May someone with Insignia test something for me ?
Hit a dummy with shadowstrike/backstab, go to your CP cap (6/8/5), and continues to use the builders.
Does insignia procs when you're CP capped ?
It does not @pseudo grove
interesting
that explains why sometimes I see it in logs and why sometimes I don't see it
another bug
however for assassination it does
also works for outlaw, so only sub is bugged
wish blizzard would give me every legs π or at least put them on the PTR
may you try with backstab only
then with shadowstrike only ?
@small mountain
I just ran some test against dummy playing subt and it procced properly at 6 CP
backstab 100%
its only backstab not proccing it, SS does
well it did proc for me with backstab
π
try backstab from front
then backstab from behind
maybe related to the from behind bonuses
nothing surprised my anymore nowadays with Blizzard
wait now both are working wtf
I believe it was from front (dummy from the mage tower)
if you are more then 15y from boss center it won't hit, which you can be on nythendra for example
oh, so it does ignore the "hitbox" of the boss and take the raw distance
interesting
might explain the thing since I was looking at Ursoc & Nythendra logs ^^
hm thats very good to know, ill be extra close to nythendra now
Also sadly sstorm and fok dont trigger it
And it has a strange synergy with the last Brh boss. It skyrockets to place 2 atleast in details.
And does damage beyond shadowstrike dmg
Is surge of toxing with AP build depending on how many cp you use the finisher with? I see mixed numbers in the % increase on the tooltip
it is because it benefits from pmultiplier and tmultiplier @plush relic
I think I figured everything from this ring
It does benefits from most player multiplier (currently, I'm sure for Shadow Fangs, MoS, SoD, EP, Versa) aswell as target multiplier (Agonizing Poison, ...)
it takes in account POST-mitigation dmg
(and not PRE like we thought for weeks, but its' because multiplier works on it that's why)
it does have a 15y range and seems to ignore unit hitbox
Can someone with Insignia can test something for me on PTR ?
Assassination Kingsbane will generate 1 CP after 7.1, would like to know if it procs Insignia or not
does not procc insignia
β€
also another question while I am at it. Is it better to refresh rupter and always get a 34secs + rupture to exsanguinate? even if you waste some rupture time?
Or is it better to not waste rupture time and just go for whatever uptime there still is left even it its close to none?
So stupid that only mutilate procs insignia..
Anyone know: can Memento of Angerboda sim be trusted? It always returns equal amount of procs/uptime % for all 3 buff types (Mastery/Haste/Crit), does that mean it assumes the perfect average? But in real situations, especially on 5-6 min. fights that's usually not the case (you'll often RNG more of the Crit/Mastery as an example)
Memento has a hidden "feature" where it auto-procs when someone in your raid dies, this means that the uptimes seen may be higher than SimC computes but it is impossible to sim that in a generalizable way
Also, the odds are the same but RNG make it that on one pull you can have one 3 times and the other one only 1time for example. When you run a sim it's a lot of iterations, not only 1. (You can easily see it on crit)
@pseudo grove I've ran 5x 5min sims with max iterations available selected in the options and it always tells me that Crit/Mastery and Haste proced an even amount of times (equal amount of 7.5% uptime on each type of buff), however, in a real 5 min encounter, I feel it will never proc all 3 types equally like that (you could get only Crit procs throughout a 5 min encounter)
Unless I'm not fully understanding you, it seems like it just sims an average with the set uptime
Right, so think of it like this which buff you get is a coin flip (yeah there are 3 buffs but just go with coin flip for simplicity), over a single encounter you could get a run of heads and have higher uptime from one buff, however if you do 50K coin flips you expect it to be basically even
do the reverse @north frost
run 1 iteration and check the buffs/crit
you'll see what we mean
ahh, I understand now
I'm actually an idiot, I didn't fully understand iteration number for what it is, I knew it just increases the accuracy of the sim, but since I'm a moron I somehow totally ignored the fact that it just runs the sim multiple times then gives you an average, so obviously running 250k sims then averaging you'll get even results
π
^^
tbh, I recommend target_error
it will avoid useless sims time when you don't need it (because the spec is not very rng) and will increases the number of iteration when you need it (let's say outlaw)
it's capped to 1 million tho
(by default)
lol Aethys "playing" sublime text
well aethys has alot of his dev tools in status text^^
btw. do we know anything(proc rates/etc) from karazan trinkets?
Im really curious about the bleed + venomous wounds. I kind of expect it not to interact but it would be nice
This isn't really TC
did some1 test if it is worth to use symbols of death on cooldown for extra ambush crits during sd with legendary boots?
I've run sim on my character (Outlaw) 3 times in a row with out changing anything and received wildly different stat weights. is that due to RNG or are there other factors?
put on target_error
how many iterations/target error?
1000 its and 0.05%
at 1000 iterations different results isn't that unexpected, try putting the iteration count at 10K or 25K
1000 iterations will give you different stat weights for any class yeah
dat cpu load....is that recommended for every sim?
or put it in target error mode
pretty sure its 1000. im not at home. im just using the default amount
basically yes, especially with outlaw because it has crazy rng behavior
i thought so. just confirming
But yeah for outlaw I use 25k
Has there been any information regarding Potion of Prolonged Power (the new potion in 7.1) ?
Am very curious to know if this can beat Old War
Im sorry if this is wrong channel, have we had sims comparing old war to the new stat pots ?
Oh, sorry Pip
I didnt read
are 7.1 changes in latest nightly build?
Outlaw
βSaber Slash damage increased by 10%.
Pistol Shot damage increased by 10%.
Ghostly Strike damage increased by 10%.
Blunderbuss damage increased by 10%.
thanks
@arctic raft is that ghostly strike allows you to do 10% more damage, or just the hit of ghostly strike?
probably just the hit
10% more damage bonus would be retarded
why does both nightly, and last official version of simcraft want sin rogues with ap+ep to stack LOTS of versatility? im close to 10% vers and it wants me to stack even more!! Its like agi>vers>mast>crit>haste atm - I am not using exsang (bleed)
Depends on your stats
gonna add it from school (during the morning) and update the spreadsheet
will make a before/after like always π
Pre 7.1 : http://simc.aethys.eu/Outlaw_Before.html
Post 7.1 : http://simc.aethys.eu/Outlaw_After.html
@everyone Outlaw sims posted & pinned here. Don't discuss about the changes in this channel.
And if you're building your own SimC, changes are pushed.
hey what's the CL option to not prepot,flask, food ?
remove them from the APL
isn't there an option?
I'm batch simming multiple specs
and fetch changes every morning
editing the APL would take me too much of my time
ur guild members ? or stacked ranking ?
yes my guild members
Are there any new sims on trinkets, have their BIS change?
All my sims are updating atm, results this afternoon or tonight.Anyway the trinkets changes were mostly for casters.
Thanks Aethys you are the best π
Even the Nature's Call one? I guess it's still garbage π¦
Natureβs Call cone attack damage increased by 40%.
@tardy kindle Ye the nature call buff is really weak
angerboda still better i guess
Okay thanks @crystal flax
hmm, simc710-01 shows 500k+ dps in combat with 880 ilvl and 1 legendary is it legit?
100k iterations
sinxx look at pinned
@pseudo grove i guess Sub 19M Sims + 1 Leg are with Satyr-boots, right? I scrolled up a lil but couldn't find former post
by default y
if you want more details, check spreadsheet
but it doesn't include outlaw buffs yet
thx
was just wondering, because sub 19m is really pacing up at the ilvl...but is strongly influenced by these boots i guess π thx
how is the gear for t19M profile, etc, chosen?
it seems suboptimal, a lot of crit mastery for outlaw which isnt that good
52% mastery and 42% crit, which isnt near the outlaw 4d plot ratio you had up @pseudo grove
I know
We had a discussion with Sinxx
my main issue is that
T19M rules aren't clear
but it -might be possible-
that outlaw outdps sub w/ boots
I'm redoing them
making a T19M profile for EN/ToV/M10
and T19M_NH with Nighthold gear
including set bonuses
I'll remove T19P from the spreadsheet at some point aswell
Do we have any info for sub and the stat pot? I'm guessing it's 100% better for prepot, but during the fight?
@azure saddle not yet, I mean I have to modify some others things before going into that
also fight length has to be taken in consideration π
Isnt it an easy calculations agi_stat_weight250060*2 = damage done over 2 mins and look at that vs Old war damage done
oh silly discord formatting: agi_stat_weight x 2500 x 60 x 2 = damage done over 2 mins
use ` or ```
proper rolls you mean
this spec balance discussion should go in #off-topic or #228878985210101760
@pseudo grove what legendaries are used in those profiles?
boots sub, bracers outlaw
What happened to Outlaw to make it jump so high?
RT dmg 50% increase
I guess buff helped as well as different legendary with improved conitions for BtE usage
[2:12 PM] Gravity: http://ptr.wowhead.com/item=142159/bloodstained-handkerchief
Wowhead
Bloodstained Handkerchief
This epic trinket of item level 855 goes in the "Trinket" slot.
[2:12 PM] Gravity: With Karazhan coming up
[2:12 PM] Gravity: This trinket is coming out
[2:12 PM] Gravity: Do we buff this "bleed"?
I brought this up earlier
And someone said theorycrafting was the place
So the question is does it generate sin's energy
We don't know yet. We'll have to test it when we get in game.
Bracers for OTL are simming better than the Boots?
Still working it out.
Looking like Outlaw's recent buffs might start to have it outpacing sub.
spec balance discussions should go in #off-topic or #228878985210101760
@pseudo grove Any simC version with today changes, or something like that
@pseudo grove In your sims, what artifact traits are being used? It a full weapon assumed?
mythic profiles have all 34 points
Yo Fiery, would you suggest keeping loot spec set to sub for the boots now or just keep it at law?
Not really a question for this channel but depends on your comfort level with each spec
@rain lance Do we know where the hase numbers need to be for Outlaw atm? Stat weights not withstanding
That question doesn't make any sense, stat weights are how you should reason about stat valuation
There isn't, at least as far as I know, a generalizable haste target for outlaw, if there is a non-generalizable one that would be communicated by stat weights
hello people. do not know if this is the right place but do we know the necessary mastery in order for MP to pull ahead of EP for AP build?
any answer at all would be greatly appreciated
people in general and g-m have no clue
(i mean they told me they dont know π )
if this is not the right place please feel free to advice me where i should redirect this
Thats because there isn't one, there is no generalizable breakpoint, the only way to know is to sim yourself
SoT?
Surge of Toxins
btw if you dont know for sure say exactly that π dont tell me if its valid or not if ure 100% sure thanks π
cause frankly my sim numbers are off in comparison to raid doll 5 min pulls
I believe SimC properly supports surge of toxins but I'm not 100% sure
ok then. thank you
If i use Thraxi's boots is there a way to get stat weight for the speed stat?
I've been waiting for this question
I tried simming with speed scaling but i get nothing
speed scaling!
hmm
i believe it's implemented
the question is "is it implemented right"
I get nothing atleast when i try it. hmm
If anything it does spend time calculating it
That could still mean nothing but it might mean something... :p
my conjecture after digging is that it's probably broken
ruh roh
i don't have enough time to dig further, but i'll take more of a look if i get a chance tonight
it's a pretty irrelevant stat outside thraxi's boots so i can understand if it's broken
well, it's pretty relevant there π
Speaking of something being implemented or not yet... Potions of prolonged power are in and working right? I'm getting results I'd expect out of them, just wanna be sure and can't find anything obvious from the change lists
and we shouldn't leave it broken - i'll try to see what happens
i think PoPP are in.
minor dps loss for most specs, iirc
but that's roughly to be expected
correct
I've done some initial testing on using Kingsbane with vanish and it seems that the +50% dmg increase from nightstalker is only applied to the initial dmg and not the dot. Granted dmg values for the dot vary but I'm not seeing a high enough dmg variance to make me think nightstalker is applying to the dot.
That is correct
Cool
not sure if this has been said yet, but it appears that kingsbane gives 3 cp if both intial hits of kingsbane crit
gives 2 cp if 1 crit 1 hit
gives 1 cp if both initial hits DONT crit
do u have a log of it please ?
no i do not sorry, this is just from seeing CP gains purely from kingsbane on target dummy - maybe another kind person will be able to test and log it
ok
doing 1 now
@pseudo grove (kingsbane purely for cp generation and evenom for cp dump)
Are trinket sims up to date?
I'm posting here for visibility. Is anyone having an issue with shadowmeld not allowing them to enter stealth immediately?
Patchwork or something else
@pseudo grove hi mate, question about your 4d plots. Are the percentages it displays the percentage displayed on your characters info pane? Or are the percentages representative of the percentage of total secondary stats?
yeah i just got an eye of command, same item level as my angerboda , wondering which to use (posions assasion / outlaw)
seems pretty sick
Ho, I read it incorrectly.. the upper graph is per execution time.
No sure why it's useful to show
it is
@pseudo grove what is the current simc strategy for greenskins? Use BtE when siw up?
!help
no @white trail
use it on CD as long as you don't have the buff already
oO, didn't see they buffed it
from 300% to 400%
it does explain the thing aswell
@pseudo grove Have you by any chance finish trinket testing :)?
How could I test them ?
I ment simulation, sorry, I thought it is possible to do it
PS : This channel is meant for researches around the rogue, if you have question about rotations, stats weight, etc... not directly related to any simulator or theories please go to #228879234540503040 or #228878985210101760 .
About 7.1 stuff (Karazhan / ToV), as of today, we know nothing of the items.
If you have one of them, just do a 30mins-1hr dummy test with your AA only along with a /simc export to help us adding them correctly into SimC
apologies if this is the wrong channel, but it appears as if fishbrul special isnt affected by damage modifiers anymore. its jsut a base 16990 damage whereas prior to 7.1 its damage was affected by versatility as well as EP / vendetta (at some points its damage would go above 23k for me). has anyone else noticed this? and is it still the best food?
it shouldn't have before @warm rose
I remember Collision enabled wrongly but it was shown that it wasn't benefiting from any modifier
all righty, thanks
spec ?
I improved the on use like 1 or 2 weeks ago
but
if you don't have many haste, it's possible
send the report with both trinkets compared pls
I have around 10%
Im at work currently..
If I post here l8er it's ok?
Maybe Ill do 6 min on dummies with each
The difference I'm getting is 2k in favor of the bloodthirst
Sims
was there a hidden buff for legendary ring or it is just a bug?
more dmg from crits
what do you mean ? do you have any logs ?
not yet, but it is doing kinda more % dmg overall for me in sub
it should be around 7-8
but now i am getting like 12+
gonna test it in mythic ursoc today
(I mean, on warcraftlog)
How do I copy the report to here? Or can I u/l it somewhere?
insignia does not have 5% critt now
Can confirm. Insignia crits according to own crit again
what does that mean? did it have a separate crit chance before?
well if that is true then it should be best assassination legendary now
Outlaw with the insignia and wrists. Could be really sexy
@pseudo grove so effectively insignia double dips into crit?
it was before but with base crit
now it does with player crit yes
I would need to see if it still benefits from every multiplier
because they might have fixed crit
but removed this part
although, I think it's not the case
just make a test with SoD
just 2 shadostrike
then another 2 shadowstrike w/o SoD
Ill test sin passives real quick
Sin still benefits from all the passives it did. EP ap hidden vers
I can but not now
insignia doesn't seem to have changed proc pattern. FoK, poisoned knife, shuriken toss and shuriken storm still doesn't proc insignia, whereas saberslash (including extra procs), ghostly strike, pistol shot, hemo, mut, backstab, gloom blade and shadow strike does.
and goremaw?
Does anyone actually have a log they can post showing ravenholdt's crit chance scaled with player crit? Because from every log I've seen of EN tonight, its still 5%~
Was definitely still 5% all night for me
@willow pasture check goremaw and Kingsbane, please
on it
And just for lulz autos that trigger shadow techniques. Although I don't think it's even intended
Techniques is not a trait
oh, wait
Trait is extra cp
yes, so just hit ? and watch for ?
Watch for autos to proc insignia or not that proced cp
got to 6cp, no procs
Okay thanks
@acoustic lake http://imgur.com/a/QvqgO
full atunement to kara including run, skada dump I know. But should be enough data
Well then I would ask the question as to why its taking players crit for some people, yet all these logs I see in EN tonight still have 5% crit
Obviously this isn't as cut and dry as it should be
I can link logs after raid tonight
heres one I just found
but lots of parses after patch that don't have this much crit
Honestly, if this is an intentional change, and this ring still double dips for assassination as weaks said before, this legendary would be off the charts
@acoustic lake It was doing 14.4 % of my damage on dragon fight
and it crit
doing more damage than my mut lol
@acoustic lake why only for Assa?
@acoustic lake Lol those are my logs, tonight I was wondering what was going on with my dps, I didnt remember seeing any assassination buffs
More in combat multipliers lorentz, and its base percent is 30% vs 15% for the other specs
Yeah I know about percentage of damage but that affects crit chance not
Its more that the ring was already ridiculous for assass vs the other two specs, now its stronger for all 3 of them naturally
@acoustic lake Ring was 2nd BiS for assassination as I recall before change, now is far ahead, it was contributing to so much of my dps
If their intention was to make people mad everytime they didn't get the ring/sub boots/outlaw bracers then they are doing a really good job
indeed
It's a really small change but I'd like to add a line to customize the APL slightly: I'd like to cast Shadow Strike in the rare circumstances that I end up with 5CP and 1 GCD available in Shadow Dance if I have the ring equipped.
@old jungle -you can file an issue on github and I'll take care of it, or a pull request adding the line directly and I'll merge.
thanks Deimos, will do
@acoustic lake might be part of the htofix, we'll se tonight
My question was regarding whether or not the trinket is implemented correctly
Sorry, I may have gotten a little delete happy, as far as I know the trinkets have been updated
where i could submit simc bug
regarding tb+bte combo?
it works a bit wrong
in simc
nvm a friend of mine already did it
@arctic raft - I'm the dev on that issue - mind elaborating a bit on what the correct behavior is?
With true bearing up, casting BTE should use up combo points, then reduce the CD on BTE; the issue is that it non-deterministically does this in-game?
A five/six point BTE should take off 10-12 seconds. Does it not do that 100% of the time in game, then?
it never does it
True bearing explicitly calls out BTE as an affected spell; is this a blizzard bug then?
I'm disinclined to make simcraft changes for a bug that will probably be resolved shortly; but I suppose we can try a hotfix.
@chrome sun just do it with a FIXME, date and build
I do check them almost at each patch
if it's solved I'll enable it again
or I can do it if u prefer
same, did kingsbane generating 1 cp result in extra insig procs now?
because goremaw's bite sure doesn't proc it
Not quite sure where to discuss this but do you guys think that the Eye of Command, the trinket from the last boss of Khara will sim better than a flat stat crit trinket specially for sin because it gives the same amount of agi and a bit more crit than a stat stick while stacking up to full in like 3 seconds?
hey someone can help me ? i have problems with simc eye of cammand (kara endboss trinket)
How Insignia works ? Well, it's 30% of CP generator dmg for Assa and 15% for Outlaw and Sub. The proc double dip on everything (player crit, player modifiers, target modifiers) and it doesn't proc from every builders (for example, it's only Mutilate as Assassination).
Please, if you want to share your feels about how OP it is, do it in another channel.
Deleting 100posts is not fun at all.
No more discussion about it in the channel unless you bring something new.
Check the previous pin for rules and 7.1 trinkets.
If you want an example how you can help us implementing correctly trinket on SimC, check this issue : https://github.com/simulationcraft/simc/issues/3036 π
Good evening!
Are the kara trinkets simming correctly in SimC?
I just got an "Eye of Command" (865) today, loaded it into the sim and came out at a significant loss vs my Hunger of the Pack (840)
Was about a ~7k dps loss
No @silent zinc, not implemented.
Are you sure Aethys? My Eye of Command was a significant dps boost compared to my other trinket and it correctly showed the uptime of the buff and it also lowered my crit values correctly in the stat scaling.
With "correctly" I mean that I thought it made sense that crit is worth a bit less after I gained like 5% because of that trinket
Well, I just tried my "Bloodstained Handkerchief" and the bleed isn't showing up under damage sources or any sort of proc at all.
And the crit buff from Eye of Command isn't showing up anywhere on the sim results for me either. Where are you seeing uptime on the buff?
It was in my buffs section with an uptime of like 99.4%. I simmed it yesterday and used the latest simc version.
Yeah, I'm using verison 703-03
Which is up to date I believe
It's not showing up under buffs... Weird.
703-03 is very old
701 is the latest version
Click on the link of the first sentence "New build every.." and get the latest installer. Don't want to spam this chat though, continue this in simple questions.
kk going there now
@celest hill I should have said, partially implemented, the reset thing isn't in.
Got it, thanks.
Anyone got some information regarding the new Karazhan trinket, Bloodstained Handkerchief? Potentially insane for assasination rogues
From what I heard, it doesn't interact with assassination things. Not confirmed tho.
People reported here it interacts neither with exsang nor with venomous wounds
@acoustic lake if you're still looking for crits on insignia https://www.warcraftlogs.com/reports/4t2pbTRrmzy31C6J#fight=19&type=damage-done&source=25
Interestingly, it has mischance as well, didn't know this.
Where can I download simcraft 7.1 though?
@grizzled kite http://downloads.simulationcraft.org/?C=M;O=D
What is changed from 7.0.3 to 7.1 build on simcraft, if I simmed on 7.0.3 will there be big change for assa?
@grizzled kite A lot of things. Rogues receives daily updates or so π
simc 7.1 have to load the exe or the other?
@dense swift It doesn't miss, it hits a lurking terror which are immune to damage
ah okey
is the breath attack damage from natures call not calculated in the latest simc? i can see the 3 buff gains, and i can see some information about the damage breath, but it is not actually showing up as a damage source in the sim
that is, Cleansed Drake's Breath damage proc
Have you guys considered if kingsbane will trigger insignia now they changed it to a cp builder?
It has been already stated that it doesn't work on
at least, was the case yesterday.
Roger. My bad for not reading the pinned post.
is it possible that spontaneous appendages is undervalued in sims? it's giving me more than 5% of my dmg. happy to provide tests if needed
anyone know of the simc error when trying to launch? "The program can't start because api-ms-win-crt-runtime-|1-1-0.dll is missing froom your computer"
sounds like you're just missing a part of the program
reinstall it and you should be fine
ive tried 5 times
=\
and done google searches out the ars
so I wish I could sim but I cant load it on my computer and ive tried google searching, but whens the best time to switch from Exang to AP?
Are you trying to use the mac version instead of the pc version or vice versa?
Maybe using the 32bit instead of 64bit?
Have you tried installing a different simc build to see if that works?
@vale portal
yes
ive tried them all
I have a 64 bit system but ive tried the 32
I was going to look if simc had forums that might be able to help
google says its something to do with a windows service pack tha tI dont have, but I cant download it
Yeah that's really strange mate :(
although i empathize with the difficulty, this isn't the place to be debugging - feel free to drop into the Simcraft IRC channel for more info
anyone currently having issues calculating relics in simcraft or still working fine? i was able to sim possible improvements in the past but now it's simply not including the edited relic as geared π¦
anyone know how to properly sim for movement speed with http://www.wowhead.com/item=137031/thraxis-tricksy-treads equiped
This legendary leather armor of item level 895 goes in the "Feet" slot. It is looted.
I know may not be the right channel, but seriusly no one can give me a good answer to it. Not in forums, not in general/simple. So... I'm in the point where idk if going for AP or stay with EX. Changing my gear I can get Crit:40% haste:10% mastery:70% Versa:5% | Going for AP i can get Crit: 36% Haste: 12% Mastery: 99% Versa: 3%.
I've been trying on dummys and get better results with AP (25k more). BUT, on Simc there's a big difference as it says EXA is 25k MORE dps. I really don't know if it's better to ignore simc sometimes, or is it always right.
Want to add: Without pots and food, agains a dummy a make 280k, when simc says 273k (elite)
And sim adds hero/pot/food
SimC isn't always right but it is probably better than random dummy testing. There are a number of reasons your dps on dummy tests could diverge from SimC on a dummy test especially with a less forgivng spec like bleed assn
It seems quite plausible you aren't playing bleed assn optimally and it might be beneficial to link some logs of you playing bleed assn. However that log analysis should go in #off-topic or #228878985210101760
Lots of people have asked, I'm not sure anyone has actually tested
at least if they have they haven't talked about it, please test and report back
Right, next week i'll have logs to share. Anyways, why do you think the reason may be not playing it optimally? I'm going higher on dps than simc
How wwould I go about testing this? I've never done theorycrafting
that assumes tooltips are correct which isn't always true
on a under 30% target of course
go find a mob that you can get to 5 stacks without killing and just swing at him for a while
with the bracers on
I think shrine from MoP may also have an execute range dummy
would would also make it easy
just get some logs of 5 stacks above and below 30% and report back
sometimes in rogue class hall the dummies are super low on hp because of ppl hitting it a lot
garrison dummies are also easy to get low now
@chrome sun where can i find these dummies
just go to the argent tournament grounds
Yeah.
so should I just auto attack these dummies and then log it wwith and without the brancers?
bracers*
basically yes worms
odd
ok
You guys are awesome, thanks for keeping this community afloat!
β€
@quasi valley so dude did you test that or? shouldnt take more than 30 seconds to do it
Is there any news about simming for speed weights?
its Ring of Collapsing futures modeled correctly in simc?
@brittle umbra need to be fixed in simc core, can't do it atm
alright, i was just curious. I will be a happy man if someone manages to fix it π
good idea
What's new to sin AP in the latest nightly build compared to the latest official simc build (Oct 04)?
I sim slightly under 20K less in the nightly build.
What's the new simc build?
What's different
No idea.
A lot has changed.
It's not the place to ask for talents, about simc build itself, there has been multiples fixes for all specs (and items). Basically, it increases the accuracy in regards to the game itself π
Ok good to know. Thanks.
So I can trust the nightly build in favour of the latest official build?
Nightly builds are the most (or close to) recent builds, so yes.
Also 7.1 changed a lot of things about how spells are handled, most of the things should be fixed but we may have missed some ^^
Thank you. Now I just need to figure out how to change which food to eat pre-pull.
If you find something odds, report it and we'll look into. A good habbit is to open an issue on the simc github π
it's in the APL
actions.precombat
After I got legendary sin bracers yesterday my bleed sin has skyrocketed ahead of my AP sim. Are they useless for AP? Or are the sims just wrong?
is the new trinket off the last boss in kara able to be simmed? i have 703-03
or do i need to download one of the more recent nightly builds of simc?
nightly
thanks
i just simmed a rogue with it and it does work
anyone tell me the dps increase if i were to get 3x ma
i have 1 and got 2 rupture crit
best bet is to sim it π
but discussions for that should probably go in #off-topic or #228878985210101760
So Aethys, your spreadsheet shows Exsang running higher than EP/AP etc. But simming those out seems the opposite, I'm sure you've been asked this tons already but where is the gap there?
actualyl NM, i'm guessing the legendary used on the sim.
there are no more using legendary by default
it might simply be the gearset
both are close tbh
yeah, was kind of confused cause on dummy MP/EP+AP seems to always beat Esang, but exsang so much more situational and like you said in the video today it's alot nice when switching targets so you don't have to stack AP.
hey does anyone know if MP is bugged with sims because i feel like it's not putting as high a priority on mastery for my stat weights as it should be
not sure if anyones talked about it yet but triple vendetta cd reduction reliics combined with the boots and possibly nighthold trinket.
could possibly be permanent vendetta
Are you talking about Convergence of Fates?
im haveing an issue with combatlog again
i do /cobatlog and start to record what im doing to the target dummy and when i upload it nothing happens
3 times in a row
if I recall correctly combatlog only writes once a certain amount of data has been collected
so if you're doing /combatlog and hitting the dummy for 3 minutes that's most likely nowhere near enough data
im still new to this cobat logging stuff
Apologies if this is asked 17 times a day, but is the new Eye of Command trinket in simulationcraft yet?
yes the cooldown reduction trinket
im curious if trying to obtain a near constant uptime of vendetta is worth sacrificing other relics
Wunju - Yesterday at 5:59 PM
look at AP buff with and without bracers
write down numbers, report π
whats to report? it doesnt increase AP, i got them
yeah i would love to see Eye of command in the simcraft :y
can someone link me the simcraft string with assassination weapon with 3 master assassin relics 845-850
According to the relic spreadsheet the master alchemist trait isnt correct in simulation craft, is that still true?
!trinkets
Ring of collapsing futures is not simmed correctly, isnt it?
It shows no additional dmg source
so on use effect is not simmed?
SnD sims only about 4% lower than MfD for me now, can that be right or is there something wrong with the sims atm?
Is there a new simcraft profile, an up to date one?
Hey guys, quick question does Blurred time affect CotDB now?
hey, did anyone make sims for outlaw rogues with pistol shot build/pistol shot legendaries? i'd imagine they are very different from regular outlaw sims
i think i saw fiery demise was looking into it after the CP generator buffs
didn't see any sims for it yet though
check my spreadsheet
anyone try opening with kingsbane with nightstalker? worth it?
http://i.imgur.com/gASXWBx.png how does this work with agonising poison team? is it better to go exang with it or nah?
Ap doesnt scale with the bracers, but i still do better with AP.
fair thanks for that, ill test it out
feelsgoodman that i probs got the best legendary now the ring has been nerf'd
idk if this fits into theorycrafting but is there anyway to avoid the obnoxious double saberslash during dreadblades
Move that discussion to #off-topic or #228878985210101760 @fervent oar
I'm not sure if this is the right place to ask but can someone tell me how i can simulate relics? I just got the legendary boots for sub and im 90% sure what relics i want to get has changed a lot
last page of the sim yourself guide the bot just posted in #228879234540503040 covers doing relics
thanks a lot will check it out
one of my guild mates said that blizz nerfed, or changed something with sub over the last few days. that true?
i haven't seen any sub changed outside of PvP where they nerfed every rogue spec
Actively play sub, have not noticed any changes
Another question. anyone knows how [Spontaneous Appendages] does outside of simulations? got an 880 version of it and wondering if it's better than Memento of Angerboda 860
And simulations show Spontaneus as a waste of a trinket spot while the ingame seems to differ some
Probably not. Appendages is good for classes that have important procs (stormbringer for enh) but my sims essentially agree with ingame testing
okay thanks. ill keep it in my bank then. Sad that most raid trinkets seem to not be worth for sub
Ring of collapsing futures is not simmed correctly, isnt it? I don't get any new damage sources shown when simed
then its not added to the new simulationcraft yet
they are still working on adding all things in 7.1
just to make sure, are you using version 710-01?
At all the bracer questions: they aint worthless with agonizing. Agonizing dmg buff makes rupture hit really hard. And it gets further Buffed with the bracers. The synergy isnt just as obvious as with exs
hey aethys, i might be missing something but the source for the outlaw ST legendary sims doesnt correspond to what's shown on the spreadsheet
^ those sims show greenskins as being significantly lower in proportion to the other legendaries than what the spreadsheet displays
were they not updated?
guys this isnt a fucking #228879234540503040 section
source isn't updated @sand nova
that is my bad but I can't atm, anyway, they seems to have hotfixed insignia and maybe more, so I'll have to update it again
lol wunju
Tooltip of Insignia of Ravencrest has been updated to 35% for assass, 20% for sub. Initial testing suggest that it no longer double dips into modifiers, as it doesn't scale up with versatility (checked with and without vers gear) and symbols of death. Furthermore, it seems as if it no longer double dips in crit, but rolls it's crit independantly of the attack that causes the insignia to proc. Thus the insignia portion does a percentage of the non crit dmg of the attack, and then rolls it's own crit chance.
More testing needs be done, and if I can do anything let me know
Just do logs and I'll analyze them :)
And yes, what you said is also what I've seen from logs except the crit part one.
@willow pasture so overall the insignia of ravencrest got nerfed/fixed and does now significantly less dmg than b4 7.1 ?
for assassination it's huge. Not sure it's that bad for sub and might even be a buff to outlaw
it was insane on assa just 3 days ago where i got it, 2nd in dmg on almost every boss, now its behind mutilate 2hand dmg π
Hey are there any new Trinkets of Karazhan which are rly strong or do they don't matter?
eye of command from the last boss
@plush relic quick overview would said that's it almost makes no changes for sub, is a buff in outlaw except maybe with gs, is a nerf for assa AP
Tested mutilate and insignia with every permutation of vendetta, AP and EP
Ignore the sub 1minute fights
fights are in order:
Nothing
Vendetta
AP
Vendetta+AP
EP
EP+AP
EP+Vendetta
EP+Vendetta+AP
Note that it appears vendetta has no effect at all on the insignia dmg
it didn't have any effect before
because vendetta is flagged for some spells only
ty for the log anyway π
np, ask if there's anything more I can do
insignia does aproximate 30.915% of the attacks that caused it in all the fights that doesn't involve vendetta
00:00:35.389 LΓ©gs Mutilate Off-Hand Dungeoneer's Training Dummy *62486*
00:00:35.412 LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy 14298
00:00:35.412 LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy *14860*```
interesting, looks like it ignore the crit portion of the mutilate
would need to see more to be sure
on what exactly happens there
yes, as I mentioned in my initial testing, it appears to roll it's seperate crit chance, and only off of base dmg of the mutlate
00:00:36.396 LΓ©gs Mutilate Off-Hand Dungeoneer's Training Dummy *61843*
00:00:36.415 LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy 17874
00:00:36.415 LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy 7353```
yes, that seems to be right π
that was really my only concern
well, then there's the thing about it doing less than the stated 35% in my testing. So something else is going on, unless you know why that's the case
yes
it's more around 20-25% than 35% ^^
it might be the dmg without modifier
like ignoring the agonizing bonus from the mutilate dmg
and ep
things like that
seems dumb but who knows
after fucked up the "buff", they fucked up the nerf
since it now takes the dmg without taking in consideration the crit
I wouldn't be surprised if they fucked up that
It's doing the same ratio of mutilate to insignia dmg for all permutations not including vendetta
by applying the wrong flag
so it's definately including agonizing and ep, just not double dipping
ok, was an idea
didn't checked the entire logs, only a quick look
speed scaling on simc is fixed btw π
hmm
is 23% the dmg ?
because they might have fucked the assa buff to the insignia
ie, instead of doing 0.2 + 0.15
0.2 + (0.2*0.15)
^^
I got it to 30.915
would have to put everything in a spreadsheet to see
you think insignia is now misbehaving?
0.309152583
0.309156346
0.309178934```
well, wondering
will look at spell data
besides the up from 15% to 20% and the fact it doesn't benefit from modifier, I don't see much there
I asked Collission if there are new ones or not
Just did a quick check with sub. I got the same results as with assass, doing roughly 88.3% of the tooltip dmg
17.666% instead of 20% as sub, 30.915% instead of 35% as assass
So atleast it's consistent in being inaccurate
ok
as level of dummy increased, insignia portion increased
110 dummy 20.2%
112 dummy 20.6%
raider dummy 20.8%
as sub
only quick tests, so no logs sorry
by portion, what do u mean ?
if you want I can run a few, just state how you want them and I will conduct
shadow strike to insignia, insignia did the mentioned percentage of the shadow strike dmg
that was bad ?
Collision told me
that the garrison dummies has some issues
and it's a 103 one
may you try in the one in sw/orgri ?
yes
just 10 Shadowstrike is enough
we don't care about modifier, they doesn't work after all π
or at least, it seems
shadow strike no symbols, raider dummy, more tests will show up as I live log it
fair enough, then I'll conclude here
seems to be 20% for the first 3 I saw
slightly above
2724/6.81%
yes
hopefully
I think it is that
well, when I hit 110 dummy in training hall, as I mentioned I got 20.2% and 20.6 when I hit the 112
so to me it seems more likely to be target level related somehow
sec
same 20.87 as outlaw
36.53 as assass
so assass seems different
4% vs 3%
wait what ?
it was 30.9% before
oh, on the other dummy
hmm
I think it takes a different amoun of base dmg
that would explain the difference between all the dummies
since they don't have the same mitigation
It sounds very reasonable
if you want I can try to find some willing targets for amor testing, to see if it has any effect
or does pvp implicate more issues ? not really aware of how the pvp modifiers relate
since it doesn't benefits from modifier, it shouldn't much
you can try
we'll see
take someone
do a test with X armor
then the same with another amount of armor
but it might be related to level and not armor
I'm not expert there, maybe @rain lance could explain us how the dmg are exactly calculated π
armor multipliers?
armor and level
Armor mitigation on a target is computed from 2 values, attacker K and target armor
the tables are there
do you know if simcrafters need a log for natures call damage proc btw? ive noticed its not showing up as a damage source in the sims, but it has a damage proc
armor mitigation is k/(k+armor)
for an npc you look up armor in the base armor table, for a player you take their armor value
shadow damage isn't affected by armor at all though is it
@upbeat bear open an issue and put your log in as proof, someone will take care of it https://github.com/simulationcraft/simc/issues
yes @latent wraith
alright ty
but that is weird that changing dummy changes the ratio
isn't there some sort of modifier for lvl difference ?
the ring did proportionally more damage on higher level dummies though
that's the reason for the confusion right?
armor seems to have an impact
tried on a paladin, same gear, just changed between holy and ret
23% shadow strike dmg as insiniga for holy, 20,72% for ret
maybe it is using pre-mitigation damage
thats what i just wanted to say
maybe the ring calculates damage with an expected armor value
if the armor value is higher than expected the proportion of the ring damage is bigger
does the hankerchief proc venom rush?
5578 armor in holy (43.01% mitigation)
4291 armor in ret (36.73% mitigation)
is there some base armor for level 110 mobs?
3144
ok lets do this, how much damage did mutilate do on the holy and ret with those armor values
shadow strike on ret: 91500 and 92036, insignia 18961 and 19072
you dealt ~13% more physical damage to the ret due to lower armor and the ring dealt 11% more damage to the holy than to the ret
seems reasonable to assume that its working with expected armor values?
what do you mean by expected armor values? Seems very possible it is just using pre-mitigation damage
shadow strike on holy: 76453 and crit 120345, insignia 17588 and crit 27686
pre any mitigation? then it would deal way more than 20% of the CP generator wouldnt it
well that we have to figure out, but pre-armor mitigation is absolutely a mechanic blizzard uses
i mean when he tested it on the dummies it dealt 20.2% to the 110 and 20.8% to the raid boss
those values would be way higher if it was pre-armor mitigation
Legs - Heute um 18:28 Uhr
as level of dummy increased, insignia portion increased
110 dummy 20.2%
112 dummy 20.6%
raider dummy 20.8%
^thats why i think it could work with expected armor values
so the ring would calculate the damage pre any mitigation but would consider an expected armor value
and not actually take into account the armor value of the target
and that expected armor value might be the level110 base armor
i actually dont know much about how damage is applied in wow so just ignore me if what i say is very unlikely
based on those pvp values it looks like pre-armor mitigation
https://docs.google.com/spreadsheets/d/1rk7p-Q_Wl39gD6SrfRabEJn3baYDjvvMCj-ntiNRA8I/edit?usp=sharing
Sheet1 armor, ssk1, ssk2, insig1, insig2, mitigation, mult, ssk1pre, ssk2pre, insig1%, insig2% holy, 5578, 76453, 120345, 17588, 27686, 0. 5698642813, 1. 754803789, 134160. 0141, 211181. 862, 0. 1310971836, 0. 1311002741 ret, 4291, 91500, 92036, 18961, 19072, 0. 6326513141, 1. 580649526, 1446...
the insig% lines come in very close to the same at 13.1% using pre-armor damage
for the pvp values i agree
however how can the insignia possibly only deal 20.8% damage on the raider dummy if its entirely pre armor mitigation
if you want me to run more tests, just clarify which and how and I'll upload a log
super simple, lets repeat taht dummy test, just give me 2 ssks on a 110 dummy, 2 on 112, 2 on 113 (Raid)
don't need a full log, just write out the values
ok
wait a second while testing i just noticed the insignia damage completly ignores if the CP multiplier is critting now?
did they change that yesterday or was that a thing for long?
110 dummy: shadow strike 131668 and 143414, insignia crit 53302 and crit 58058
112 dummy: shadow strike 141068 and 127714, insignia crit 58300 and 26391
Raider dummy: shadow strike 141742 and 127347, insignia 29590 and crit 53168
ok this isn't a full solution buts its closer
@pseudo grove clearly the ring is using pre-armor damage
and looks like indepentant crit rolls
yes, even my previous log is bad for damage values it atleast somewhat confirmed indiviual crit rolls, and that they are consistant with player crit
next question is why we aren't seeing exactly 15% from pre-armor
legs, how many points in ssk damage traits do you have
3
what T15 talent were you using?
ok
but it's a fair point, since I have 15% to both shadow strike and saber slash from traits, and that could be why they had a insignia ratio than my muts, relatively speaking
had a higher*
yeah, not entirely sure but we have more information now than we did before
yeah my bad, still can't get it to 20% by taking out modifiers
ah aight
I'll be available if you want me to collect more data
also fierydemise i read on your twitter that you are a believer in the bracer+ring pistol shot outlaw build
any chance you could do some sims comparing that to assassin on ST
i'm convinced they are competitive
that discussion should go in a different channel, but I haven't done much in the way of stack sims
I'm about to do a brh +7. Want me to log it ?
go for it
Could it be that the March of the Legion set-bonus is not implemented?
its the one that does fire damage to demons
In SimC? @pseudo grove
yeah
so, I am legit terrible with simcraft, howevr is there anything I can do to help with the trinket sims list (if anyone is even working on that)
@vestal echo I don't think it is
didn't checked
but since the ilvl is really low, not sure one bothered implemented it for potential titanforged
@pseudo grove Just wondered if it would be a dps increase for xavius despite the ilvl and stats
any news when simc will be updated for khara trinkets? i have eye of command 860 and its showing 9k dps lower than a 855 vers stat stick which is impossible
@grand cypress Open an issue with report (or profile at least) π https://github.com/simulationcraft/simc/issues
Is there any way to test if roll the bones is truly random? I've been using it to run m+ and I think blizzard has actually heightened the chance for 2+ buffs
Go in game and reroll your buffs for a while and write down the results
Hello all, I have a prob with simcraft! π
My simcraft say i should have 280-410K dps, for 328k~. So when i look the sequence table.. i have this:
stealth, potion_of_the_old_war
Pre symbols_of_death Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points stealth, symbols_of_death, death, potion_of_the_old_war
0:00.000 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points stealth, symbols_of_death, death, potion_of_the_old_war
0:01.005 nightblade Fluffy_Pillow 87.2/100: 87% energy | 5.0/6: 83% combo_points bloodlust, stealth, subterfuge, symbols_of_death, potion_of_the_old_war
0:02.010 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points bloodlust, stealth, subterfuge, symbols_of_death, finality_nightblade(5), potion_of_the_old_war
0:03.015 shadow_blades Fluffy_Pillow 74.9/100: 75% energy | 2.0/6: 33% combo_points bloodlust, symbols_of_death, finality_nightblade(5), potion_of_the_old_war
0:03.015 shadow_dance Fluffy_Pillow 74.9/100: 75% energy | 2.0/6: 33% combo_points bloodlust, symbols_of_death, shadow_blades, finality_nightblade(5), potion_of_the_old_war
0:03.015 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 2.0/6: 33% combo_points bloodlust, shadow_dance, symbols_of_death, shadow_blades, finality_nightblade(5), potion_of_the_old_war
0:04.019 eviscerate Fluffy_Pillow 89.9/100: 90% energy | 6.0/6: 100% combo_points bloodlust, shadow_dance, symbols_of_death, shadow_blades, finality_nightblade(5), potion_of_the_old_war
0:05.024 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points bloodlust, shadow_dance, symbols_of_death, shadow_blades, finality_eviscerate(6), finality_nightblade(5), potion_of_the_old_war
This is a totaly fucked pull. Impossible to get 5 cp ( finality_nightblade(5)) with only 1 sec fight and just one Shadowstricke
And the fight is like this all along the fight..
so.. someone know why the table sequence give that sort of .. shit?
what are you talking about ?
you cast nightblade at 1s
so you get the finality buff for the next one after that
were u using weaponmaster ?
and premed
looks like a shadowstrike proc along with shadow techniques
hence the 5 cp
@plush relic
@pseudo grove SimC updated for trinkets/last changes?
it depends
Any math on Bloodstained Hankerchief from Moroes?
rogues changes are all in, gear changes it depends
@pseudo grove Any changes with the beta 7.1 to AP? Simming ~4% lower with much different stat weights
@manic pulsar any changes with agonizing poison in Simcraft 7.1 that you know of that would cause a DPS loss and significant stat weight changes?
Please, don't spam here things not related to tc, don't want to spend my afternoon deleting messages, ty.
And if you're interested in rogue changes, check this :
it sums up every changes in the rogue module
most of the time, navv and me explain what we do ^^
about the haste thing and sub, do remember that the APL is playing really well and depending on your latency, you might need a bit more.
On the Spreadsheet, any chance just for the simmed mean parse with top talents, of stat distribution that was used to achieve it... aka 35 crit 100 master 6 verse 10 haste, or whatever it would be. Would be cool to see.
Has the Ring of Collapsing Future's on use been worked into Simcraft yet??
Ok so I dont understand blurred time, since the time reduction on the CD is returned at the end of AD it doesnt do anything
AR*
@plush relic It restores based on percentage, so it does something but not a ton. Consider AR has 180 second CD, now with BT during AR it's cd goes to 108 seconds (60% of normal), now for those 15 seconds time passes as normal, so when cd ends there are 93 seconds left on the CD. 93/108=86.11% so when you restore to 180 seconds the cd returns to 86.11% of the 180 second CD or 155 seconds. Without BT after AR ends the CD would be 165 seconds so it sames you 10 seconds
I see, thx, i noticed it on average takes about 2.25 sec off Artifact CD
Where it can be very strong is if you have TB up during AR, that way you can effectively "snapshot" that CDR on a lower duration when it is much more impactful. In theory you might be able to save AR for TB and fish aggressively but in practice we can't make that work
Exactly what i was just testing π But will end up being unsuable for most mythic progression as you tend to save cds anyway
BUt thx a lot for the explanantion
Appreciate it!
Does insignia affect shadow strikes position in the APL with respect to the target count when shadow strike is switched for shuriken storm?
am I correct to asume that weaponmaster cannot trigger for eviscerate ?
it seems to be modelled as if it can in simc, though I have been unable to find such an event in any of my logs.
the "weaponmaster" damage source in logs is just rupture ticks, everything else appears as a normal cast
My point is, the number of eviscerate instances never exceeds the number of eviscerate casts, which is the case for shadow strike and backstab. I took the extra instances as weaponmaster procs, yet they do not appear for eviscerate
so was just wondering whether it happened to be the case that it could not happen.
looks like WM evis appear is logs as normal casts but it does proc it
00:01:12.467 Stabem Eviscerate Nythendra *924032*```
thanks
The opener in simc seems wrong. It's not doing a first rupture to get pandemic on the nightstalked rupture.
And it's not delaying Kingsbane to sync it with Vendetta with 3xMA relics.
That's with AP spec. For Exsang spec, it delaysa.
And even takes benefit of pandemic for first rupture in the opener (exsang)
Might be a reason why people are seeing EP EX specs doing about the same DPS as EP AP specs.
Used to play EP/AP ages, this simC put my Ep/EX way ahead :/
Also i got 3MA relics, and simC shows its a 20k dps loss
Looking for a fix, or someone to confirm if that is wrong
3 of a kind is a winner
even with an 825?
You can sim it for an accurate answer, but my feeling would be a yes
mmk
running 2x rupture dmg and 1x poison dmg atm
thought maybe i needed to wait for an 840 to round the trio out.
That's a question for #228879234540503040 though
With AP the first rupture should be applief without pandemic
Exactly: build to 6CP (+ KB/Vendetta) > vanish > Rupture
i thought you wanted to use KB after envenom?
skasch, dps loss with the inital pandemic aside, is it possible to modify the apl with 3x ma relics to delay kingsbane for vendetta?
i usually go garotte mut mut vanish rupture vendetta mut mut envenom kingsbane
continuing from prolonged power's question
@manic pulsar does poisen knives give the same benefit to AP damage as master alchemist?
@sand nova I think I tested it already but I will double check
oki doki ty
@manic pulsar
simC is simming OK with 3 MA relic?
cuz its sims rly low for me, i got 860 855 840
loose dps for EX or AP builds
Should be ok, but might fancy some improvements yet ^^
I know this isn't the appropriate place to ask, but discussion is currently relevant, how much higher is the triple MA simming
Roughly
Depends.
Should have expected that, haha
We should add command for triple MA relics question