#tc-updates

1 messages Β· Page 7 of 1

acoustic compass
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Same gear diferent results..

rain lance
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This doesn't alone prove an issue, notice the the dps range reported by SimC is +/-50K this means that a 459K result is mostly consistent with a 407K median value. Now it is possible you did something that the current APL isn't doing, it is also possible you just got lucky. Digging into what exactly is different between these two results could help us localize the issue

acoustic compass
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ok thx

rain lance
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Do you mind uploading the simc result page and linking the parse

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might help us

acoustic compass
pseudo grove
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upload the html page

acoustic compass
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one sec

rain lance
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Actually one quick thing, did you change the fight length? If you didn't, change the encounter length to 220 seconds and rerun

acoustic compass
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ok

rain lance
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and then upload that result

acoustic compass
pseudo grove
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Fight Length: 176 - 264

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put 220 without vary

acoustic compass
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ops

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didnt change much

rain lance
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damage breakdowns are pretty close by %

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poison bomb is the biggest outlier and that is in the positive direction

pseudo grove
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yes

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also it's not the same food

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but wouldn't change much

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it's clearly in the dps range

rain lance
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yeah, my hunch is just good luck on top of very good play

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but I really should sleep and you can probably be more rigorous digging into the DPET for each ability

acoustic compass
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ok sry i dont know much about how simc works.. πŸ˜‰ thx for the help anyways.

rain lance
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another possible source of error is that dumb trinket

pseudo grove
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also, on SimC the latest seconds are always a bit lower than normal (see the dps graph) so for me it looks fine

rain lance
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there were 3 deaths in the raid which inflates trinket uptime

pseudo grove
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oh, yes ^^

acoustic compass
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Memento?

rain lance
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Yeah, it auto-procs when someone in your group dies

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there is slightly higher elaborte planning and envenom uptime which is probably where I'd start looking for APL differences

ocean remnant
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so simming my sin mind you I'm only 842 equipped talented exsanguinate, priority is Agi > Crit > Vers > Haste > Mastery does that make sense.

pseudo grove
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EP, AP, SoD, MoS, Vers, Shadow %Dmg

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did I forgot something for Insignia ?

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Vendetta is not working on

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hmm, Shadow Fangs I assume aswell

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(but already taken in account)

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May someone with Insignia test something for me ?
Hit a dummy with shadowstrike/backstab, go to your CP cap (6/8/5), and continues to use the builders.
Does insignia procs when you're CP capped ?

small mountain
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It does not @pseudo grove

pseudo grove
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interesting

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that explains why sometimes I see it in logs and why sometimes I don't see it

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another bug

small mountain
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however for assassination it does

pseudo grove
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does for assa but not for sub ?

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oO

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more interesting !

small mountain
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also works for outlaw, so only sub is bugged

pseudo grove
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wish blizzard would give me every legs πŸ˜„ or at least put them on the PTR

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may you try with backstab only

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then with shadowstrike only ?

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@small mountain

plain magnet
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I just ran some test against dummy playing subt and it procced properly at 6 CP

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backstab 100%

small mountain
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its only backstab not proccing it, SS does

plain magnet
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well it did proc for me with backstab

pseudo grove
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πŸ˜’

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try backstab from front

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then backstab from behind

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maybe related to the from behind bonuses

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nothing surprised my anymore nowadays with Blizzard

small mountain
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wait now both are working wtf

plain magnet
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I believe it was from front (dummy from the mage tower)

small mountain
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its working from front and back now πŸ˜„ both bs and ss

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no idea what changed

pseudo grove
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maybe it was some parry

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so it's another thing

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probably positioning

severe ridge
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if you are more then 15y from boss center it won't hit, which you can be on nythendra for example

pseudo grove
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oh, so it does ignore the "hitbox" of the boss and take the raw distance

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interesting

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might explain the thing since I was looking at Ursoc & Nythendra logs ^^

small mountain
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hm thats very good to know, ill be extra close to nythendra now

plush relic
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Also sadly sstorm and fok dont trigger it

pseudo grove
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yes already known

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nor GB

woeful pendant
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is it a cone

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or a line

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how wide is the cone

plush relic
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And it has a strange synergy with the last Brh boss. It skyrockets to place 2 atleast in details.

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And does damage beyond shadowstrike dmg

gilded citrus
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Is surge of toxing with AP build depending on how many cp you use the finisher with? I see mixed numbers in the % increase on the tooltip

pseudo grove
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it is because it benefits from pmultiplier and tmultiplier @plush relic

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I think I figured everything from this ring

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It does benefits from most player multiplier (currently, I'm sure for Shadow Fangs, MoS, SoD, EP, Versa) aswell as target multiplier (Agonizing Poison, ...)

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it takes in account POST-mitigation dmg

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(and not PRE like we thought for weeks, but its' because multiplier works on it that's why)

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it does have a 15y range and seems to ignore unit hitbox

pseudo grove
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Can someone with Insignia can test something for me on PTR ?

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Assassination Kingsbane will generate 1 CP after 7.1, would like to know if it procs Insignia or not

severe ridge
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does not procc insignia

pseudo grove
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❀

gilded citrus
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also another question while I am at it. Is it better to refresh rupter and always get a 34secs + rupture to exsanguinate? even if you waste some rupture time?
Or is it better to not waste rupture time and just go for whatever uptime there still is left even it its close to none?

rapid sparrow
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So stupid that only mutilate procs insignia..

north frost
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Anyone know: can Memento of Angerboda sim be trusted? It always returns equal amount of procs/uptime % for all 3 buff types (Mastery/Haste/Crit), does that mean it assumes the perfect average? But in real situations, especially on 5-6 min. fights that's usually not the case (you'll often RNG more of the Crit/Mastery as an example)

rain lance
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Memento has a hidden "feature" where it auto-procs when someone in your raid dies, this means that the uptimes seen may be higher than SimC computes but it is impossible to sim that in a generalizable way

pseudo grove
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Also, the odds are the same but RNG make it that on one pull you can have one 3 times and the other one only 1time for example. When you run a sim it's a lot of iterations, not only 1. (You can easily see it on crit)

north frost
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@pseudo grove I've ran 5x 5min sims with max iterations available selected in the options and it always tells me that Crit/Mastery and Haste proced an even amount of times (equal amount of 7.5% uptime on each type of buff), however, in a real 5 min encounter, I feel it will never proc all 3 types equally like that (you could get only Crit procs throughout a 5 min encounter)

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Unless I'm not fully understanding you, it seems like it just sims an average with the set uptime

rain lance
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Right, so think of it like this which buff you get is a coin flip (yeah there are 3 buffs but just go with coin flip for simplicity), over a single encounter you could get a run of heads and have higher uptime from one buff, however if you do 50K coin flips you expect it to be basically even

pseudo grove
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do the reverse @north frost

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run 1 iteration and check the buffs/crit

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you'll see what we mean

north frost
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ahh, I understand now

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I'm actually an idiot, I didn't fully understand iteration number for what it is, I knew it just increases the accuracy of the sim, but since I'm a moron I somehow totally ignored the fact that it just runs the sim multiple times then gives you an average, so obviously running 250k sims then averaging you'll get even results

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πŸ˜„

pseudo grove
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^^

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tbh, I recommend target_error

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it will avoid useless sims time when you don't need it (because the spec is not very rng) and will increases the number of iteration when you need it (let's say outlaw)

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it's capped to 1 million tho

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(by default)

outer rapids
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lol Aethys "playing" sublime text

stuck sapphire
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well aethys has alot of his dev tools in status text^^

stuck sapphire
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btw. do we know anything(proc rates/etc) from karazan trinkets?

pseudo grove
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not that much

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we'll see

outer rapids
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Im really curious about the bleed + venomous wounds. I kind of expect it not to interact but it would be nice

rain lance
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This isn't really TC

arctic raft
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did some1 test if it is worth to use symbols of death on cooldown for extra ambush crits during sd with legendary boots?

placid cypress
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I've run sim on my character (Outlaw) 3 times in a row with out changing anything and received wildly different stat weights. is that due to RNG or are there other factors?

hexed stone
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put on target_error

rain lance
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how many iterations/target error?

placid cypress
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1000 its and 0.05%

rain lance
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at 1000 iterations different results isn't that unexpected, try putting the iteration count at 10K or 25K

hexed stone
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1000 iterations will give you different stat weights for any class yeah

placid cypress
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dat cpu load....is that recommended for every sim?

rain lance
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or put it in target error mode

placid cypress
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pretty sure its 1000. im not at home. im just using the default amount

rain lance
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basically yes, especially with outlaw because it has crazy rng behavior

placid cypress
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i thought so. just confirming

hexed stone
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But yeah for outlaw I use 25k

astral wave
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Has there been any information regarding Potion of Prolonged Power (the new potion in 7.1) ?

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Am very curious to know if this can beat Old War

white delta
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^

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yeah i would def like to know that...

modern stream
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Im sorry if this is wrong channel, have we had sims comparing old war to the new stat pots ?

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Oh, sorry Pip

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I didnt read

stuck sapphire
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are 7.1 changes in latest nightly build?

arctic raft
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Outlaw
​Saber Slash damage increased by 10%.
Pistol Shot damage increased by 10%.
Ghostly Strike damage increased by 10%.
Blunderbuss damage increased by 10%.

pseudo grove
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oO

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not yet fuu

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will be grabbed tonight or I'll add it tomorrow morning

stuck sapphire
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thanks

lost lantern
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@arctic raft is that ghostly strike allows you to do 10% more damage, or just the hit of ghostly strike?

brazen tartan
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probably just the hit

strong surge
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10% more damage bonus would be retarded

digital viper
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why does both nightly, and last official version of simcraft want sin rogues with ap+ep to stack LOTS of versatility? im close to 10% vers and it wants me to stack even more!! Its like agi>vers>mast>crit>haste atm - I am not using exsang (bleed)

keen mason
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Depends on your stats

pseudo grove
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gonna add it from school (during the morning) and update the spreadsheet

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will make a before/after like always πŸ˜ƒ

pseudo grove
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@everyone Outlaw sims posted & pinned here. Don't discuss about the changes in this channel.

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And if you're building your own SimC, changes are pushed.

ember wigeon
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hey what's the CL option to not prepot,flask, food ?

pseudo grove
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remove them from the APL

ember wigeon
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isn't there an option?

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I'm batch simming multiple specs

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and fetch changes every morning

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editing the APL would take me too much of my time

pseudo grove
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ur guild members ? or stacked ranking ?

ember wigeon
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yes my guild members

grizzled kite
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Are there any new sims on trinkets, have their BIS change?

pseudo grove
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All my sims are updating atm, results this afternoon or tonight.Anyway the trinkets changes were mostly for casters.

grizzled kite
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Thanks Aethys you are the best πŸ˜„

tardy kindle
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Even the Nature's Call one? I guess it's still garbage 😦

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Nature’s Call cone attack damage increased by 40%.

crystal flax
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@tardy kindle Ye the nature call buff is really weak

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angerboda still better i guess

tardy kindle
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Okay thanks @crystal flax

arctic raft
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hmm, simc710-01 shows 500k+ dps in combat with 880 ilvl and 1 legendary is it legit?

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100k iterations

outer rapids
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sinxx look at pinned

marble cosmos
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any chance of DL new build for simC? or rotation only

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@pseudo grove

hybrid leaf
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@pseudo grove i guess Sub 19M Sims + 1 Leg are with Satyr-boots, right? I scrolled up a lil but couldn't find former post

pseudo grove
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by default y

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if you want more details, check spreadsheet

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but it doesn't include outlaw buffs yet

hybrid leaf
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thx

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was just wondering, because sub 19m is really pacing up at the ilvl...but is strongly influenced by these boots i guess πŸ˜ƒ thx

plush relic
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how is the gear for t19M profile, etc, chosen?

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it seems suboptimal, a lot of crit mastery for outlaw which isnt that good

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52% mastery and 42% crit, which isnt near the outlaw 4d plot ratio you had up @pseudo grove

pseudo grove
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I know

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We had a discussion with Sinxx

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my main issue is that

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T19M rules aren't clear

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but it -might be possible-

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that outlaw outdps sub w/ boots

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I'm redoing them

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making a T19M profile for EN/ToV/M10

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and T19M_NH with Nighthold gear

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including set bonuses

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I'll remove T19P from the spreadsheet at some point aswell

azure saddle
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Do we have any info for sub and the stat pot? I'm guessing it's 100% better for prepot, but during the fight?

pseudo grove
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@azure saddle not yet, I mean I have to modify some others things before going into that

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also fight length has to be taken in consideration πŸ˜„

outer rapids
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Isnt it an easy calculations agi_stat_weight250060*2 = damage done over 2 mins and look at that vs Old war damage done

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oh silly discord formatting: agi_stat_weight x 2500 x 60 x 2 = damage done over 2 mins

pseudo grove
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use ` or ```

outer rapids
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test`test

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hmm idk what I was expecting lol

pseudo grove
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just to tease

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with proper gear, Outlaw might pulls ahead πŸ˜ƒ

keen epoch
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proper rolls you mean

rain lance
white trail
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@pseudo grove what legendaries are used in those profiles?

pseudo grove
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boots sub, bracers outlaw

tardy kindle
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What happened to Outlaw to make it jump so high?

marble cosmos
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RT dmg 50% increase

strong surge
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I guess buff helped as well as different legendary with improved conitions for BtE usage

sly drift
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I brought this up earlier

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And someone said theorycrafting was the place

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So the question is does it generate sin's energy

icy mango
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We don't know yet. We'll have to test it when we get in game.

distant gate
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Bracers for OTL are simming better than the Boots?

chrome sun
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Still working it out.

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Looking like Outlaw's recent buffs might start to have it outpacing sub.

rain lance
marble cosmos
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@pseudo grove Any simC version with today changes, or something like that

tough goblet
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@pseudo grove In your sims, what artifact traits are being used? It a full weapon assumed?

rain lance
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mythic profiles have all 34 points

carmine remnant
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Yo Fiery, would you suggest keeping loot spec set to sub for the boots now or just keep it at law?

rain lance
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Not really a question for this channel but depends on your comfort level with each spec

carmine remnant
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@rain lance Do we know where the hase numbers need to be for Outlaw atm? Stat weights not withstanding

rain lance
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That question doesn't make any sense, stat weights are how you should reason about stat valuation

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There isn't, at least as far as I know, a generalizable haste target for outlaw, if there is a non-generalizable one that would be communicated by stat weights

carmine remnant
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Ah. kk

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that's what I was asking

unique forge
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hello people. do not know if this is the right place but do we know the necessary mastery in order for MP to pull ahead of EP for AP build?

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any answer at all would be greatly appreciated

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people in general and g-m have no clue

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(i mean they told me they dont know πŸ˜› )

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if this is not the right place please feel free to advice me where i should redirect this

rain lance
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Thats because there isn't one, there is no generalizable breakpoint, the only way to know is to sim yourself

unique forge
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so we know for sure that sims work for SoT?

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(with AP ofc)

rain lance
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SoT?

unique forge
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Surge of Toxins

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btw if you dont know for sure say exactly that πŸ˜ƒ dont tell me if its valid or not if ure 100% sure thanks πŸ˜ƒ

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cause frankly my sim numbers are off in comparison to raid doll 5 min pulls

rain lance
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I believe SimC properly supports surge of toxins but I'm not 100% sure

unique forge
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ok then. thank you

brittle umbra
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If i use Thraxi's boots is there a way to get stat weight for the speed stat?

rain lance
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I've been waiting for this question

brittle umbra
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I tried simming with speed scaling but i get nothing

rain lance
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the answer is I don't think so

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sorry

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I'll check with the simc folks

brittle umbra
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it would make gearing very interesting

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i would appreciate it

chrome sun
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speed scaling!

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hmm

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i believe it's implemented

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the question is "is it implemented right"

brittle umbra
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I get nothing atleast when i try it. hmm

chrome sun
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then it's probably broken πŸ˜ƒ

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let's see

unique carbon
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If anything it does spend time calculating it

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That could still mean nothing but it might mean something... :p

chrome sun
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my conjecture after digging is that it's probably broken

brittle umbra
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ruh roh

chrome sun
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i don't have enough time to dig further, but i'll take more of a look if i get a chance tonight

brittle umbra
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it's a pretty irrelevant stat outside thraxi's boots so i can understand if it's broken

chrome sun
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well, it's pretty relevant there πŸ˜ƒ

unique carbon
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Speaking of something being implemented or not yet... Potions of prolonged power are in and working right? I'm getting results I'd expect out of them, just wanna be sure and can't find anything obvious from the change lists

chrome sun
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and we shouldn't leave it broken - i'll try to see what happens

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i think PoPP are in.

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minor dps loss for most specs, iirc

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but that's roughly to be expected

unique carbon
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Compared to War/Grace you mean right?

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Yeah, definitely

chrome sun
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correct

rapid sparrow
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I've done some initial testing on using Kingsbane with vanish and it seems that the +50% dmg increase from nightstalker is only applied to the initial dmg and not the dot. Granted dmg values for the dot vary but I'm not seeing a high enough dmg variance to make me think nightstalker is applying to the dot.

rain lance
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That is correct

rapid sparrow
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Cool

pallid ridge
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not sure if this has been said yet, but it appears that kingsbane gives 3 cp if both intial hits of kingsbane crit

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gives 2 cp if 1 crit 1 hit

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gives 1 cp if both initial hits DONT crit

pseudo grove
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do u have a log of it please ?

pallid ridge
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no i do not sorry, this is just from seeing CP gains purely from kingsbane on target dummy - maybe another kind person will be able to test and log it

pseudo grove
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would be awesome

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because I have to check the spells

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even a combatlog.txt is fine

pallid ridge
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ok

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doing 1 now

ebon maple
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Are trinket sims up to date?

pallid halo
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I'm posting here for visibility. Is anyone having an issue with shadowmeld not allowing them to enter stealth immediately?

alpine patrol
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Patchwork or something else

dim pendant
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@pseudo grove hi mate, question about your 4d plots. Are the percentages it displays the percentage displayed on your characters info pane? Or are the percentages representative of the percentage of total secondary stats?

wild quiver
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yeah i just got an eye of command, same item level as my angerboda , wondering which to use (posions assasion / outlaw)

unreal badge
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seems pretty sick

twin moth
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Does the Goremaw's bite % seems correct to to you guys?

twin moth
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Ho, I read it incorrectly.. the upper graph is per execution time.

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No sure why it's useful to show

pseudo grove
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it is

white trail
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@pseudo grove what is the current simc strategy for greenskins? Use BtE when siw up?

cold dust
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!help

pseudo grove
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no @white trail

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use it on CD as long as you don't have the buff already

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oO, didn't see they buffed it

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from 300% to 400%

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it does explain the thing aswell

grizzled kite
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@pseudo grove Have you by any chance finish trinket testing :)?

pseudo grove
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How could I test them ?

grizzled kite
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I ment simulation, sorry, I thought it is possible to do it

pseudo grove
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PS : This channel is meant for researches around the rogue, if you have question about rotations, stats weight, etc... not directly related to any simulator or theories please go to #228879234540503040 or #228878985210101760 .
About 7.1 stuff (Karazhan / ToV), as of today, we know nothing of the items.
If you have one of them, just do a 30mins-1hr dummy test with your AA only along with a /simc export to help us adding them correctly into SimC

warm rose
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apologies if this is the wrong channel, but it appears as if fishbrul special isnt affected by damage modifiers anymore. its jsut a base 16990 damage whereas prior to 7.1 its damage was affected by versatility as well as EP / vendetta (at some points its damage would go above 23k for me). has anyone else noticed this? and is it still the best food?

pseudo grove
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it shouldn't have before @warm rose

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I remember Collision enabled wrongly but it was shown that it wasn't benefiting from any modifier

warm rose
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all righty, thanks

twin moth
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Could it be that 850 bloodthirst sims higher than 865 horn of valor?

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Weird

pseudo grove
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spec ?

twin moth
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Sub

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I also checked on the dummy, but 7.1 buggs and crushes

pseudo grove
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I improved the on use like 1 or 2 weeks ago

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but

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if you don't have many haste, it's possible

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send the report with both trinkets compared pls

twin moth
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I have around 10%

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Im at work currently..

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If I post here l8er it's ok?

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Maybe Ill do 6 min on dummies with each

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The difference I'm getting is 2k in favor of the bloodthirst

pseudo grove
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I'm confused, are you talking about sims or logs ?

twin moth
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Sims

arctic raft
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was there a hidden buff for legendary ring or it is just a bug?

pseudo grove
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what bug ? @arctic raft

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@twin moth we'll see with the reports

arctic raft
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more dmg from crits

pseudo grove
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what do you mean ? do you have any logs ?

arctic raft
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not yet, but it is doing kinda more % dmg overall for me in sub

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it should be around 7-8

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but now i am getting like 12+

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gonna test it in mythic ursoc today

pseudo grove
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just it the dummy

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do /combatlog

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and upload it somewhere

arctic raft
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i am in mythic+ atm

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maybe later before raid

pseudo grove
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(I mean, on warcraftlog)

twin moth
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How do I copy the report to here? Or can I u/l it somewhere?

severe ridge
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insignia does not have 5% critt now

pseudo grove
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yes

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seems it's no longer base crit but normal crit

brazen jay
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Can confirm. Insignia crits according to own crit again

small mountain
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what does that mean? did it have a separate crit chance before?

pseudo grove
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before it was base crit chance, ie 5%

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now it takes in account player crit chance

small mountain
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well if that is true then it should be best assassination legendary now

brazen jay
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Outlaw with the insignia and wrists. Could be really sexy

white trail
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@pseudo grove so effectively insignia double dips into crit?

pseudo grove
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it was before but with base crit

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now it does with player crit yes

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I would need to see if it still benefits from every multiplier

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because they might have fixed crit

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but removed this part

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although, I think it's not the case

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just make a test with SoD

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just 2 shadostrike

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then another 2 shadowstrike w/o SoD

brazen jay
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Ill test sin passives real quick

white trail
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I would also retest ever builder there is

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They might have fixed some of them

brazen jay
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Sin still benefits from all the passives it did. EP ap hidden vers

pseudo grove
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good idea @white trail

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if someone can do it, lmk πŸ˜ƒ

white trail
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I can but not now

willow pasture
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insignia doesn't seem to have changed proc pattern. FoK, poisoned knife, shuriken toss and shuriken storm still doesn't proc insignia, whereas saberslash (including extra procs), ghostly strike, pistol shot, hemo, mut, backstab, gloom blade and shadow strike does.

ember wigeon
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and goremaw?

acoustic lake
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Does anyone actually have a log they can post showing ravenholdt's crit chance scaled with player crit? Because from every log I've seen of EN tonight, its still 5%~

old jungle
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Was definitely still 5% all night for me

white trail
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@willow pasture check goremaw and Kingsbane, please

willow pasture
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on it

white trail
#

And just for lulz autos that trigger shadow techniques. Although I don't think it's even intended

willow pasture
#

don't have techniques, went the other way

#

kingsbane no, goremaw no, ambush yes

white trail
#

Techniques is not a trait

willow pasture
#

oh, wait

white trail
#

Trait is extra cp

willow pasture
#

yes, so just hit ? and watch for ?

white trail
#

Watch for autos to proc insignia or not that proced cp

willow pasture
#

got to 6cp, no procs

white trail
#

Okay thanks

willow pasture
brazen jay
#

But not 5% for sure

willow pasture
#

full atunement to kara including run, skada dump I know. But should be enough data

acoustic lake
#

Well then I would ask the question as to why its taking players crit for some people, yet all these logs I see in EN tonight still have 5% crit

#

Obviously this isn't as cut and dry as it should be

willow pasture
#

I can link logs after raid tonight

acoustic lake
#

heres one I just found

#

but lots of parses after patch that don't have this much crit

#

Honestly, if this is an intentional change, and this ring still double dips for assassination as weaks said before, this legendary would be off the charts

crystal flax
#

@acoustic lake It was doing 14.4 % of my damage on dragon fight

#

and it crit

#

doing more damage than my mut lol

white trail
#

@acoustic lake why only for Assa?

tawny zinc
#

@acoustic lake Lol those are my logs, tonight I was wondering what was going on with my dps, I didnt remember seeing any assassination buffs

acoustic lake
#

More in combat multipliers lorentz, and its base percent is 30% vs 15% for the other specs

white trail
#

Yeah I know about percentage of damage but that affects crit chance not

acoustic lake
#

Its more that the ring was already ridiculous for assass vs the other two specs, now its stronger for all 3 of them naturally

tawny zinc
#

@acoustic lake Ring was 2nd BiS for assassination as I recall before change, now is far ahead, it was contributing to so much of my dps

acoustic lake
#

If their intention was to make people mad everytime they didn't get the ring/sub boots/outlaw bracers then they are doing a really good job

ember wigeon
#

indeed

old jungle
#

It's a really small change but I'd like to add a line to customize the APL slightly: I'd like to cast Shadow Strike in the rare circumstances that I end up with 5CP and 1 GCD available in Shadow Dance if I have the ring equipped.

chrome sun
#

@old jungle -you can file an issue on github and I'll take care of it, or a pull request adding the line directly and I'll merge.

old jungle
#

thanks Deimos, will do

pseudo grove
#

@acoustic lake might be part of the htofix, we'll se tonight

distant gate
#

My question was regarding whether or not the trinket is implemented correctly

rain lance
#

Sorry, I may have gotten a little delete happy, as far as I know the trinkets have been updated

arctic raft
#

where i could submit simc bug

#

regarding tb+bte combo?

#

it works a bit wrong

#

in simc

rain lance
#

you can submit issues on github

arctic raft
#

nvm a friend of mine already did it

chrome sun
#

@arctic raft - I'm the dev on that issue - mind elaborating a bit on what the correct behavior is?

#

With true bearing up, casting BTE should use up combo points, then reduce the CD on BTE; the issue is that it non-deterministically does this in-game?

arctic raft
#

it simply shouldnt reset itself

#

yes

chrome sun
#

A five/six point BTE should take off 10-12 seconds. Does it not do that 100% of the time in game, then?

arctic raft
#

it never does it

chrome sun
#

True bearing explicitly calls out BTE as an affected spell; is this a blizzard bug then?

rain lance
#

Likely, its been reported to them

#

I bugged cele about it earlier in the week

chrome sun
#

I'm disinclined to make simcraft changes for a bug that will probably be resolved shortly; but I suppose we can try a hotfix.

arctic raft
#

it never resetted itself tbh

#

not even on alpha

#

so i guess this is intended

pseudo grove
#

@chrome sun just do it with a FIXME, date and build

#

I do check them almost at each patch

#

if it's solved I'll enable it again

#

or I can do it if u prefer

gleaming oasis
#

same, did kingsbane generating 1 cp result in extra insig procs now?

#

because goremaw's bite sure doesn't proc it

wispy rivet
#

Not quite sure where to discuss this but do you guys think that the Eye of Command, the trinket from the last boss of Khara will sim better than a flat stat crit trinket specially for sin because it gives the same amount of agi and a bit more crit than a stat stick while stacking up to full in like 3 seconds?

midnight vector
#

hey someone can help me ? i have problems with simc eye of cammand (kara endboss trinket)

pseudo grove
#

How Insignia works ? Well, it's 30% of CP generator dmg for Assa and 15% for Outlaw and Sub. The proc double dip on everything (player crit, player modifiers, target modifiers) and it doesn't proc from every builders (for example, it's only Mutilate as Assassination).
Please, if you want to share your feels about how OP it is, do it in another channel.
Deleting 100posts is not fun at all.
No more discussion about it in the channel unless you bring something new.
Check the previous pin for rules and 7.1 trinkets.
If you want an example how you can help us implementing correctly trinket on SimC, check this issue : https://github.com/simulationcraft/simc/issues/3036 πŸ˜ƒ

silent zinc
#

Good evening!

#

Are the kara trinkets simming correctly in SimC?

#

I just got an "Eye of Command" (865) today, loaded it into the sim and came out at a significant loss vs my Hunger of the Pack (840)

#

Was about a ~7k dps loss

pseudo grove
#

No @silent zinc, not implemented.

celest hill
#

Are you sure Aethys? My Eye of Command was a significant dps boost compared to my other trinket and it correctly showed the uptime of the buff and it also lowered my crit values correctly in the stat scaling.

#

With "correctly" I mean that I thought it made sense that crit is worth a bit less after I gained like 5% because of that trinket

silent zinc
#

Well, I just tried my "Bloodstained Handkerchief" and the bleed isn't showing up under damage sources or any sort of proc at all.

#

And the crit buff from Eye of Command isn't showing up anywhere on the sim results for me either. Where are you seeing uptime on the buff?

celest hill
#

It was in my buffs section with an uptime of like 99.4%. I simmed it yesterday and used the latest simc version.

silent zinc
#

Yeah, I'm using verison 703-03

#

Which is up to date I believe

#

It's not showing up under buffs... Weird.

celest hill
#

703-03 is very old

#

701 is the latest version

#

Click on the link of the first sentence "New build every.." and get the latest installer. Don't want to spam this chat though, continue this in simple questions.

silent zinc
#

kk going there now

pseudo grove
#

@celest hill I should have said, partially implemented, the reset thing isn't in.

celest hill
#

Got it, thanks.

heady forum
#

Anyone got some information regarding the new Karazhan trinket, Bloodstained Handkerchief? Potentially insane for assasination rogues

pseudo grove
#

From what I heard, it doesn't interact with assassination things. Not confirmed tho.

white trail
#

People reported here it interacts neither with exsang nor with venomous wounds

dense swift
#

Interestingly, it has mischance as well, didn't know this.

grizzled kite
#

Where can I download simcraft 7.1 though?

dense swift
grizzled kite
#

What is changed from 7.0.3 to 7.1 build on simcraft, if I simmed on 7.0.3 will there be big change for assa?

pseudo grove
#

@grizzled kite A lot of things. Rogues receives daily updates or so πŸ˜„

austere harbor
#

simc 7.1 have to load the exe or the other?

acoustic lake
#

@dense swift It doesn't miss, it hits a lurking terror which are immune to damage

dense swift
#

ah okey

upbeat bear
#

is the breath attack damage from natures call not calculated in the latest simc? i can see the 3 buff gains, and i can see some information about the damage breath, but it is not actually showing up as a damage source in the sim

#

that is, Cleansed Drake's Breath damage proc

bitter moss
#

Have you guys considered if kingsbane will trigger insignia now they changed it to a cp builder?

pseudo grove
#

It has been already stated that it doesn't work on

#

at least, was the case yesterday.

bitter moss
#

Roger. My bad for not reading the pinned post.

torpid magnet
#

is it possible that spontaneous appendages is undervalued in sims? it's giving me more than 5% of my dmg. happy to provide tests if needed

vale portal
#

anyone know of the simc error when trying to launch? "The program can't start because api-ms-win-crt-runtime-|1-1-0.dll is missing froom your computer"

silver dock
#

sounds like you're just missing a part of the program

#

reinstall it and you should be fine

vale portal
#

ive tried 5 times

#

=\

#

and done google searches out the ars

#

so I wish I could sim but I cant load it on my computer and ive tried google searching, but whens the best time to switch from Exang to AP?

dim pendant
#

Are you trying to use the mac version instead of the pc version or vice versa?

#

Maybe using the 32bit instead of 64bit?

#

Have you tried installing a different simc build to see if that works?

#

@vale portal

vale portal
#

yes

#

ive tried them all

#

I have a 64 bit system but ive tried the 32

#

I was going to look if simc had forums that might be able to help

#

google says its something to do with a windows service pack tha tI dont have, but I cant download it

dim pendant
#

Yeah that's really strange mate :(

chrome sun
#

although i empathize with the difficulty, this isn't the place to be debugging - feel free to drop into the Simcraft IRC channel for more info

pseudo grove
mint jolt
#

anyone currently having issues calculating relics in simcraft or still working fine? i was able to sim possible improvements in the past but now it's simply not including the edited relic as geared 😦

potent scaffold
pearl valve
#

I know may not be the right channel, but seriusly no one can give me a good answer to it. Not in forums, not in general/simple. So... I'm in the point where idk if going for AP or stay with EX. Changing my gear I can get Crit:40% haste:10% mastery:70% Versa:5% | Going for AP i can get Crit: 36% Haste: 12% Mastery: 99% Versa: 3%.
I've been trying on dummys and get better results with AP (25k more). BUT, on Simc there's a big difference as it says EXA is 25k MORE dps. I really don't know if it's better to ignore simc sometimes, or is it always right.

#

Want to add: Without pots and food, agains a dummy a make 280k, when simc says 273k (elite)

#

And sim adds hero/pot/food

rain lance
#

SimC isn't always right but it is probably better than random dummy testing. There are a number of reasons your dps on dummy tests could diverge from SimC on a dummy test especially with a less forgivng spec like bleed assn

#

It seems quite plausible you aren't playing bleed assn optimally and it might be beneficial to link some logs of you playing bleed assn. However that log analysis should go in #off-topic or #228878985210101760

#

Lots of people have asked, I'm not sure anyone has actually tested

#

at least if they have they haven't talked about it, please test and report back

pearl valve
#

Right, next week i'll have logs to share. Anyways, why do you think the reason may be not playing it optimally? I'm going higher on dps than simc

quasi valley
#

How wwould I go about testing this? I've never done theorycrafting

small mountain
#

look at AP buff with and without bracers

#

write down numbers, report πŸ˜›

rain lance
#

that assumes tooltips are correct which isn't always true

small mountain
#

on a under 30% target of course

rain lance
#

go find a mob that you can get to 5 stacks without killing and just swing at him for a while

#

with the bracers on

#

I think shrine from MoP may also have an execute range dummy

#

would would also make it easy

#

just get some logs of 5 stacks above and below 30% and report back

small mountain
#

sometimes in rogue class hall the dummies are super low on hp because of ppl hitting it a lot

#

garrison dummies are also easy to get low now

chrome sun
#

argent tournament dummies are perma-1hp

#

always in execute range

quasi valley
#

@chrome sun where can i find these dummies

#

just go to the argent tournament grounds

chrome sun
#

Yeah.

quasi valley
#

so should I just auto attack these dummies and then log it wwith and without the brancers?

#

bracers*

rain lance
#

basically yes worms

quasi valley
#

im having an issure

#

when i upload the logs it only shows up to 18secs

rain lance
#

odd

quasi valley
#

/combatlog

#

right?

#

then upload it

rain lance
#

yeah

#

delete your current log and see if that helps

quasi valley
#

about to raid

#

ill upload more tonight

rain lance
#

ok

broken crystal
#

You guys are awesome, thanks for keeping this community afloat!

chrome sun
#

❀

small mountain
#

@quasi valley so dude did you test that or? shouldnt take more than 30 seconds to do it

brittle umbra
#

Is there any news about simming for speed weights?

slow trench
#

its Ring of Collapsing futures modeled correctly in simc?

pseudo grove
#

@brittle umbra need to be fixed in simc core, can't do it atm

brittle umbra
#

alright, i was just curious. I will be a happy man if someone manages to fix it 😊

pseudo grove
#

open an issue

brittle umbra
#

good idea

uneven crag
#

What's new to sin AP in the latest nightly build compared to the latest official simc build (Oct 04)?

I sim slightly under 20K less in the nightly build.

kindred gyro
#

What's the new simc build?

uneven crag
#

710-01

#

Oct 289

#

*28

kindred gyro
#

What's different

uneven crag
#

No idea.

pseudo grove
#

A lot has changed.

#

It's not the place to ask for talents, about simc build itself, there has been multiples fixes for all specs (and items). Basically, it increases the accuracy in regards to the game itself πŸ˜ƒ

uneven crag
#

EP sims about 10K higher for me (2.3%)

#

SimC is using Seed-Battered food for EPAP

kindred gyro
#

Ok good to know. Thanks.

uneven crag
#

So I can trust the nightly build in favour of the latest official build?

pseudo grove
#

Nightly builds are the most (or close to) recent builds, so yes.

#

Also 7.1 changed a lot of things about how spells are handled, most of the things should be fixed but we may have missed some ^^

uneven crag
#

Thank you. Now I just need to figure out how to change which food to eat pre-pull.

pseudo grove
#

If you find something odds, report it and we'll look into. A good habbit is to open an issue on the simc github πŸ˜ƒ

#

it's in the APL

#

actions.precombat

potent pumice
#

After I got legendary sin bracers yesterday my bleed sin has skyrocketed ahead of my AP sim. Are they useless for AP? Or are the sims just wrong?

limber portal
#

is the new trinket off the last boss in kara able to be simmed? i have 703-03

#

or do i need to download one of the more recent nightly builds of simc?

pseudo grove
#

nightly

limber portal
#

thanks

regal falcon
#

i just simmed a rogue with it and it does work

#

anyone tell me the dps increase if i were to get 3x ma

#

i have 1 and got 2 rupture crit

proud quartz
#

best bet is to sim it πŸ˜ƒ

finite rune
#

So Aethys, your spreadsheet shows Exsang running higher than EP/AP etc. But simming those out seems the opposite, I'm sure you've been asked this tons already but where is the gap there?

#

actualyl NM, i'm guessing the legendary used on the sim.

pseudo grove
#

there are no more using legendary by default

#

it might simply be the gearset

#

both are close tbh

finite rune
#

yeah, was kind of confused cause on dummy MP/EP+AP seems to always beat Esang, but exsang so much more situational and like you said in the video today it's alot nice when switching targets so you don't have to stack AP.

silver dock
#

hey does anyone know if MP is bugged with sims because i feel like it's not putting as high a priority on mastery for my stat weights as it should be

wintry flume
#

not sure if anyones talked about it yet but triple vendetta cd reduction reliics combined with the boots and possibly nighthold trinket.

#

could possibly be permanent vendetta

chrome sun
#

Are you talking about Convergence of Fates?

quasi valley
#

im haveing an issue with combatlog again

#

i do /cobatlog and start to record what im doing to the target dummy and when i upload it nothing happens

#

3 times in a row

hexed stone
#

if I recall correctly combatlog only writes once a certain amount of data has been collected

#

so if you're doing /combatlog and hitting the dummy for 3 minutes that's most likely nowhere near enough data

quasi valley
#

im still new to this cobat logging stuff

modern stream
#

Apologies if this is asked 17 times a day, but is the new Eye of Command trinket in simulationcraft yet?

wintry flume
#

yes the cooldown reduction trinket

#

im curious if trying to obtain a near constant uptime of vendetta is worth sacrificing other relics

thick heath
#

Wunju - Yesterday at 5:59 PM
look at AP buff with and without bracers
write down numbers, report πŸ˜›

#

whats to report? it doesnt increase AP, i got them

hard lion
#

yeah i would love to see Eye of command in the simcraft :y

tidal juniper
#

can someone link me the simcraft string with assassination weapon with 3 master assassin relics 845-850

modern stream
#

According to the relic spreadsheet the master alchemist trait isnt correct in simulation craft, is that still true?

blissful kindle
#

!trinkets

dusky pecan
#

Ring of collapsing futures is not simmed correctly, isnt it?

#

It shows no additional dmg source

#

so on use effect is not simmed?

potent pumice
#

SnD sims only about 4% lower than MfD for me now, can that be right or is there something wrong with the sims atm?

tawny zinc
#

Is there a new simcraft profile, an up to date one?

vernal bloom
#

Hey guys, quick question does Blurred time affect CotDB now?

latent wraith
#

hey, did anyone make sims for outlaw rogues with pistol shot build/pistol shot legendaries? i'd imagine they are very different from regular outlaw sims

#

i think i saw fiery demise was looking into it after the CP generator buffs

#

didn't see any sims for it yet though

pseudo grove
#

check my spreadsheet

stiff dew
#

anyone try opening with kingsbane with nightstalker? worth it?

prisma sail
acoustic compass
#

Ap doesnt scale with the bracers, but i still do better with AP.

prisma sail
#

fair thanks for that, ill test it out

#

feelsgoodman that i probs got the best legendary now the ring has been nerf'd

summer umbra
#

idk if this fits into theorycrafting but is there anyway to avoid the obnoxious double saberslash during dreadblades

white trail
velvet coral
#

I'm not sure if this is the right place to ask but can someone tell me how i can simulate relics? I just got the legendary boots for sub and im 90% sure what relics i want to get has changed a lot

thorny patrol
#

last page of the sim yourself guide the bot just posted in #228879234540503040 covers doing relics

velvet coral
#

thanks a lot will check it out

soft salmon
#

one of my guild mates said that blizz nerfed, or changed something with sub over the last few days. that true?

velvet coral
#

i haven't seen any sub changed outside of PvP where they nerfed every rogue spec

bright sparrow
#

Actively play sub, have not noticed any changes

velvet coral
#

Another question. anyone knows how [Spontaneous Appendages] does outside of simulations? got an 880 version of it and wondering if it's better than Memento of Angerboda 860

#

And simulations show Spontaneus as a waste of a trinket spot while the ingame seems to differ some

bright sparrow
#

Probably not. Appendages is good for classes that have important procs (stormbringer for enh) but my sims essentially agree with ingame testing

velvet coral
#

okay thanks. ill keep it in my bank then. Sad that most raid trinkets seem to not be worth for sub

dusky pecan
#

Ring of collapsing futures is not simmed correctly, isnt it? I don't get any new damage sources shown when simed

velvet coral
#

then its not added to the new simulationcraft yet

#

they are still working on adding all things in 7.1

#

just to make sure, are you using version 710-01?

plush relic
#

At all the bracer questions: they aint worthless with agonizing. Agonizing dmg buff makes rupture hit really hard. And it gets further Buffed with the bracers. The synergy isnt just as obvious as with exs

sand nova
#

hey aethys, i might be missing something but the source for the outlaw ST legendary sims doesnt correspond to what's shown on the spreadsheet

#

^ those sims show greenskins as being significantly lower in proportion to the other legendaries than what the spreadsheet displays

#

were they not updated?

small mountain
pseudo grove
#

source isn't updated @sand nova

#

that is my bad but I can't atm, anyway, they seems to have hotfixed insignia and maybe more, so I'll have to update it again

woven ruin
#

lol wunju

willow pasture
#

Tooltip of Insignia of Ravencrest has been updated to 35% for assass, 20% for sub. Initial testing suggest that it no longer double dips into modifiers, as it doesn't scale up with versatility (checked with and without vers gear) and symbols of death. Furthermore, it seems as if it no longer double dips in crit, but rolls it's crit independantly of the attack that causes the insignia to proc. Thus the insignia portion does a percentage of the non crit dmg of the attack, and then rolls it's own crit chance.

#

More testing needs be done, and if I can do anything let me know

pseudo grove
#

Just do logs and I'll analyze them :)
And yes, what you said is also what I've seen from logs except the crit part one.

plush relic
#

@willow pasture so overall the insignia of ravencrest got nerfed/fixed and does now significantly less dmg than b4 7.1 ?

willow pasture
#

for assassination it's huge. Not sure it's that bad for sub and might even be a buff to outlaw

plush relic
#

it was insane on assa just 3 days ago where i got it, 2nd in dmg on almost every boss, now its behind mutilate 2hand dmg 😭

#

Hey are there any new Trinkets of Karazhan which are rly strong or do they don't matter?

#

eye of command from the last boss

pseudo grove
#

@plush relic quick overview would said that's it almost makes no changes for sub, is a buff in outlaw except maybe with gs, is a nerf for assa AP

willow pasture
#

Tested mutilate and insignia with every permutation of vendetta, AP and EP

#

Ignore the sub 1minute fights

#

fights are in order:
Nothing
Vendetta
AP
Vendetta+AP
EP
EP+AP
EP+Vendetta
EP+Vendetta+AP

#

Note that it appears vendetta has no effect at all on the insignia dmg

pseudo grove
#

it didn't have any effect before

#

because vendetta is flagged for some spells only

#

ty for the log anyway πŸ˜ƒ

willow pasture
#

np, ask if there's anything more I can do

#

insignia does aproximate 30.915% of the attacks that caused it in all the fights that doesn't involve vendetta

pseudo grove
#

00:00:35.389    LΓ©gs Mutilate Off-Hand Dungeoneer's Training Dummy *62486*

00:00:35.412    LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy 14298

00:00:35.412    LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy *14860*```
#

interesting, looks like it ignore the crit portion of the mutilate

#

would need to see more to be sure

#

on what exactly happens there

willow pasture
#

yes, as I mentioned in my initial testing, it appears to roll it's seperate crit chance, and only off of base dmg of the mutlate

pseudo grove
#

00:00:36.396    LΓ©gs Mutilate Off-Hand Dungeoneer's Training Dummy *61843*

00:00:36.415    LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy 17874

00:00:36.415    LΓ©gs Insignia of Ravenholdt Dungeoneer's Training Dummy 7353```
#

yes, that seems to be right πŸ˜ƒ

#

that was really my only concern

willow pasture
#

well, then there's the thing about it doing less than the stated 35% in my testing. So something else is going on, unless you know why that's the case

pseudo grove
#

yes

#

it's more around 20-25% than 35% ^^

#

it might be the dmg without modifier

#

like ignoring the agonizing bonus from the mutilate dmg

#

and ep

#

things like that

#

seems dumb but who knows

#

after fucked up the "buff", they fucked up the nerf

#

since it now takes the dmg without taking in consideration the crit

#

I wouldn't be surprised if they fucked up that

willow pasture
#

It's doing the same ratio of mutilate to insignia dmg for all permutations not including vendetta

pseudo grove
#

by applying the wrong flag

willow pasture
#

so it's definately including agonizing and ep, just not double dipping

pseudo grove
#

ok, was an idea

#

didn't checked the entire logs, only a quick look

#

speed scaling on simc is fixed btw πŸ˜ƒ

#

hmm

#

is 23% the dmg ?

#

because they might have fucked the assa buff to the insignia

#

ie, instead of doing 0.2 + 0.15

#

0.2 + (0.2*0.15)

#

^^

willow pasture
#

I got it to 30.915

pseudo grove
#

would have to put everything in a spreadsheet to see

summer finch
#

you think insignia is now misbehaving?

pseudo grove
#
0.309152583
0.309156346
0.309178934```
#

well, wondering

#

will look at spell data

#

besides the up from 15% to 20% and the fact it doesn't benefit from modifier, I don't see much there

#

I asked Collission if there are new ones or not

willow pasture
#

Just did a quick check with sub. I got the same results as with assass, doing roughly 88.3% of the tooltip dmg
17.666% instead of 20% as sub, 30.915% instead of 35% as assass

#

So atleast it's consistent in being inaccurate

pseudo grove
#

hmm

#

thanks

#

❀

#

may you try

#

to change your gear

willow pasture
#

I did

#

no effect

pseudo grove
#

ok

willow pasture
#

I just changed dummy thogh

#

and that had effect

#

really strange one

pseudo grove
#

well

#

might be armor thing

#

but as shadow dmg, weird

willow pasture
#

as level of dummy increased, insignia portion increased

#

110 dummy 20.2%

#

112 dummy 20.6%

#

raider dummy 20.8%

#

as sub

#

only quick tests, so no logs sorry

pseudo grove
#

by portion, what do u mean ?

willow pasture
#

if you want I can run a few, just state how you want them and I will conduct

#

shadow strike to insignia, insignia did the mentioned percentage of the shadow strike dmg

pseudo grove
#

20.2% looks like 20% for me

#

while 30.9% doesn't looks like 35% for me

willow pasture
#

and 17.666 doesn't look like 20

#

my logs were run on the 103 dummy in garrison

pseudo grove
#

oh

#

no

#

not that 😒

willow pasture
#

that was bad ?

pseudo grove
#

Collision told me

#

that the garrison dummies has some issues

#

and it's a 103 one

#

may you try in the one in sw/orgri ?

willow pasture
#

sure

#

shorter runs though :p

#

10 instance of attacks enough ?

pseudo grove
#

yes

#

just 10 Shadowstrike is enough

#

we don't care about modifier, they doesn't work after all πŸ˜„

#

or at least, it seems

willow pasture
#

shadow strike no symbols, raider dummy, more tests will show up as I live log it

#

fair enough, then I'll conclude here

pseudo grove
#

seems to be 20% for the first 3 I saw

willow pasture
#

slightly above

pseudo grove
#

yes

#

what's ur versa ?

#

can't find it on logs

willow pasture
#

2724/6.81%

pseudo grove
#

how many % is the artifact obnus ?

#

4% ?

willow pasture
#

yes

pseudo grove
#

the first trait

#

we got our winner

#

πŸ˜ƒ

#

0.208

#

with the artifact trait

willow pasture
#

hopefully

pseudo grove
#

I think it is that

willow pasture
#

well, when I hit 110 dummy in training hall, as I mentioned I got 20.2% and 20.6 when I hit the 112

#

so to me it seems more likely to be target level related somehow

pseudo grove
#

maybe

#

how does it changes for assa / outlaw ?

willow pasture
#

sec

#

same 20.87 as outlaw

#

36.53 as assass

#

so assass seems different

#

4% vs 3%

pseudo grove
#

wait what ?

#

it was 30.9% before

#

oh, on the other dummy

#

hmm

#

I think it takes a different amoun of base dmg

#

that would explain the difference between all the dummies

#

since they don't have the same mitigation

willow pasture
#

It sounds very reasonable

#

if you want I can try to find some willing targets for amor testing, to see if it has any effect

#

or does pvp implicate more issues ? not really aware of how the pvp modifiers relate

pseudo grove
#

since it doesn't benefits from modifier, it shouldn't much

#

you can try

#

we'll see

#

take someone

#

do a test with X armor

#

then the same with another amount of armor

#

but it might be related to level and not armor

#

I'm not expert there, maybe @rain lance could explain us how the dmg are exactly calculated πŸ˜ƒ

rain lance
#

armor multipliers?

pseudo grove
#

armor and level

rain lance
#

Armor mitigation on a target is computed from 2 values, attacker K and target armor

#

the tables are there

upbeat bear
#

do you know if simcrafters need a log for natures call damage proc btw? ive noticed its not showing up as a damage source in the sims, but it has a damage proc

rain lance
#

armor mitigation is k/(k+armor)

#

for an npc you look up armor in the base armor table, for a player you take their armor value

latent wraith
#

shadow damage isn't affected by armor at all though is it

pseudo grove
#

yes @latent wraith

upbeat bear
#

alright ty

pseudo grove
#

but that is weird that changing dummy changes the ratio

#

isn't there some sort of modifier for lvl difference ?

rain lance
#

below 100 I believe

#

basically only use 110+ dummies to test

latent wraith
#

the ring did proportionally more damage on higher level dummies though

#

that's the reason for the confusion right?

pseudo grove
#

yes

#

so on a boss "it would" deal a bit more dmg

willow pasture
#

armor seems to have an impact

#

tried on a paladin, same gear, just changed between holy and ret

#

23% shadow strike dmg as insiniga for holy, 20,72% for ret

rain lance
#

maybe it is using pre-mitigation damage

latent wraith
#

thats what i just wanted to say

#

maybe the ring calculates damage with an expected armor value

#

if the armor value is higher than expected the proportion of the ring damage is bigger

visual abyss
#

does the hankerchief proc venom rush?

willow pasture
#

5578 armor in holy (43.01% mitigation)
4291 armor in ret (36.73% mitigation)

latent wraith
#

is there some base armor for level 110 mobs?

rain lance
#

3144

#

ok lets do this, how much damage did mutilate do on the holy and ret with those armor values

willow pasture
#

shadow strike on ret: 91500 and 92036, insignia 18961 and 19072

latent wraith
#

you dealt ~13% more physical damage to the ret due to lower armor and the ring dealt 11% more damage to the holy than to the ret

#

seems reasonable to assume that its working with expected armor values?

rain lance
#

what do you mean by expected armor values? Seems very possible it is just using pre-mitigation damage

willow pasture
#

shadow strike on holy: 76453 and crit 120345, insignia 17588 and crit 27686

latent wraith
#

pre any mitigation? then it would deal way more than 20% of the CP generator wouldnt it

rain lance
#

well that we have to figure out, but pre-armor mitigation is absolutely a mechanic blizzard uses

latent wraith
#

i mean when he tested it on the dummies it dealt 20.2% to the 110 and 20.8% to the raid boss

#

those values would be way higher if it was pre-armor mitigation

#

Legs - Heute um 18:28 Uhr
as level of dummy increased, insignia portion increased
110 dummy 20.2%
112 dummy 20.6%
raider dummy 20.8%

#

^thats why i think it could work with expected armor values

#

so the ring would calculate the damage pre any mitigation but would consider an expected armor value

#

and not actually take into account the armor value of the target

#

and that expected armor value might be the level110 base armor

#

i actually dont know much about how damage is applied in wow so just ignore me if what i say is very unlikely

rain lance
#

based on those pvp values it looks like pre-armor mitigation

#

the insig% lines come in very close to the same at 13.1% using pre-armor damage

latent wraith
#

for the pvp values i agree

#

however how can the insignia possibly only deal 20.8% damage on the raider dummy if its entirely pre armor mitigation

willow pasture
#

if you want me to run more tests, just clarify which and how and I'll upload a log

rain lance
#

super simple, lets repeat taht dummy test, just give me 2 ssks on a 110 dummy, 2 on 112, 2 on 113 (Raid)

#

don't need a full log, just write out the values

willow pasture
#

ok

latent wraith
#

wait a second while testing i just noticed the insignia damage completly ignores if the CP multiplier is critting now?

#

did they change that yesterday or was that a thing for long?

willow pasture
#

110 dummy: shadow strike 131668 and 143414, insignia crit 53302 and crit 58058

#

112 dummy: shadow strike 141068 and 127714, insignia crit 58300 and 26391

#

Raider dummy: shadow strike 141742 and 127347, insignia 29590 and crit 53168

rain lance
#

ok this isn't a full solution buts its closer

#

@pseudo grove clearly the ring is using pre-armor damage

#

and looks like indepentant crit rolls

willow pasture
#

yes, even my previous log is bad for damage values it atleast somewhat confirmed indiviual crit rolls, and that they are consistant with player crit

rain lance
#

next question is why we aren't seeing exactly 15% from pre-armor

#

legs, how many points in ssk damage traits do you have

willow pasture
#

3

rain lance
#

what T15 talent were you using?

willow pasture
#

wm

#

no mos

rain lance
#

ok

willow pasture
#

but it's a fair point, since I have 15% to both shadow strike and saber slash from traits, and that could be why they had a insignia ratio than my muts, relatively speaking

#

had a higher*

rain lance
#

yeah, not entirely sure but we have more information now than we did before

pseudo grove
#

yes

#

I have to afk, seems interesting, will see when I'll be back

latent wraith
#

wait @rain lance why were you talking about 15% btw

#

the ring was buffed to 20%

rain lance
#

yeah my bad, still can't get it to 20% by taking out modifiers

latent wraith
#

ah aight

willow pasture
#

I'll be available if you want me to collect more data

latent wraith
#

also fierydemise i read on your twitter that you are a believer in the bracer+ring pistol shot outlaw build

#

any chance you could do some sims comparing that to assassin on ST

#

i'm convinced they are competitive

rain lance
#

that discussion should go in a different channel, but I haven't done much in the way of stack sims

willow pasture
#

I'm about to do a brh +7. Want me to log it ?

rain lance
#

go for it

vestal echo
#

Could it be that the March of the Legion set-bonus is not implemented?

#

its the one that does fire damage to demons

rain lance
#

In SimC? @pseudo grove

vestal echo
#

yeah

ebon maple
#

so, I am legit terrible with simcraft, howevr is there anything I can do to help with the trinket sims list (if anyone is even working on that)

pseudo grove
#

@vestal echo I don't think it is

#

didn't checked

#

but since the ilvl is really low, not sure one bothered implemented it for potential titanforged

vestal echo
#

@pseudo grove Just wondered if it would be a dps increase for xavius despite the ilvl and stats

grand cypress
#

any news when simc will be updated for khara trinkets? i have eye of command 860 and its showing 9k dps lower than a 855 vers stat stick which is impossible

pseudo grove
plush relic
#

Is there any way to test if roll the bones is truly random? I've been using it to run m+ and I think blizzard has actually heightened the chance for 2+ buffs

icy mango
#

Go in game and reroll your buffs for a while and write down the results

plush relic
#

Hello all, I have a prob with simcraft! πŸ˜ƒ

#

My simcraft say i should have 280-410K dps, for 328k~. So when i look the sequence table.. i have this:

#

stealth, potion_of_the_old_war
Pre symbols_of_death Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points stealth, symbols_of_death, death, potion_of_the_old_war
0:00.000 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points stealth, symbols_of_death, death, potion_of_the_old_war
0:01.005 nightblade Fluffy_Pillow 87.2/100: 87% energy | 5.0/6: 83% combo_points bloodlust, stealth, subterfuge, symbols_of_death, potion_of_the_old_war
0:02.010 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points bloodlust, stealth, subterfuge, symbols_of_death, finality_nightblade(5), potion_of_the_old_war
0:03.015 shadow_blades Fluffy_Pillow 74.9/100: 75% energy | 2.0/6: 33% combo_points bloodlust, symbols_of_death, finality_nightblade(5), potion_of_the_old_war

#

0:03.015 shadow_dance Fluffy_Pillow 74.9/100: 75% energy | 2.0/6: 33% combo_points bloodlust, symbols_of_death, shadow_blades, finality_nightblade(5), potion_of_the_old_war
0:03.015 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 2.0/6: 33% combo_points bloodlust, shadow_dance, symbols_of_death, shadow_blades, finality_nightblade(5), potion_of_the_old_war
0:04.019 eviscerate Fluffy_Pillow 89.9/100: 90% energy | 6.0/6: 100% combo_points bloodlust, shadow_dance, symbols_of_death, shadow_blades, finality_nightblade(5), potion_of_the_old_war
0:05.024 shadowstrike Fluffy_Pillow 100.0/100: 100% energy | 0.0/6: 0% combo_points bloodlust, shadow_dance, symbols_of_death, shadow_blades, finality_eviscerate(6), finality_nightblade(5), potion_of_the_old_war

#

This is a totaly fucked pull. Impossible to get 5 cp ( finality_nightblade(5)) with only 1 sec fight and just one Shadowstricke

#

And the fight is like this all along the fight..

#

so.. someone know why the table sequence give that sort of .. shit?

pseudo grove
#

what are you talking about ?

#

you cast nightblade at 1s

#

so you get the finality buff for the next one after that

#

were u using weaponmaster ?

#

and premed

#

looks like a shadowstrike proc along with shadow techniques

#

hence the 5 cp

#

@plush relic

marble cosmos
#

@pseudo grove SimC updated for trinkets/last changes?

pseudo grove
#

it depends

marble cosmos
#

?

#

depends on?

#

@pseudo grove

formal tartan
#

Any math on Bloodstained Hankerchief from Moroes?

pseudo grove
#

rogues changes are all in, gear changes it depends

marble cosmos
#

need to downlod again?

#

for rogue changes?

#

@pseudo grove :p

silver jungle
#

@pseudo grove Any changes with the beta 7.1 to AP? Simming ~4% lower with much different stat weights

silver jungle
#

@manic pulsar any changes with agonizing poison in Simcraft 7.1 that you know of that would cause a DPS loss and significant stat weight changes?

pseudo grove
#

Please, don't spam here things not related to tc, don't want to spend my afternoon deleting messages, ty.

#

And if you're interested in rogue changes, check this :

#

it sums up every changes in the rogue module

#

most of the time, navv and me explain what we do ^^

pseudo grove
#

about the haste thing and sub, do remember that the APL is playing really well and depending on your latency, you might need a bit more.

thick heath
#

On the Spreadsheet, any chance just for the simmed mean parse with top talents, of stat distribution that was used to achieve it... aka 35 crit 100 master 6 verse 10 haste, or whatever it would be. Would be cool to see.

restive tulip
#

Has the Ring of Collapsing Future's on use been worked into Simcraft yet??

plush relic
#

Ok so I dont understand blurred time, since the time reduction on the CD is returned at the end of AD it doesnt do anything

#

AR*

rain lance
#

@plush relic It restores based on percentage, so it does something but not a ton. Consider AR has 180 second CD, now with BT during AR it's cd goes to 108 seconds (60% of normal), now for those 15 seconds time passes as normal, so when cd ends there are 93 seconds left on the CD. 93/108=86.11% so when you restore to 180 seconds the cd returns to 86.11% of the 180 second CD or 155 seconds. Without BT after AR ends the CD would be 165 seconds so it sames you 10 seconds

plush relic
#

I see, thx, i noticed it on average takes about 2.25 sec off Artifact CD

rain lance
#

Where it can be very strong is if you have TB up during AR, that way you can effectively "snapshot" that CDR on a lower duration when it is much more impactful. In theory you might be able to save AR for TB and fish aggressively but in practice we can't make that work

plush relic
#

Exactly what i was just testing πŸ˜ƒ But will end up being unsuable for most mythic progression as you tend to save cds anyway

#

BUt thx a lot for the explanantion

#

Appreciate it!

oblique lake
#

Does insignia affect shadow strikes position in the APL with respect to the target count when shadow strike is switched for shuriken storm?

willow pasture
#

am I correct to asume that weaponmaster cannot trigger for eviscerate ?

#

it seems to be modelled as if it can in simc, though I have been unable to find such an event in any of my logs.

rain lance
#

the "weaponmaster" damage source in logs is just rupture ticks, everything else appears as a normal cast

willow pasture
#

My point is, the number of eviscerate instances never exceeds the number of eviscerate casts, which is the case for shadow strike and backstab. I took the extra instances as weaponmaster procs, yet they do not appear for eviscerate

#

so was just wondering whether it happened to be the case that it could not happen.

rain lance
#

looks like WM evis appear is logs as normal casts but it does proc it

#
00:01:12.467    Stabem Eviscerate Nythendra *924032*```
willow pasture
#

thanks

uneven crag
#

The opener in simc seems wrong. It's not doing a first rupture to get pandemic on the nightstalked rupture.

And it's not delaying Kingsbane to sync it with Vendetta with 3xMA relics.

#

That's with AP spec. For Exsang spec, it delaysa.

#

And even takes benefit of pandemic for first rupture in the opener (exsang)

#

Might be a reason why people are seeing EP EX specs doing about the same DPS as EP AP specs.

marble cosmos
#

Used to play EP/AP ages, this simC put my Ep/EX way ahead :/

#

Also i got 3MA relics, and simC shows its a 20k dps loss

#

Looking for a fix, or someone to confirm if that is wrong

manic pulsar
#

@uneven crag Actually

#

That's because it's a DPS loss to pandemic the first Rupture

winged lily
#

so

#

825, 845 and 855 vendetta relics

#

can i put 'em in yet? puh-leeeeeez?

manic pulsar
#

3 of a kind is a winner

winged lily
#

even with an 825?

manic pulsar
#

You can sim it for an accurate answer, but my feeling would be a yes

winged lily
#

mmk

#

running 2x rupture dmg and 1x poison dmg atm

#

thought maybe i needed to wait for an 840 to round the trio out.

manic pulsar
plush relic
#

With AP the first rupture should be applief without pandemic

manic pulsar
#

Exactly: build to 6CP (+ KB/Vendetta) > vanish > Rupture

plush relic
#

i thought you wanted to use KB after envenom?

sand nova
#

skasch, dps loss with the inital pandemic aside, is it possible to modify the apl with 3x ma relics to delay kingsbane for vendetta?

plush relic
#

i usually go garotte mut mut vanish rupture vendetta mut mut envenom kingsbane

sand nova
#

continuing from prolonged power's question

elfin jackal
#

@manic pulsar does poisen knives give the same benefit to AP damage as master alchemist?

manic pulsar
#

@sand nova I think I tested it already but I will double check

sand nova
#

oki doki ty

marble cosmos
#

@manic pulsar

#

simC is simming OK with 3 MA relic?

#

cuz its sims rly low for me, i got 860 855 840

#

loose dps for EX or AP builds

manic pulsar
#

Should be ok, but might fancy some improvements yet ^^

merry radish
#

I know this isn't the appropriate place to ask, but discussion is currently relevant, how much higher is the triple MA simming

#

Roughly

manic pulsar
#

Depends.

merry radish
#

Should have expected that, haha

strong surge
#

We should add command for triple MA relics question