#tc-updates

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rain lance
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Assuming the tooltips are correct, which is always a dangerous assumption

brazen jay
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And again, all these tooltips match my math in the pastebin

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And in game testing with envenom, rupture and garrote ticks

rain lance
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ok, I haven't had a chance to go through it yet

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I've got assorted meetings for the next couple hours then I'll take a crack at this if you'll be around

formal canyon
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@rain lance is there a way to make the artifact relics reflect the correct iLvl?

vestal echo
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Could it be that energy refund from energetic stabbing happens more regularly if you have akaari's soul?

rain lance
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@formal canyon in shadowcraft? we're working on that right now

formal canyon
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@rain lance yes

plush relic
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the energy refund does not come from akarari's soul, if that's what you're asking

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i've tested that, her soul rips dont return energy

left basin
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I'm looking for some rogues (all specs) that have the plaguehive trinket, and a log with it.

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I'm trying to figure out exactly what can proc it.

proven nymph
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My guess would be Pistol Shot and Cacconball Barrage for Outlaw, Nightblade for Subtlety. I'll see if I can get a normal one to test it out.

zinc oriole
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Late but weaponmaster can proc energetic stabbing

wicked lark
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@rain lance could u give an update here if there is anything new about the master poisoner topic?

rain lance
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@brazen jay ok let me make sure I follow this, so using line 68, 10340 mastery comes out to 1.314 mastery multiplier, but I don't see how to get the 8.8% value for a single stack of AP using the ((mast/2)+0.09)*1.2 formula you gave 2 days ago

brazen jay
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150.17/2

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comes to 1.75...

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so 1.75... + 0.09

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*1.2

rain lance
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oh hey I was using the wrong mastery coeff

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@brazen jay where is that magic 4 coefficient in the formula coming from?

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(sorry if I'm being slow on this)

brazen jay
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Which 4.

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4 is the base value of ago poison

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4%

rain lance
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so (1.75+0.09)1.24=8.832 per stack

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so its multiplicative with base ap value

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god thats weird

brazen jay
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Is that a discord formatting error or did I use 1.24 as a multiplier somewhere?

rain lance
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yeah it is

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so (1.75+0.09)*1.2 *4=8.832 per stack

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there

brazen jay
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Yes

rain lance
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gotta put a space in

brazen jay
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With my 150% mastery

rain lance
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right

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Alright thanks for all your work and I'll get this updated in ShC, navv will get it in SimC

brazen jay
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Cool

rain lance
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such a dumb mechanic

brazen jay
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I mean

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Surge is a bit weird aswell

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Dont know how it is modeled, but with my findings it is just another multiplier to ago poisons strength for the duration of the surge buff.
And the modifier is 1% per combo point per stack of agonizing poison.

rain lance
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ok now that we're on the same page with ago, explain surge

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ah ok

brazen jay
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Capping at 5 combos if you are running DS

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So 5CP finisher would be another 1.25 modifier

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The stronger ago is applied after you apply ago after the finisher

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And lasts until you refresh ago when surge has fallen off

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So there is a tiny room for minmaxing a stronger ago poison for a few seconds

rain lance
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oh boy so surge has little micro-snapshotting mechanics

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kill me now

brazen jay
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Yep

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You might get one rup tick with stronger ago โค

spring juniper
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Pooling after Surge falls off might be an idea if you can't refresh Surge immediately. But yea. that's all the math right there. Good to see it being implemented! Was fun calculating!

brazen jay
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One final note on surge and agonizing poison. You get both benefits. The 10% poison damage increase and the stronger agonizing poison.

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And the poison damage increase works off combo points the same way. 2% combo point and caps at 10% even if you are playing DS and use a 6 CP finisher

balmy pine
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are the legendary bracers working in the execute phase with the ago poison ?

brazen jay
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Havent got my hands on the bracers so cant say

balmy pine
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me too, but would be nice to know. 40% more ago poison effeckt in execute seems to be the way to go with this leg

glacial quiver
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So it's more beneficial to use 5 caps rather than 6 cp envenoms ?

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I saw snap shotting poison ticks ... ๐Ÿ˜ฉ

brazen jay
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on the bright side, sin has some actual in depth minmaxing :p

glacial quiver
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Do certain levels of mastery start to give DR or is it just a flat gain of poison damage ?

brazen jay
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Which part

glacial quiver
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Because I keep seeing people bouncing from one % mastery to another saying this is most optimal when in reality I have no idea what's good

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The non ago part

brazen jay
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You mean just general mastery level for playing ap builds?

rain lance
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People want a hard threshold but that is very hard to compute in a general sense

brazen jay
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Yeah, and if you ask me you just pick the piece of gear that you get from raid. And people tend to forget the genral rule of math; the more you get one stat the worse the next point usually becomes.

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Sin does however seem to have a lot of multiplicative modifiers and double dipping

glacial quiver
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I think one of the more unique masteries, not a rogue forgive me , is MM hunter( which is valued higher than agility). Why I ask is because it just a pure increase to damage similar to MM. That being said it seems like it will behave the same way in that it's just that good of a mastery in a vacuum that it will continue to hold the same values

rain lance
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this is starting to move out of TC discussion and into more feelycraft

brazen jay
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And we can actually get more numbers after the changes to simc

glacial quiver
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Ah well that in lie the answer then .. just wait and see

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From all this discussion sin seems to have become a much more complicated spec than previously thought.. I'm going to try it some stuff tonight with poisoned knives I didn't get to last night because power issues

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Should I test with MP and EP on the poisoned knives stuff ?

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And at 5 cp ?

brazen jay
stuck sapphire
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anyone feel like he want to test old war with t18 2p sub?

opal spade
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Sounds like you might

stuck sapphire
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ill do it in 7.1 if noone did it till then

acoustic lake
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test it how

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to see if theres a difference in the damage?

stuck sapphire
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to see if the 30% damage increese also applys to the potion

plush relic
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it will

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damage increases work with old war

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when i start raiding with sub ill let you know

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ill use my t18M set for prepull

crisp basin
white trail
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Outlaw with legendary bracers. Have any tried to see if it's DPS increase to BtE into blunderbuss even without SIW buff?

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I assume it's a rare case and only ST since BtE doesn't work with BF and cannot proc Greed

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but still

plush relic
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check the apl

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theres a line in there, its only worth using with shark and even then its a marginal increase

proud quartz
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if anyone else sims sub with weaponmaster, are they getting goremaws bite as their second top damage as well?

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feel like thats not correct

torn flume
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Xaryen dies that mean it works

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Im shit at reading logs

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Does

proud quartz
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i know theres a bug ingame

plush relic
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yes, goremaw has a bugged interaction with WM, stacks multiplicatively somehow, does a ton of dmg

rain lance
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@proud quartz I think SimC may be implementing the Goremaw's bite WM bug

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When to implement bugs in SimC isn't really any kind of policy but at this point Blizzard knows about and isn't fixing it so it went in

proud quartz
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so its just giving it the same chance as in-game to proc wm, and if it does proc, parses crazy high?

stuck sapphire
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thanks xaryen

proud quartz
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because thats insanely rng

rain lance
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I think so but @pseudo grove would be the one to ask

pseudo grove
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yes

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I still don't have found the exact formula

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but I got an approx so

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I'm currently updating subtlety T19h ๐Ÿ˜„

proud quartz
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are all sub/wm sims assuming its on a ppm ?

rain lance
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WM is just a flat 6% IIRC

proud quartz
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i know its 6%

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yea

pseudo grove
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y

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6% per target

proud quartz
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thats making sims unreliable though. i just randomly simmed substantially higher

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with the same gear

pseudo grove
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what do u mean ?

proud quartz
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6% on an ability that isnt used all that often can have a big disparity yea? it might not happen all night, it might happen multiple times in a fight

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if simc randomly has it happen once or twice, youll do a lot more damage

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so i guess the answer is to just run the sim again if it does happen

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or maybe im misunderstanding how it handles it

acoustic lake
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with 10k iterations you'd see goremaw's 40k times. my head isn't maths right now but that shouldnt' be causing massive variations

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between different sets of 10k

proud quartz
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i guess thats true. it just makes the ending number a little inflated

pseudo grove
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I don't get it sorry

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but this is exactly like rtb6 imo

acoustic lake
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I get his point though, 6buffs in simc caused a right skewed distribution and somewhat shifted the average higher than what a player would perceive as normal in game

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same sort of issue with goremaw's

proud quartz
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i guess my point is that realistically, GMB is never near my top damaging abilities

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and i run wM

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so when i say that it makes sims unreliable, i mean that if i didnt know better, id wonder what i was doing wrong, comparing the sim to the logs

stuck sapphire
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if we want we could exclude extrema from the calculation

proud quartz
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and its a bit different than rtb6, as it changes damage distribution by a lot

pseudo grove
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check my logs

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I have several WM GB proc

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so I assume it's not that rare

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in normal & hero

proud quartz
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hmm

pseudo grove
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not many mythic logs are public

proud quartz
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maybe im just unlucky

pseudo grove
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maybe ^^

acoustic lake
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maths would say you've got roughly 22% chance of seeing it on your average 5 minute long fight, assuming its a 6% flat and not 6% per strike

pseudo grove
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6% flat per target hit per abilities casted

acoustic lake
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well goremaw's has mainhand/offhand damage, that doesn't affect it at all?

stuck sapphire
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so how many abilities do we averagely cast during a 5 minute fight?

acoustic lake
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that would be rather hard I test I guess

proud quartz
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what would that be under on wcl? weaponmaster damage or gmb damage?

pseudo grove
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it's possible

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big gmb dmg

proud quartz
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i guess im just unlucky lol

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havent seen it once

pseudo grove
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if u see 500k+ per cast it's a wm proc

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I almost killed mine on Cenarius yesterday

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proc during thorns

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-<

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when I parsed logs

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it happened often on the logs that are ranked high (obviously)

proud quartz
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my average gmb on all these fights is around 180-190

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happen twice for you in that fight?

rain lance
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this is moving out of TC discussion

hallow pivot
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For assa, should I pickup Elaborate Planning for 3 cp envenoms with maximum upkeep or stick with master poisoner? SHC gives me more dps with master poisoneer but youtube guides talk about the EP build

rain lance
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ShC's EP support is wrong (so is SimC's at the moment)

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er rather AP

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EP is fine

quick oasis
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hey fiery, when do you expect to update ShC with all the AP math you and weak have been discussing?

rain lance
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soon, just testing some things and I'll try to deploy it on the server

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and hopefully not break anything because I'm new at deploying builds

quick oasis
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is the tooltip for surge of toxins incorrect? i've heard some people say the % bonus is based on amount of CPs spent. have you guys tested this?

rain lance
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yes it is, 1% per cp per stack for AP, 2% per cp for not-AP

brazen jay
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For the strength of ago. And for the poison damage increase just 2% per cp for ago aswell

quick oasis
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that complicates things

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ok thanks

rain lance
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oh good @brazen jay while you are here I have more questions about your pastebin

brazen jay
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Sure

rain lance
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can you explain exactly what the multipliers for 74-76 are

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lines 74-76 that is

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actually just 76

brazen jay
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Line 71 envenom hit is exatcly 44.570...% stronger than line 70 envenom with 0 stacks of agony

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Basically just to see that the tooltip isnt lying

rain lance
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you've got that nice clean 25% on line 76

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but I don't see how that is reflected in the damage

brazen jay
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A line 71 envenom is with normal 5 stack ago

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And line 72 is with surge empowered ago

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And it is exactly 25% stronger

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With all different abilities and different mastery levels

rain lance
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no it isn't, it is 7.7% stronger, that is what lines 75 has

brazen jay
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My bad. Ment the ago% gets empowered by the 25%

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And yes

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Obviously when you already have a multiplier you multiply it doesnt get the whole 25%

rain lance
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ok so the formula without surge is: 4 * (mast/2 + poison_knives + master_alch) * master_poisoner * stacks

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where does surge come into that

brazen jay
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Just * 1.25 after that

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Assuming it is a 5 cp finisher on 5 stacks

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Or you can also break that down

rain lance
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then how come the damage from envenom is only 7.7% higher?

brazen jay
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Wait a seconds

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It is additive again. Yeah my mistake

rain lance
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or the garotte tick at 89

brazen jay
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So just added to the mastery + traits multiplier

rain lance
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so 4 * (mast/2 + poison_knives + master_alch + surge_cps) * master_poisoner * stacks

brazen jay
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Sorry Im bad at explaining this. But the 25% modifier is from the change of ago poisons %.
44% ago gets multiplied by 1.25 and becomes 55%.

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I usually do these in my head so slow to put them into a formula

rain lance
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so it is: surge multiplier * [4 * (mast/2 + poison_knives + master_alch) * master_poisoner * stacks]

brazen jay
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I always calculated these in this order:
(Mastery / 2 + your traits modifiers ) * 4 * 1.2 from MP * ago poison stacks * surge modifier

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Yes

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That should give you the 55% agonizing with the line 51 mastery level

rain lance
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yes

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I've got it

brazen jay
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Phew

rain lance
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and non-AP is 2% per AP modifier correct?

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*per CP

brazen jay
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ye

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Thats the same with any of the talents on the row

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And again, Ap also gets this. So ap gains purely extra value out of surge for some reason

fringe kettle
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how does that work for exsang

brazen jay
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What does

fringe kettle
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disregard, i put meaning in that that wasn't there

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er, no ... 2% per CP

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up to 5

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you said something about that being true for any talents in that row, i don't see how that makes sense

brazen jay
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The poison damage increase is for all talents. As the tooltip says

fringe kettle
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oh you're just saying ap gains 2 bonuses?

brazen jay
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Yes, AP gains additional power from the trait

fringe kettle
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is that like EP in that after 5s that damage gets cut off, or you have 5s to get a more powerful rup in

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5s of "additional damage" doesn't make sense in the same way it would for any other poison

brazen jay
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Your agonizing poisons % gets stronger during the 5 second window of surge. But again I think this is not the channel to ask these questions. Rather poke thru discord or ask in either general channel

fringe kettle
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my mistake, i thought you were still figuring this out

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i usually just watch

brazen jay
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To my knowledge, Surge of Toxins should be figured out properly now. And to be updated in simulation models

quick flicker
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surge of toxins says 5% extra

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but i m 36% before evenom and 44 during

spring juniper
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As it has already been stated, Surge is 5% bonus per combo point.

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Capping at 5 CP for 25%

pseudo grove
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hmm

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Adjust surge of toxins so that the benefit is 2% per combo point spent
instead of fixed 10%, and implement halved effectiveness on agonizing
poison.

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from navv commit

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I didn't really followed the Assn thing so

ivory moon
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Question, maybe someone here can help me with a clear answer. Aside from "sim it". I'm sitting at 7k mastery, 7k crit, 4k versa, and 3k Haste. I can exchange around 1.5k mastery fรผr an equal amount of crit. Is it more wise to stay bleed assassination? Or is that a nice point to go and try poison build?

rain lance
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The correct answer is sim it, any other answer has a reasonable probability of being wrong

hybrid leaf
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imo, can only be answered with "sim it" ๐Ÿ˜ฆ

rain lance
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now if you are ok with reasonable probability of being wrong, stay bleed build but this is purely a guess

hybrid leaf
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tbh, quite easy, since simc import sums up your stats ...just manipulae them

pseudo grove
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make a copy

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one is bleed

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second is poison

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then make a copy of this setup

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and change the gear_rating at the end

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(uncomment them to override the gear)

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and voilร 

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there is no "clear" breakpoint

ivory moon
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is the SimYOC from Stjern's google doc still the right link to follow?

rain lance
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Yes

ivory moon
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Okay, thanks anyway

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I just really hate simming, I have a hard time interpreting sims correctly.

hybrid leaf
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!trinkets

azure sirenBOT
amber drift
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ty

flat rain
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so with these AP changes coming into effect I'm not sure how it will effect the spec. At first I thought it would be an increase in DPS but after looking at the math I'm not sure anymore. If I understand it correctly, before it was a flat 10% and now it's 2% per combo point. So with 6CP you would get 12% which is an increase. But if you are doing 4CP envenoms to keep EP up than it would only be 8%?

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But I was also thinking that if you took MP over EP you wouldn't have to worry about EP uptime and could use higher combo point finishers

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i see the commits , but it looks like the nightly hasn't been published with those hotfixes so I can't test yet

spring juniper
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It's a cap at 5CP effect

flat rain
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so it can't get higher than 10%

spring juniper
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I'm personally doing 5+ Envenoms with MP build to keep Surge going

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According to tests, no

flat rain
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but the other multiplier changes ? it looks like that could increase the damage

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i guess i just need to wait until the simc build is updated

spring juniper
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What other multiplier changes?

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Ahout the AP scaling in general and scalings for MP?

formal canyon
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do we know when simc will be updated for that? im consistently higher dps with mp on dummy tests but not on simc

spring juniper
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According to the testing done, there's a lot of multiplicative scalings and a few double dips on MP and Ago scalings in general.

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Poison Bomb and Kingsbane both double dip on MP scalings, their dmg being increased by 30% from the talent, and a further extra by the talents increase to AP

pseudo grove
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Overall, Assassination sim has been lowered

fringe kettle
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are tooltip variations on the truth this large par for the course?

spring juniper
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Huh?

fringe kettle
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specifically in regards to surge

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it's practically outright lying about what's happening, i'm wondering where else this happens and if it's a fluke or a regular occurance

flat rain
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it happens sometimes

torn flume
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@pseudo grove what do you mean by sin sims being lowered

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Dps wise a lower number

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Or its being updated

pseudo grove
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Last update

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Fixed issues

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That lowered ago dps

torn flume
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O what changed

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An auctual buff nerf

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Or a change in simc

pseudo grove
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Simc

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Check commits for details

torn flume
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Is your drive updated for it

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!skasch

azure sirenBOT
brazen jay
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But why is surge value for poison damage increase only half of non ago?

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They are the same

pseudo grove
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It's aethys not Skasch

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And yes will be during the we

torn flume
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I know i saw yours on the faq

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But not his

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How much was sin decreased by, idk where to look on mobile so don't have access to simc

pseudo grove
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Not that much

chrome sun
pseudo grove
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But a bit

chrome sun
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That's the commit, if you were curious

pseudo grove
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Ty @chrome sun I'm mobile hard to link it :D

chrome sun
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commit message from navv:

#
  poison knives apply additively as a multiplier, and master poisoner
  and surge of toxins apply multiplicatively to the base agonizing
  poison multiplier.
- Adjust surge of toxins so that the benefit is 2% per combo point spent
  instead of fixed 10%, and implement halved effectiveness on agonizing
  poison.
- Also implement an in game bug(?) feature(?) unicorn(?), where deeper
  stratagem apparently does not apply to surge of toxins, and the
  maximum benefit from finishers you can gain is set to 10%.```
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I haven't verified it, but navv is generally pretty thorough.

brazen jay
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" instead of fixed 10%, and implement halved effectiveness on agonizing"
Comes from where? It works exactly as it does for both ap and nonap

torn flume
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Ty

chrome sun
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Redirect questions to the implementor ๐Ÿ˜ƒ I didn't implement.

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I'll take a look and try to parse out the changes.

torn flume
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These changes are in the latest release of simc? Including the new mp formula

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Or a work in progress

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Or a work in progress

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Sry that was a weird error/duplicate

flat rain
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it dosnt look like the nightly has the changes implemented yet

spring juniper
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Nope, checked it, no change yet

quick oasis
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i see the changes in the commits section, do i need to use a nightly build to sim with the changes?

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oh ok

torn flume
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Sim it

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O

shrewd temple
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this line in the sub apl confuses me actions.finish+=/nightblade,target_if=max:target.time_to_die,if=target.time_to_die>8&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time)

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does refreshable mean in pandemic range? and if so, doesn't remains<tick_time mean more or less the same thing?

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actually I suppose it's in pandemic range so long as its duration is short enough but it can still have multiple ticks left, sorry I'm somewhat out of it lol

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although I take !finality as meaning if you have a finality NB up then it won't refresh, but then you also wouldn't have the finality buff up since you already used it on the current NB, so aren't those redundant then? or am I misinterpreting something?

strong surge
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maybe its for multitarget

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If I got you right

shrewd temple
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that would make sense as well lol, ty

covert flame
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remains < tick_time is less than 2 seconds

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or whatever each nightblade tick is. refreshable is pandemic time or 5ish seconds

manic bramble
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It pretty much makes it wait til it's on it's last tick to refresh nightblade if it has finality up

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the !finality|buff.finality_nightblade.up check is strange because they should always be opposites

covert flame
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shaddix pointed out for multi target

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that's not always true

manic bramble
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ahh yeah I guess that does make sense

covert flame
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once you've applied nb to a target, can weakauras or whatever tell if you tab away and then tab back that it was a finality buffed nb?

manic bramble
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yeah they should be able to

covert flame
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like is it possible to actually apply that logic in practice?

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hmm. mine does not differentiate. i will have to look into that

manic bramble
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I'm pretty sure mine does

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I'll go test on a dummy real quick

covert flame
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mine just shows stacking bars of nb running down with the name of the target it's on

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but i can't tell which of those nb were buffed

manic bramble
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I gues mine doesn't

pseudo grove
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u're right

devout axle
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Is it possible that SimC is overvaluing Weaponmaster? It's showing it as a -huge- dps increase over MoS for me.

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It also doesn't seem to show up as its own damage event in SimC, like it does in logs

pseudo grove
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it doesn't on logs aswell

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and weaponmaster isn't only about dmg

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and what makes it huge is the GB bug aswell

brazen jay
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Weaponmaster does have its own spell ID in logs when it procs off NB

austere bramble
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how long do you think its gonna be before blizz notices GB bugged

pseudo grove
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it's been 1 month

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I'm starting to think it will stays like that until Nighthold

austere bramble
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is it easy to find?

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or a more obscure bug

pseudo grove
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anyway it's a server side script

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so they can fix it at any time

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obscure for us

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but since they know their server code, it's easy for them to track it down

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well, more easy than for us at least

devout axle
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GB bug? Whazzat? Sorry if this isn't the place to ask

pearl valve
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Question.. So as SIN i have 100% mastery and 30% crit. Then i go to SimC, scale and go to Pawn and it tells me to use other items, letting me with 69%mastery and 35% crit. Simc says its better. Shouold i listen?

manic bramble
pearl valve
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Ok! My bad

manic bramble
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So a ton of people have been asking at what point it's better to run AP over Exsang so I'm trying to run some sims to figure it out. What do you guys think is the best way to handle it?

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I was considering just hardcoding the values for crit mastery

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and then just decrease crit and increase mastery

#

and see at what point it switched over to AP being higher damage?

#

or maybe it's better to just run it with a base amount of crit/mastery/vers and then increase mastery and find out the point at which it overtakes

small mountain
#

even at relatively low mastery, like 80%, AP is already simming better for me

flat rain
#

12k dps loss from the AP changes

gilded rover
#

did someone already tested how the legendary wrist influences agonizing poison?

pale thunder
#

What is the ap change?

acoustic compass
#

@gilded rover I have the same question. Just droped em.

gilded rover
#

i feel like doing less dps with ap instead of exsanguinate now

formal canyon
#

what has changed?

torn flume
#

wasn't it just a 12k dps loss in sims

#

and not in the actual game

jolly grotto
#

Regardless they're still the best for sin

manic pulsar
#

@flat rain @pale thunder I think VeryRare is referring to a recent fix in simc of the AP formula

manic pulsar
#

That does not belong to this thread. Though in-depth, your question is still relative to your specific gear, with many parameters not available in your few lines. This question belongs to #228879234540503040

glossy grail
#

Does anybody got the enchant_id for flat mastery on neck?

manic bramble
#

if you find it on wowhead it's listed under effect

#

in this case it's 5890

glossy grail
#

Ty @manic bramble

manic bramble
#

np

sterile widget
#

what changed in the APLs to lose 10k+ dps?

tacit moss
#

surge formula I think

#

could be wrong

torn flume
#

is anyone else getting a simcraft error when trying to sim

#

Unable to open output file 'C:/Users/Dylan/AppData/Local/Temp/Rar$EXa0.930/simc-703-04-win64\simc_report.txt'

plain magnet
#

How do I delay the usage of a use: to use it during shadowblade please ? Can't find the answer on the tutorial (Gnawed Thumb Ring). Simc uses it a t=0

pseudo grove
#

Put buff.shadow_blades.up in the on use line @plain magnet

plain magnet
#

2K7 gain yee

pseudo grove
#

I do have some more infos for the Goremaw's Bite bug

#

it looks like, both parts (MH and OH) can trigger weaponmaster

#

but only one is "registered" (the first that occurs), if both proc it, the second is ignored because there is some sort of GCD on it

#

that's why you can see number from 1M to 4M

#

because OH dmg is basically MH/2

#

so let's say a 1M dmg with ur OH non crit and 4M dmg with ur MH crit ๐Ÿ˜ƒ

#

about the multiplier, I need fill more logs in my spreadsheet to have a better guess, atm with ~30 logs I got a number around 14 but it's a rough guess, I may have missed some things and I didn't parsed enough samples

#

I'm adding it into simc right now

#

if you have any thoughts/infos on this, do not hesitate to share so we can found the exact "bug"

#

I'll need to tweak a bit the APL around that tho

#

since it rises a lot GB priority

#

it's 0.5% dps increased but if you get lucky procs (it's like RTB 6) you can be unbeatable

oblique lake
#

Is that why I got a 2m Goremaws bite?

#

rofl

pseudo grove
#

y

rich wharf
#

when I try to sim timewarped dungeons they appear at 675 ilv on the results :/ I can't seem to find the right bonus_id

#

the on use 4000 agi seems really strong

small mountain
#

Is it normal/expectable that there are swings of around 5 seconds in vendetta cast interval, in simcraft testing 30k iterations? I am testing vendetta relics+ boots

pseudo grove
#

it's a known bug for @manic pulsar

small mountain
#

oh, so making this kind of testing not reliable? its kinda of a big deal swapping 3 relics ๐Ÿ˜„

pseudo grove
#

IIRC, it's like +0 or +3

#

+1 & +2 are not well handled

#

but @manic pulsar will be able to answer you more accurately than me ๐Ÿ˜„

manic pulsar
#

The main problem is Vendetta sync-ing

#

I did not manage to find a general rule to decide if one should delay a given CD to sync it with the others

hybrid leaf
#

hi, does greed proc chance vary by amount of CPs used for RTrough? I was wondering if it worth spamming RTrough at 1-3 CP to get more greed procs... did one of you guys sim it?

pseudo grove
#

it's flat

#

it might be worth @hybrid leaf yes

#

when you have a lot of energy

#

I didn't tested

#

feel free to ๐Ÿ˜ƒ

hybrid leaf
#

ok, i will try to work on an apl when i get back from work ๐Ÿ˜ƒ

#

thx

#

i had the idea last nite, while i was in m+ BRH and thought "hmm...greed proc in large grps..."

pearl locust
#

Who's in charge of the Outlaw APL?

hybrid leaf
#

every1 is allowed to work on an APL ๐Ÿ˜‰

pseudo grove
#

both Skasch and Me updated it at some point

#

but tbh, I'm more concerned about other project than mincmaxing the APL atm

#

sorry ๐Ÿ˜’

#

but if you get the tweak, I can test them if it's rather quick

#

and even on a large scale thanks to our one of our project ^^(ie on a lot of situations)

#

@here I updated my spreadsheet this morning btw ๐Ÿ˜„

worldly crest
#

I am concerned why is Cannobal Barrage considered better than KS for aoe sittuations? This topic,i do belive,was not disscused much,cause people are either concentrated on their st damage,or moved colmpletly from outlaw

pseudo grove
#

I assume most ppl moved over Assn or Sub

worldly crest
#

Thats a pity,in-game feelingcraft it is,than

manic pulsar
#

In general, Alacrity is still better than the two alternative for AoE damage

high dagger
#

simc reports it only granting 12 AP (Proc)

#

It's a 4K ap proc

#

do I need to override the timewalking trinkets?

#

added ilevel=820 to the trinket solved it

crisp basin
#

sounds like it could be the issue with the SimC addon then

#

or whatever you used for importing

high dagger
#

I used simc addon

#

it had "drop_level" to 110

#

but that didn't work

rain lance
#

I know Tamen mentioned the timewalking context from the API is still returning 660 ilvl stuff not 820, not entirely sure how simc import works but that could be part of the issue

pseudo grove
#

probably

#

hardcode the ilevel until then

unborn zephyr
#

I dont know if its been brought up or even simยดd but I just wanted to bring this up

#

claims to give us (alchemists) 2500 agi for a whole min, on a 1min cd

#

is it better than potion of the old war?

#

just want to be sure

#

the 2500 agility wasnยดt confirmed by myself its something I read. It said it gave a primary stat increase (str,agi,int,dex,stam)

small mountain
#

how can I change the simc output file txt location? its defaulting to my desktop and saying it cant

rain lance
#

just pipe the output to a file

#

./simc profile.simc > profile_output.txt

small mountain
#

not the addon (I realise this is kinda offtopic), the program itself is giving me Simulation setup error:
Unable to open output file 'C:/Users/Ragnar/Desktop/simc-703-04-win64-16c9839/simc-703-04-win64\simc_report.txt'

#

and even extracting to other folders it wants to go there

rain lance
#

oh I don't know windows, you might try the simc irc channel

small mountain
#

ok fixed by adding output=log.txt to the import, weird error

rain lance
#

ah ok

small mountain
#

sorry for offtopic

finite rune
#

Doing just quick sims with an override for agility (I just did an average over time), it seems that old war is still going to come out ahead by a bit. But these pots will definatley be a boost for less than making old wars, but honestly, with 7.1 making old war pots will be fairly cheaper to make now too, about double these but no where near as bad as now.

white solstice
#

I havent found any solid information about how Blurred time actually works. Is it as bad as it looks?

icy mango
#

@white solstice tl;dr yes

ebon maple
#

I need a hand with some SimC stuff, tried to generate a plot for my Outlaw rogue and the graph generated for secondaries is.... weird.

hexed stone
#

How is that weird

#

seems fairly logical to me

ebon maple
#

shouldn't it be a little more linear?

#

maybe I am just used to seeing magesims

#

or maybe I am reading it wrong... cause according to that if I gain master I lose DPS at certain points

#

same thing goes for the other stats

hexed stone
#

You could try running more iterations, but this is for outlaw rogue yes?

#

Outlaw rouge has a lot of variance in it

ebon maple
#

yeah, I get that they are supposed to be dynamic

plush relic
#

thats usually what stat plots look like actually

#

you just dont see it because gear jumps to the end point

#

so it looks linear to you

#

but it isnt

ebon maple
#

than I have managed to confuse myself, but I think I understand what you are saying

plush relic
#

how you read it is

#

draw a vertical line through a certain point on the graph

#

where they end up on it, thats the best scaling stat weights in order at that point

#

to simplify it you could look at graphs of 1-2 stat wieghts rather than all of them

ebon maple
#

ok so, I should look at X = Zero than and see which stats take me up the most?

plush relic
#

it makes sense they jump around because as ssoon as you get more of one the others become more valuable

#

etc

#

x = 0 is your current gear

ebon maple
#

right

pseudo grove
#

use target error 0.1

#

for both general & plot

#

problem solved

ebon maple
#

I'll try that

#

still learning this more indepth simcraft stuff, mind if I ask what that does?

sterile widget
#

should I be trusting 703-03 or 703-04 right now

tiny jolt
#

I'm having doubts with simulationcraft's custom stat weights. Especially for Sin.

#

It prioritises Mastery so heavily and crit so little it doesn't make a lot of sense

#

At least in my own tests I've found that picking and choosing my own gear seems to outperform the suggested stats. I've noticed most of the highest DPS rogues also run extremely high crit and much lower mastery than suggested

#

Here's a couple links as an example

#

He doesn't even run AP

oblique lake
#

Anyone there?

tiny jolt
#

Doesn't look like it

idle hull
#

@tiny jolt there are two builds for assassination with 2 different stat priorities

#

bleed and poison

#

poison heavily favors mastery

#

and for bleeds mastery is like 3rd

#

the guy you linked is running exsanguinate which means hes going for bleed build where mastery isnt as important

sterile widget
#

simcraft import isn't getting my secondary stats quite right, should I replace those values with the ingame ones for a more accurate result?

idle hull
#

u can use the simulationcraft ingame addon

#

and when u type /simc it gives u something u can paste into simc

#

for accurate profile

sterile widget
#

ah cool

#

cheers

tiny jolt
#

@idle hull I'm aware of the 2 builds for assassination however there's been a lot of chatter of AP being better. I'm sceptical as sims can produce some pretty drastic differences compared to hitting that target dummy yourself and analysing it yourself

#

I think there's a lot of false information flying around and I'm not confident that simulationcraft is giving accurate stat weights as a suggestion

#

That's the point I was making

#

Simulationcraft will obviously produce better results when using its own stat weights as it tries to fill the gaps based on own algorithms.

#

If you look at what I linked above. That rogue has 1% versatility using exsanguinate and he is one of the top 10 rogues

#

Typically people would suggest Crit > Vers

#

And even if we entertain the idea that he typically runs AP instead of Exsang, he runs far less than recommended by simulationcraft

pseudo grove
#

pls, stop misconception

#

he's crit/mastery

#

and that is the optimal Asn setup

#

it's old, new are still running but it didn't changed dramatically

#

you might be using simulationcraft wrongly

#

also, leg and trinket might changes a lot this kind of thing

#

you cannot feelycraft stats, sorry.

tiny jolt
#

He's Crit > Mastery when going AP. Simulationcraft suggests Mastery > Crit

#

...

#

You also just confirmed exactly what I was 'feelycrafting'

small island
#

They got crit>mastery as it allows them to change to exanguinate anytime depending on the fight/mythic+

#

That's pinch's reasoning

tiny jolt
#

I see. That's good to know

small island
#

But you are right, simcraft isnt accurate for poison build atm, im still trying to let the simc guys know whats wrong

tiny jolt
#

I was following blindly and found my damage was getting no better. It wasn't until I started properly analysing my own gear I saw that there was something up

#

I hadn't seen that plot Aethys gave until now which is interesting. I'm surprised more people aren't talking about it

lethal lantern
#

!relics

azure sirenBOT
molten hawk
#

!trinkets

azure sirenBOT
pseudo grove
#

That's normal @tiny jolt it's not very public atm, I'm building more user friendly tools

#

How do you do to know what stats to change on SimC ? Culprit might be there

#

everything need to be taken in account

silent zinc
#

So basically if you want to be able to swap to Exsang without gimping yourself too hard you want a balance of Crit and Mastery instead of just Mastery >>>>>>>>>>>>>> Crit as suggested by my sim'd stat weights for a pure AP build, correct?

pseudo grove
#

may you show the source for "as suggested by me sim'd stat weights for a pure AP build" ?

#

@silent zinc

silent zinc
#

Well, I'm not sure how much this may discredit my statement, but they were statweights from shadowcraft.

#

You still want them?

#

I've only used Shadowcraft/AMR, been on a very long hiatus and didn't use SimC before, but learning it this week when I have some time.

pseudo grove
#

okay, can't help much then

#

plotting has been done with SimC

silent zinc
#

tbh shadowcraft has to be wonky right now anyways

#

it was showing me mastery was slightly more valueable than agi and that hemo and mp were a dps improvement over ep

dapper heath
#

@silent zinc with the sim or stat weights?

silent zinc
#

with the whole sim

#

I'm just getting very odd resutls

#

@pseudo grove I looked at the plotting thing linked earlier, so what is being suggested for a EP/AP or MP/AP build?

#

Like according to SimC?

pseudo grove
#

talents=2110111 @silent zinc

silent zinc
#

ye I got that and I know that the weights change based upon your gear, but is that plotting showing crit > mastery in general?

#

or just at certain gear levels?

pseudo grove
#

it varies a bit

#

but you got the heat point

#

it's valid until nighthold

#

maybe ToV, not sure what kind of gear it is

silent zinc
#

oh okay I see

#

well at least I think it's a bit awk to read (first time seeing one of these)

#

is the heat point (green dot) 40% crit 45% mast, 15% versa?

#

sorry to be noobish, just trying to learn ^^

#

either way I know I definitely need mroe crit and honestly I haven't seen anyone with as much mastery as me yet and I'm not sure if that's a good thing or bad thing :S

#

37% Crit, 150% Mastery (10.4k), 4% Haste, 4% Versa

pseudo grove
#

it's the best point, but do not think it's the best one

#

I mean, it is in this example but it's not always true

#

you just have to think about the trend

#

and yes this kind of plot is kinda new

#

props to @manic pulsar for the idea and the script

silent zinc
#

if you don't mind me asking, have you found any new information on the whole MP > EP after a certain mastery threshold?

#

I don't trust AMR/Shadowcraft with that at all, and as I said I'm going to be learning SimC this week.

pseudo grove
#

I'm not that much involved into Assassination, sorry ๐Ÿ˜’

silent zinc
#

Ah okay.

#

You been playing Outlaw/Sub mainly?

#

Or I guess researching is I better word

pseudo grove
#

I played Outlaw until nerf (and was planning to play Subtlety for NH), now I only play Subtlety since the buff

silent zinc
#

Nice, nice.

pseudo grove
#

anyway, about your question ur best bet is to wait another guy ๐Ÿ˜ƒ

silent zinc
#

Yeah, no problem.

#

The whole Sin thing is temporary anyways. I ended up re-rolling off rogue first week of legion because I couldn't stand Outlaw.

#

Just getting my 24 into sin and playing it until my gear is caught up.

#

Then preparing for Sub

pseudo grove
#

tbh, I don't see the point doing so since Sub & Asn are tied with same gear (well, the equality start with a minimum of Artifact ranks, Asn is slightly better before), it's better to all in Subtlety directly. Anyway that's just my opinion and Assassination is not garbage ๐Ÿ˜„

#

for AoE, it depends on the scenario

small island
#

who is our sin guy btw?

pseudo grove
#

related to simc, @manic pulsar

manic pulsar
#

?

pseudo grove
#

he knows way more thing than me on Assassination ๐Ÿ˜„

small island
#

skash is MP for simc properly updated yet? It seems MP does not affect kingsbane dot and poison bomb, affecting stat values atm

manic pulsar
#

I don't know

dreamy fjord
#

Hey guys, at the risk of having this question deleted, I may have a potential change to the assass opener

#

Wouldn't it be better to open with mut - rupture - garrote?

#

instead of garrote - rupture - mut?

#

with the mut opener we'll get an extra 2 secs on our pandemic rupture

#

meaning an extra tick

pseudo grove
#

why not trying it ? ๐Ÿ˜›

dreamy fjord
#

I have been trying it out, seems to be exactly the same, but i cant figure out how this wouldnt be better

#

mind you i was testing it on the dummies

modern stream
#

If this is the wrong chat ill delete it right away

rare summit
#

!trinkets

azure sirenBOT
pseudo grove
#

probably because you don't know how to read it @modern stream

#

and you don't know the differences between T19P, T19H, T19M.

#

I recommend you to read the FAQ on my Thread on MMO-C

#

T19M includes legendary, and sub legendary is OP af

modern stream
#

I didn't mean to offend you, I use your stuff for everything, apologies

pseudo grove
#

it's the TL;DR

#

and Assassination T19M uses Insignia

#

instead of Bracers

#

with bracers it's ahead of outlaw

#

check the spreadsheet

#

instead of just the report

#

I'll change the legendary for Assassination in my next update

#

I use myself the spreadsheet for default profiles ^^

modern stream
#

Alright, thanks, I was just a little confused why on the spreadsheet assass was lowest consistently besides the 3t one but I assume ye thats the no legendary shit

#

Thanks, and sorry again

pseudo grove
#

๐Ÿ˜›

true mason
coarse ginkgo
#

dont think so

#

pretty op if you could exsang it to double its dmg

true mason
#

wonder if it would at least do venomous wounds proc?

little pelican
#

@manic pulsar the sim does 2 6CP ruptures shortly after each other between exsangs so it can pandemic the rupture for the next exsang, is this actually a DPS gain over just using 1 rupture into exsanging a non-pandemiced rupture?

#

I mean we lose like 800k of envenom dmg + deadly poison dmg from envenom uptime because of those 12 CPs that are used extra.

fickle vortex
#

Hello! I'm looking to sim my gear but i want to change one of the relics in the sim, Can someone help me how to put it in?

#

@little pelican In opener? I wonder if its just because it crits and the points wasted is just extra damage in the crit, not expected?

formal lichen
#

Do any of the theorycrafters know if the sub tier 18 2pc works still and how it can be included in sims potentially?

#

I noticed @acoustic lake using it in one of his Ursoc kills

acoustic lake
#

It still works, sure

#

whether you can include it in a sim, I doubt it

formal lichen
#

I guess WCL haven't took notice of its benefit in logs then

acoustic lake
#

What do you mean

formal lichen
#

well they have writing at the bottom stating rankings with tricks that are likely to be hotixed in the future will be a different color

acoustic lake
#

Oh that

#

well yeah Iguess this would qualify if blizzard decides to make the buff drop off when you take the gear off.

#

Which is what happens with trinket procs

#

well, certain trinket procs

formal lichen
#

done any napkin math to ensure it's a net dps gain?

acoustic lake
#

Not really, it just amuses me. Because I have the cloak I imagine the 30% increased damage I get on a 30 stack shuriken storm makes it worth it for me at the least

formal lichen
#

ah alright

little pelican
#

@fickle vortex no, it does it every single time between exsangs.

acoustic lake
#

Just based on some quick math from a nythendra pull the 30% damage buff should be contributing about ~1.4mil damage. More damage than im likely to get from a single vanish usage.

#

Without the cloak it might not be worth it for sure, but yeah, I haven't bothered to sim it because im not sure its possible

fickle vortex
#

@little pelican that sounds odd, Tell me what results you come up with ๐Ÿ˜„

formal lichen
#

alright thanks anyway

fickle vortex
#

Can somebody help me Sim Another relic into my weapon than the one i have currently? how do i do

acoustic lake
pseudo grove
#

I don't like putting this kind of thing into SimC ๐Ÿ˜ƒ

#

(T18 things)

acoustic lake
#

Haven't you been trying to put the goremaw's bug in for awhile now ๐Ÿ˜›

pseudo grove
#

it's in

#

but it's not something from WoD ๐Ÿ˜›

#

and I did it because ... Blizzard don't want to fix it :/

formal lichen
#

yeah I understand, no worries - thanks

flat rain
#

what are these sin APL tweaks that were just committed?

pale thunder
#

What is the goremaws bug?

torn flume
#

Kiwi have you tried the cape for assass yet

#

Is it worth to fok at ashy point in the st rotation with it

#

Any

boreal plume
#

at 30 stacks yes

#

so once a minute

rocky owl
#

Is there a way to sim a set of items in simc? or does each piece need to be swapped out manually?

pseudo grove
#

No it's wrong

#

I mean partially

summer shale
#

!trinkets

azure sirenBOT
formal canyon
#

@pseudo grove which part is right/wrong? im curious because i feel like sub is simming way higher for me than real world numbers compared to mut

pseudo grove
#

2 and 3

formal canyon
#

what about akaari soul/sod though?

#

akaari soul simmed 20k dps higher

pseudo grove
#

yes it takes wrongly in account the player multiplier

#

I thought navv fixed it

#

but I'm doing it

#

anyway, imo it's a Blizz bug ๐Ÿ˜„

#

(despite being a pet, it should be okay to take in account player buffs)

crisp basin
#

it still uses Shadow fangs

#

just not MoS/SoD

#

strangely enough the tooltips does

pseudo grove
#

did u tested versa ?

crisp basin
#

yeah

#

that one works

#

also orc racial works

#

(and it doesnt work on it in simc)

plush relic
#

does 715 legendary ring still work in simc?

#

apparently some parses with it are really high in game

formal canyon
#

ok thanks @pseudo grove ! i should keep checking github commits to see when it's live?

pseudo grove
#

soonTM

acoustic lake
#

It should still work @plush relic, however I heard 715 rings were already hotfixed

pseudo grove
formal canyon
#

@pseudo grove thanks!

edgy walrus
#

Can anyone tell if master assassin relics are bugged or not used properly in simc? because i see dps gain simming it vs gushing wound ones, even in exsang build, but in the 'rogue relics' sheet thats being linked all the day here it is rated as the worst one

scarlet harness
#

!relic

#

!relics

azure sirenBOT
high rapids
#

Anyone know if the latest simc is bugged or something?

#

it's acting as if my charcater has the legendary back equipped

#

I'm using the latest nightly build

pseudo grove
#

oops

#

my bad ๐Ÿ˜„

edgy walrus
#

so the @fair owl spreadsheet that jeeves just linked is false and Master Assassin trait relics are working properly, right?

rain lance
#

I think it may be out of date, not sure when it was last updated

fair owl
#

On the 10th

rain lance
#

did you sim those with poison or bleed build?

#

because they behave differently with relics

fair owl
#

Was going off skasch runs

#

I think it was the bleeds

rain lance
#

I'd bet that is based on bleed, master assassin does appear to be better with poison and if you have multiple of them

#

not entirely sure how to communicate that on the sheet, @edgy walrus your own sims are almost always better than a static ranking

fair owl
#

I'll adjust it some time soon

#

I have some tag'd for bleeds and some for poison

edgy walrus
#

well thanks for answering, was just thinking there may be some bug or something i don't know on that thing that causes such difference

pseudo grove
#

ahahah

#

I just added it

#

and there were none before

#

๐Ÿ˜„

silent zinc
#

So the artifact trait poisoned knives -- It says it buffs AP by 6%, but does that have anything to do with using FoK (since right before that it states using FoK DP deals 12% more instantly, etc)?

rain lance
#

no, it just gives a flay buff to AP

chrome sun
#

oh man aethys

#

that's brutal

#

we need static code analysis for that stuff

pseudo grove
#

well deimos, I didn't even pay attention that braces were missing

#

XD

#

and since it's valid for 1 statement

rain lance
#

this is why you should always use braces

pseudo grove
#

yeah

#

at least someone reported it quickly here ๐Ÿ˜ƒ

flat rain
#

hey guys this isn't really a place for general gear questions, or asking because your question was unanswered in another channel. also @unique forge please use more than 1 word per line. the intent is to keep this channel as a valuable resource for players to look back upon and not clog it up with questions that can be anwsered by simming yourself

dim pendant
#

I believe one of the mods said to avoid using the last two nightly builds as a bug was introduced

unreal turret
#

Has anyone worked out if getting parried on a low CP envemon is a potential dps increase, as it's still applying surge?

blissful kayak
#

is memento of angerboda correctly implemented in simcraft? I mean to remember that it was bugged and showed less DPS than intended, sry if this is the wrong channel

strong surge
#

Memento uptime in simcraft is too low to my experience

#

it's alwais shows 7,5% each buff for me in sims, while I usually have 12%+

rain lance
#

IIRC memento has a "feature" where it will proc more often after someone in your group dies

#

so in a raid setting it may have higher uptime, especially on progression

#

but I don't remember the details

strong surge
#

oh, good to know

tame sluice
#

Was wondering why it always procced full when someone ninjapulled. Do we know if it requires people just die or stay dead? ^^

rain lance
#

Its an RPPM trinket with 1.5 RPPM so you'd expect it to proc on the pull, the effect is when someone dies it triggers an instant proc

plush relic
#

@rain lance you mentioned you had a syntax config for simc in sublime?

rain lance
#

its very simple because I'm not quite sure the best way to do syntax highlighting for APLs but that is what I have so far

#

pull requests are welcome

sharp heath
#

Are there other items with completely undocumented mechanics like that Memento death thing? I just looked through logs and was surprised to see that does appear to be true but is not even hinted at on the item itself

rain lance
#

Probably, although I have no idea what they are

chrome sun
#

Who discovered that mechanic, Fiery? That's pretty nuts.

rain lance
#

Pawkets

chrome sun
#

I think the Sub APL could use some improvement with respect to CP thresholding during shadow blades

#

i'll take a look, but as far as I know we have no conditions on whether or not shadow blades is up

pseudo grove
#

yes

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u're right about that

dim mountain
#

<@&226424944148480000> hi ! I downloaded latest SimC build (710-01) and while simming my Subtletly spec, I noticed that Eviscerate does roughly 23M DPET. Pretty sure something is off right there :x

crisp basin
#

would be useful if you could post html result of the sim in case its not easy to reproduce

dim mountain
crisp basin
#

sounds like its some issue with adding the spell ranking from 7.1

oblique lake
#

Wtf is that?

dim mountain
#

I didn't notice any similar bugs with Assa spec, havent tried Outlaw yet

crisp basin
#

probably similar issue as above

pseudo grove
#

I know this issue

#

it's related to rank 2 (7.1), I have to fix it

dim mountain
#

ok, all good then ๐Ÿ˜ƒ

pseudo grove
#

should be fixed during the week-end

#

all others 7.1 issue should be ok

oblique lake
#

Whats is your advice for now? How different is the new build to the 2nd last itteration?

pseudo grove
#

๐Ÿ˜›

#

in fact

#

it might be a buff

#

depending on how they compute it

#

like, it is AP Coef * 1.5

#

or

#

AP Coef 1 + 0.5

#

will have to test on PTR

#

they might failed the implemention of that ๐Ÿ˜„

#

it's in my TODO list anyway

acoustic lake
#
  • 1.5 would be the intention surely
pseudo grove
#

I assume so

#

but we'll see

#

since the GB WM bug, I'm careful with how they compute the coefficient ^^

acoustic lake
#

the difference would be minimal with a .98 coefficient anyhow

#

but yeah true

pseudo grove
#

@dim mountain I fixed the issue (gonna commit it in the next hour), the next nightly should have the fix in ๐Ÿ˜ƒ

dim mountain
#

@pseudo grove thanks a lot !

wild bluff
#

Does anyone know how to do the math to find the rate of change of a dagger's min/max weapon damage in respect to it's item level for a rogue with 23K agility?

outer rapids
#

So simc for MP is broke right? Ive always simmed about 20-30k lower when I choose AP+MP even with 110-120% mastery and 39-36% crit. I believe that there is some interaction with poison bomb that SimC isnt capturing. If you look at the % damage of poison bomb in SimC its about 5.8% and in logs its around 7.8% of damage done. When testing on target dummy for me my sim says 5.8% damage done and nearly all of the runs Ive done on the target dummy puts it at above 7.5% ST of course.

cyan kelp
#

Pls! Dont ask if its 'broken' it isnt broken at all. Maybe its value is too low or its only calculated wrong... These kind of questions are misleading

pseudo grove
#

@outer rapids I fixed it yesterday.

plush relic
#

Hey dudes, quick question about the impact of Sub Rogues first gold point

#

Mostly just curious if it changes the rotation at all?

#

Prior to that point, the top dps rotation is maintaining self buff, maintain DoT and dump into evisc while managing Shadow Dance

#

Just got my first gold on this char and wanted to know if it changes anything from that.

zinc oriole
#

No

#

The only rotational difference with Finality

#

Is that you let Finality:NB fall off. Pandemic only when you have the buff

latent imp
#

does anyone know which values I have to manually edit in simcraft to sim different relics?

#

within the "main_hand=" line

#

i get that gem_id=xxx/yyy/zzz are the relics

#

but i'm lost on the bonus id stuff

white trail
#

gem_id - id for relic

#

relic_id - bonus id for relic

latent imp
#

so how do I get the bonus ids?

acoustic lake
#

wowhead

white trail
#

go to wowhead

acoustic lake
#

like you would for any piece of gear

latent imp
#

hm it only shows me one id though

white trail
#

if it's only base relic without any bonuses then it could be just 1 id

#

you can change state of the item on wowhead as well

latent imp
#

,relic_id=3428:1632:1813

#

if its just the base i can set it =0?

white trail
#

and it would give you different link

acoustic lake
#

yes, you can set it to 0

white trail
#

yes, set to 0

latent imp
#

great i'll try thanks

acoustic lake
#

thing is, when you use the simc addon in game

#

A lot of the bonus ids you get back are for building tooltips

#

things like putting titanforged in the tooltip or whatever, they use bonus ids for that

#

So a lot of the time you only really need one bonus id to get what you want in simc

latent imp
#

ah..

#

makes sense, thanks ๐Ÿ˜ƒ

#

would be really cool to see which relics were used in the sim results gear tab though

#

or am I just blind

white trail
#

you can see traits in trait calcualtor

#

it show something like 3+1

latent imp
#

yeah you are right it shows which traits were used

#

but no way to make sure i didn't fuck up the bonus id and used a 895 relic by mistake

#

but that's fine I guess

old jungle
#

Not sure if this question isn't simple enough: Does weaponmaster affect Insignia of Ravenholdt damage?

latent imp
#

this overrride would use BtE everytime it's up when the bracers are equipped, regardless of SiW "actions.finish=between_the_eyes,if=equipped.greenskins_waterlogged_wristcuffs" right?

#

or do I have to override the whole APL?

#

doesn't seem to work like this, what would I have to do to make simcraft use BtE whenever it's up even without SiW

acoustic lake
#

@old jungle the weaponmastered generator procs ravenholdt as well, yes

#

Insignia seems inconsistent with shadowstrike from logs im looking at though

#

Sometimes it doesn't proc

latent imp
#

could I just paste the whole "profile" section from the results into the overrides tab and delete "&buff.shark_infested_waters.up" ?

acoustic lake
#

Just import a default spec profile and change your gear and header parts to your simc addon outputs

#

then just change the apl there, makes more sense

latent imp
#

ok but it seems to work the way i described

#

just did it, my BtE count went from 7.6 to 28.4

#

and my dps went from 390800 to 411000

#

SeemsGood

#

maybe someone who actually knows simcraft should double check and edit the APL?

#

I either made a mistake or it seems to be a huge damage loss to not use BtE on cooldown if you have Greenskin's bracers

outer rapids
#

There is a way to check that you didnt accidently use an 895. Go to the gear section of your results and look at the +ilvls

latent imp
#

that's my point Kazkek, relics are not listed there

outer rapids
#

They are listed there as +ilvls and in the trait section you will see 3+1

#

So you know you have the correct ilvl of the relic and the correct trait

#

thats all relics are really: ilvl + trait

latent imp
#

oh right,

#

, relics: { +43 ilevels, +43 ilevels, +40 ilevels }

#

thanks

#

who is maintaining the outlaw APL?

outer rapids
#

Probably someone in here

#

maybe Aethys or Skasch

latent imp
#

@pseudo grove got a sec?

pseudo grove
#

yes

#

I see ur thing

#

may you open the issue on Github so I can have a trace please ?

#

I can't fix it right now

latent imp
#

yes, I will

pseudo grove
#

or you can try to pull request it if you feel you can edit the module ^^

latent imp
#

not really no

pseudo grove
#

but the issue is enough

latent imp
#

i can just open an ticket

pseudo grove
#

yes it's perfect, thanks

latent imp
#

thanks

old jungle
#

Ok so the insignia damage itself can't proc weaponmaster, only when the ability procs it does Insignia get 2.

#

But it does benefit individually from stats like versatility?

#

and if it does, does Mastery of Subtlety affect the insignia damage individually as well?

latent imp
#

created the issue on github (#3016)

pseudo grove
#

ty @latent imp

#

yes @old jungle

#

it's something kiwifruit just told me

#

we're investigating it

#

I mean, he's

#

and I'm listening since I'm a bit busy atm

#

SoD aswell

old jungle
#

That's super interesting

acoustic lake
#

True I should check master of sub as well

#

This would be a lot easier if blizzard would just give me the ring mhm

old jungle
#

I just did some basic training dummy hits without SoD and with the MoS. It definitely does affect it as well

acoustic lake
#

Do you have any trinkets with versatility procs available

#

a pvp trinket on use vers or anything like that?

old jungle
#

Not at the moment. If I can get something, what would you want me to try

acoustic lake
#

I just need to see insignia damage before and after the on use

brazen jay
#

Insignia benefits from a lot of multipliers

#

My insignia is almost 70% with my assassination

acoustic lake
#

Yep

#

Just trying to investigate to see whats what really ๐Ÿ˜›

#

Logs make it difficult, the uptime on elaborate planning makes windows hard to find

#

And im not overly famaliar with assassination so im not sure of all the multipliers

brazen jay
#

Sin hidden passive, EP, AP, vers

acoustic lake
#

do you have any logs to demonstrate? Easier to make these scenarios for me to verify than for me to trawl thru logs looking for the right points in time ๐Ÿ˜›

#

curious if gnawed thumb ring would affect insignia as well, no doubt it would just for fun

brazen jay
#

Dont have any logs just for insignia testing. But just what I gathered when I hit a dummy for a moment

pseudo grove
#

btw, atm on simc only the sin hidden passive is taken in account

#

nor vers, nor EP, nor AP, nor MoS, nor SoD

#

I'm just waiting "a final list" and the podcast end to make it in ๐Ÿ˜ƒ

strong surge
#

Turns out ring is pretty good

brazen jay
#

Ring gets insane double dip value for AP sin

acoustic lake
#

Pretty bugged maybe ๐Ÿ˜›

strong surge
#

btw, how do I add a line to use pistol shot when wrists buff is about to fall?

pseudo grove
#

rogues are so bugged ๐Ÿ˜’

strong surge
#

deleted shark requirement for wrists got +7k, tried to use 3rd talent in first tier with it +12k

#

wtf

#

error is set to 0.05%

acoustic lake
#

Do you have black powder traits in your artifact?

strong surge
#

nope

graceful bough
#

What's sins hidden passive btw ? ๐Ÿ˜…

high raft
#

nothing i guest

white trail
#

Assassins Resolve

pseudo grove
#

it's the thing that makes it 30% instead of 15%

dark yoke
#

Aethys have you done any experimentation with mutilate, haste, and rppm trinkets or traits?

pseudo grove
#

?

rapid sparrow
#

Ring is pretty good on sin, I have it and on ST, it is about 8% of my dmg

dark yoke
#

I was under the assumption that haste increased the uptime of rppm trinkets

torpid pine
#

how do the new potions compare to old war?

proper hinge
#

yo guys whats the story with master of subtlety and weaponmaster

#

weaponmaster sims higher but at what cost

pseudo grove
#

that is right @dark yoke

dark yoke
#

No matter how much haste I give myself in simc the uptime on memento stays the same

#

It's 7.5% per buff at 0% 20% and 50% haste

#

While the bag of tricks proc rate goes up the expected amount

white trail
#

because bag of tricks is rppm scaling with haste

#

and angerboda is not

dark yoke
#

I want to test this in game but I do not know how large o a sample I would need

#

Yes I gathered that

dense swift
#

@pseudo grove my spriests are talking about changes in trinkets

#

Heard anything?

#

[Bough of Corruption] now that it seems like they've made it work with dot ticks/flay/sear (and it already worked with ssphere) that drastically improves the windows when bough might be good

#

oh also, as bough does shadow damage it works with shadowform+voidform+twist of fate

#

I don't have a twisting winds myself to check, but the other shadow priest in our guild does and he says they increased the proc chance of it

#
  • Maybe some other that affect us have been as well?
#

On PTR

oblique lake
#

Is there an override that would include using T18 2piece pre-pull?

little pelican
manic pulsar
#

I guess you have the boots + 2 vendetta relics?

little pelican
#

3

#

why is my vendetta uptime not higher? its 50+ in game all the time

manic pulsar
#

Bleed build?

little pelican
#

ago

manic pulsar
#

I'll look into that, thanks

#

Probably something wrong with Vanish lining

little pelican
#

np, it just makes sense that i would be higher to me, since RPS=25, which means it should cut some 20s off the CD at least

#

right?

manic pulsar
#

It's about 40s CD

#

So yeah, 20s off

little pelican
#

that would be 50% uptime, right

manic pulsar
#

Exactly

little pelican
#

ye idk, im gonna double check my log

manic pulsar
#

I'll look into it, it's probably my fault for not correctly writing the APL for every possible vendetta CD possibility

little pelican
#

ye, I have 49 and 48% uptime on these kills

#

thank you

#

idk if it holds for kingsbane

#

its possible

small mountain
#

I reported this yesterday and my posts just got deleted...

#

if you input 3 vendetta relics the vendetta cast interval doesnt go down properly

queen marsh
#

hey, has mastery value been fixed with agonizing posion?

dim pendant
#

@pseudo grove I saw last night you putting up a dispersion graph for outlaw stats roughly 12 hours ago. Were the percentages in that graph a percentage of total stat ratings?

#

At least I think it was you because I can't see the post anymore

onyx flare
#

Does Spiked counterweight simulate correctly? i have an 840 one, and traded it for a Agi/crit Stat stick and my dps went up by 5k

#

agi/crit is 835 ilvl

#

this is also for Subtley

pseudo grove
#

@queen marsh yes

#

@onyx flare it should, it might be related to ur stats need. I don't think it's simming wrongly

dim pendant
#

Trying to figure out how to interpret the percentages on the plot so we can reverse engineer to see what stat sweet spot we should aim for lol

acoustic compass