#tc-updates

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maiden hatch
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It contradicts the sims ive seen

distant crystal
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outlaw since the nerf is a shity spec in raid HM and M

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i'm crying ...

opaque nymph
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cause of rng

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but still -mandatory- for cenarius / xavius

pure pelican
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sub damage is only better because of the legendary boots in the mythic profile i guess

digital viper
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how much mastery do you have to stack and get before single target dps assassination is worth switching to? currentlt ilvl 851, and still does more dps as outlaw. Have around 75% mastery as assass

plush relic
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why would you say otl is mandatory for cenarius/xavius?

maiden hatch
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Because of cleave i suppose? And TB giving back2back cloaks

plush relic
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so counting on the right rtb rolls is an option?

distant crystal
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you have to ๐Ÿ˜ƒ

pseudo grove
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sub is better to cleave XD

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and way more reliable

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also it's not TC things

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it's feelycrafting based on some random logs aggregated

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๐Ÿ˜‰

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by random logs, I mean without taking in account the context

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and comparing it to something on another context

plush relic
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you're saying outlaw is not reliable? ๐Ÿค”

pseudo grove
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I don't like

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being god or trash

plush relic
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me neither thats why i switched to sub. otl is just frustrating.. for me at least

opaque nymph
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@plush relic Cause of CoS short CD with RTB --> clean brambles

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@plush relic + BF cleave obviously

pseudo grove
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the only good thing is CoS with TB

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but it's not as mandatory as you might think, a lot of classes can clean it

white trail
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you can just bring more than 1 rogue

plush relic
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CoS with TB sounds great in theory, if you could actually choose which buff you want ๐Ÿ˜ฆ

pseudo grove
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^^

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I really don't see anything better than Subtlety atm, anyway this discussion doesn't belong here

manic pulsar
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Well

pseudo grove
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it's more feelycrafting than theorycrafting ๐Ÿ˜ƒ

manic pulsar
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The probability to get a TB is still pretty high

plush relic
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we need a feelycrafting channel then

pseudo grove
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feel free to ask to @rain lance lol

manic pulsar
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About 25.1%

plush relic
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Not so much rng when looking at logs, on m'y realm 90+ ranking as outlaw are always the same 5 rogues

manic pulsar
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It's not that RNG reliant

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At least the probability to do a shitty DPS is really really low

plush relic
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Well don't get me wrong. I'm not saying Outlaw is a bad spec. Just saying you can't count on TB rolls at the right time to shorten your CoS cd to call it mandatory. And Aethys is right wrong channel for my salt ๐Ÿ˜ƒ

manic pulsar
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That's where I disagree

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You can pretty reliably count on a below 40s CD for CoS if you roll for TB specifically

plush relic
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Maybe im completly wrong. Just my personal experience that I can't count on my dices

hybrid leaf
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I agree on @manic pulsar ... fishing TB isn't so tricky

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Quite easy to plan imo

plush relic
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hey guys, ive been using lightmovement to more closely simulate a raid environment than patchwerk, but today i noticed that depending on the sim type, my scale factors can change significantly

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which of the sim types best models an environment like EN? i know it wouldnt be close to exact, but i mostly use sims for gearing so the scale factors being different depending on how heavy movement a fight is would matter a bit

stuck sapphire
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well the problem here is

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you dont want to adjust your gear to every boss

plush relic
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right

stuck sapphire
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ah ye btw. its not only difrent bosses ita alsos difrent group sizes, the stat wight and maybe also the best talent choice can be diffrent if you have more adds or more bosses, higher downtimes etc.

summer finch
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May it be viable to use Shadowblades after the initial Burst to generate more combopoints?

stuck sapphire
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shouldnt be the case, but you can adjust the apl and sim it.

pseudo grove
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please, rotational questions outside of "direct APL question" goes to others channels

fervent zealot
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Hi guys

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would like some help for my stat if it's possible ๐Ÿ˜ƒ

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as assa

pseudo grove
fervent zealot
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ok thx

dark bolt
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So doing mythic ursoc today and I was standing infront of him after the charge and noticed that when he parried my finishers it still gave me the Elaborate Planning buff while keeping my combo points, effectivley giving you a pay 35energy for EP and buffing your finisher that was parried.

Could this be a potential dps increase lol?

wicked lark
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I mean it's not like u can force a parry - but yeah, noticed this too yesterday

dark bolt
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Well yeah but its whether the trade off of standing infront of the boss and having auto attacks/SS parried and if the EP procs make up for it

outer rapids
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So if you are parried you can get all of the extra effects, like greed, envenom, EP.

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Its been that way for awhile

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well old stuff was envenom and some other ones that I cant remember atm.

plush relic
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looking through the outlaw rogue APL, is there a situation where you would want to run through at 4CP, if you had broadsides up and no opportunity proc/GS was >5sec remaining on debuff

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in order to not waste the CP from the double SS proc

fickle wedge
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and i assume you dont have enough energy space to pool and wait for ghostly to hit <5

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sounds plausible to me

plush relic
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yeah

fickle wedge
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a least plausible enough to investigate

plush relic
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i was thinking something along the lines if JR is also up, just RT at 4, if it isnt, SS to 6 even though it could waste the CP

manic pulsar
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Isnt't already the case?

lapis zodiac
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anyone with a pawn string for outlaw?!

manic pulsar
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No

plush relic
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im saying im not sure if thats the best case scenario

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and was wondering if anyone had investigated SSing to 6 vs Rting at 4

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otherwise i would modify the APL and see

rain lance
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This isn't the right channel to ask for a pawn string, if you'd like to generate one yourself consult the simming yourself guide linked in #rules-and-guides

lapis zodiac
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okey thanks

manic pulsar
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@lapis zodiac https://docs.google.com/document/d/1pW5mWY9nkfWoRCOHfoXqeeGb8s-jMoSVy-g8uveUv4c/edit?usp=sharing (though as Fiery said, this is not the right place to ask that ๐Ÿ˜ƒ )

Google Docs

Sim Your Own Char Introduction I am Skasch, a rogue playing in Quichons (Elune-EU) and a theorycrafting lover. You can easily find me on the different WoW class Discord chans. Donโ€™t hesitate to mention me or message me directly if you have any question! This guide is to explain step by step how ...

lapis zodiac
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Ah perfect, thanks a lot

manic pulsar
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@plush relic I played a lot with tthe APL, especially saberslash conditions

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I probably tested that at some point, but it was already a couple weeks ago and I tested too many things to remember

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The problem of Outlaw is that its pace is weirdly stretched between energy-limited and GCD-limited

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So it might be interesting to not waste 2 potential CP, but on the other hand having a 6CP RT GCD vs a 4CP RT GCD sounds better

plush relic
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yeah i was wondering about "-(talent.alacrity.enabled&buff.alacrity.stack<=4)", seemed a bit strange

manic pulsar
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Yeah

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It's something I have to fix

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It was a DPS gain, but for the wrong reason I think

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I believe that it was a DPS gain because it allowed to use RT sooner during the opener and then start using CotD sooner

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I have to double check that of course

strong surge
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Hey, I just simmed myself with 3 Master Assassin relics instead if my 2 rupture and 1 rupture crit ones with the same items level, and Master Assassin relics ahead by like 12k dps. That seems pretty huge and I dont think I've seen any information about that relic being that good even without legendary boots

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Also I was simming with agonizing and got the idea from n1 assa on Ursok

rain lance
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Seems possible, IIRC the relic ilvl equivalence chart was generated from bleed build

wicked lark
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ye, can't imagine them beeing bad - especially the synergy with from the shadows

strong surge
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yeah, and you can stack vanish + vendetta every time

manic pulsar
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The bleed build benefits even more from the Master Assassin relic than then exsang build

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But it's a weird relic to sim, as its potential is usually the highest with 3 of them

warm tulip
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[Greenskin's Waterlogged Wristcuffs]anyone know if they stack with blunderbuss + quickdraw? only during shark?

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perhaps stacking gunslinger even?

rain lance
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Current theorycraft says to use it during shark but this really isn't the right channel for that question

warm tulip
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my bad, i mustnt know the meaning of theorycrafting

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gets ignore in the other channels

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gets dumb responses from the people that actually know

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(y) gotta love discord

rain lance
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theorycrafting channel is for looking at new TC discussion, developing new rotations etc, it isn't for answering questions that are well understood currently

pseudo grove
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this place is not the right one to discuss about current rotation things

warm tulip
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i just want to be pointed to some info โค

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not my fault im a month late to the party

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my questions got plenty of math in it?

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lots of things worth siming surely

rain lance
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Sure, if you want to do a sim and come back with results thats great then we can discuss those

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but if your question is just what should I do, that isn't new TC

warm tulip
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sigh

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i figured you guys already did the work

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i understand the question im just a novice on simc

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my potato doesnt run sims well tbh

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but yeah... ill be back with a broken sim result that we can ponder over (y)

swift tangle
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Let me say this beforehand. Yes, I have read the pinned guide. I have a question about Outlaw's rotation. Since we get Greed (which is pretty much a chance at free damage from using Run Through) why aren't we spamming RT every time we have at least 1 combo point? The reason I ask this is because on RT's tooltip, the damage scales Linearly and not exponentially. Any clarification on this? Would this change on ST vs AoE? Thanks in advance for the help XD

lament grotto
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energy cost is the same every cast

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so you probably have better dpe abilities than spamming RT and hoping for greed procs. there may be a number of adds where that isn't true, would be an interesting case to sim out

rain lance
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In general the reason we use high cp finishers can be understood through a simple thought experiment, imagine we had no max cps and finisher damage scaled linearly.

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In that case you'd want to use exactly 1 RT on an encounter and spend the rest of the time just building cps because you'd reduce the energy spent on finishers but not lose damage

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That said due to how greed behaves and its kinda silly AoE scaling looking at low cp RTs on AoE seems like an interesting direction to explore

plush relic
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ss+rt+ss+rt+ss+rt et = xSS + yRT energy cost, wheras SS SS SS SS +Rt = x*SS + RT

wraith yacht
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basically dpe matters correct? in times that you might become energy capped, does this alter the value of that approach?

rain lance
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Potentially yes, worth exploring

swift tangle
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I just spilled soda everywhere.... I'm reading this tho! Thanks for the help XD

manic pulsar
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There might be some fine-tune optimization to be made in AoE situations mirroring your point

plush relic
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im also not sure if greed proc chance scales off CP used on RT, anecdotally from world questing it seems like it to me

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but that is just in my memory

manic pulsar
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It's flat 35% iirc

plush relic
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so not sure

rain lance
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Thats what I remember as well but worth testing, pretty easy to disprove

pseudo grove
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inb4 next hotfix greed got the finality treatment

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๐Ÿ˜„

manic pulsar
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^^

ember wigeon
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what was finality treatment? ๐Ÿ˜ƒ

manic pulsar
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flat +15% > +4% per CP spent

ember wigeon
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ah ok

plush relic
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before iirc you could 1 CP nightblade and 5cp it for a nice buff

ember wigeon
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when was that?

jovial heron
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In order to prevent 1CP greed being too strong ?

rain lance
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If we start using low cp RT fishing I wouldn't be surprised if they make a similar change

manic pulsar
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Especially as we can use two RTs in a row ๐Ÿ˜„

swift tangle
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1 shower and 2 mob buckets later, I'm back and unsticky LMAO... and wow, thanks for all the feedback on this. I've gotta say, I'm in a lot of class discords and they're all full of people just linking the guide if you ever ask a question or full of 12 year old trolls

brazen sigil
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are there any pawn strings or stat weigths available for assass or outlaw ?

hexed stirrup
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they change constantly based on your current gear

manic pulsar
brazen sigil
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Nice one ๐Ÿ˜„ thanks

dreamy monolith
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How often does the client calculate things like GCDs and cooldowns? Is it in increments of hundredths of a second?

rain lance
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I believe the client recomputes things for each frame draw, you can see this if you make an overly complex WA that runs every frame

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server ticks were 400ms until WoD, now I'm not entirely sure, likely <100ms

fickle wedge
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that feel when you accidentally reply to old posts

chrome sun
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server ticks are almost certainly less than 100ms

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I'd conjecture O(33ms)

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given what we see in some logs with sub-0.1s timing necessities

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that also might just be jitter

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it's also possible that the tick rate is adaptive

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and a function of instance/world server

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so they could in theory drop the tick period (increase the rate) in raids/dungeons/etc when the load is lower

obsidian flower
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hi, im not sure if this is appropriate for this channel but i was wondering what the proc rate / chance for a)Bag of Tricks, b) Blood of the Assassinated is ? and is there an internal cd or something ?

rain lance
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bag of tricks is 1+haste rppm, bota is 35% chance on rupture cast

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(This isn't to discourage you from asking, just make it so you don't need to ask)

zenith berry
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hey, how does the opener for AP build look like?

rain lance
winter belfry
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Quick question! Simmed my gear for stat weights, and it tells me an item is a 28% upgrade, but simming after gives worse dps

torn flume
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Which item

winter belfry
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two necks

torn flume
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Is your original neck something like the arcway neck

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With a unique effect that outweighs stats

winter belfry
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No, theyre just some random necskf rom wq/heroics

torn flume
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Both equally enchanted and gemmed?

winter belfry
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yeah

shrewd temple
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You do understand that stat weights are dynamic?

plush relic
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they are, but if you sim your gear and generate stat weights, equip 1 piece of non unique effect gear using that weight set, and then resim, it should not be a dps loss

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your stat wieghts would not be affected that much

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by 1 piece of gear

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so i can think that you accidentally changed a setting on simcraft, something else is unequipped or changed

deep oasis
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840 chronoshard or 865 nature's call? Sub 77% mastery 33% crit and 9% haste im not able to sim rn so im countin on you guys

shrewd temple
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Your stat weights could very well be changed to such an extent by swapping neck pieces, especially if one contains haste. To assert that it can't be a dps loss contrary to whatever stat weights you've generated previously is asinine.

winter belfry
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The weights dont change much before and after, tried simming my Ret paladin and Haste went from 14 to 1 after a gear change, but new to simming for weights

shrewd temple
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Haste's value is very fickle according to simc.

plush relic
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the only time that haste or something would change that much is if you had EXTREMELY low amounts of a stat

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like close to 0%

winter belfry
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I think for the paladin Zeal seems to do something odd to the haste value, but no such oddities with my Outlaw

deep oasis
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How can i change my trinket in simcraft without equipping it ingame?

cobalt torrent
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Bloodthirsty trink raises haste 11% plus a clarity haste becomes useless fast

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Use the I'd of the trink

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Or I'd of the item

deep oasis
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how do i get id of item wwithout equipping it?

plush relic
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ive simmed equipping my haste mastery 880 neck vs a 850 vers crit neck and the value for haste barely changed

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i have ursoc trinket, alacrity, and 13% haste already

cobalt torrent
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Wowhead search the it

shrewd temple
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Your anecdotal evidence is meaningless.

plush relic
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so is your anecdotal assertion

shrewd temple
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I don't think you know what anecdotal means, but whatever.

plush relic
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stats dont change dramatically from equipping 1 piece of gear like a chest, neck, etc, if it doesnt have a passive on it

cobalt torrent
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See I tried running 10% base haste versus the 5% I have now and dps barely changes

plush relic
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as long as nothing else changed

prisma plume
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why are you talking like your idea is the only correct one ๐Ÿค”

plush relic
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if a piece of gear was a 5% upgrade, you equipped it, then dps loss, i could see it

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but 28%? from recently generated weights? dont think that is the case

shrewd temple
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Then why is he siming higher with his other neck piece?

plush relic
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maybe he changed an option on simc by accident or forgot. Maybe his new profile has a different talent or relic or trinket equipped

cobalt torrent
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Bc simc has haste at a high value for no reason at all

shrewd temple
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Well then let's have him re-sim and make sure nothing changes, I guarantee he'll get the same results as previously.

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Assuming that he was running a sufficient number of iterations previously, and runs the same amount again.

winter belfry
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Redoing it now

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How many iterations is normal?

cobalt torrent
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10k

shrewd temple
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As Mente said, he's going to get the same results dps-wise because simc tends to place a high value on haste, although not necessarily for no reason.

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I tend to run 25k for scaling, but 10k is most likely fine.

spring aspen
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I've seen instances between making gear changes in simc where the player stats get changed dramatically

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Like 300% crit rating

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For the fight duration

shrewd temple
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After all, we're really interested in dps here, and 10k is fine for a comparison

cobalt torrent
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Is boss crit cap still 53%?

hybrid leaf
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anyone got the link to @manic pulsar 's relic sim guide? i want so sim a relic

cobalt torrent
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What kind of relics? Ilvl and trait

hybrid leaf
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well i have a nightmarish elm branch, its titanforged 880, so i want to sim it in my current gear. i cannot find his guide...thought i saved it somewhere..

cobalt torrent
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What the ilvl of the relic your comparing too?????

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And traits elm branch sounds so familiar

hybrid leaf
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880 fortune's bite - compared to - 865 demon's kiss

cobalt torrent
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What's demon kiss again?

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Fortunes bite all day I mean that's what +10 ilvls on the wrap alone?

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That doesn't require a sum hands down like.... *wrap. If it was +rt dmg I would compare

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Sim*

winter belfry
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Eh now its giving me proper results that the one it says is an upgrade is

shrewd temple
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I would imagine he should sim it himself? But yeah, most likely the 880 relic

winter belfry
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COuld have sworn it was the other way around earlier

hybrid leaf
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yeah, i want to sim it myself... i want to find the guide to sim...

plush relic
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!simc

hybrid leaf
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skasch had a guide, how to generate ne relic string

cobalt torrent
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Uh if you can't find the guide use amr sum where you can config the relics manually

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Sim

shrewd temple
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Meh, there's still been an amount of haste for each spec that simc will generally recommend to stack haste to reach if you're below that

winter belfry
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Thetes youtube channel is where i found stuff for it

cobalt torrent
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5% haste seems to be the sweet spot

shrewd temple
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It's higher for outlaw

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Well, depending on how good your gear is

cobalt torrent
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Even with aclarity and bloodthirsty?

shrewd temple
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Not sure why you'd have anything but alacrity, but if you have the Ursoc trinket then simc will probably start to devalue haste's scaling at a lower threshold

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Haste is generally quite good for outlaw in pre-raid gear and tends to fall off quite a bit, not sure what kind of gear ayrin has

violet marsh
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Is there a different ideal opener as assassin for old war potions?

shrewd temple
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Found an example of simc inflating haste's value for sub in 6.2, took a minute since I'm on my phone lol http://www.mmo-champion.com/threads/1601753-Simulationcraft-results-for-WoD?p=37389092&viewfull=1#post37389092

plush relic
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hey guys....should i use crit or vers enchants/stones with the EP/Exh build?

tame pulsar
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Use whatever the hell you want to use.

last tinsel
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hey guy do you know why its saying for me to get terror bound nexus as my trinket for ass rouge

tame pulsar
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๐Ÿ˜„

pseudo grove
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@shrewd temple it depends how the APL is done

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in fact

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it undervalue haste

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because you're not as good as simc boy

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to cast spells

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so you pool more than the exact value

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etc...

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before legion

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APL was using some energy threshold

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rather than trying to use dynamic values

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that's one of the thing Skasch and Me tried to get rid for Legion

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we used dynamic energy values when we could

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and accomodate to various talents and legendaries

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including Vigor & co

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to give fair comparisons

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anyway, haste is only a good stats for Outlaw

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and for Sub if you don't have energetic stabbing and low gear

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also, simming Otl with only 10k

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is not that good ๐Ÿ˜ƒ

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and for stats, you should really uses at least 0.05%

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target error

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finally, fight length (& vary) have an impact

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it is as much important as taking X or Y talents, if not more

plush relic
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@pseudo grove what are good settings for fight length &vary for simming to scale your stats after a gear upgrade? Or Sim type for that matter

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I was playing around with the settings and i noticed that changing movement type on e.g. to heavy movement, as well as fight length changed scaling a lot but im not really sure if there is a nice set of options so your gear is accurate for a general raid situation

manic mesa
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question: agonizing poison > exsanguinate now? any numbers/reasons to back it off?

pseudo grove
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I don't really recommend this kind of things if you don't know what they do ๐Ÿ˜„

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I use 3 fight scenario

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all patchwerk

shrewd temple
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Oh yeah, I've been mostly siming with sub lol, generally 25k iterations with outlaw will result in a -.1% dps error but you're just as well off setting a target error

pseudo grove
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and 2 fight length,

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330+-0.3

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225+-0.85

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to have "extreme results"

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which are always interesting

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but I probaly don't do the same as you since I don't use stats scaling directly ๐Ÿ˜„

plush relic
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im just curious as to your methodology for simming your own character/gear upgrades

rain lance
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generate a pawn string, use that for a night of raiding, at the end of the night generate a new one

cobalt torrent
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o snap is all this discussion over 2 day ago release ?

plush relic
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right thats what im doing

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i assume the 3 fight scenarios are with adds, ST, and priority cleave

rain lance
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I generally just use single target

pseudo grove
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I do plotting

rain lance
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plotting is technically better but can be hard to reason about

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because plots end up giving you quite a bit of noise

plush relic
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i definitly want to learn more about using simcraft indepthly but some stuff like this is hard to find good resources for

rain lance
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(standard reforge plots, not aethys' nifty pyramid plots)

shrewd temple
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I think if you're playing outlaw then it's generally worth siming on multiple targets in addition to ST to check trinket values

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6FF tends to fall off on additional targets for certain specs, e.g. MM, although I don't believe such is the case for outlaw or rogues in general

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Although idk why anyone would be interested in optimizing assassination or sub for anything aside from ST anyway

pseudo grove
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why not ?

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I care about AoE things on both specs

plush relic
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sub is great at dumping priority damage in from add targets

pseudo grove
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not that much for Assassination since it's Skasch baby

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unless he can't

shrewd temple
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Since sub and assassination generally provide great prio target damage

pseudo grove
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that's not true

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assassination does cleave dmg without big prio target dmg

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well, way less than sub

shrewd temple
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Assassination obviously to a lesser extent ๐Ÿ˜› but I think it's still good if your CDs line up properly, especially with the bleed build

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Although I'm not speaking from experience, I've just played outlaw and sub in EN so far

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I'd imagine that most people playing sub/assassination would like to worry more about ST damage and leave the heavy AoE to the classes with more efficient means, otherwise they'd probably be playing outlaw

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Although sub can obviously provide decent AoE while also dumping CPs into the prio target, especially useful on dragons imo

strong surge
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Assa is actually really good for really high m+

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since I mostly gear for it and dont have good relics for outlaw I use it, and it does pretty well with alacrity

shrewd temple
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It is right now based on what people are saying, but I tend to doubt that it will continue to provide a lot of dps comparatively with gear

strong surge
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idk, they buffed deadly really hard

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I tried agonizing on aoe and its not even close now

shrewd temple
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Yeah, I definitely see how it'd be strong in the interim, although I feel that we're deviating from the topic of TC

strong surge
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yeah

pseudo grove
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I do as much AoE as Fire mage

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as long as skada don't stop

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when their LB explodes

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so stop thinking sub don't get any aoe tool

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we are not anymore in 6.2

shrewd temple
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I never said that sub doesn't have AoE, I've experienced sub's AoE firsthand, I still don't see the point in optimizing for AoE as opposed to ST

pseudo grove
#

because it's not incompatible ?

#

taking shadowstrike trait over shadow nova

#

does the same dps in ST

#

but gives way more AoE

#

for example

shrewd temple
#

I'm assuming that is your way of advocating for going the upper route to finality for easier access to shadow nova then?

#

I also wasn't saying that they were entirely incompatible, but for example, if MoS was actually better than WM for ST beyond a negligible extent, then I'd use MoS, in spite of the fact that WM is the superior AoE talent

#

I think it goes without saying that given two options that are equal in ST with one being better at AoE, you'd most likely go with the superior AoE option, unless it somehow had a poor interaction with playing the spec

pseudo grove
#

well atm VM is way ahead ^^

#

due to the bug

#

but even without it's as good as MoS

shrewd temple
#

I wasn't aware that it was as good as MoS without the bug, but that was intended to be hypothetical anyway

covert flame
#

sorry, what is the WM bug?

soft marlin
#

blunder buss or blurred time for my second golden trait?

cobalt torrent
#

has anyone entered a bg with the principles of war buff or w/e and taken a look at the stats and wondered is this the ideal for pve ?

#

like looking at it now 28% crit 13% haste 44% mastery and 11% versa makes you wonder with shark buff the crit amount makes sense sincey ou would be at crit cap yadda yadda yadda

#

just rampling

fluid nebula
#

@soft marlin I believe blunderbuss

cobalt torrent
#

rambling*

shrewd temple
#

@covert flame I believe it's a bugged interaction with Goremaw's Bite, causing the extra hit to do way more damage than intended

plush relic
#

so whats a good list of BiS trinks for assassination cant find one on icyveins or anything i know the one from ursoc will be one but im trying find another good one

astral hawk
#

hello i got the dreadlord's deceit on mythic ursoc and i have no idea anything to my opener now

rain lance
#

feel free to experiment with openers in SimC, just know that openers basically don't matter in general

shrewd temple
#

Dreadlord's Deceit shouldn't affect your opener at all

astral hawk
#

this can hit at 1m+ at opener

shrewd temple
#

You're playing assassination?

astral hawk
#

yes

#

i dont know maybe i can use fan of knives on vanish

rain lance
#

The answer is none of us know, I doubt anyone has simmed out special assn openers with dreadlord's deceit, anything we tell you would be a guess/feelycraft

shrewd temple
#

^ I can't really be of any help unfortunately, truthfully I forgot that it stacks out of combat

astral hawk
#

it stacks every 2 second

shrewd temple
#

Right

#

I forgot whether it applied when out of combat

astral hawk
#

yes it is

rain lance
#

Right, the point is this is probably an open question to explore, let us know if you find something interesting

astral hawk
#

opener and in figt

wise sequoia
#

I have dread lords. I've tried opening with with it and it usually just throws off my normal opener and loses dps. I usually just save it for the random times there's low health adds, which is often in EN. Single target I never cast it... Because shuriken Storm ST.

#

That said, maybe you could make it work.

rain lance
#

This is getting very into feelycraft territory

wise sequoia
#

But I haven't been able to.

astral hawk
#

it can hit 1m + you must use it on opening

shrewd temple
#

I'm pretty sure the sub APL includes information about dreadlord's though, implying that it has been iterated on

rain lance
#

yeah but no specific opener handling

#

(because openers don't matter)

shrewd temple
#

Right lol

#

At least beyond a few tenths of a percent

astral hawk
#

i use it on opener elaborate+vendetta

rain lance
#

and its probably not been super optimized, as I said this is a clear place for additional exploration not something we can give you an answer on now

astral hawk
#

whie in fight i dont wait for 30 stacks, using when 1sec<vendetta on enemy

manic pulsar
#

who summoned me ?

rain lance
#

someone asking about relic simming

pale parrot
#

is mastery and agonizing posion is the shit now, eh?

fleet yarrow
#

Er.. is the shit, or is shit?

pale parrot
#

the best*

#

over exsanguinate that is

fleet yarrow
#

I haven't tried it yet because I just dinged 110 yesterday, but when I get enough Mastery I am definitely going that route.

#

I think it's fantastic at end game.

pale parrot
#

i got 58% mastery

fleet yarrow
#

like.. after you get your stats and what you need. Anything before that might as well be a mess.

#

Yeah you'll probs need more Mastery. I'd suggest 65-70% with some Agility (ilvl) to back it up.

pale parrot
#

im ilvl 862

#

39% crit

fleet yarrow
#

Well at that point go ahead and try it.

#

I have 80% mastery rigt now.. just not the agility ;_;

pale parrot
#

i was outlaw, so i was gearing vers/crit

#

so that kida screwed me

fleet yarrow
#

hmm

#

try it out in mythic dungeons or a dummy. maybe sim it on askmrrobot to compare numbers between talents.

#

Most of the time's just playstyle that makes or break it

pale parrot
#

yeah im gonna try simming

#

thanks for the info

untold laurel
#

ap only good for st tho

#

horrible for m+ or aoe

lunar ferry
#

simple question wich relics are best for sin? read some crazy theorycrafting about running 3 vendetta cdr to line it upp perfectly with vanihs everytime? atleast some rogue did that on ursoc

rain lance
lunar ferry
#

oh okey thought that would consicdder theory crafting

rain lance
#

If you want to present/discuss some simulation results that is theorycrafting, asking questions that can be answered through simple simulation is not theorycrafting

#

or at least not what this channel is for

icy mango
#

Doesn't seem intended

vast bobcat
#

that seems decidely not worth

#

71 crit?

upper wave
#

That's definitely useless.

real pebble
#

if i sim myself w 1 piece of gear, then again w another piece, is the change in dps the only factor as to whether or not the piece is better for me?

simple bough
#

Yes

#

and % errors

real pebble
#

kk ty

quasi valley
#

What's the % error mean?

manic pulsar
#

Depends

#

I like that word

#

Percentage of error is the accuracy with which the simulation "knows" your effective average DPS given the specific simulation context and parameters

#

If you sim 300,000 DPS and your error is 0.7%, you statistically have 95% chance that your real average DPS is between 297,900 and 302,100

slate plume
#

With assassination what's the difference between the "good" player skill rating and the "elite" rating?

#

There's over a 100k difference between the two.

#

wat? it's using FoK.

hybrid leaf
#

!skasch

azure sirenBOT
pseudo grove
#

lol

#

2 jeeves

weak kettle
#

What is the IDs for mastery gem and ring enchants?

plush relic
#

130222

#

5429

weak kettle
#

tyvm

acoustic lake
#

you can use gems=150mast or enchant=200mast instead of using enchant_id=

weak kettle
#

oh didnt know that thanks ๐Ÿ˜„

manic pulsar
#

Though using ids is more reliable (if they hotfix stat values or you make a typo for example) ๐Ÿ˜ƒ

pseudo grove
#

^^

barren star
#

what are the soft caps for secondary stats? i read somewhere critt softcap is at 40%

hybrid leaf
#

one thing that really confuses me... when i sim my char via import application import from armory, my char sims 5% higher than simming my char via simulationcraft-ingame-addon string..

manic pulsar
#

Afaik import is not reliable for artifact. And there are no such thing as a clear soft cap just sim your character to know where you should go from your current gear

hybrid leaf
#

ah ok, thx

small mountain
#

Guys Iยดm pretty sure simcraft is doing something wrong regarding subtlety, itยดs overvaluing something because the values are not realistic, for example siming me at 370k and im sure at 370k its only possible with shadow satyrs

#

in Aethis sim spreadsheet hc 370k is just not realistic unless, again, you have the boots

#

I realise this is not substantiated or scientific but all logs that break 330k on ST all have the boots

white trail
small mountain
#

yeah lorentz and above that, 330k, all have boots, I saw that one

small mountain
#

hes almost 880 ilvl tho, I am talking about hc gear levels

white trail
#

nythendra mythic is no even a good reflection of simc because there is an MC phase and rot you have to take care of

#

first and third logs are 868

#

close enough

small mountain
#

with the boots, they make a huge difference

white trail
#

that is without doubt

#

but it's still possible to break 330k without them as shown above

small mountain
#

yes with 11 ilvls difference

white trail
#

you are not listening it seems

small mountain
#

What about: hc gear level sim seems out of phase since its giving values of 370k+ without any legendary - is hard to understand

#

when compared to reality, assassination for example seems much more accurate

rain lance
#

If thats true then a useful analysis would be to try and localize where the discrepency is

acoustic lake
#

if anything it will be energy related if it exists. damage numbers seemed consistent with real results when i tested them

small mountain
#

thats is way beyond my reach, I wish I could help more

acoustic lake
#

I mean, if you can log a target dummy you can test simc's evaluation

#

its not that complex

rain lance
#

sub is a deceptively complex spec to play correctly, especially at higher haste some of the energy windows arevery tight

small mountain
#

I agree, in my oppinion its the rogue spec with higher skill cap by far, lots of little subleties to it

plush relic
#

@small mountain i see what you did there. wp

pale parrot
#

is rupture still BiS for relics? Or is envenom and the the other two agonizing poision traits better now?

old jungle
#

How would I write a line that delays shadowblades until bloodlust is down or there are 0 shadow dance charges left? I've been getting (minor) gains by scrubwriting a fixed time delay when i don't lose a use of it during the fight

rain lance
#

actions+=/shadow_blades,if=(!buff.bloodlust.up&shadow_dance.charges<1)

#

that may not be perfect but I think that should work

#

or rather should be close

#

not totally sure on some of the syntax there

#

@pseudo grove may know better

pseudo grove
#

!buff.bloodlust.up|cooldown.shadow_dance.charges_fractional<0.x

#

x being what you want

#

charges_fractional does "include" the cd in the charge

#

like if there is 30s remaning, it's 0.5

old jungle
#

perfect, that works amazingly using <1

pseudo grove
#

test with & without the trait that increases the duration btw

old jungle
#

Oh i've been using my own character

pseudo grove
#

try with default profiles and show me the results ๐Ÿ˜„

#

can't test atm (school)

old jungle
#

I'll give it a shot. I know it's sacrilege to say here but I've been feeling overwhelmed with wastage at the start of fights with ShadowBlades/Weaponmaster/Boots/lust. Wanted to guage how holding off affected me

pseudo grove
#

the thing is

#

sometimes something worth in X context

#

insn't in Y context

#

so ๐Ÿ˜’

#

basically, delaying a cd

#

can be worth with a fight length

#

but garbage with another fight length

#

like +1% increase in the same fight length

#

and -5% in another fight length

#

but ur change might be good tho

#

^^

balmy bison
#

Is there a guide anywhere to make stacked simulations for trinket comparisons?

manic pulsar
#

I don't know

pseudo grove
#

maybe it's time to write one

flat rain
#

why isn't the default profile keeping true bearing or am i reading the logic wrong

acoustic lake
#

probably reading the logic wrong

flat rain
#

actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!rtb_list.any.6&((!buff.curse_of_the_dreadblades.up&!buff.adrenaline_rush.up)|!rtb_list.any.5))
actions+=/variable,name=ss_useable_noreroll,value=(combo_points<5+talent.deeper_stratagem.enabled-(buff.broadsides.up|buff.jolly_roger.up)-(talent.alacrity.enabled&buff.alacrity.stack<=4))

acoustic lake
#

its not the most clear piece of apl ive ever read ๐Ÿ˜›

pseudo grove
#

some people think by NAND

#

that's why

flat rain
#

!rtb_list.any.5 is that refering to a specific buff - or ? dosnt look like it

pseudo grove
#

๐Ÿ˜„

#

yes, read the wiki

acoustic lake
#

that must be a rare gift

flat rain
pulsar fiber
#

does the nightstalker buff work of night elf shadowmeld? Same question for the other tier 2 talents

manic bay
#

Smeld allows access to stealth abilities without stealth buffs

#

I use a smeld shadowstrike macro for it

pulsar fiber
#

with simbols of death?

outer rapids
#

I dont like the shorthand, smeld lol.

fluid nebula
#

If you guys had a choice between where to invest AP first, would you do duration of Shadow Blades, or Shadow Strike damage first? Which would give the biggest boost to dmg? My hunch is precision strikes (SS dmg)

#

are there any sims between the two?

rain lance
ember wigeon
#

Nice

primal sundial
#

so hey guys im new here and i was wondering

#

whats everyone thinking about the new poison build

stuck sapphire
#

you can see sims of the build in the faq

pseudo grove
#

@fluid nebula shadow blades

#

because shadow nova

#

is better ๐Ÿ˜ƒ

#

even in ST

oblique lake
#

What is subline?

rain lance
#
#

my text editor of choice

pseudo grove
#

you can use Atom aswell if u prefer ๐Ÿ˜„

rain lance
#

Well I don't have syntax highlighting for that

supple light
#

yo guys, i got the terrornexus trinket, as sub does it do increased dmg?

#

because we got a trait that increases shadow dmg

rain lance
#

Typically no but those can be highly inconsistent, easy enough to check

pseudo grove
#

there are some script to translate from ST to Atom

pliant nexus
#

As a poison build assassination rogue is it viable to dump CP into 3+ envenoms to try to keep up elaborate planning/surge of toxins/envenom as much as possible?

fluid nebula
#

does EP pandemic?

pliant nexus
#

No

grim forge
#

kind of a dumb question maybe; is there a guide on how to use warcraft logs? I've never actually like, uploaded stuff to it before

#

not how to read the data, i should note, but specifically how to start getting and uploading parses

rain lance
grim forge
#

ah, thanks. wasn't sure where to ask

crystal summit
#

Hello, how well will Subtlety perform in next teir?

rain lance
dreamy monolith
#

I actually like my decision to take Shadow Nova early, it really shines on AoE and helps in heroics and mythic+

#

On topic, do we know how Shadow Techniques works? All the information I've read just says "approximately every four auto attacks you generate a combo point", is that accurate enough for calculations?

small mountain
#

@pseudo grove shadow blades and nova is siming lower than SS damage for me

dreamy monolith
#

It probably will sim lower single target

#

But it'll crush it on AoE while still doing something in ST

light heron
#

Hi i have a questen about the sub rotation. If u start SHD and the 2 times SS leads to 4/6 CPs. Is it better to finish or do u one more SS to get to 6 cps ? I just checked simcraft logs. It looks like the sim is going for the 6cps.

craggy island
#

How can you edit Simcraft's buffs to add/remove stuff like flasks/potions?

pseudo grove
#

no

#

on ST it's equivalent

small mountain
#

aethys do you mean just the golden, or golden + cd redux on SB

pale parrot
#

whats the best way to aoe as assasination? Just rupture a few things and spame fan?

#

spam even

jovial mortar
#

depends on how long they live

#

if they live > 20 secs i rupture 2 targets and spamm venom

pseudo grove
#

shadowstrike and 1/3 shadow blades < 3/3 shadow blade and shadow nova

onyx acorn
#

guys, in the new simulations for 865 gear, the fact that AssassinationP has 870 weapon while Exsg has 894 affect the logs in any way?

outer rapids
#

I think Making surge of toxins a buff instead of debuff would be a good buff to Assn aoe.

finite stream
#

Is a 835 with socket Fan for 40k gold is worth it or i should wait to loot something else ? (i'm assa)

acoustic lake
#

@dreamy monolith Noone answered your earlier question but shadow techniques has a uniform chance to proc on the 3rd, 4th or 5th auto attack since your last proc. If it doesn't proc on the 3rd or 4th, if will proc on the 5th. The proc rates are set to make a uniform distribution last I heard so you should be equally likely to have it proc on a 3rd auto attack as a 5th auto attack for any individual proc.

blissful fractal
#

does outlaw have breakpoints for secondary stats?

jolly grotto
#

@finite stream The Fans on my server are going for 700k...

blissful fractal
#

thats what I paid

#

totally worth

jolly grotto
#

I have 53k haha.

modern stream
#

Why do skaschยดs trinket sims not include higher ilevel six-feathered fans, it'd be very useful

severe knoll
manic pulsar
#

Mostly because it is really rare

#

A much rarer trinket 860+ than any EN one

#

So I don't want people to look at it no matter what, while I believe people who already got one will be able to sim it against new drops

#

That's the closest I would have

pseudo grove
#

@onyx acorn yes, didn't know it was released to simc website, I'll take a look at Subtlety profiles (since rules changed aswell), I asked some others persons to look at other spec, if no one do it I'll do it

#

anyway, do not trust 100% those profiles

#

it's just to give rough idea

blissful fractal
#

@manic pulsar I have an 835 fan w/ a socket as outlaw and it consistently sims much higher than anything below 835 on my character. Is it actually that strong or is it because of my vers? (@17% unbuffed)

#

anything below 865*

gilded radish
#

Any help appreciated!

small mountain
manic pulsar
#

@blissful fractal Yes that does not surprise me

pseudo grove
#

@gilded radish do not trust websites about stats (if they don't give much details) and yes, the answer will be in #228879234540503040 ๐Ÿ˜ƒ

gilded radish
#

ill Guess ill try that and find my highest weighed stats

stuck sapphire
#

you can use the simcraft addon to export your gear

severe knoll
#

Yes thank's i follow these instructions this is good

potent scaffold
#

can anyone help me with choosing relics. Ive been using simulator and pawn to optimize gear but i dont see how to gauge relic impact/

#

for example i have one for combat potency - but just got the main gauche one. i have way to much mastery atm so is main gauge dmg better then extra nrg?

manic pulsar
#

Sim with both and keep the best highest DPS

zealous python
#

forgot to comment out my trinkets im 2 gud at this

dreamy monolith
#

What's the auto attack white damage dual wield penalty on bosses?

#

how much crit/vers/mastery/haste is required for 1%?

rain lance
#

19%, 400 versm 350 mast, 325 haste, 350 crit

potent scaffold
manic pulsar
#

No, the /simc string should handle that automatically

potent scaffold
#

sweet, im still trying to figure out optimal rotation and stuffs.

austere bramble
#

read the reroll rules in the pins

#

also this doesnt belong in TC ffs

mossy comet
#

its pinned there for you, as an image that is fairly simple

violet marsh
#

Is Kingsbane just a shit CD, or am I missing something to it? Wowhead is saying use it after a 5-6cp envenom.
Simcraft is saying it should be 3-4% of damage, and on my past M:Ursoc kill, it was 2.13% of my damage

cerulean scarab
#

I think the icy veins and wowhead rotation for kingsbane feels weird

#

there's no suggestion of envenoms prior to popping KB

austere bramble
#

........

#

can people stop posting this shit in theorycraft

violet marsh
#

Think I should keep it macro'd to Vendetta or macro it to Mut?

untold ledge
#

check the author of the icy veins guide

#

it's not a rogue

upper wave
#

Isn't theory crafting meant for math discussion? Why has this place become #228879234540503040 lol

austere bramble
#

well its supposed to be

violet marsh
#

simple questions has the IQ of a 5 year old, lol

austere bramble
#

i mean

#

so is asking this shit in theorycraft

bold fulcrum
#

any reason why simc is telling me WM is 20k more dps than MoS, when it's only at 1.6% damage simmed, wouldn't MoS be providing more damage than that? feels like something isn't right

small mountain
#

Mike most of the damage from WM doesnt show on logs, thats only the damage from dot ticks

bold fulcrum
#

Ah, so the damage from evisc/goremaws shows up AS the damage from the spell, not a WM hit

small mountain
#

imagine a 1milion evis, WM copies that sometimes, thats why its strong

bold fulcrum
#

alright.

versed thicket
#

it also doubles your CP gain

#

on builders

#

also any time aoe is involved weaponmaster takes way off, because each hit of shuriken storm has a chance

white trail
#

should we view 10% haste as soft cap since it allows 4xSSt + Evis in Dance window in any situation( worst case - no energetic stabbing and 5 CP evis so no chance for double RS )? Talking about Subtr/DS setup

pulsar quail
#

So WM is better than MoS single target too?

broken grove
#

Could anyone explain why Aganoizing poison is now a better talent over esanquinate for assassin?

lunar ferry
#

any1 here who can help me sim my character with 3 different relics? im not sure how i do that

crisp holly
#

You guys should be asking this in simple questions

#

not theorycrafting

broken grove
#

Agonizing poison vs esanguinate should be theorycrafting shouldn't it be?

upper wave
#

Theory crafting is math related discussion

crisp holly
#

On a more theorycrafting related note, are we certain that the Zoldyck Family training Shackles effect agonizing poison? Simc is treating them as such but my real world testing is leaning towards they don't.

faint torrent
#

Can i ask a stupid question? ๐Ÿ˜ฆ

#

Its theorycrafting related

#

Or should i ask in simple-questions

rain lance
#

Simple TC related questions are fine, the problem is people call all their gearing and talent questions TC questions when they really aren't

dreamy monolith
#

@rain lance , are you sure about the 350 mastery per 1%?

#

I can't find a conflicting reference elsewhere, but the others calculate out to their paper doll values

acoustic lake
#

I thought mastery % scaling by rating was spec dependent

#

maybe im smoking it

dreamy monolith
#

That wouldn't surprise me at all

#

my rough calculations put it at 126.8 Mastery per point for Sub, but that's just a guess working backwards.

shrewd temple
#

mastery % scaling must be spec dependent

icy mango
#

how do you assign custom stats to a piece of gear (500 mastery, 200 crit to a helm for example) instead of it's actual stats?

#

Nvm I figured it out, though I'm not getting the same results when I import a piece from wowhead and manually enter the stats of that item in simc. Possible human error though

stuck sapphire
#

mastery scaling is spec dependent, sub for example scales so well becouse the finisher scales off mastery while blizzard put the majority of the damage of the kit into mastery. outlaw's mastery scaling is for example good but not as great becouse it kind of becomes less relevant becouse it increses the %chance that you hit with your 2ndhand what becomes less important if you reach or are higher then a certain amount. alone this 2 show off that sub for example scale infinitly good with mastery while outlaw doesent

#

*majority of the damage of the kit into the finisher

unique forge
#

why is noone talking about sin mastery lo

acoustic lake
#

What piece of gear were you trying @icy mango

untold laurel
#

yes mastery scales differently for each spec

#

sin needs least amount of mastery for 1%

hallow juniper
#

is it even worth going mastery/AP if you don't have surge of toxins yet?

manic pulsar
#

Dunno

plush relic
#

Hi guys yesterday I started a thread on the en eu rogue forum for some comparisson points of st sub dps. I got some, but anyway there was a guy whos dps were pretty bad and asked for advice, so I did a write up of my rotation. Apparently it improved his dps from ~200k to ~250k. Anyway I am looking for some feedback, about how good my rotation actually is. I am considering writing up an actual sub rotation guide xD. Here is the link: http://eu.battle.net/forums/en/wow/topic/17613781408#detail

icy mango
#

@acoustic lake The heroic helm from NH.

#

Sent you a dm

fresh veldt
#

is shadowblade overvalued in simcraft? when I see the logs, the offhand does about half the damage of the mainhand. While in simcraft, they do the same amount.

acoustic lake
#

That does seem to be an error in simc

#

@pseudo grove might be able to look into that

pseudo grove
#

it's possible

#

ty for report

vast seal
#

When running the nightstalker talent, is it possible to vanish Kingsbane? If so, will the nightstalker talent only add 50% to the damage of kingsbane for the first tick?

brazen jay
#

Looks like it only applies the extra damage to the initial hit

vast seal
#

Do you think that with more mastery, its going to be better to vanish kingsbane isntead of rupture?

brazen jay
#

As long as it doesnt affect the dot

#

There is no way

manic pulsar
#

It is theoretically possible, but the amount of mastery needed will most certainly far exceed available amount throughout the extension

warped monolith
#

So do we know if sin leg bracers affect agonizing poison ? I think sim assume they do. I tried looking at logs but I'm not good enough to read into them about that... ?

white trail
#

when you go to wowhead artifact calculator there is a "Link" button at the top right corner. There is a link for simcraft as well. But it's not really the place for that kind of questions

twin moth
#

Hi guys.. Something isn't working for me with the numbers of some attacks, so I thought of asking here before I post on Wow..

#

I'm playing sub, and my evi is said to do 303k..

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With SD it's doing 320k on a dummy (unless it's critical)

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Now, DfA is supposed to do 1.5 times that damage on the evi, and it's constantly doing 420k

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(With SD active)

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Am I missing something?

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(All with 5 combo points)

spiral quarry
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Does mastery work on Dfa? That might be the difference.

untold fjord
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when i sim my char with ap it gives me this statweights Agility=6.79, Ap=6.54, CritRating=5.05, HasteRating=3.38, MasteryRating=3.89, Versatility=4.51, Dps=4.12 i'm realy confused since all guides i see favor mastery am i doing something wrong or is this correct i only have 77% mastery atm

dim pendant
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@untold fjord crit and versatility are for the bleed build, could it be that you have exsanguinate active?

ornate storm
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๐Ÿค” Stats scale with spec?

twin moth
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Can anyone confirm/double check what I've wrote?

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Is there a way to keep track of this in a more orderly fashion?

ornate storm
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Mastery does scale with dfa with sub as it acts like a finisher. However it is not 1.5x the damage, it's a 50% stronger eviscerate on the way down.

acoustic lake
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Testing on a dummy eviscerates are hitting 311k non crit for me and dfa is hitting 460k~, seems roughly correct to me without dance

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Are you using master of sub

twin moth
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Yeah, this means the last evi should cause 1.5 times the damage, no?

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Yes..

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Hmm.. your numbers seem right.

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But for me it keeps doing 420k..

acoustic lake
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Log it

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so I can see

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use vigor and do all 5 cp finishers

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and take off your trinkets

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and if you really want to narrow it down, click off finality after each finisher

twin moth
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Good tips! I will try that later.

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I need to figure out how to log..

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I can save the wow log?

acoustic lake
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theres a guide on warcraftlogs

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its fairly straightforward, you just need to download the uploader

twin moth
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Hmm.. now the lowest dfa evi was 408, whereas the lowest evi was 310..

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Cool, I will do that this evening

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And watch for the finality buff as well\

twin moth
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Now I need to figure out how to read this log :p

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So the first evi after dfa is the dfa's evi?

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And stars mean crit?

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Seems like the evi's after dfa (the ones without the stars) are the same as usual evis

acoustic lake
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the first evis after the death from above is the empowered evis

pseudo grove
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dfa is 2 part

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aoe part

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then evisc

twin moth
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00:01:09.077 Kiwifruit Eviscerate Training Dummy 1 225944

00:01:19.478 Kiwifruit Death from Above Training Dummy 1 224719

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So this one is empowered?

pseudo grove
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should be an evisc

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right after

twin moth
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Ho.. the time flows downward :p

pseudo grove
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y

twin moth
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Ok.. indeed seems like 1.5

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Nice thing, those logs ๐Ÿ˜›

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Can it also show if an action had buffs on it?

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In the event log?

acoustic lake
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Mhm

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A specific instance of damage won't show what buffs are on it but there are ways and means of seeing buffs

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Personally I prefer to just show timestamps where a buff was applied and when it was removed and just looking at the relevant places in between. Its possible to show only the events where a specific buff was active if you wanted to

twin moth
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Nice

twin moth
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Still need to figure out what's happening with my 420k..

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The stars on evi mean something?

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I'm getting "This is a private personal log belonging to another user. You cannot view it."

acoustic lake
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public now sorry

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that was just to illustrate how you can monitor eviscerates during a buff. just used shadow dance as an example

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Theres probably more elegant ways of doing this but this is a simple version for beginners to warcraftlogs.

twin moth
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Cool!

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I like all this information ๐Ÿ˜ƒ

burnt jacinth
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Pretty new to SimC, trying to run myself

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I encountered this upon hitting simulate:

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SimulationCraft encountered an error!

Simulation setup error:
Unable to open output file 'C:/Program Files/Simulation Craft/simc-703-03-win64\simc_report.txt'

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Has anybody seen this? I didn't have any luck with google

pseudo grove
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I assume it's due to the slash

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Collision changed something recently

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try to disable the auto save report

rain lance
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New policy for this channel: All questions that can be answered using existing TC tools will be deleted, not answered. Answers to questions inappropriate for this channel will be deleted.

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<@&224906552333697025> <@&226424944148480000>

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If you have any questions about what is or isn't appropriate for this channel feel free to reach out to me or one of the TCers and we can help

burnt jacinth
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Hoping someone might have seen the error I encountered above ๐Ÿ˜ฆ

acoustic lake
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Did you try deleting the file its pointing to

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your simc is out of date as well, so I would just download and install the latest version and that would probably fix the issue

burnt jacinth
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What is the latest version? I want to ensure I get the correct one

acoustic lake
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one of the top 4, download either the 7z and unzip it or the installer. win32 or win64 depending on your system

chrome sun
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Noted. Seems like good policy.

burnt jacinth
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installed that version, same issue

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when I follow the file path, that file isn't there

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I figured it out, because of where it was located

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my computer wasn't allowing it to edit/create files

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ran as admin, worked perfectly

acoustic lake
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easy peasy glad you sorted that, ill remember that if anyone else has that issue

chrome sun
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๐Ÿ‘

static zenith
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@manic pulsar am i seeing correctly that your updated sims show bloodthirsty instinct as even better now than before, even though it allegedly got nerfed on simcraft?

manic pulsar
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I don't know, my sims are updated automatically

static zenith
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it says it got updated yesterday, now chaos talisman and instinct are both 3k ahead of all other trinkets

manic pulsar
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There was probably a problem with the update of simc

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I will update it manually for now and look into the problem later ๐Ÿ˜ƒ Thanks for reporting!

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@static zenith which spec? Which tier?

plush relic
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i noticed this too, i believe it was outlaw t19h?

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definitely outlaw

manic pulsar
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Rerunning it right now

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Should be updated in 30min

static zenith
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@manic pulsar sorry for the late response, it was t19h for outlaw

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thanks for the rerun!

brittle inlet
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Hey guys, do you know if simulating with spawn of the serpentix increases the statweight for haste?

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maybe the spwans get more damage fro mhaste?

chrome sun
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@brittle inlet - the "if" can be directly answered by using the tools available - see the pinned policy. the "why" is perhaps more nuanced

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the trinket proc rate is RPPM

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which is a function of your haste

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as far as I know, the serpent casts 8 magma bolts each time

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unaffected by haste, if the comments on here are correct:

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This appears to be a 1.5 second cast spell, but with a delay between casts such that it will usually cast 8 times, but once in a while it will cast 9 times per proc. For now we will estimate it using 8, which seems more common.

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So if you've got data that suggests this is incorrect, and that the spawn's casts are affected by haste (you could try this by taking all your gear off and watching the number of casts it gets off; etc)

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then please let us know

brittle inlet
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@chrome sun Thanks I'll have a look when i got time ๐Ÿ˜ƒ

quick flicker
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if mr robot tells u something and simcraft another what do you follow

pseudo grove
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it depends

quick flicker
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on what aethys?

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in my case, its trinket

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on one side the trinket that spawn snakes

pseudo grove
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trinket have issues on both AMR & SimC

quick flicker
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kk

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ill find a list of bis trinket and see

pseudo grove
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there is not

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at least

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it won't be accurate for you ilvl

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anyway, trinkets are still investigated for both simulators

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we have issues and blizzard doesn't help much :/

plush relic
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I have a hunch that memento might be undervalued, by how often the proc goes off and the fact that it can stack multiple buffs at once

ember wigeon
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I'm pretty sure the proc rate of certain trinkets have been adjusted serverside over the previous weeks

pseudo grove
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that is right @ember wigeon

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for example, appendages has been buffed from 0.7 to 1+

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between 1 and 1.1

craggy ivy
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Is it a DPS increase to hold off on using AR during Hero/BloodLust?

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Seems like a lot of wasted energy

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Is there a way to alter the APL to test that?

rain lance
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add a &!buff.bloodlust.up condition to AR

craggy ivy
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Works for me.. Thanks!

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I'll see what comes up ๐Ÿ˜ƒ

forest mural
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Why are simc and shadowcraft reporting such massively different results?

slate laurel
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different apls prob

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one might be updated, other is not

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or in general the numbers are different between the 2 for base values

forest mural
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Ok I'll be more specific, when I sim my character in SIMC bleed is significantly higher dps, by about 20k

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shadowcraft however says that poison build is 25k+ dps higher

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thats a delta of about 40k dps

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for the same character

rain lance
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Shadowcraft numbers will be somewhat different, the sub model doesn't have cp waste which results in ~5-10% higher ability usage, the assn model may have some issues, the outlaw model has lots of issues

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also to clarify here, ShC doesn't have an APL like SimC, it doesn't do any simulation

forest mural
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so basically shadowcraft is worthless, lol

rain lance
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It is still under development because its literally just one person working on the dps models

forest mural
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Looks like it will be a very useful tool in the future when its done at least.

pseudo grove
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@craggy ivy no because of GCD reduction provided by AR

craggy ivy
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I just feel like I'm wasting a shitload of energy with AR during Hero

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๐Ÿ˜ฆ

old jungle
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Is the line for shadow blades being active buff.shadow_blades.up?

manic pulsar
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Exactly

rain lance
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Can someone online test if shadowblades has the OH damage modifier applied, doesn't look like SimC is applying it

crisp basin
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it does ingame

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believe thats a simc bug

rain lance
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alright, I'll put in an issue with them, trying to cross validate the ShC sub model

fathom halo
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Are the simc AP/MP models taking account the increasing value of mastery as you get more of it, I.e - the fact it seems to scale hard?

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Atm we are under the impression that subs scalping will give big gains in NH, which affects loot spec. But if mastery is scaling harder than sim suggest, the spec will perform better than sims suggest also

pseudo grove
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ty for opening the issue @rain lance

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it helps to trackdown issue, sometime I note somewhere then lost it then got it 4 days later ๐Ÿ˜„

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that's the best practice

pseudo grove
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I don't get your issue with the APL.

worldly crest
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I do use standart apl provided by simc,was wondering if you were using different list?

pseudo grove
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no

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I mean, I do have a slightly modified version, but nothing major don't worry

chrome sun
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@rain lance - can you verify that simc isn't applying an OH damage modifer?

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it appears to be implemented, unless i'm reading this wrong

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{
  shadow_blade_t( const std::string& name_str, rogue_t* p, const spell_data_t* s, weapon_t* w ) :
    rogue_attack_t( name_str, p, s )
  {
    school  = SCHOOL_SHADOW;
    special = false;
    repeating = true;
    background = true;
    may_glance = false;
    base_execute_time = w -> swing_time;
  }

  void init() override
  {
    rogue_attack_t::init();

    affected_by.weaponmaster = true;
  }
};

struct shadow_blades_t : public rogue_attack_t
{
  shadow_blades_t( rogue_t* p, const std::string& options_str ) :
    rogue_attack_t( "shadow_blades", p, p -> find_specialization_spell( "Shadow Blades" ), options_str )
  {
    harmful = may_miss = may_crit = false;

    if ( ! p -> shadow_blade_main_hand )
    {
      p -> shadow_blade_main_hand = new shadow_blade_t( "shadow_blade_mh",
          p,data().effectN( 1 ).trigger(), &( p -> main_hand_weapon ) );
      add_child( p -> shadow_blade_main_hand );
    }

    if ( ! p -> shadow_blade_off_hand && p -> off_hand_weapon.type != WEAPON_NONE )
    {
      p -> shadow_blade_off_hand = new shadow_blade_t( "shadow_blade_offhand",
          p, p -> find_spell( data().effectN( 1 ).misc_value1() ), &( p -> off_hand_weapon ) );
      add_child( p -> shadow_blade_off_hand );
    }
  }

  void execute() override
  {
    rogue_attack_t::execute();

    p() -> buffs.shadow_blades -> trigger();
  }
};
rain lance
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navv said he fixed it earlier

chrome sun
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๐Ÿ‘ okay, was going a bit mad

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looked like it was in place

rain lance
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I was just noticing same damage for MH and OH in the cross validation log I had

chrome sun
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cool, no worries.

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guess i should have checked git blame >.<

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the literal most recent commit fixes it, i think

rain lance
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hahaha

chrome sun
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the issue was the attack wasn't setting the weapon pointer right

rain lance
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ah

chrome sun
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so w was undefined, perhaps

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sneaky. navv is good at what he does ๐Ÿ˜ƒ

rain lance
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he is

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navv is wintermute, the all knowing, all seeing wow robot

pallid halo
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do we know of any gear dependance for the 2+/true/shark+ar/cotd recommendation?

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how stable it is in general or the size of the optimization over 2+?

real crag
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Hey folks, any idea what the correlation is in simc for haste having a very high value if you already have lots of haste for an Outlaw build (patchwork)?

rain lance
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I don't but that would be an interesting thing to look at

chrome sun
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agreed; would be interesting

real crag
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hmm might pop the code up in the ide, am at work, looks like all my other code ๐Ÿ˜ƒ

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except... not java cough

rain lance
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The gradient plotter from @manic pulsar might be useful for this

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but I can't find the repo atm, hopefully he'll see that ping

pseudo grove
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what do you need @rain lance ?

manic pulsar
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?

pseudo grove
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almost everything we do is here

dense swift
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I think he's talking about Aethys 4d plots

pseudo grove
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well, that's Skasch one ๐Ÿ˜›

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I'm just an user of his script

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^^

dense swift
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Oh, but it's on your repo

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Ah I see

pseudo grove
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there will be some updates

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because we aren't the only ones anymore on this project now ๐Ÿ˜„

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for my part, until progress is over 4 me I can't do much, but I have some surprises for the future and I hope it'll be ready for NH

dense swift
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The axis looks so weird for me

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In the standard view

pseudo grove
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the bar on the right ?

dense swift
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Yeah

pseudo grove
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it need to be fixed yeah

dense swift
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440, 460, 480, 500, 1000

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A suggestion for coloring I'd say is. People are usually most interested of the highend. So starting the coloring at 50% to 100% and all below being blue (or maybe a slower gradient of blue), will probably make the graphs a bit clearer

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Compared to now where most is red, since stats are quite similar in value

manic pulsar
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Yeah I fucked up the scale

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1000 is actually a round up of 520 in this example

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Which is unfortunate

blissful fractal
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is there a mastery and crit breakpoint for the assassination poison build?

pseudo grove
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breakpoint are there when it unlocks (or cap) something

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that's not the case here ๐Ÿ˜›

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like you could talk about breakpoint for haste without any energy misc tools as Subtlety

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because you get an extra GCD during Shadow Dance

small mountain
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There is a lot of talk about master poisoner and agonizing poison being bugged/badly modelled in simcraft in general, its this accurate at all?

manic pulsar
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Do you have refs?

wicked lark
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uhh isn't it exactly about theorycrafting and the model? curious about it too, feelcrafty dummy tests kinda reflect the same as some guys reported in here and it would also change the value of mastery

rain lance
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oh the message I was responding too was deleted

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discussion about the exact mechanics of AP is entirely appropriate for this channel

brazen jay
rain lance
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alright let me take a look

glacial quiver
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It was my message that I deleted I was just curious on what values were needed to justify AP over EP currently it feels like is very overvalued in SimC . Many of the parses I've got and looked at seem to favor the high mastery+bleed avenue. Just seems a bit off to me. I guess I should have elaborated more.

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Sorry EP should be Exsang .. haven't had my coffee

rain lance
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@brazen jay these numbers are with 3/3 master alch and poison knives right?

brazen jay
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Yes

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And the ago% calculations also have MP

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That I most likely should have left out in hindsight

glacial quiver
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So it seems the break point for poisons is actually surge and not a mastery set point ? Interesting

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Are those 6 point envenoms ?

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Nevermind I see they are 5 now ..

brazen jay
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Those in my pastebin? 5 or 6. Surge caps at 5 cps

glacial quiver
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So after we get surge is when we should switch to MP instead of EP ?

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That's what it seems like is buffing those like crazy

pallid halo
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AP tooltip values are incorrrect. The tooltips won't be fixed until 7.1. Mastey has a multiplier of 4, but it is 2 for agonizing poison specificly.

glacial quiver
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So ago will be hitting harder ? Also is kingsbane affected by mastery with the same value as well ?

brazen jay
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There is nothing wrong with ap tooltip?

pallid halo
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see effect 4

glacial quiver
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Man

pallid halo
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notice the 7.1 build text

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on the changle log

brazen jay
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Ago has used 50% of your masterys value for quite a while already

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And we know it

pallid halo
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well, its not 50%, it is a specificly tuned value, but yeah

brazen jay
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I dont follow now. Ago gains 50% of the benefit of your mastery atm

pallid halo
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potent poison multiplys by 4, but for agonizing poison specificly the mutliplier is 2. The two mutipliers are not coupled.

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there was talk during tuning of increasing mastry's value and ap values by way of that separate multipler

brazen jay
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So it just happens to be 50% right now?

pallid halo
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yes

brazen jay
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Now I understand

glacial quiver
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So I theory they would use ago poison as a way to buff/nerf poison builds? Just so they don't ruin the entire spec by a broad nerf to mastery ?

pallid halo
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just fiddly bits. to keep numbers in reasonable ranges

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what are the matrix in this pastebin

brazen jay
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Which one, and what are matrix

pallid halo
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afaik, simc uses the correct behavior for mp/ap

brazen jay
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It was giving 0 dps value to poisoned knives relic

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And too much value to master alchemist

pallid halo
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how did you calculate zero dps value?

snow forge
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Shadowcraft is showing that not using finishers during dance is a huge dps gain? I'm at work, trying to rap my head around this logic. Anyone got an idea?

brazen jay
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We started this whole digging when alaiz was asking around why his simc showed him 0 dps increase when he specced into poisoned knives

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And looking at https://docs.google.com/spreadsheets/d/1vmVwWWnNhrbzi0S_qK6emjFquyUexbTmOEov7vkRjjg/edit#gid=0
you can see poisoned knives having 0 value and master alchemist being way too high to be possible

Google Docs

Sheet1 By Gray_Hound, Bosses, Latest Update, 10/ 6/ 16 ilvl Value, Sub Traits, DPS gain from the trait, NH, EN+ World, M+, Fel 0, Catlike, 0, Shadow 0, Ghost Armor, 0, BRH- 1st, Blood 5. 9375, Quiet Knife, 0. 19%,( BS), Gul' dan, Chrono Anomaly, Nelth- 2nd, VoW- 1st, Iron 17. 8125, Soul Sh...

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I myself dont know how to import custom artifact trait sets into sim so cant really see for myself

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Long story short, I just started looking to figure out how master alchemist, poisoned knives and surge actually work in game and whether they match simc results

pallid halo
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you tweak the traits on the artifact line

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331:0

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is the poisoned knives

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at 0 points

brazen jay
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Sweet thanks

pallid halo
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or swap out the relics

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i got 434752.6 with 3 and 431013.9 with 0 in the default apl

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delta 3738.7

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error is 1564, so its doing something

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mind, i wouldn't expect a lot, since this is single target

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unless sin uses fok a lot in st

brazen jay
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The talent just flat out buffs ago when you have it selected

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It has nothing to do with fok with ago selected

pallid halo
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are you sure? tooltips lie

brazen jay
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I am sure

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I even tested a few nights ago as my sin wepon had 0 poisoned knives

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Tooltip went up

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And it all matches my pastebin math

pallid halo
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it says when fok hits

brazen jay
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You have ago talented?

pallid halo
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i'm not ingame

brazen jay
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It is totally different for agonizing poison

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First part is irrelevant if you have agonizing poison talented

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Yup, disabling all 3 master alchemist traits didnt move my dps in simc

glacial quiver
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So @brazen jay educated guess what % should be the minimum cap for ago+ mp ? Is MP better to use than EP ?

rain lance
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If we are still working out the mechanic asking about crossover points is very premature

brazen jay
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And even then I can maybe answer that after a week or two of testing on my own.

glacial quiver
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Oh my apologizes thought you had already had it all tested

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I can do some testing tonight in a raid environment

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And post it here tomorrow

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I'll try both EP+ Ago and MP+ Ago

pallid halo
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naked dummy tests are probabl the simplest

brazen jay
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If you dont mind, I can link my last night few min beatings

rain lance
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I need to finish taking a look at your results from earlier

glacial quiver
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I can't use dummies because I have the symbiote ๐Ÿ˜†

rain lance
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take it off?

glacial quiver
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That works because values are arbitrary I guess when you are trying to look at values

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And trends

pallid halo
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something like poisoned knive with and without the trait since it has static damage will do the trick

rain lance
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so does envenom

glacial quiver
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I can try both I've got enough AP that I can get 3/3 because I'm currently 0/3

small mountain
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I am pretty sure that talent only buffs FoK, as it states on the tooltip itself

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the "buff to ap" is to compensate for there not being deadly poison if you took AP

pallid halo
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thats my thinking as well wunju

rain lance
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oh yeah chiddy if you gather data with and without poison knives that would be great

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because that is otherwise really hard to do

warped stag
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can make PTR copies

brazen jay
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Almost identical mastery