#tc-updates
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definitely
because you can scrape the combat log
i basically want it to play a small ding when it fills in a combo point (or two)
and let you know when you're likely to see one
slash guaranteed to see one
technically youre never guaranteed one
that's not what fiery's stuff looks like?
because every next white swing could miss?
i mean, yeah, i guess you'd want the weak aura to say "next white swing hit will guarantee a proc"
that event could take arbitrarily long
yeah, my plan is make a simple counting driver and then let people do what they want with it
i think it's like 16% chance to miss
from behind
right?
so you've got some geometry series
converges to
1.19 swings per hit?
1 / (1 - 0.16)
yeah that looks right
*geometric, ugh can't type
Problem with tracking ST is how do you track the procs that occur when you're full combo points with your weakaura so you can reset your swing count. Last I remember there was no combat event for it
there is; the shitty weakaura i wrote still pings if you are at full CP
you still get the spell_energize event
must have changed since beta then
is there currently an optimal way to use sprint with the treads?
ive been using it on cd right before my next run through
@chrome sun do you have a link to it?
link to what?
just a test, i wrote a shitty weak aura that makes a noise when shadow techniques procs
dCJ(caGAarVeaSlQuVgazMukMlOy2cUjGWTbzNsP9I2nH9tj6NasdJsLFlQHcegmO0WfXbbiDmq1XbsTqQOLsPQftP0YLQhcq5PkpwspxLjcq1uPyYsmDOlcuxLQQlt66eDyH2mvLTlfFKsyzusnnauFhq1FfPtRQrtLmEaItsj5wakxda68uHNbeTwGKptvMWPHdIRWvOHlwXVrn93Zt7arUOSfyWTJd7VNN2PHRi7r8Zco7CdNROh6x8ixsi6q7CxIgcTriLBUILmWTewJwDjEql1JtEA6LL9Q2gHuAlxvEygk11xuo8H0c3jTvBuboPpFpGWLcUfS9wyfOaZjfAJkqo8H0cN2OcKdWYq2grlH1MShh6ir50gvGCYttVeneAJqkDYPnQapUbcW2ytk4wW2BHvGcmGZjpn9YYEv9lEKo5QYdZqPOJeLtBubYjpnTOh6x8iDYDzzVQ(fpYLeIo0orUqowOHdJbvG0Wbjd4tdrICxIwPH7EHxqzlijYjpn9s0kDYvEF((QmGoOHdsgWNgIe565GsdhKmGpnejYL0KGXGkqA4GKb8PHiroFXk(zbnCqYa(0qKixneVJgU7fEbLZEGAHFWe5KNMwdX7OtUESQ0Wbjd4tdrIe56Q3Nfghjk3xZcUVWnxXsg4wcRrRUepOL6XfR4NfhnChg7inCxwkkCwjqT7lwvya0sbOIdgq0JiWaPB7GzzPOCWaaXQRxaqUZEECLC6LLIcDsKiNqcz6VNN2p2cNR8hqkfv8BuUyiqK74S2T1UH7ga5AylCa2A4ejb
Thanks for the WA, will test when i get home
@chrome sun Yeah that's what I was asking for, sorry for not being clearer ^^
I'm pretty sure this was updated
It was higher before
as well
just not by much
Why does Master Assassin have a value of 0.00
Wouldn't multiple MA relics be really good with From the Shadows and in general for the burst energy etc
this just in: stat weights are personal based on your gear
@acoustic lake Is that a response to my question?
hm looks like all combo point generators now have energize events even when used at full CPs
mustve been fixed since beta, definitely wasnt the case back then
there is no static stat priority, like you mentioned it is highly depending on your gear, so if you want to have them use simcraft
did some of you drop Leg Cloak ? If yes how is it performing especially for Sub ?
Aethys did sims on legendarys, its in the faq
fun fact, that's the legendary that aethys has ;P
rng only gave me neck so far ::(
does casting nightblade while master of sub 10% buff is up do more dmg or no?
Until the Buff fade or the dot ?
the buff
I miss bc for that :p
is there any reason to try and cast nightblade during the buff?
or would it be stronger even if already applied on the target
how i can simc trinket... like 3-4 trinkets what i have?
do you still need to manually add artifacts to simc or is that fixt?
fixed
Is there a benefit to using Potion of Old War outside Outlaw CD's?
So I just installed SimulationCraft and ran my numbers. Does the current version reflect the recent spec changes?
703-03 has the most recent hotfixes
Anyone have any idea of the optimal usage of the dreadlord's deceit for sub in single target/ aoe, like what amount of stacks you should use it at and so?
from what i gather from simc, you (and i) use shuriken only during shadow dance and at or above 29 stacks
or during stealth rather
for st
is the simc model for outlaw broken ? why does hast have such a high value.
Mine's always valued haste pretty well
probably because you have low haste on your gear
simc probably values haste higher than you should in a realistic scenario because its a simulation that doesn't suffer from lag. In reality too much haste will have you capping energy in scenarios simc wouldn't
I thought there was an option to set your lag on simc
there is, but its not as simple as that in reality
The point where versatility passed haste for me was at 9%
Why not @acoustic lake? It seems like it'd just add a simple delay to when the abilities are pressed based upon your latency?
it doesn't work like that in game either, there is some innate queuing of abilities even without the lag tolerance turned on iirc
Even so, think about it like this. in game, with just over 10% haste you should be able to do 2x ss 1x eviscerate 2x ss without any energetic stabbing procs
But you can't
simc can
I haven't really played around with the simc lag setting before to know if changing that would then prevent it from doing that combo
are the updated APLs live with the simc now?
Anyone in here tonight?
always people around
any reason why I would sim higher with the fan of knives cape, than with the vendetta boots?
that makes zero sense
What does remains<tick_time mean with the nightblade condition?
tick_time is time between ticks of nightblade
so without seeing the rest of that line I would assume its telling the sim to refresh nightblade when there is less than 2 seconds remaining
ticks are dynamical right? shorter ticks with haste, right?
well, pauses between ticks rather
only for casters far as I know
hm interesting.
while you're here, i took a look at the condition exanguinated. but i can't read c++ for shit. would you be so kind to explain to me how the APL evaluates it?
sec, let me fetch a line
actions+=/call_action_list,name=exsang,if=dot.rupture.exsanguinated
as an example
well thats going to call an action list if you've used exsang
so it just tracks if we used exang?
exsanguinated <= this is what I'm interested in
if you scroll down you'll see an action list called exsang
so when you've got exsang up
it will use that action list
yea, but there is no exsang "buff" right? it just accelerates the up dots
well its just tracking that rupture is exsanguinated
it can do that
just in a mythic+ hard to give good answers
I think we're misunderstaning each other xD
I wanna know how the function works, as in how does the code behind the exsanguinated work
@brisk saddle Looks like you need more than a decent understanding of simc to really get how this works in the background
bit beyond what I know personally
Is there a reason you want to know how this works beyond knowing that it works?
grep in the code base of engine/class_modules/s_rogue.cpp for exsanguinated and you'll see the implementation
*sc_rogue.cpp
correct, there is no buff, but it's easily trackable
ends up looking like
{
timespan_t duration = rogue_attack_t::composite_dot_duration( s );
if ( cast_state( s ) -> exsanguinated )
{
duration *= 1.0 / ( 1.0 + p() -> talent.exsanguinate -> effectN( 1 ).percent() );
}
return duration;
}```
if the original question was just to undestand how the .exsanguinated apl expression worked it seems to me the jist of it is that in simc rupture has a struct containing its state. When exsanguinate is cast, any active garrotes or ruptures have their struct changed to evaluate true for exsanguinated
hey guys quick question. For some reason, I sim much lower with one legendary than another, how would I go about working out why?
which legendaries
dawn walkers are simming lower than dreadlords deceit
vendetta reduction boots
are worse than fan of knives cape
What I don't understand is that if I look on the sim, fan of knives is about 2.8% of my damage
but I would expect much more than 2.8% dps increase from having vendetta on an average 50 second cooldown
how often does it cast vendetta in the sim with the boots
pm me the sims you did and I will check
bump
i assume its an issue of not having vendetta reduc relics, since then the cloak desyncs vendetta from every 2nd exsang/kingsbane
try with agop maybe
wouldn't think so
I have one of those relics
means vendetta pretty much sincs up with my first 4 exsgs
how can it sync when you say it casts it every 55 seconds
I just wamted to understand how it evaluates that a bleed was exsanguinated
but if it just flips a flag then thats fine ๐
well thats on average
Check pins before you ask questions please
what makes memento so strong for assa?
Lol looks like outlaw's relics got broke again on the Simc front page rankings
Dont get it, when i sim Outlaw i am around 355k and as sub 260k :S Cant be that much diff just becouse i got higher ilvl relics as outlaw`
?*
Stat priority is different, is probably your gear
Can anyone explain why memento is so high ranked for Assa? Haste and Mastery are really bad to have and thats 2/3 of the trinket basically...?
did anyone ever find out if sub t18 2p is a dps gain
Outlaw damage in simcraft is final atp?
It's was few days ago 10k higher and now back down
If you were to have the Legendary boots (reduces vendetta cd by 1 second for every 50 energy you spend), would it be better to have the vendetta relics vs the rupture ones?
I'm not sure anyone has explored that, worth simming to see
I doubt more than one or two would be worth it because the CD of vendetta would be lower than that of the CD for exsang and kingsbane.
how do i change my food buffs in simcraft?
just add this? actions+=/food,type=seafood_magnifique_feast
is that correct?
look for the actions.precombat+=/food line
food is defined as a precombat action not an incombat action
actions.precombat+=/food,name=the_hungry_magister
put that line in
I think that should work
under artifact line?
and replace the food type with whatever you want
yeah
I think that will force override the food but I'm not sure
ill let you know
nah didnt work adding actions.precombat+=/food,name=drogbar-style_salmon
still has me using vers food
try this then, load up the default profile and change the food line in there
@chrome sun Relics look like they broke again.
armory import, then sim works. But if you try and load the default profile or use the simc addon. It breaks.
guys why simcraft shows me haste is the best stat
thanks Kaz, I'll cherry pick the commit again when I get home from this training ride
look at the pre actions and food
anyone looked into angerboda/nature's call weights yet?
seems like a good trinket (combo) for sin mainly
what's the bonus id in simcraft for a six feather fan 835 ?
ty
Based of my current sims, it's a dps increase to have 2 vendetta relics with the legendary boots
the 3rd is only a couple hundred dps extra
For those wondering...
whats the proc chance on energetic stabbings
25%
Weaponmaster procs on Goremaw's bite are currently hiting for around 800k-1.2m and critting for 1.6-2m. Is this a knwn bug, artifact ability and is it modeled at all in dps sims?
@onyx kindle why would that be a bug?
It's just something that it seems nobody knows or cares about yet provides huge burst when it happens. I used simcraft this morning to model weaponmaster with my gear and the sim reported not using Goremaw's bite at all in the damage and spell breakdown.
Weaponmaster mechanics have not been well mapped out, in many cases simc uses a guess on the mechanics
can you link a log of this happening
So I play Sin atm.. using Hemo/Exsan.. however looking at logs the top sin rogues seem to be running Elaborate/Agonizing??? am i missing something do you swap at a certain mastery or wha? i want my dps to be as much as possible... was also thinking because i was looking on ursoc.. is that maybe why??
That question is better suited for #228879234540503040 #off-topic or #228878985210101760
http://www.mmo-champion.com/threads/1894494-Legion-Subtlety-discussion/page211 This is the link where I first found the information and tested it for myself. I came to the same conclusion that weaponmaster procs on goremaws bite result in huge shadow damage hits. I just sim'd again and Goremaw's Bite was not cast during the sim. Not sure how to link it here though
Shadowdance will be different.
if you want log of me
where it happened
(was yesterday on M Ursoc)
that's likely a bug and it is not implemented on SimC
aswell as some others guesses for weaponmaster that we need to find out
(for example, what exactly does a weaponmaster nightblade with finality ?)
is deepening shadow correctly working with weaponmaster
does the weaponmaster roll is done on both mh and oh hit of goremaw's bite
what we knows currently is, weaponmater roll is per target and not per cast
hence the talent is the best for AoE
my only guess for the weaponmastered big dmg of goremaw's bite
is they messed up the MH+OH merge
instead of 1000% it's 500%*500%
at least, something like that
@everyone if you have logs of this bug, please send it to me here or in pm, I'm trying to found out how they messed up, I think I got it but I need more samples
Your logs are private @pseudo grove ๐ฆ
btw, how do you see if weaponmaster procd' ?
nvm found it ._."
I'm trying to remove potion of Old War from my sims APL, but... where do I find the APL? ._. a tut I found directed me to the profiles tabs but those seem pre-made characters with set stats etc?
I'm using the /simc command and don't get those lines, but when I sim it does use them
So I figured they're in the default Rogue profile?
Don't know if it helps but weaponmaster seems to proc on nightblade ticks
Yeah @unique carbon when you go to simulate, all your apl things will be there. Just look for the ones with potion and deadly grace. They're in default rogue prof not /simc
So I have to simulate the /simc, then remove them again? ๐ฎ
so you just use /simc to pull your gear/talents/etc, the rest of your apl for actual rotation is in the simc program under the defaulted profile.
No problem
Oops @indigo elm , check my twitter I put a pic
Ty ๐
Yeah the weaponmaster procs on Dot ticks is whats labeled as "weaponmaster" damage in combat log
are we assuming weaponmaster to be better with the bug?
curiously im already simming higher with weaponmaster, but guess that could possibly be the influence of either the legendary cape or Tirathons trinket, or my specific traits
but even then they are both really close most of the time
are there any values out there for natures call and possibly in combination with the maw trinket?
i saw some rogues stacking them
theres shouldnt be anything special since both are more less just static secondary procs, they dont seem to be overly powerful based on SimC
their implementation in SimC is another thing, but I dont think anyone here knows the specifics
Natures call is probably slightly undervalued because it seems to be missing the Drake attack but thats like 500k dmg over an entire fight
] Senorpwnd: Weaponmaster procs on Goremaw's bite are currently hiting for around 800k-1.2m and critting for 1.6-2m. Is this a knwn bug, artifact ability and is it modeled at all in dps sims?
it's a bug
known for like 3 or more weeks
people started noticing they would randomly one shot people in pvp
@ember wigeon Dys its been known and reported since alpha actully :/
ah
it was really visible during a brief period where they made weaponmaster 12% chance
Does anyone know if there's something wrong with the default APL for sin? I'm using default APL as sin and getting around 270-290k dps at anm 858.. meanwhile people in the general channel are reporting around 340k dps aat an 860 as the same build
you may have unoptimised stat weights, suboptimal trinkets/talents, etc
still though... an 80k dps difference seems like a lot
to just be stats/trinkets
I mean, simming 270k with 135%/32% mastery/crit as the poison sin build seems low
If you think there is something wrong with the assn APL link some logs so we can take a look
make sure your artifact imported correctly?
going to sim again to see what is up
You can PM your character if you want and I can take a loot at maybe the difference. I sim to about 330k right now.
what are we talking about team? ๐
#weaponmaster
so is weaponmaster > MoS cause of this wierd bug?
not only
it's better overall
does someone have others logs ?
my intial guess isn't correct if I take more sample
so I need more to try to understand what's going on ๐
i send you some after todays raid if you want to
yes pls
will be my first raid as sub so dont be to harsh ๐
lol
log discussion is better placed in #off-topic or #228878985210101760
@pseudo grove you want logs with weapon master?
yes to try to breakdown the numbers
I'll post some later tonight for mythic nythendra If it's not too late. Or works you rather wailing on a dummy
Why do leg boots not reduce the value of energetic stabbing relics
are we talking about viability between WM and the Shadow damage talent for sub? t1?
WM vs MoS
cool cool
As I'm currently putting AP into my sub so I can write a guide once I get acclimated to it, I'd love to hear the results as well
until you'll have near 0% downtime
energetic stabbing will always be worth
since ShD despite giving dmg gives also you energy back ๐
btw. did anyone test if old war works with t18 2p?
Figured the extra 15 energy with leg boots wouldnt matter as much as nightblade damage
Since it doesn't increase the chance
But maybe I'm overestimating how much energy boots give
@pseudo grove are u still searching for WM logs?
yes
i hope it's helpful
Can you see people's artifact path on wcl
You can see which traits they have if you select a player and go to the Summary tab
Talents, traits, gear
@pseudo grove are you still looking for weaponmaster logs?
yes @river lagoon
I need help with simulation craft if thats possible, for some reason i am getting a huge dps for outlaw and i feel like there is something wrong
Define huge
that huge
sims were done on single target as well
nothing too out of the ordinary, make sure you included correct artifacts and have up to date simc
That does not seem too surprising
also kinda doesnt belong into #tc-updates
@pseudo grove I'll try and use weapon master for sub when we Raid wednesday night for you as well and link logs when I have them
prob artifact import/export
btw you should use it
even without the bug it's strong
which bug?
guys, I have 2 legs higher ilvl with +115agility and +730crit and other leg less ilvl but will give 700 versa instead which is better
how ?
aethys whats the bug?
Simc was over valuing mos apparently @torn flume
was wondering if he was was refering to the goremaw bug
What's that one?
apparently it's doing a lot of damage randomly
I'm going to try it out Wednesday so I'll see if I notice anything strange
aethys what were you refering to being stronger even without the bug
How'd you come to that conclusion?
How would WM work with Insignia? I'f assume it would proc it again, but how about the ruling on procs proccing procs. And MoS doesn't doubledip on Insignia, right?
Is there any reason I'm not makig it to my simmed dps the majority of the time, as Outlaw? I feel I'm majorily on the lower end of the iterations even with decent buffs but can't seem to figure out whats wrong... Is it a known thing in Simc or should I head up to General to have my logs checked for user error?
Before the nerf I was getting fairly close, but now...
anyone have any links on this mastery assassination build? having trouble finding anything
check stjern's guide linked in #rules-and-guides
I hope this question is appropriate for this section: For outlaw, we have a general guide for rerolling. TB, 2+ buffs, or Shark with cooldowns. However, during curse, would it be optimal to roll away something like BS/Buried Treasure that doesn't do much of anything for Curse/AR?
Is Weaponmaster the ability that gets recorded for the talent? It seems kind of underwhelming. I knocked a dummy around for 5 minutes and it only has 2 hits, max damage being 209K.
Well, it's a 6% chance to proc. I imagine in that case, every 50 shadow strikes you should see 3 procs, for example. How many times did you eviscerate/ss?
Not sure if it procs it or not. People are still unsure of how it works, but if its meant to be a replacement for multistrike, it's quite possible that it can proc off nightblade ticks. I'm going to run it on our farm night, and see what logs tell me.
the recorded weaponmaster damage is just when weaponmaster procs off a nightblade tick
when abilties weaponmaster, they just cast again in the log, so they appear under their own damage
Ah
Spontaneous appendages seems to sim really low, and yet when i see it used in logs its a solid 5% or so of someones damage ,doing on average like 3.8-5 mil, are sims borked for this trinket? And is it any good for sub/poison sin build due to the mastery?
@Rife#4323 You can keep a single SiW during the burst
But every other single buff is a DPS loss
@tame sluice
00:04:45.151 Roflerie Shadowstrike Lumbering Mindgorger *288155*
00:04:45.151 Roflerie Insignia of Ravenholdt Lumbering Mindgorger 60904
00:04:45.151 Roflerie Shadowstrike Lumbering Mindgorger *280154*
00:04:45.186 Roflerie Insignia of Ravenholdt Lumbering Mindgorger 59213
Insignia does not proc on Goremaw's Bite though
Too bad with Goremaws, but gonna run wm tomorrow on hc clear. Also doesnt work with SStorm, but might be a bit op if it did. Do we have data wether its better to SS instead of sstorm on two targets with insignia and 2nd shuriken trait? Prob storm without shd, but with itthe?
*autocorrect fml <.<
@pseudo grove knows
add 1 target for premed, boots, insignia
so from 2 to 5
if you have everything
(not possible yet since 1 leg restriction)
only during stealthed tho
If I did my simc right taking pistol shot off the gcd would give maybe a 14k dps increase at t19m gear. Might be a nice way of bringing up outlaw again
not sure my override was perfect though, think I made it so that it wouldn't cause a gcd when used but you couldn't cast it during a gcd
What if Pistol Shot critical strikes did 100% more damage?
Would also buff the value of gunslinger slightly
could also be nice
I'm not sure thats an easy thing to override into simc to check
but making the traits be a bit more balanced in terms of dps would be a good start
oh, what about giving Oppotunity! Pistol Shot crits deal 4x damage similar to BTE?
(buffs things more)
anything to make it a bit more useful :p
although you're sounding like the idea of outlaw being buffed is a bad idea
I like Outlaw and Sub the most atm :x
Ouutlaw is just frustrating when you get unlucky and get no SS procs or good RTB rolls. bleh
feelsbadman
how much more dps would outlaw do if there is no 1 buff roll, makes the spec 100 times more fun
On a Cenarius down I rerolled 10 times before getting a good roll on pull ๐
does energetic stabbing hit chance increese or is it 25% flat on all ranks?
flat
25% flat
question: if i have all three ShadowDances on cooldown and i use a finisher, do all ShadowDance Stacks profit from a Finisher?
thx
hmm... quick question.. how do i best sim what relic is best?... is there a place where id is shown?
I think at some point you would want to change some of those "and" to "or"
or just make min( premed + leg_1 +leg_2, 2 )
something like that
Energetic Stabbing has a 25% proc chance correct?
Yes
I saw a post on mmo-c a few days ago talking about Sin openings - it said that Rupture damage snapshots the EP buff if you cast Rupture while still having the buff. Does that also apply to Kingsbane? I assume it does
I haven't tested it myself yet, no. Still have an hour before I'm done class and can actually go play
If it snapshotted having it, wouldn't it also snapshot not having it?
something wrong with latest sin api?
#228879234540503040 for this kind of question
And if you simned it, then yes, it's your current stat priority with your current gear, artifact, trinkets, relics and fight style
and talents
Not sure if this is a question for this sub-chat but, looking at the sub apl table in simcraft, I can't see any waiting to get max uptime on MoS. Am I just blind or aren't we doing that at all anymore?
@bold fulcrum that question should go in #228879234540503040 #off-topic or #228878985210101760
cheers
Ideally, sim whenever you gear change
@azure saddle @pseudo grove I don't know if it is a DPS gain to try and maximise MoS uptime; however, IIRC, Weaponmaster is better than MoS overall
hmmm weird, I sim around 8k dps less with weaponmaster. Thanks though
Have you updated simc recently?
IIRC a bug with WM has been fixed a couple days ago
Anytime
Hmm much closer but still simming higher with MoS. That's ST though, I guess that if there;s even a couple of adds, weaponmaster with FoK pulls ahead.
Does it work with shuriken storm
It would be good because your pounding out evisceratesthat can be copied
@manic pulsar how does WM work with finality
y it work with SS also to my knowlege is target based and not cast based, it copies ticks from dot and not ''full dots'' (im now siming higher with it than with MoS on ST) for finality no idea how it work but im guessing it just copies dmg
@torn flume That's a good question, I would assume it doubles the same type of finisher but @pseudo grove would know better
it behaves like a normal evis cast would
so if you cast normal evis and get WM proc that proc consumes the finality
That's pretty cool
So if you get a wm poeti
Wm proc on a finality finisher it will give you finality back
I've yet to see that happen though. I've been collecting logs using wm and have only seen it proc off of nb ticks
Or ss
thats in combat log
WM proc on evis in combat log looks exactly like eviscerate
"weaponmaster" is dot ticks
So it behaves as if it casted (insert ability here) a second time?
Shit you guys literally just said that my bad
Im guessing that the more mastery I get the better WM becomes vs MoS.
Assuming you have a 60% uptime on master of subtlety or higher, they should be about the same.
With weapon master doing ever so slightly better if it procs a combo point
Why 60%?
Because mos is a ten percent buff
Wm is 6%
A six percent chance to double any ability should translate to a six percent overall increase, or slightly more because of combo point generation
That said, mos is improving your higher damage abilities, so it's effect is probably more pronounced than if it were a flat % permanent danage increase of the same value
Since it's guaranteed to be active on shadowstrike, which hits like a truck, but not always Backstab, which hits like a wet nerf ball
Wm has the same chance of duplicating either ability
If wm procs for Evis does it trigger RS as well?
nope
at least I dont remember that happening
can check the logs just to be sure
but iirc RS and Deepening SHadows were unaffected
@white trail http://i.imgur.com/KUvdVl3.png?1
the one at 1.10 is an nightblade btw, just filtered it out
yeah
how can I disable effect of Cinidaria, the Symbiote in simc?
The takeaway here is that if weapon master copies the ability's you don't want it to, you get a little added bonus.
Is that a Wm evisc crit at the bottom of the image, @crisp basin
Just making sure I'm reading it properly
yes, its evis cast followed by wm evis proc
Anyone know if rupture snapshots with a previously applied EP buff? I've heard different things
I'm not sure you can tell if the evis of the wm evis crits, but I'm not sure it matterz
Someone said earlier it does, but I havent seen any proof yet
it used to for a while on alpha, then stopped, and celestalon said its not supposed to
The implication is the same, that weapon master doesnt copy the ability, it casts a new version
I would imagine it only snapshots with vanish. Since rupture applies it's own EP it should treat it dynamically throughout the bleed
yes thats how its supposed to work, tho someone said the idea came from a mmoc opener thread which would explain a lot
I'll just punch a dummy tonight and check
@white trail dont think there are any direct settings for legendaries like how there are for tier sets, since even when APL ive seen check for legendaries they use equipped.item
you can try navv I guess
I did some quick tests on a dummy and didn't see anything significant
That question should go in #228879234540503040, #off-topic, or #228878985210101760
is it possible that the default profile for assasination uses deadly grace while the profile for the sims on the frontpage of simcraft.org uses old war?
and if so...why?
because im siming at 293k with frontpage-profile and at 283k with default-profile
frontpage simcraft profile? what do you mean by that
on the simcraft site...there are are simcraft results
those are pretty old
thats not my issue
are you saying you compare your character sim results to the front page?
im using the profile of the homepage results with my gear at get 293k
using the default profile with my gear...i get 283k
and they are using different potions
if you know they are using different potions, then i guess i dont understand your question
old war is better
so whatever you sim your char with should use that
then why does the default profile use deadly grace
is your simc build updated recently
i bet the front page one is
but maybe yours is old
hm weird. im on 7.0.3 release 2
which is the newest version looking at the homepage
but homepage sims are on 7.0.3 release 3
homepage release version
says released september 16
which 7.0.3 release 2 sounds right
if you go to nightly builds i bet you find 7.0.3
release 3
just ignore me i guess ๐
i dont know enough about sub sims to know
would you rather i answer incorrectly? lol
from what i vaguely recall from conversation here it might be bugged where the value is multiplicative on goremaw on accident
@worthy spire - yes, there's a bug
frozen soviet got it in one - looks like the value is multiplicative
yup, clearly multiplicative. At least the tooltip "massive damage" makes more sense now...
Also, without that "bug", WM is trash.
Even if it wasn't a bug, taking WM for a 6% chance at@'massive damage' seems trash anyways
Emphasis on 'seems'
i think @pseudo grove posted something like WM prob > st and definitely for multi target, if i remember correct
He said even without the bug it was probably better
I don't see anything pinned - are there any resources for simc tci configs?
I was wonder if there were just any sort of generic configs that could be reused with your own profile, etc
mostly because tci is pretty verbose; mostly looking for some examples
is chronoshard up there for us
@sage timber fair enough. I still find it weird though. I'm taking WM into raid tonight, so I'll make my own decision on whether it matches up for me or not lol
Probs not the place but, has anyone followed through and switched to sub from Outlaw and are seeing an improvement? I'm seeing logs at ~860 and thinking I should be dumping into assass instead.
Actually, not the place, i'll move it to #228878985210101760
whats better in raid hemo bleed or master poison ?
take to simple questions please ๐
gotcha
this may not be the best place, but what is the best way to compare gear using simc if you are comparing multiple gear pieces in different slots? try every combination of gear pieces? because each one equipped can change the stat priority for your gear set, which can affect the next piece being better or worse than your current gear
I'm probably not looking in the right place, but I'd like to find information about stuff like that as well.
I suppose other than reading the tci source there's probably not an exhaustive list of what you can and cannot configure and how to do it
also don't know if this is the place to be asking this stuff, though I assume so
essentially yes, it you wanted to find the best combination you'd have to try all iterations
well there is no optimal way you can sim every possible compination or sim your character and change the gear peaces due to the stat prios you got and repeat that till you like the result
actually looking at it, perhaps the automation tool is what you're looking for @plush relic
any idea on if saytr is still the best neck enchant
@acoustic lake exactly what im looking for, thanks. Now my only question is there a good way to export gear in my bags including bonus modifiers to a simc profile? I've been looking up ids on wowhead and thats kinda slow
For assa, 835 horn of valor (882 vers + 2574 agi for 30 seconds / 2 min CD) or 870 unstable arcanocrystal (837 crit, haste, mastery, vers)? Which of these do I keep on with bloodthirty instinct
just sim them ๐
i honestly dont know how to use mr robot, is there anything special i need to do other than run the sim?
there is a guide how to sim in the faq selection, we are in the theoriecraft selection.
good guide to automation: http://www.sacredduty.net/2014/09/09/simulationcraft-automation-tutorial-part-i/
yeah, that guy is good
for those interested, here is how i automated all possible combinations of several gear slots
first, create a binary table of combinations for how many slots you want to replace
e.g. 5 slots = 00001, 00010, 00011, etc
there are websites that do this easily
then paste this table into excel, transpose the table
replace 0s with blanks and each line of gear with the gearslot you want to change
e.g. 1 is replaced with neck=,id=134492,bonus_id=3418/1532/3337 on the first line, head=,id=134440,bonus_id=3413/1808/1502/1813,gem_id=130217 on the second line, etc
then use excel macros to combine the table into 1 column, remove blanks, then insert blanks above your default gear profile and paste into simc
a bit complicated but beats typing in 64 (or however many slots you have) combinations of gear manually
there is probably an easier method but this worked for me
why is the bloodthirsty instinct the bis trinket for assassination?
the 60%+ uptime
@plush relic try AutoSimC
And you can use SimulationCraft add-on to export ur item easily
gotcha
Let me push the update
With artifact
It's Old but it works
Will bรฉ merged at some point into CombinX
I wrotr i 2years ago
And didn't changes much since then
each time i try to sim, simcraft crash even with the new build 703 04
thanks, one last question, you think its fine to sim pieces one by one as you get em, adjust stat weights, repeat, or better to sim sets like this? seems like doing this is a very small amount of optimization within the margin of error
most of the gearsets i simmed were like 100 dps within each other despite using different pieces
I do always do gearset tbh
Does Elaborate plannig snap shot rupture?
Best stat percentages for outlaw
Hi guys.. Just to update something weird.. I got a higher ilvl ring, and calculate weights with AMR. Even though it has a higher ilvl and worse stats for sub (critical), the contribution to the DPS on paper was lower than the older ring. However, when I checked on a raid dummy I managed outputting 20-30k more DPS with the new ring.
I would be very surprised if a single ring was going to make such a contribution to your dps. Your tests are anecdotal, unless you're going to test a large number of iterations its hard to say that the difference between the tests are not just rng
Hmm.. I tried it twice..
My rotation was similar
If not identical
Maybe the trinkets went off in a weird way..
I wonder how many tests I should perform.. What is random except the trinkets? Energy and CP?
Simc exists for these sorts of tests ๐
But then I need to trust them :p
I don't trust my own algorithms.. So trusting another's..
You know
Well they have been looked over by a lot of people. They aren't perfect naturally and are generally better than a real player. Maybe do a 10 minute dummy test as perfectly as you can and compare your damage per ability on logs to what simc gives you for a similar length sim
Then you can check cast intervals as well, these sorts of things might give you a bit more trust in simc's results
Skada is probably fine I just find warcraftlogs a lot easier to work with
cast intervals are the average length of time between casting a certain ability
Not sure, I don't use AMR
thats about how long I do them if I want to check numbers are all right in simc ๐
swap out the chrono shard I'd say
anyone know if it's been calculated if using FoK on single target is worth it with the legendary cape?
I'm assuming it is when its at x stacks, just don't know how many stacks that roughly is
Looking at the stat weight spreadsheet I have, the agi is better than the stats from the new trink.
and that's not considering that he has a chance for 30% mobility which is pretty sweet.
Hmm
I sim stronger with arcano, roughly 8k more dps. But they are just sims... Who knows the validity of those.
oh. I guess my weighting is out of date or there's something in sub that isn't initially taken into acount.
Also, wouldn't the math on FoK with cape be something like if 50% of mut is less than FOK*11.5 then FOK would be beter wouldn't it?
since FOK is 35 energy rather than 55 but it only awards 1 CP.
Well, weight scales are variable, depending on current balance. But I still dont like the concept of having no base agi on trinket.
oh, I derped at the math there but I just looked at my stats and it would seem worth it to pop FOK when you're at 30 stacks.
a little over 300k for FOK at 30 stacks compared to just over 100k for mut.
yeah I'll probably just use it at 30 stacks each time
Does anyone know the string to add to artifact in Simcraft for From the Shadows?
i have it a sub build.. its op on adds burst
@tawny mantle just go to wowhead artifact calculator, do the tree you want then click the link button
@slate plume for assassination, it's mostly ideal to sync it with Vendetta
the dreadlords deceit Cape?
So, if Vendetta CD is lower than 1min => use FoK every Vendetta, if Vendetta CD is higher than 1min: use FoK when Vendetta is at 55-60s CD, then when at 29 stacks during vendetta
Yes
cool, thanks :)
And 29 stacks is better than 30, because you don't waste any uptime
would you say it's worth switching to vendetta relics and AP (depending on the boss) with the cape?
It is worth already for poison build
I have rupture relics and waiting to switch out with 3 vendetta ones
hmm okay
from the shadows with more mastery makes the vendetta relics even better too
It's a pretty tricky question, because I don't think the APL is perfectly optimized for every possible combinations of Master Assassin relics + boots
(my fault, mostly)
Not sure if this is the place to ask, but at 17% haste, haste is still simming >= Crit (as Outlaw). Whereas in Sterjn's guide Haste is bottom, and also in BIS TEN Mythic gear list, the template only has 10% haste, when it could get more.
Anyone know why?
trinkets, talents, relics, legendaries, all of that change stat priority
Best answer is: follow what simc says
And this question belongs to #228879234540503040
wow skasch is on fire this morning ! ๐
Is weaponmaster still a mystery or is it really better than MoS? Last info i had is that we don't know and that simC values it more than it should or someting like that?
that's somewhat true
don't have time to breakdown exactly the things
evisc and shuriken storm are well handled
I assume that backstab & shadowstrike aswell
I tested dfa and couldn't find any evidence that weaponmaster could proc on the aoe or that it scaled with targets hit
where I am unsure is nightblade & goremaw's bite
aight Aethys, thanks for the quick info
from what I remember but I would have to ask to navv to be sure
but that's the evisc part that is weaponmastered
at least, this one is for sure
or was at some point when it was tested ^^
since blizz like "ninja fix"
@pseudo grove what diffrence with your sims http://simc.aethys.eu/rog_otl_t19x_1t_default.html and offical 865 for rogue?
yeah, but on all specs you have higher deepsss
i got a bit bored today and run a couple of extreme stat distributions on the Rogue_Outlaw_T19H SimCraft profile out of curiosity. dont know if its showing something new or interesting tbh. as someone who hates feeling energy starved, i'll try to get some more haste (obviously).
https://docs.google.com/spreadsheets/d/1iKMoSQR38PqGGb247--RfmcXON2Kr7EDjyX-B5Uf3Ko/edit?usp=sharing
Sheet1 Rogue_Outlaw_T19H, R_O_T19H( all mastery-> haste), R_O_T19H( all mastery-> vers), R_O_T19H( even distribution), Mastery, Mastery/ Haste, Mastery/ Crit, Mastery/ Vers, Haste, Haste/ Mastery, Haste/ Crit, Haste/ Vers, Crit, Crit/ Mastery, Crit/ Haste, Crit/ Vers, Versatility, Vers/ Mastery...
Outlaw requires quite some haste
So yesterday after i updated my Simc, I noticed my stat weights changed significantly from valuing vers to haste as outlaw. Has anyone noticed a similar situation. I would post my sims but I am at work right now.
Dunno; when did you last update it before that? Do you have fatebringer relics?
just got a 875 signet of melandrus (the 10% autoattack ring); is this thing worth using on sin/sub? :/
Sim it!
my simcraft doesnt seem to recognize the extra white hit damage
Update it
can we get that chart pinned
cause simple questions chronically gets "how much haste should I have"
a) no one actually reads the pins, b) I'm not sure that really answers the question about how much haste you should have because that question isn't really answerable from a general perspective
yea but then they are like "at high ilevels, what are the stats I should be looking for and are ther numbers and blah blah"
i would love to say "here is a pin with a chart, gain what information you will and then sim yourself"
cause now i just say "sim yourself" and people get all frustrated
although, lets be honest here. most pople will jsut look at this and say "master sucks eh?"
you can already get somewhat the answer there
the thing is
if you move from 18k to 21k to 24k
it doesn't change much
so it's valid to have a global idea
nothing can replace the SIY (sim it yourself)
because things like trinkets (haste that procs by stacks, big amount low uptime, low amount big uptime)
or relic (finisher cost, forgot the name)
can modify it
so there is no point to give exact value
also, you have to add in consideration the talents
and the fight length
I agree
when you put everything altogether, its' only valid in this given context
and im not looking to give a static answer as much as information to go with saying "sim it"
when you go out of that, you CANNOT know directly if it's valid or not
but that's the only trustable answer
people most of the time
ask for X or Y trinkets
here or pm me about that
but I cannot answer this just by my brain and looking at the screenshot
I need to see more infos
but providing information liek that chart or the one you just linked better illustrates why simming is important
so that instead of "sim it" I can say "sim it, here is why"
because when i say "stat values are relative to your personal situation" no one ever understands that
but im laaaaazy
it's 10000X more valuable than just giving people put X haste and Y mastery
or whatever like that
i agree simming it helps, but i was running into the issue the other night of taking it too far i think. When you get a gear drop, how do you personally determine if its an upgrade or not?
what i was doing was keeping all the questionable pieces and simming all combinations of them together but i think thats a bit much
and dps was within margin of error for the sim
thats why we generate stat weights, you can use that a useful heuristic to determine if something is an upgrade
right, but the issue i was having was trying to overthink it, because each piece of gear changes stat weights from what it was before
so i guess is it fine to just sim a gear drop as you get it, equip if higher dps, adjust stat weights, repeat
and how big is enough of an upgrade that its worth equipping, because several pieces of gear I have were maybe +70 dps or -70 dps and i think thats <0.5% error margin
at the start of the night sim yourself get stat weights, use those stat weights for raid, repeat the next night using upgrades
values shouldn't shift really dramatically over a single nights worth of gear unless you get some special item in which case you can pre-sim that as well
like a good trinket or relic, basically
or set bonus
sounds pretty good to me
Also once I finish ShC that should also help quite a bit because you can just look at gear on the fly
yeah that what i used to use, was very handy for stuff like that
simc is nice and all but the workflow is a bit painful
anyone got relic optimisateur like this ? https://docs.google.com/spreadsheets/d/1yARKgxjH0M3A7zhaax_ViX7XOrCyZNU5ru2lV8mdMKg/edit#gid=0
Calculator Relic 1, Rip, Data can be entered into blue cells. Relic 1 Ilvl, 845, Enter the type of relic and the Ilvl and it will calculate Its equivalent ilvl to a relif of Attuned with Nature, A relic with no dps bonus outside of its ilvl Enter the Ilvl of the relic as opposed to the Ilvl a...
I won't do that
And won't recommend doing it
It's error prone, because the ilvl equivalence of a relic is highly dependent on the rest of your gear
The spreadsheet I made is a raw approximation to give a general good idea of what people should be careful about
theres a few that do it by default, but when i was trying gear on the best method i had was
Do you can sim something quickly before rolling
create equip set with current gear
So
Well
More for simming drops
i think even addons that show id only show in your bags or if its linked
not with loot addons
That you are deciding on wether to roll
and you would have to find the bonus/wfd or whatever it had on it too
Well, I see ids on tooltip
But I don't know which addon does that, maybe pawn or elvui
@torn flume IdTip
it shows every id possible
like on artifact trait
it show both powerid and spellid
on item, it's itemid
etc... etc...
I use it since for addon dev it's so cool ๐
if it allows you to copy ids/bonus ids and just paste, best addon since vanilla
Thanks! @pseudo grove
na, I don't think it show bonus id
but it's easy to do
just have to dump the item link
and add a line for it in the tooltip
I'm just lazy ๐
but you can suggest it to the guy who make the addon
on the curse page
Is assass still bugged to where you can use both exsang and ap
I would guess not; however, as Blizzard is well aware of that bug, I would not dare using it if still is.
For sin the traits that apply to deadly poison, do they also apply to agonizing poison
If you look over on wowhead artifact calculator, you can see the details of agoP vs deadlyP effects
@manic pulsar did you already update your sims for "Bloodthirsty Instinct"? SimCraft changelog from yesterday stated that it wasnt simming correctly, as in proccing too often
this might drop the trinket to literally anywhere
"Reduce uptime of Bloodthirsty Instinct based on uptimes observed from logs."
well theres always a second slot ^^ but even previously it was more or less evenly matched with chaos talisman and friends.
if i had known that a bonus roll for the arcanocrystal mightve been a decent idea today, seeing as it is on par even 5 ilvls below
fortunately that trinket seems to be the only one changed
i rolled on it anyway despite my better judgement because of getting 0 loot all 3 world bosses, gold again.
but i think you can reroll if you go kill him again
not sure about that
but i dont think that this discussion belongs to theorycrafting
It doesn't
btw. even if it becomes annoying did anyone test old war potion with t18 2p bonus yet?
it should work i think
unless they disabled the set bonus
old war works off of damage increases
and thats a flat increase
the point is they designed it in wod, this means if its logical it doesent have to be right
try it and see?
akaari for example is not impacted bythe bonus
well i will but not befor 7.1 its not worth to waste a potion for that^^
For science!
its 800g-1200g
oh a volenteer ๐ give me feetback after you tested it
like, shoes?
Those of you who main Sub out there, are you finding that Stjern's opener is weird? SoD -> Shadow Blades -> Shadowstrike to 5- 6 combo points -> Nightblade -> Goremawโs Bite -> [weirdness right here] Shadow Dance -> Shadowstrike to 5-6 combo points -> Eviscerate -> Repeat.
I find, with shadow blades, goremaws adds 4 points and I normally have one from just hitting the target
so im at 5 CP and it's not worth dancing again to SS
so I just evis then dance -> ss like normal
this is for the opener**
yes i think stjerns guide is bad, but enforcers say it should only provide a overview
yeah, but posting an opener like that you'd think he would test it or at least think it through once...you would waste CP with that opener
and I think the 3x SS from stealth opener is probably better anyway
@pseudo grove is the MoS around here
3 SS, NB, blades, goremaw, evis, dance ->SSx2 -> finisher like normal
that also seems wrong
i think proccing blades right away and 2xSS is better
but honestly openers are marginal compared to getting your rotation down
as long as you dont do it terribly
^
you can look at the apl for what they use. else you need to do a exact calculation
Do a not dumb opener (get your maintenance stuff up quick, use cds early, use better abilities first) and the delta is really small, I know someone did a long analysis of assn openers in MoP and the difference was <0.2% for basically everything
for me it seems best if you : 13.5 (14)sec prebull symbol 3.5(4) pre bull refresh symbol. open with 100 energy. and then i need to do calculate it again but i think it was 2(or 3)ss-nightblade-shadowdance-shd rotation->vanish->spells use stacks of shd and gorens to maintain energy and shd rotation
when would you use Shadow blades fuu?
if you want to do opener experiments you can hardcode openers in SimC and look at them, once you start talking about what seems best it isn't really theorycrafting
hmm, I'll look into putting them into simc, that will most likely yield the best result
I dont know how to tweak the rotation that much though
well thats true: let me rephrase: its definitly best to open with 100 energy and extendet symbol but i cant exactly tell you the rotation becouse i did it long time ago and forgot about it (mainly becouse sub was bad)
yeah, my assumption is starting with fresh symbols and 100 energy
but do you pop blades right off the bat? or go 3 SS before popping blades/goremaw
ill just have to sim it and c ๐
ye just adjust the apl^^
where does the rotation come from? is it regenerated from the simulation tool or do you have to supply a "fixed" rotation for the simulation tools?
Rotations are defined using special SimC action priority list (APL) syntax
but the user has to define it prior to simulation?
Yes
For instance this is the current subtlety APL: https://github.com/simulationcraft/simc/blob/legion-dev/profiles/Tier19P/Rogue_Subtlety_T19P.simc
okay, I see... but that is totally man-made and is not the result of a optimization
yes
There are some experiments with generated APLs but they haven't been particularly successful
are they on github as well? I am a chemical engineer and my field of research is the optimisation of chemical processes and reactors based on a more or less self optimizing method. I am pretty sure it could be easily adapted to this simulation problem. And your simulations don't takes weeks to converge... but I don't want to invest time in something that has been done already ๐
Irecore was probably the most successful: https://github.com/AeanSR/irecore
you should also talk to @pseudo grove @manic pulsar @chrome sun who have been toying with this
I'm still somewhat skeptical because the search space for an optimal APL is almost certainly non-convex
and it isn't entirely clear to me what features you'd actually optimize over
Well, let's just take a huge network of GPUs and let a deep learning algorithm toy with it
that wouldnt be that hard tbh
Optimizing everything has a skyrocketting complexity
Thats where the feature selection and encoding comes in (at least as far I know, this is somewhat outside my area) but a very hard task regardless
it might comes at some point in the future
but atm, my APLs are done using my brain and sometimes WCL
^^
I am curious to see what Kuar has to say on this as a domain expert
like, back in the days I watched a lot @acoustic lake logs
right now, I do try to optimize through my not yet released Addon
I did with my custom made weakauras for assassination, which works basically the same ^^
ye you can basicly implement the apl into the game with weakauras ^^
maybe I am missing something, but the APL looks quite "simple" in terms of search space complexitiy... it will certainly not be possible to optimize the APL for every peace of gear... non-convex, non-linear (?) search problems do take time, yes, but with the right algorithm this could be done within a day of computing time on a normal computer (first rough guess)
Oh yeah gear is likely very doable, I thought you were talking about the actual rotation where the search space complexity seems intractable
No, I meant finding the actual rotation for every piece of gear combination e.g. with trinket X only do 4 CP then Envenom because... stuff
Hum
The number of possible "states" for the player, for single target condition, can be probably reduced to a finite number
Hmm, ok now I'm very interested
Yeah skasch but it is a pretty big number, 100 energy states, 6 cp states, lets quantize relevant buffs at 0.1 seconds, and say 5-6 relevant buffs per player and you are getting into the billions
Yeah
of course you could likely prune a ton of those, for instance any energy value below the min energy cost is known to be invalid
I would go by 5 energy steps and 1s buffs xD
or rather uninteresting
But yeah, that what I had in mind
maintaining APL for more than 8 legendaries would be complicated in the long run if blizz go this way
he's right
see, i dont hang out in other class forums and chats often, are all classes as nerd centric as rogue?
Yeah, billions of states is not reasonable in any way
cause this chat is like, developer porn
well it's #tc-updates
Thinking about encoding in more detail, since the APLs are now more tied to these variables perhaps a first pass encoding would look at those variables themselves
and I don't know Cerin, rogues have had a weird math bent for as long as I can remember but I don't know if that is some outlier
@fickle wedge I dunno about you, but I've finished 3 times since they started talking about APLs
Right? thats what im saying. Like i ahve seen theorycrafters before, but we are talking about some hardcore code right now.
GPU farms and shit ๐
Math is pretty much the only thing I really have been good at ^^
I still have some cluster time available this year. But I would rather aim for a solution anyone could run at home
Ok lets say we fix the APL order and organization and then using our knowledge we constrain the set of possible conditionals for each ability, then you could encode state reasonably
I am no theorycrafting professional but using some sort of boundary conditions these states can be reduced by several orders of magnitude in complexity
You mean constraining the range different values can take?
Not sure we mean the same thing, but yes...
generally adding boundary conditions to calculations like this will reduce complexity by orders of magnitude
Ok lets be more concrete, consider this row:
actions+=/variable,name=ss_useable_noreroll,value=(combo_points<5+talent.deeper_stratagem.enabled-(buff.broadsides.up|buff.jolly_roger.up)-(talent.alacrity.enabled&buff.alacrity.stack<=4))
here we know that cp thresholds are integers 0 to 6, alacrity stacks are integers 0-20, and then we have some boolean states with buffs
so our state can be represented by those values and that looks a lot like an integer optimization problem
yep, but you probably don't have to answer this particular question for every energy state from 0 to 100 indepently but can boil it down to energy above 50 and below 50
hmm, ok
So you would do that reduction by hand ?
We do something like that in the optimization of our chemical processes... We take a million fluid elements and solve heat and mass transfer for each fluid element... and optimize it... after that we take the optimized fluid flow field and add some chemical reaction... optimize it again... then we let this flow field with the reaction interact with reactor walls and heat transfer to these walls... and optimize it again... until we can derive a optimal chemical process from it. Yes, it might not be the global minimum if we made mistakes in the first steps, but it reduces computing times for these problems from years to weeks
I'm not sure how to do it mathematically and code wise here, but I am imagining something similar... so the reduction where this border is is done in the first step... and so on
someone's an engineer. I'm jealous, I graduated when there were no engineering jobs because of the recession and so im in web development now ๐
APL is much more discrete by nature
But I get the general idea
I have to think about how to translate it into that specific problem though
yeah, the APL will require a different approach and frankly I am not totally sure it can be done at all within a resonable time ๐ - but I would have lots of fun thinking about it and try to solve it
most of the interesting work is basically brute force + genetic stuff
i'm not the worlds biggest fan of genetic algorithms in general
but they work well here
particularly because i wasn't searching for the "best" APL in general
just wanted to explore the build/spend options for outlaw
so you have a feature vector like (num_CP, jolly_roger_buff, broadsides_buff, opportunity_buff, time_till_max_energy) and you want to learn what it should do (ghostly strike, pistol shot, saber slash, gouge)
i took as gospel the "outer" bits of the APL
and just generated a lot of options for the inner bits
and them simmed them, and recombined them intelligently
(s/intelligently/with a genetic algorithm)
where "them" refers to the chromosome that those mappings define
If i may, indeed what you want to fin the optimal APL is machine learning. But as you mentioned the problem is too big to bรฉ brute force. This is very similar to the Go game that Google deepmind dรฉveloped. Basically you use deep learning to add some sort of "intuition" before doing ร random tree search.
What's nice is that once your algorthm is trainer it is really fast to compute and everyone cab use it at home
But training requires huge gpu :p
if Blizzard buff and nerf here and there you would need to retrain everything
would cost much cpu ๐
what's the function that your network is trying to learn? that's the hard part
it's the representation space
ok I think this deserves its own channel
the network is aiming for maximal dps on a patchwerk type encounter
and #233297551137308672 now exists
Figure we can keep this channel for less speculative TC discussion
fair.
I don't think you can train for any kind of gear easily
would cost so much to sim(train) for each gear setup
but Idk
take it to #233297551137308672
@pseudo grove still need some sub WM logs or is it enough now? ๐
Hey guys. Do you think it's worth to take either Swordmaster or Quickdraw after getting Waterlogged Lgendary? (Between the eyes has 20% per combo point to increase the damage of pistol shot by 400%) Also I have Blunderbaus
Any solid math on this?
i would doubt it
10% damage incerase vs 9 pistol shots per minute
i can find some logs to try and compare
Blunderbauss is becoming more prevelant now that we are getting later into Legion. Without the legendary (Pistol shot Legendary) I assume it's not worth it. But with the legendary, it could be different
Because the assumption is that 1 Between the eyes + Pistol/Blunder > Eviscerate
i would say definitly not saberslash
since it only bosts the damage of your next one
sorry
swrod master
sword*
lol
I think there might be an arguement for quick draw
Is it normal that simc and amr adwise different stats? amr vers and simc haste on 863 itmlvl outrogue...
8k+ haste according to simc is ok, but according to amr just 2k+
amr still has bte in the rotation i wouldnt really trust it
unless they changed it frm last time I checked ...
bte does more dmg for me atm then rt but the rng is not always great
idk amr sim dps #'s seem more on par then wtf simc sim's me at good lawd
Ive got a trinket question. Trying to figure out if an 835 six-feather fan is better than an 840 tirathons betryal. I dont want to equip the fan to sim it in case its not btter so I can trade it to someone else, but I dont know how to add it to a sim if it isnt equipped
trinket1=,id=141585,bonus_id=1497/3336
will do an 835 six-feather fan
for future though, you can get the required ids from wowhead
thank you
@plush relic it's fine ty
So is agonizing poison really better than ensanganate now?
might be just legendary btw @manic pulsar
there were bugfix on this on simc
didn't tested since ... well .. sub 4 life
but since u're not busy ๐
Where are the 865+ sims where sub is king? Their absense is tangible.
Even tho all the really good ppl here go sub ๐
absence?