#tc-updates
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Nice. Glad it was caught and fixed pretty quickly.
is there a nightly around with todays changes implemented?
class hall followers quest
so best ally race for sub is night elf if I am reading correctly?
@tulip otter That's not the place to ask that ๐ #228879234540503040 #228878985210101760
Yo are the current sims wrong? Or did we get shafted?
they're definitely right and this is definitely the place to look for this answer. #228879234540503040 (ps i'm lying about both of those things)
The bug was just fixed give them some time to update it. Takes awhile to sim that many classes/specs
what was the bug?
simcraft "automatically" intuits the properties of spells and things through clientside spell data
blizzard's hotfix LOOKED like it patched the effect of several of the outlaw relics to zero to the client
so simcraft was reading the cache file and seeing "oh, hey, the game thinks these relics have a zero multiplier"
when in practice the actual game is working as intended
but simcraft wasn't seeing that
so we temporarily issued a manual revert to the spell property lookup
that's what the commit I linked earlier does: https://github.com/simulationcraft/simc/commit/a9dc4795fe20801c6da86dd178dd8da1eb668864 - see the values changing back to non-zero
Hey guys, I'm trying to make my own personalized character sheet with my own stat weights - would anybody be able to tell me how much energy regen 1 stat of haste makes?
also, brb
energy regen is a function of haste, main gauche, combat potency, etc
Yeah, what I need is the value that 1 haste would have on how quickly energy regenerates
basically what I'm trying to do is make my own calculator so that I can run my own gear checks
but figure that I need to know how that functions so I can calculate in relic effects (talking subtelty here)
If your plan is to invent your own Shadowcraft, it's going to require a lot of math to derive that answer
Essentially you're looking for taking Shadowcraft (once the bugs are hammered out) and running it twice with varying amounts of haste and seeing the difference in energy generated
would need to dump that data yourself since it's not in the default output
Or do the same thing with SimC and a whole lot of iterations
That is also exactly what ShC does for stat weights, add 1 haste and divide the dps increase by the dps increase on 1 AP
you can however work out energy regen as a function of haste and mastery pretty easily
How do I go about doing that?
energy regen is 3 components, direct haste regen, cp regen and mg_cp regen
Sorry, I'm new to this, and figure doing the math my self is the best way for me to understand the mechanics
direct haste regen is easy, 12 * (1 + haste %) per second
for cp regen you find the OH swing speed 2.6/(product of all all attack speed sources) and multiply by the effective energy per swing (2.6/1.4 * 3)
don't forget some effect like energetic stabbing or the leggy boots
it makes the things complex ๐
for mg_cp regen, you take the swing speed you computed before and then compute the mg_cp regen per swing as mastery_% * 3 and multiply that by the swing speed
this will give you all the direct energy sources
if you want to then add in things like energy refunds or consider mastery regen on abilities then you'll basically need to reinvent ShC
yeah no thanks haha
ALl I really wanted to do was to make a calculator with my own personal stat weights, so I could uh.. put in more / less stats and see how it effected said weights
then became curious about how energy regeneration worked
that is what ShC does (or will do once I get it fully fixed up)
deriving stat weight changes from gear changes is a really complex problem
for computing energy regen you may find this useful: https://github.com/Fierydemise/ShadowCraft-Engine/blob/legion/shadowcraft/calcs/rogue/Aldriana/__init__.py#L1545
awesome,. thanks
again, just a project to understand how it all works
more so I can look at gear and have a good understanding of whether it's useful or not, rather than having to go in and sim everything
thanks for the help ๐
again that is basically what ShC does, if you want to help out with that let me know
When exactly does the agonizing poison build surpass the exsang build?
I'm not sure if there is a generalizable threshold, you might be able to do some kind of reforge plot for exsang and poison and plot them on the same chart to check
Hmm, im just trying to figure at what point I should change my stat prio
because if I remember mastery overtakes crit once AP starts doing more dps
So Looking at warcraft logs sthere is a sub rogue that toped every outlaw ass rogue on nythendra heroic..
so is it confirmed that sub is > then outlaw?
or is this not the place to ask?
sub feels awkward with 6 combo points
with 5 i feel like ss x2 finisher ssx2 was smooth
is the simc on download page update for the bugfix?
or do you need to get a nightly build
you should always be using a nightly build if you want to have the most up to date sims
the one on the download page is not an updated build
does gouge fit in rotation?
feeling like with dirty tricks, the free combo point will be useful
have to be in front of target tho
all pretty useless talents, prey on the weak doesnt even include between the eyes
gouge is nice for interrupt on stunnable mobs
hey folks this discussion is probably better suited for a different channel
gouge does indeed fit into the rotation; feel free to move it to general ๐
when simming vigor vs dp as sub, it actually changes my stat rankings, vers is top with vigor and haste(for some reason) with dp
starting to think vigor is the way to go, maybe not tho 5 cps just feels bad now*
can get 4 shadow strikes on each shadowdance with vigor more reliably
for sub is the general consensus 2x ss finish 2x ss
because if the first 2 put you at 4 combo points you can't wait for shadow techniques
so do you just cast a 4 cp finisher
Perhaps make sure you have a combo point before you use dance, then you won't run into that issue
that's normal @open lantern
it depends ur haste rating, ur energetic stabbing rank, ur leggy bot, etc....
same issue than at lvl 100
i always read leggy boot? what the hell is that? legs and bots or?
k ๐
oh lawl, i always call them legos D:
[3:27 AM] dylan: sub feels awkward with 6 combo points
[3:27 AM] dylan: with 5 i feel like ss x2 finisher ssx2 was smooth
@torn flume exactly, I'm missing so many potential shadowstrike because of energy starvation with DS when I SSx3
like: no ShT proc, SSx3 no energy left to finish.. pooling .. finisher, can't 4th ss
I hate this
I mean
I already said how you can avoid this very easily
just adjust your playstyle
like you start shD with 1 cp?
yes
then you'll never run into the issue of not being able to finish on the 3rd gcd
yeah, it was my first night with DS + premed
I still have a lot to learn ๐
thanks for the tips
that makes a ton of sense
just trying sub myself and i felt the same way with energy and cp. Will dance with 1cp now
has anyone tried using another APL for assassination poison build, keep Elaborate Planning up with envenom, so spam envenom as much as possible to proc Bag of Tricks?
Ilvl - relic equivalence sheet updated
what are sin stat priorties now?
@manic pulsar I must be utterly terrible at searching, but in what thread is it pinned?
@zinc river can't see the one with relic equivalence sheet?
Results Values are relative to the relic iLvl, not the weapon iLvl, This present table gives an idea of the equivalence between artifact traits and relic ilevel for the rogue specs. This is how you read it: if you have a T19P gear( or similar), a relic that adds a rank of Fortune Strikes trait ...
Thank you @manic pulsar. Sorry if I was terrible at searching!
If i dont have AR, should i reroll shark? or no?
yes
are the relic values already updated with todays changes? not sure who maintains the sheet would be nice to have some "Last update:" thingy in there somewhere
Ty Skasch
ah looks updated idd must have happened in the last few hours 'cause earlier today it still showed 60 (or i opened some cached version... anyways)... thanks
I did it two hours ago
ah ic, thanks ๐
@manic pulsar how catlike reflexes has a ilvl tied?
is the simcraft on http://www.simulationcraft.org/download.html up to date with latest hotfixes?
Yes, i believe so.
It was different two days ago
That's a complete single target fight vs. a dummy
@white trail RNG
it is theoretically 0, but the DPS error brings it slightly above 0
okay
you have a chance to dodge the boss melee when you're last alive, to kill it, hence dps increase ๐
my outlaw is siming exactly the same on the new simc download, are we sure it's updated?
does nightblade snapshot from percentual damage increases?
depends
9 times out of 10 its dynamic
yeah so you want to use it in stealth with mos or na?
doesn't matter
alright
yes nightstalker snapshots
are there any other important things regarding nightstalker that I'm missing? refreshing it with pandemic is fine when you didn't snapshot right?
don't play nightstalker
Do you treat finality nightblade the same as an exsanguinated rupture
As in not refreshing it early
yes
and do you want to do something like a 2cp nightblade so you get finality and then a 6cp one?
I made an handler for the finality in my addon, it's a bit boring to do but it can be exported as WA
Curious as to why energetic stabbing relic when from 48 to 30
finality is shared between NB and evi or are they separated?
Seperate
I should start looking into that
actually
why dont we open with evisc then to get finality and then nightblade with finality up
>=5 no exceptions
ok
Any guesses as to why the trait for energetic stabbing dropped so much in value
: do you start using BtE on cd with Greenskin's W.W? or not worth it
the other 2 gained some value, may explain
The other 2 dropped as well
how many ilvl will i "decrease" as assa for rupture buff? oder do i just take the highest ilvl i can get?
or do i'^^
What
Results Values are relative to the relic iLvl, not the weapon iLvl, This present table gives an idea of the equivalence between artifact traits and relic ilevel for the rogue specs. This is how you read it: if you have a T19P gear( or similar), a relic that adds a rank of Fortune Strikes trait ...
yeah
Scroll up 1
its in #rules-and-guides probably
I need to try going into. Dance with 1 cp
So you arrest awkwardly left at 4 with no poetic
Poetic
Proc
Fuck my phone
yeah
it's shouldn't be too bad
pool to max, backstab, mos, should be full energy again
thanks god I went top way, so I don't have to deal with 2 CP shT
Just use symbols if u get close to capping and cant help it
Can't use symbols outside of stealth
For sub, would it be worth to use a 5cp nightblade, then refresh it with a 5-6 cp nightblade for the extra damage with the pandemic affect?
I would do sims myself on it but I'm not good at manipulating the apl
You would do that even without finality
The thing that changes would be not overwriting a finality nightblade
I should be more specific. When you've got finality and you immediately reapply nightblade asap
so you apply a 5-6cp nightblade, build to 5-6cp, then nightblade again with the finality buff
That makes sense.
you don't insta overwrite NB
cos you then use 10+ CPs for 1 NB
which is a loss obviously
Riff how do you handle being at weird combo points while dance
define weird
Sim myself as outlaw and haste came as first stat. Any clue about that? Should we go into kind haste softcap?
Ss x2 would put you at 4
you go into ShD with 1
proc?
Shadow tech
So during dance without proc would you ssx3 finisher ss
no you enter dance at 1 cp
I replied to you this morning about that :p
I mean I complained too, then kiwi pointed it
Then there's either energy capping or cp capping
I guess you can just bs even if st procs
I haven't playtested it so I can't answer that
but it should mitigate ss x3 which is the root of all evil
hmm, simming my char in subspec with master of shadows in a patchwork fight i get 294k, simming it with DfA i geht 292k...just 2k difference?
cp capping from shadow techniques is not something you can play around
Dfa is good at 3 plus
better to enter dance with 1 cp at the risk of losing an ST proc than risking not getting an ST proc and having to SS 3x in a row
If you play correctly you shouldn't run into energy capping issues
Say st procs to give you that 1 cp
Do you still backstab
Without an energy dump you may cap
how much energy are you on
you said something about gouge earlier kiwi, how does that work?
did I? I don't think I did, but essentially, for outlaw you can take dirty tricks and use gouge for free to get a combo point
doesn't work on boss targets though
maybe it wasnt you then lol, but thanks ๐
I asked this in simple-questions but didn't see a response. Does ST have some sort of waste protection when it procs at 6CP's?
I don't think there is
there is none
Great, thanks for the response
Nerfs to specs should be accompanied with a refund of ap
and what about legendaries?
is it right to use SS on >= 2 targets?
I would love deeper start if we had 120 energy still
Playing with 100 energy is not as smooth as I would like
hey guys.. cant decide.. 840 fatebringer vs 885 black powder.. in know black powder is shit.. but 13 ilvl on weapon? :X
ty @fathom bramble
is that post nerf?
hey, so sims say that using elaborate planning is better to go for, but i find myself constantly at 5 cp and useing mutilate at 5 cp to get a 6cp rupture feels really bad and hemmorage makes the rotation feel cleaner and more versatile. should i try to stick it out with planning or go hemmorage?
thanks kiwi
@fathom bramble so at 2 targets you SS for cp generation but you still shadows trike in shadow dance? While keeping Nightblade up on both?
No ShD >=2 targets, ShD >=3 targets
What about with leg boots or akari soul
changes with boots I think
ugh
anyone got sims for relics?(assa)
do people just ignore what I say
I basically just effing said how you use Shuriken Storm
-_-
Like how much is rupture damage better than crit?
I just pinned the relic spreadsheet 20 minutes ago, please check the pins before asking questions
hey guys, where can I go to find some information on trinket rankings?
well I can just delete those questions and people will get the general idea riff. Apparently people wanted EJ style moderation on this channel from the poll
You can find trinket sims at https://simc.skasch.com/
Check the upload dates, sims since the 25th of sep i believe will have the updated hotfixes
I got what you were saying about storm I was just asking an additional question
Thanks
are there rules on when to save CotDB if AR is coming up soon, and vice versa?
e.g. 6 seconds to align cds otherwise you lose dps
anyone have a list of pre-bis rinkets for sub please
I literally answered this question maybe 4 comments above this
Please read the resources given before asking for everything to be handed to you
i dont have this discord open 24/7
i popped in to ask a simple question
sorry
thanks for link anyway
i dont see a lot of CD aligning in the APL which is why i was asking
usually it can change dps a lot
@OTTERAY#6629
Asking for simc professionals to make sure I'm not losing my mind. I'm seeing SnD only 3% behind MfD now in my sims on patchwerk, and even or slightly ahead on hectic add cleave, with a very even stat weighting for scaling - will SnD outscale MfD and RtB for AoE eventually?
is there anyway to disable the pot of old war in simc?
remove it from the APL
Are there any new sims out for the relics? Should I use an 840 runthrough or a 850 finisher energy cost?
850
Ran sims to check which T1 talent is best. I've been hearing Ghostly ~= Swordmaster > Quickdraw, but my sims came out with Ghostly far, far below Swordmaster and Quickdraw (between which SM came out ahead by around 100 dps)
What gives?
Is it because of how my gear interacts with the talents?
Anyone have any thoughts on Assassination tier 1 talents? Is hemorrhage better than elaborate planning nowadays? Icy-veins says EP is slightly better, but they don't seem to update very often. Anyone have sims comparing them?
Also, ran the same sim between DfA and MfD, and it came out with DfA just above MfD
Am I simming poorly?
prob depends on your stats/relics
@faint onyx I've presonally been using EP lately. I can't comment on which one is Statisticly better, but EP is much nicer to play with IMO.
It helps a lot for Aoeing in Mythics, and rupturing all targets (when hemoing felt like a waste of time).
just ran my sub sim and it's telling me that haste is insanely high on my scale factors, doesn't seem right to me
that just means for your current set of stats, you need more haste than you currently have
it doesnt mean haste is always your best stat
gotcha, ty for the clarification
hey im currently playing assassination and im wondering what is the best build to be going for at higher ilvls (857 atm)
#228879234540503040 might be better place
If I want to make comparisons between trinkets, based on my scale factors. Do I dump the id's in manually, or is there a script that can be used?
I just dump the IDs in manually by getting them off of wowhead, I don't know if there's a better way
if I wanted to compare relics what would be the fairest way to do it? No relics in other slots and just change one relic or is that too unrealistice?
well are you changing all 3 slots at once
You want the flat value of one relic?
Nah just changing one slot
I may just set the other relics to like ghostly shell
or something to make sure it's not traits interfering with it
Guys for assassination, isn't it better and easier to use Master poison over Elaborate planning if you have Agonizing poison?
That's a better question for #228879234540503040 or #off-topic but the simple albeit reductive answer is no to better, maybe to easier.
but it gives 20% dmg increase over just 15% for 5 sec
I mean i guess only for single target cuz it relys on high agonizing poison stack.
Master poisoner doesn't increase the damage damage gained from Agonizing, only your mastery does that.
its text is that effect of the non-damaging effect by 20% so wouldn't it be logical to think that instead of 40%+2-%?
It would yes, but Elaborate has been simmed to be 18k higher dps than Master Poisoner on ST.
only thing I can think of is that Elaborate planning increases is (1.00(base)+0.40(agon))*1.15
as opposed to Master poisoner just increaseing base dmg by 1.60
so elaborate planning increases dmg by 1.61 when it is active. but you have to keep on refreshing it (which is not difficult but still something to work on) as opposed to 1.60 of master poisoner
really? hmmmm why would that be.....
See i thought this was why it wasn't really a "simple questions" kindda question
cuz mathmematically, master poisoner seem to be better (if not just as good) on single target. but it sims worse?
No I get why you ask, but I haven't looked into it, so I can't answer fully.
Does the EP sim use DP or AP?
I guess Elaborate planning is nicer if you are switching targets and cannot keep max stack on multiple target. beacuse EP buff is a self buff not a target debuff
it looks like a commit to ArtifactPower.adb broke the fixes we made for outlaw's relic again ๐ฆ
@pseudo grove - does the commit 860851 break the fix from a9dc47 ?
agixx looks like he pulled in the (messed up) blizzard client data: https://github.com/simulationcraft/simc/commit/860651bfd26200e5f56a3fc5550ec39d5b88e9af
specifically, I think I need to functionally re-add the contents of this commit again: https://github.com/simulationcraft/simc/commit/a9dc4795fe20801c6da86dd178dd8da1eb668864
no worries; i'm going to cherrypick that commit and fixup
okay, outlaw is (re)-fixed
one thing i was a bit confused on, to get fixed builds you have to get them from github?
im not sure how often they release
the most-up-to-the-minute version of the code lives on simcraft
i think collision does a nightly release cut from whatever commit is the last commit as of midnight in some timezone
and thats the main download link?
the nightly release, yes
ok
do you know if the release had the bug or was it a commit that broke it
what does the nightly build sim for Outlaw_T19P ?
if it's 278k instead of 294k, then it's bugged
i don't ever use the nightlies, just the latest stuff, so I can't easily verify if the bug made it in or not
here's my script
$ less update_simc.sh
cd simc/
git checkout -- profiles/
git pull
cd engine/
make clean
make -j DEBUG=1 optimized
echo "Latest simcraft updated."
cd /home/ubuntu/simc/
./generate_profiles.sh```
blows away current auto-generated profiles, updates to latest build, cleans up engine files, compiles in parallel, and regenerates profiels
can leave off DEBUG=1
might also want to specify a total number of make threads with make -j 4 or make -j 8 or whatever
raw -j will spin up a number of threads equal to the number of dependencies, which is a lot, and will eat a huge amount of memory - i'm running this on a super beefy aws instance, so i never worry about the compile footprint, but you might want to constrain that
thanks!
๐
latest version of sim is kinda odd
I change neck for one with clearly better stats
and dps gets lower
Or maybe I got too much mastery as posion sin, idk if its possible
latest version doesnt count my 2 RT relics
I ran several sims around the Ursoc trinket Bloodthirsty Instinct, all of them result in a ~60% uptime, while on WLC 30% seems avarage. Any thoughts ?
is assassination currently beating outlaw single target in emerald nightmare?
is anyone willing to work with me and help me figgure out where im going wrong? outlaw rogue
@split dragon #off-topic or #228879234540503040 would be better for those questions
anyone know an easy way to sim 6FF if I don't have one
wondering how much of a dps increase it is over my current trinks
Wowhead should have the item ids
So, according to http://www.mmo-champion.com/threads/2079309-Simulating-Relics, we're back to rolling for any 2
Is there a way to simulate relics on simcraft?
I want to compare:
860ilvl Fortune Strikes
against
850ilvl Fate's Thirst
actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!rtb_list.any.6&((!buff.curse_of_the_dreadblades.up&!buff.adrenaline_rush.up)|!rtb_list.any.5))
Do the parhenthesis seem off to anyone else?
ohh maybe I'm just misunderstanding it
I'll take a look in my ide
they're not incorrect
I thought I understood what rtb_list.any was doing
but maybe I don't
I might check the code because I thought rtb_list.any.6 was referring to TB
like an index
BUT, later in the code it refers to buffs directly.
i mean later in the APL
That's what I assumed
but I can't find any references to rtb_list other than the APLs
yeah that's what I'm looking at now
yeah, assumption is correct
cool
const std::array<const buff_t*, 6> rtb_buffs = { {
buffs.broadsides,
buffs.buried_treasure,
buffs.grand_melee,
buffs.jolly_roger,
buffs.shark_infested_waters,
buffs.true_bearing
} };
any seems like a strange keyword to use
to get the full list
I get what it's doing now
it's retreiving any 6 buffs
anyone know whats up with the message at the top? is that normal?
Player Xelyr has 'use_item' action with no custom buff or action setup.
check your cooldowns
you have a use_item call attached to your cooldowns
but no item to actually use
usually a trinket
what should i do? look for a setting somewhere to disable?
Its in your APL
i don't have on use trinkets
Don't worry about it
the APL you are using thinks you do
Its not affecting your sim
its trying to use something that isn't there
actions.cds+=/use_item,slot=trinket1
oh ok so i can just ignore it then
you're gonna have that line
or something like it
removing it will get rid of the warning
Looking for some help with my rogue if anyone has a minute.
it's just confused because it thinks there's a trinket to use but there isn't
for convenience, its better to leave it though, correct?
@plush grotto #228878985210101760 is probably a better place for that
I mean, you can leave it and it will be fine
it's not hurting you
Just leave it, you won't need to change the APL if you get on use trinkets
I replaced that line btw with:
actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!buff.true_bearing.up&((!buff.curse_of_the_dreadblades.up&!buff.adrenaline_rush.up)|!buff.shark_infested_waters.up))
for readability - I might be missing some nuance but sims the same.
Okay cool
Urgh, outlaw is so annoying to sim
because I wanna do more repetitions
Interestingly, removing the bit about shark infested waters doens't affect the sim either
Meaning just keep any buff during buffs?
how many reps are you doing
cos it can be kinda sketch at low reps
I was running relic ilvl stuff with 10k
actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!rtb_list.any.6)
hmm thats a fair point, i'm only running 10k
and I was getting that an 865 weapon was simming higher than an 866 weapon
10k is fine for quick and dirty stuff
but I feel like 25k+ should be run if possible
doing 25k now
I'm looking at making a webpage where you can sim your char
If the need is there I'll try to host it
No, just a server running simcraft where you let my server with 32 xeons do the compute
Havent fully optimized it yet, swapped from vmware to hyper-v, but at the moment I do 100k iterations faster on it than 10k iterations om my pc
Damn, awesome
Kalam, how did you copy your other action lines?
my simc keeps crashing, don't know why
Mines like super wordy
actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!rtb_list.any.6&((!buff.curse_of_the_dreadblades.up&!buff.adrenaline_rush.up)|!rtb_list.any.5))
copy=any_2 actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1)
copy=TB_rule actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!rtb_list.any.6)
Like I just copied the entire APL each time
Lol
...and then forget which is which
I'm simming some shit to check if it's wrth waiting for cooldowns on shark
So, I simmed those 3 lines
but I'm only doing 10k reps because I'm about to do a dungeon
which were standard APL
what'd you get?
How's poison bomb after buff? For both st and aoe
2 buffs > other 2 being equal
309.7k for any 2 buffs, 307k for default APL and any 2 buffs OR TB
thats 25k rotations
moral of the story, fuck outlaw
lol
oh, i ran 50k iterations
didn't notice
Also, funnily enough, DFA sims better than MFD on patchwork
That's not too surprising
Yeah, no MFD refresh
I wonder if it takes into account DFA locking you out
it does change the stat weights significantly on my char, pushes haste to the bottom
or near bottom
but there's Prioritize 2, prioritize 2, tb, and shark
which is the normal one
and hten I have independent
They're all within a margin of error
which is prioritize 2, TB or Shark if either AR or CotDB is up
but the interesing one is the 2nd one
which is waiting up to 15s on a shark buff
for cooldowns
It's only 10k reps like I said though
so there may be something to this
I need a better Naming Convention though :/
since you have the nice layout...
want to throw in a simple: actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<1)
which simply states to reroll if its down - thats a bit shit because it waits for it to finish
rather than clipping it
Actually I just did it, significant dps loss
This is all probably for nothing anyway, there's probably some element we're not factoring in. Because as far as I can tell, this was true in the old build of Simc prenerf
Using the latest nightly build, simming with sub (With way to much haste gear, since I wear almost full Swordsinger ;'() this are my stat weights
As I understood it, haste should be rather useless for sub, with mastery being very far ahead. Have I done something very wrong with my simulations, or is there something I am missing that makes haste relevant?
Haste us relevant to a point, re: energy regeneration. But from any discussion ive had, passive increase as you progress should be enough.
looking at top Sub parses, people top performers are definitely stacking mastery and vers.
@real crag that's just keeping any buff?
For Sin.... what talents are used for poison build.
Sorry about that wrong channel
@real crag, I'm gonna run some of the APL shit with 50k iterations over night to actually get a good idea
I'll let you know tomorrow what we get
What is the optimal haste for sub? I"m at 9% and I keep getting stuck
Before I was able to strike 5 times during a dance..
10%? 15%?
@manic pulsar I'm not sure if this is the right place, also a bit anecdotal
#off-topic-moderated #228879234540503040
Do you think the sim undervalues Nature's Call?
I see the rogue in exorsus use it, but it sims incredibly low as far as I've seen so far
Does anyone know how do trait points translate to %? What would 100 haste give me in %?
@twin moth until you get the lego boots thats going to be an issue. Theres no way to get 100% chance to 2ss 1fin 2ss without em
you'd need like, 50% haste
without a proc of es
when you consider the fact you can loot those boots anytime between now and never
I believe every day
you can go virgor but thats a major dps loss
When I followed the bug on SC and boosted haste, I got 5SS in a single dance..
I did go Vigor.. Almost every site I read recommends it..
And checking on the dummy confirmed it..
Though I'm never able to sustain my damage anyway..
The legendary boots are looted? I thought they're dropped.
well you dont need mutch haste to get 4 ss + 1 finisher during dance
this is theorycrafting, you may consider discussing it in general chat
That's a lot
How do the points translate to %?
I have no way to tell - SC is bugged haste wise.. And I can't afford all that gold for enchants
@acoustic lake Hey kiwi. Do you know the Ourlaw relic trait Priority or value after the nerfs? I know Skasch said she's busy with other stuff for now
Its pinned to this channel
2160 = 6.65%
klick the pin icon
so I guess 325 rating = 1%
325 * 8.61 = 2798
Yup
haste is important but if you manage to loot some ES relic it devalues
found it Thx guys
energetic stabbing
no
Energetic ๐
I don't have any (fuck me) and this is my scale factors:
Kรยซk Agi=10.98(0.21) AP=10.35(0.21) Crit=6.17(0.21) Haste=6.86(0.21) Mastery=7.04(0.21) Vers=6.82(0.21) Wdps=9.38(0.71) WOHdps=0.52(0.70)
20% = 7500
if you go virgor you dont need that high haste tbh 7-10% are more then enough
Hmm.. I forgot that I have 150 energy..
you have a highere energy regeneration aswell
@acoustic lake you sure about needing lots of haste for that?
my calculations show 3300 rating withoout accounting for lag and discregarding energetic stabbing
I dug up my sub spreadsheet recently
whats the math on that exactly
M] Xaryen: my calculations show 3300 rating withoout accounting for lag and discregarding energetic stabbing
C3P0?
For 5 SS per dance?
for 4SS + 1 fin
5 SS with DS is like so not doable
would need about 30k haste rating from a brief look
eviscerate generates 5 energy because of RS
nightblade generates 15
yes, but you dance too frequently to be able to refresh NB during every dance
well the only way to secure 4ss + 1 finisher atm is the boots or virgor talent
or Bloodlust
or lucky ES procs
well you dont have luck the entire fight nor bloodlust
Where does it say that nightblade generates 40 energy?
Relentless strikes
every finisher with 5 cp generates 40 energy, nightblades costs 25 so it generates 15
also DS is 20% chance to get 40energy
yeah but I mean in addition to the 100%
oh with DS, sure
does someone have the infallible tracking charm string for lvl110 simc? i'd create it myself, but i am at work ๐
if you get shT proc of course
Maybe I should do some probabilistic optimization with combo points and energy
without vigor it's really less enjoyable
also refreshing SoD is almost a guaranted missed ss
unless you are lucky
I'm not that good enough to time SoD refresh with luck
if you dance at 3 CPs then you should be capable of 3SS+SoD provided you have at least some haste
you should stick to dancing at <=1 tho
if you need to refresh SoD, the point of starting at 3 would be compensating for the missing SS
so you do SS+SoD, finisher, 2xSS
and its essentially same as the 2xSS fin 2xSS
but you lose one gcd in shD
I like to refresh SoD around finisher energy. If You get a +80 you can SSx2 Fin SoD SSx2., if not then just SoD SS after the finisher
so the whole idea is how many ss you can fit in a dance, if you fit only 3 you lose 1
with vigor you can always fit 4 even when refreshing sod
oh thought by losing one you meant ending up with 2SS+SoD, yeah then, 4SS+SoD isnt doable with DS
@acoustic lake if you find anything wrong in dance energy doc lemme know, but 4SS+finisher should be 100% secured with 3300
I'll look it after raid
whether its desireable to got for that haste rating is an entirely different matter ofc
so, askmrrobot sim tells me "Mark of the claw" is better than "mark of the hidden satyr"... SIMC tells me it's the other way around... whom to trust here? ๐
simc
thx riff
goremaw's?
yeah
like never pressed it?
I put in where shadowstrike is when out of stealth and forget about it
it's 3 cp at least ๐
it should have synergise with shD or stealth and it would be a good opener
Compared to the crazy DK ability, it's pretty lame.. But that's not for here..
it wasn't even on my bars riff zz
mhm I should probably not have this general conversation in tc least I must delete my own comments ๐
But yes
don't worry
I will do better next time sorry to disgrace subclub
everyone knows #tc-updates is in reality #subclub
can confirm i got 3.5k haste on the gear and you can fit 4ss+finisher in dance so 3.3k should be right
yes
So I just need a little boost.. I was troubled by not being able to do it anymore
3.526 = 10.85% haste for me
Anybody here knows what specific stat weights to use for Assassination? I've seen different things on different sites and heard different things through word of mouth. Consensus seems to be crit >= vers and that haste and mastery are useless... but it would be really helpful if somebody had good weights i could use.
"Math, models, simulations. This is not a place for questions about stat priorities. "
but to answer your question it varies
simming your character is the best way
my character has really high haste scaling because of my gear combination, for example
Sim Your Own Char Introduction I am Skasch, a rogue playing in Quichons (Elune-EU) and a theorycrafting lover. You can easily find me on the different WoW class Discord chans. Donโt hesitate to mention me or message me directly if you have any question! This guide is to explain step by step how ...
thanks for the help.
err doing Mythic 10 now
np
I mean my reasoning was starting with 100 energy, ss - 40, + 10 from base regen, you're on 70, - 40 + 10, 40, +5 from eviscerate, + 10 from regen, 55, -40 + 10, 25. Now you're 15 energy short for that last SS with 1 second left (assuming no lag at all) on subterfuge. Sure if you could exactly use ss at 0.0 seconds remaining you'd make up another 10 in that last second so you'd only need enough haste to give you 5 energy over 5 seconds, which roughly what you've calculated here I think
Its just not feasible in game
my haste amount earlier was off by a few factors, I was thinking you needed to make up 25 energy in 5 seconds for some reason
@pseudo grove @acoustic lake I was told you guys know a lot about the game. After the ranking of the world first race, we figured we should change the guild name. It was originaly "Not Serenity" but now they're shit. Can you theorycraft us a guild name?
Not russian seems like a good one
<doping scandal>
I actually have 3.4k haste in game xaryen and theres no way I can get the combo without a proc
maybe around 15% you'd have enough to get around lag
<Not Aethys> is fine
but that's a subject rather long to TC, sorry can't do it here :/
I have 3.3k in game
Oh sorry
Does anyone know if Relic iLevel equivelance on T19P pertain to T19Heroic?
prob not
I don't play enough to get a legendary
Any sub rogues got a minute to look at my damage logs from last night and let me know if there's anywhere I could improve?
This isn't the right channel, that question would be better in #off-topic or #228878985210101760
ty fiery
@acoustic lake yeah looks like its lag ingame, managed to get it consistently with green daggers once I got around 5.6k haste rating
yeah playing around with the spreadsheet it looks very lag sensitive, almost every 100ms meaning 1000 rating
@stray oxide i can do 2x 1x 2x with 3.5k haste
@acoustic lake *
ill try to get as near to 3.3k later, my latenz is ~50-80 ms, ill report you later/tomorrow
Do leg boots reduce the value of ES relics
no
how good is Gnawed Thumb Ring (+5% magic dmg) for sub? It has great stats but is shadow dmg magic?
better question for #off-topic or #228878985210101760
Well that is more of a question of how much dps boost is that 5% magic dmg and does it work for melee specs.
Sim it
it's not a big boost
Use the nightly builds
What's the best use of sprint with thraxis boots? Obviously on pull right before your first RT but after that are you using it on cd? Outside of AR/CotD I've been using it at 5-6cps when I have mfd available to hopefully fit 3-4 RTs in that window
I'd use it similar to other CDs, anything with TB or SIW
But not entirely sure
Also try and work it with vanish off CD
For extra guaranteed crit plus cp
They hzve the same CD too iirc
I sometimes use nitrous boost as in-fight potion If I have to avoid mechanic or get to boss fast. Is it more viable to use nitro with thraxi boots?
As sub, after using all my shadow dances on pull, should I keep using them as I get them off cd or should I recharge them until just before I cap at 3 and keep it like that until my shadow blades is off cd?
@west sigil What does the APL do in simcraft?
@west sigil https://github.com/simulationcraft/simc/blob/legion-dev/profiles/Tier19M/Rogue_Subtlety_T19M.simc
anyone able to help me with simcraft ? getting an error and not sure why
hey all, while running assassin does anyone know a good resource for your secondary stats and how much you should try to get? like versa crit mastery haste? Thanks
https://www.warcraftlogs.com/rankings/character/15614963/latest Can someone lkook at this i feel like i do rlly low dmg compared to other outlaws
Ryan, a big issue with outlaw right now is a severe lack of consistency
Like is it worth it to switch?
ryan hop to simple questions
No one answering this in other channels: Nelf racial, shadowmeld - does it effect rupture/garrote dmg via Nightstalker talent?
no
Shadowstrike yes, Cheap Shot yes, Symbols of Death no
k thx, riff
Is simcraft calculating correctly when using The dreadlord's deceit? It seems to spam it much more then what appears intended on a patchwerk fight. It's the second highest damaging ability
can you pm me the gear you're using so I can check that
want the simcraft copy paste?
yes please
Shuriken storm is only 4.1% of your damage and its casting it once per minute on my sim, which is what it should do
You're probably looking at the damage per execute chart
which shows how much damage that ability does each time you use it, obviously with the cloak shuriken storm is going to be high on that chart, but you're only using it once a minute
is simcraft up to date on the website?
#off-topic-moderated #228879234540503040
still it could have taken less time to answer a simple question
in the assassin spec, if you decide to go with agonizing poison as your 90 tier instead of exsanguinate, would this change your stat priority to increase the value of mastery?
what amount of versatility should I be looking for in my OL spec?
right now im at
49% Mastery, 29% Critical Strike, 14% Haste, 8% Versatility and can do 160k dps
this doesnt belong in theorycraft channel
okay then where should it go if we're not theorycrafting the stats
simple questions
because the correct answer is to sim your own toon
for personal stat weights
Is spontaneous appendages simming correctly? My 850 SA is simming less than 840 spiked counterweight for sin but my stat weights have mastery>haste
And SA gives static mastery where as counterweight gives static haste
Or is the sa proc just major dog shit
it has been hotfixed recently on simc @strong ice
should be better now
(tl;dr is this trinket ignore armor)
Cheers aethys I'll try sim it again tonight then test in game
that's the norm
did it ever?
For the duration of Roll the Bones, each time you use a finishing move, you reduce the remaining cooldown on Adrenaline Rush, Sprint, Between the Eyes, Vanish, Blind, Cloak of Shadows, Riposte, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, and Death from Above by 2 sec per combo point spent.
coulda swore it did haha im dumb as hell then
no, it never has and it likely never will
never reduced CD od CoTD
would be insane if TB would do that..
you'd spam CoTD the whole time during TB uptime ๐
yeah wouldn't that make TB hands down the best buff
at that point you could reroll to fish for TB specifically
and come out on top
it would be amazing
Well that was the beta playstyle when true bearing was 3 second reduction and blurred time was the best golden
I think the current iteration is more fun long term ๐
It would be broken as balls
there is no statweight yet is there?
there will never be if u don't sim urself - it all depends on ur gear --> https://goo.gl/YACUkz
Sim Your Own Char Introduction I am Skasch, a rogue playing in Quichons (Elune-EU) and a theorycrafting lover. You can easily find me on the different WoW class Discord chans. Donโt hesitate to mention me or message me directly if you have any question! This guide is to explain step by step how ...
Sorry for this question, but i simmed my rogue for the First Time yesterday and got the stat weights. What do they tell me? Is that just the stats which im having with my gear? Like 7,01 mastery, 6,79 vers
I dont understand it that much :/
1 mastery grants you 7.01 dps, 1 vers grants you 6.79 right now
if you get another item these values might change
well not exactly the dps, but that are your stat weights
I understand, that makes sense now ๐
you can get the addon pawn and put the stat weights in there
it'll tell you on the items then whats good
thats what most ppl do
Im having pawn already
But the stats Are showing like: 0,51 mastery or 0,69 vers
And agi is 1
thats the relative distribution to agility. agility is the base with 1, and 1 mastery is worth 0.51 agility
The Guide telling me to import the stat weights into pawn. But The Numbers Are totally different, which i already told. Im feeling kinda hopeless in this. Having 0 experience^^
agility is 1, master 0.51, etc
pawn just multiplies thes values with the amount on the item and the result is a number
you can compare that number between items
Simc telling u, that u get 1 dps from 7,01 vers. But pawn telling u that 0,51 mastery is 1 dps or equal to 1 agility?
Ahhh. It multiplies
ok wait.
your item has 2k agility, 750 vers, 400 mastery
cause you simed yourself you know your stat weights. agility is always 1, cause its the base. the sims tell you now that vers ist lik 0.69
that means 1 point of versatility is 69% worth of 1 point agility
pawn takes these stat weights and calculates the final score for one item
so: 2000x1 + 750x0,69 + 400x0.51
But like u said, Simc telling me im getting 7,01 dps each vers. But pawn just saying, how strong each stat is
the bigger numbers you also get with simming yourself (7.01, 6.54 etc) are absolute and telling you how much dps you gain from a single point of stat.
The Guide tells me to put The simc into pawn. Does it even make sense?
you could use them too..
Im just confused of all these different stat weights u getting
they are the same, one absolute, the other relative to agility
Okay
cant exlpain it better sorry ^^
Thanks for letting me know, i was lost in The World of Theorycraft haha
when #226375547381350400 is ready (less buggy) you can compare there
Simc > ask mr robot > shadowcraft? All things showing diff numbers. Completely diff numbers
i dont know what profiles askmrrobot is using
but shadowcraft is for comparing items, you can ignore the dps number by itself
So u switching armor pieces and sim After each swap, just for The stat weights?
back to the haste discussion: sub 3.278 haste and only slightly not beeing able to fit 2ss,finisher, 2ss , so 3.3k should be right ๐
I think you overestimate how much of a difference 22 more haste is going to make for you
nah it was maybe the lag but i wasnt able to 100% of the time 2ss-finisher -2ss
you could simc your char with manipulated haste values to see at which points 3ss fit in ๐
the question was if 3.3k are enough to maintain it ingame
so in this case simc or papercrafting dont rly work
you play with vigor?
no without virgor
Egg shell or 1024 AGI + 830 critt trinket for assa rogue?
Like, the critt must outweigh the haste procc on egg shell right?
well we are in theoriecrafting, you should just sim it ๐
How do you sim trinkets? (scrub)
you dont understand how simulation work.
I know the basics but not how to sim like, diffrent items ๐
the easiest way is to download the simc addon
you type /simc in game to get the required gearset to sim, just swap your trinkets around in game and get them from the addon
How can I manually change traits in simcraft? I'm assuming I have to change this "artifact=43:0:0:0:0:323:3:325:1:328:3:330:3:332:1:346:1:347:1:1276:1" line, but the numbers aren't the actual trait IDs
either use wowhead artifact calculator and then use the export button or use the wowdb calculator and just copy the URL
it's "Link" on wowhead.com
also simc stuff should be #228878985210101760 or #228879234540503040 unless its something closely related to the rogue APLs or models
@crisp basin ah cheers and sorry, I saw a bunch of non-technical posts and assumed it was the appropriate channel
i was woundering if somone did the math for t18 2 pieces pre bull ?
Oi friends. Quick question here. Which Assassination build is performing better now? The Agonizing Poison one or the one with Hemo?
This is a better question for #228879234540503040 #off-topic or #228878985210101760, that said none of them will likely be able to give you a definite answer because it is gear dependent, your best bet is to sim yourself, check out skasch's guide in #rules-and-guides
from my first calculation it seems to be a benefit to use t18 2p pre bull.
have you tested if the buff sticks after unequipping the set?
yes it sticks
I deleted my old set pieces though
And i don't have item restore
It being monthly sucks
Lets keep the conversation in this channel to working out whether the set bonus is worth using
The only downside would be losing a vanish for the first 2 minutes right
well then simplified math, you lose vanish usage, therefore 3 SS casts, your first 10 seconds should have around 7 SS casts lets say, each gaining 7*1.3 for a total of 9.1 so you're 0.9 SS short, thats disregarding finishers and 5 CP
sounds like a pretty decent chance
to be worth doing
And can you snapshot a finality buffed nightblade pandemic with the set bonus
Another good question, I suspect no but worth testing
only thing that should be snapshottable is the stealth buffs so NS and for assn NS and subterfuge
my calculation was about the 30% buff and the benefit of it, that sayed i did not take procs/pots/etc into account but it seemed to be still worth
i can be wrong also ^^
How long does a 5 cp nb last
How far behind is mfd compared to mos st
if you have enough targets mfd > mos
Vanish-rupture-ss-ss- evisc (reg)-ss-ss-nightblade(pandemic)- ss-ss evisc(pandemic) sounds good but that seems like to many globals in 10 seconds
you know that this tier bonus is limited to sub?
O im stupid i thought sub had mfd for a second didnt unclude that anyway lol
But maybe drop 1 ss at the end and hope it gets filed with shadow techniques
Or you get procs earlier and not need an ss there
So, I'm not sure if this is the right place to discuss this. I am new to the channel. I am severely having issues performing in raid and instances. I believe that I am doing everything right. But my logs are sub par. Is this the right place to ask for help?
How does that opener sound
Roscoe, opener discussions and log analysis is better suited for #off-topic or #228878985210101760
Thank you
My opener was if the t18 bonus worked
Dylan, you'd need to sim it to be sure, none of us can intuit the answer
kinda true
O i thought you were simming it not just calculating. My bad fuu
Thought earlier Tiers bonus could not be use since legion when you reach 110
Like, Archi trinket
i did just raw math on how mutch energy i had and how many damage i get when i use certain abilities within this phase agains what damage i lose for it
well you could use panda tier bonuses with wod so i wasnt sure, i was told otherwise but it seems to work (buff is aplyed + 5 cp) tested on boss dummy and in the raid instance itself
you cant use old tier sets anymore
Yeah I knew the tricks with the T15 (overpower SnD)
but old consits of pre-HFC
you can get 2pices extremely quick if its comfirmed to be worth
Not suprising but looks like akaari doesnt benefit from the 2set
now to find someone whose willing to test the potions
also neither NB or finality: NB seem to be snapshotting Deathly Shadows
hmm intressting
(secretly glad i kept my HFC tier)
not sure it's the proper place to ask but what that last commit by @navv means? https://github.com/simulationcraft/simc/commit/0327b4a02ac993d0eb4f1859e96e7f6348f79c3d
How do I change the artifact traits I have in simcraft? I see the numbers in simcraft that are determining them but I have no reference as to which refers to what trait
@white trail MoS had 100% uptime in SimC
ends up being about 1.5% dps loss, and makes it equal with weapon master by the looks of it
@crisp basin thanks
I'm siming 10k lower with agonizing poison, I guess something was fixed past 2 days?
@rain lance - how does shadowcraft model shadowy techniques (combo point chance on autoattack) ? what's the proc rate / is there an ICD?
it procs per melee attack with a distribution of 0,0,0, 1/3, 1/3, 1/3 for each swing after a proc
thinking about APL things with sub APL re: waiting for ST procs
sorry, 0,0, 1/3, 1/3, 1/3
noted; cool.
first 2 can't proc, next 3 are uniform
and you are guranteed to get a proc within 5
the old "let HAT fill in your points" thing
if you track the swing timer and "swings since last proc"
potentially yes, I was thinking about this last night a bit
does simc expose a swing timer conditional expression anywhere?
you could see if the swing timer will land before the GCD is up
i don't remember seeing one in the wiki but maybe it exists
yeah I don't know
I think last time we were considering this it ended up crashing on the fact that autos can miss, didnt it?
they certainly can
hmmm
I seem to be getting two combopoints from ST sometimes
oh
fortune's bite
duh.
two minute autoattack log on a raider's training dummy in stormwind:
https://www.warcraftlogs.com/reports/tKvDXYJfkgQFdc2G/#type=summary&source=1&view=events&boss=0
is it 0,0,1/3,1/3,1/3 or 0,0,1/3,2/3,3/3?
one is the pdf, the other is the cdf
yeah
on top of that ShT can proc 2 if you picked artifact trait
can't recall what it's called
Fortune's Bite
Fortune's Shite
that first log is from the back; here's a log from the front
unless i'm crazy, it looks like missed autoattacks can still proc shadow techniques?
00:00:06.465 Synecdoche swings at Raider's Training Dummy
00:00:06.465 Synecdoche Melee Raider's Training Dummy Miss
00:00:06.465 Synecdoche gains 1 Combo Points from Synecdoche's Shadow Techniques
so in theory you could have a weak aura that keeps track of swings mod 5
take a look at the log? i can re-test
yeah I'm just pulling it up
ok good
the log is tracking both hands independently
at least one of them has to hit
everything in that timeslice:
00:00:06.465 Synecdoche Melee Raider's Training Dummy 10816
00:00:06.465 Synecdoche swings at Raider's Training Dummy
00:00:06.465 Synecdoche Melee Raider's Training Dummy Miss
00:00:06.465 Synecdoche gains 1 Combo Points from Synecdoche's Shadow Techniques ```