#tc-updates
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Stjern's guide says to take shuriken storm trait in in 2nd path, it did before changes as well
yes!^^
it's funny cause they could have buffed shadow nova which is golden
I mean, if second shuriken ends up bringing more for aoe then a golden trait
it's kinda weird
guys need some help with simc
hey @balmy gale that is better for #228878985210101760
@here Spreadsheet updated, stats scaling not included since I won't do them anymore but instead Optimal Stats Distribution
rogue outlaw prepot burst : old war our deadly grace ?
old war
ty
@pseudo grove thanks .)
@feral zinc #228879234540503040
What spreadsheet did you update, Aethys?
ty
@pseudo grove you mentioned Stats Distribution but I don't see anything about it? Or just not put in yet
still generating
great job aeth
do you think as far as heroic raiding goes sin/sub is the way to go or is it fight by fight basis
is sim client update with recent changes?
yes
I think it's outlaw/sub, but it's fight by fight
hmm although sorry I don't know for windows
any combination is fine
isnt outlaw a lil less predictable
T19H - 855-860 right?
@pseudo grove does insignia of ravenholdt still use player's crit in sims? it's showing to be base in logs
865
i have had up to 6 rolls in a row not proc 2 or more
it can be but it's not exactly likely
and you can and should not reroll on certain phases and circumstances
like near the end of fights or on short to mid-lived adds
yea im talking open'r/mid fight
sarm can you link your armory? i wanna see what youre rollin with as far as trinkets and chants
Dear All, with the recent changes, do you still expect to see sub outscales hard other specs? should we start to put all AP into the sub artifacts,
This is a better question for #228879234540503040 #off-topic or #228878985210101760
@woeful beacon again, I fixed it.
Sorry, didn't know if it was in. Appreciate all your work!
++
What's the crit/mast build for sin at ilvl865
it depends on your gear
if you got energetic stabbing relics than mastery /versa
otherwise haste
does the downloadable simcraft have the hotfix changes already?
@ember wigeon better take vigor than taking haste ๐
I got vigor (because I'm too lazy/bad to pool) and I still sim haste myself
I don't gear haste though ๐
so, are we using finisher during shadow dance now or is this a dps loss?
it's not a dps loss because you get energy back
but you cant do a fourth shadowstrike
yes you can
you're more limited by energy in shadowdance than time in shadowdance
well if you are using subterfuge
which you should
except if you run dfa, but then, don't
did they ever make artifact info available via api? can simc import yet or still use the add on?
MoS+subterfuge+DS+premed+MoS is so good
especially with the upcoming finisher buffs
I use vigor but I'm a noob :p
probably more wasted energy though
sometimes, in BL on pull in particular, I'm just overflowing energy
entering dance at max energy feelsbad ๐ฆ
I mean energy capping during BL is nearly guarenteed
DS lets you deal more damage during it
you could take MfD. less energy, but more shadow dances
nah MoS is so amazing outside of BL
MFD is a lot less impressive on sub, when more finishers doesn't add as much damage nad you don't have true bearing
yeah
even for adds, if you're in a situation to chain MFD, you probably can just shuriken storm anyway
aethys do you know where to look for procrate for trinket in simc?
I can't find the procrate for terrorbound nexus
so I'm looking to find what simc uses to have an idea
it's really hard to test in game as it hits multiple time
btw, I added the reports to
<@&224906552333697025> I think the img should be unpinned and maybe pin the spreadsheet for those that don't have it
or better, the thread
since I give some explanations there
@pseudo grove in this channel you should be able to pin stuff
for future reference, if you can't I need to check some settings
okay, thanks @rain lance
then
Spreadsheet is now updated with 9/24 hotfix, stats scaling are missing and will be replaced with optimal secondary stat distribution in a future update (those are still generating).
http://www.mmo-champion.com/threads/2057666-Simulationcraft-results-for-Legion-Expansion-(7-0)
Hello everyone.
For those who don't know me, I'm one of the Simulationcraft Rogue Action Priority List (APL) Maintainer (along with Skasch).
I made a lot of work to know what is optimal or not for Rogues and I would like to share it with you.
I summed up everything on the spreadsheet. You will find there :
Tabs
nice
thx aethys ๐
stats value for ST is missing?
or for all i'd say
wow sub doing competitive dps even with 3+ targets. i hope wont get the nerf bat
what Muxzo ?
I mean, I don't get it
yes I told u
sub is strong
way more AoE than HfC era
": Spreadsheet is now updated with 9/24 hotfix, stats scaling are missing and will be replaced with optimal secondary stat distribution in a future update (those are still generating)."
woops didnt notice that
๐
for sub with 2 targets do we keep up nightblade on both?
yea
actions.finish+=/nightblade,target_if=max:target.time_to_die,if=target.time_to_die>10&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time)
actions.finish+=/death_from_above```
no limit for nightblade
as much as you can maintain
on the mobs with highest TTD
oh
that's the old one
let me fix it
good
now you DfA on 6+ units over Nightblade
meaning?
if there's more than 6 targets just dfa
oh
oh
you nightblade all units then DfA
In this next hotfix is outlaw still the top dog or no?
yea OK that's what I though
scroll up soul
soul: depends on your gear level, and the fights
check the spreadsheet
and it's really close no matter what
it will answer all ur questions
wish discord will force people to read pins before being able to post each time a new pin has been added
lol
I wish I could do that
but is there any 6+ adds in EN/NH?
in EN? Spiders if things go badly?
So it seems like these sims value going to shadow nova route after the first 19, rather than grabbing increase to NB and SS?
oozes on heart
yea
alright folks this is getting out of the realm of TC
fair
woops yeah
thanks
one question of theorycrafting leading to another question lol
yeah I get that
but once things moves out of a mostly numerical domain I'd like to move them back to other channels
how far behind is the PURE st path that goes through the bottom of Sub,- it seems surprisng that those talents that increase NB and SS are behind the top path of SB and Shadow nova?
i can ask that elsewhere
sorry if that is not relavent to tc
Nezarr your best bet is to sim it yourself, and yes please ask elsewhere
by that I mean in #228878985210101760 because it is a good topic for discussion
Hey @pseudo grove Why Insignia of Ravenholdt has a negative value for % increase in the assa 3 target legendary sims ?
Does insignia proc on fan of knives?
can't test it but it should no ?
Dunno ^^
So that's why, current APL doesn't use Mutilate with 3+ targets
Yes, APL isn't updated btw
I should have said it
for Assassination
@manic pulsar work ๐
oh ok I didn't know that !
@pseudo grove on mythic gear weaponmaster pulls ahead of mos?
oh nvm that's just max dps ignore my question
cool
(it does a 6% roll for each unit hit by Shuriken Strom basically, if one of them succeed, then it cast again Shuriken Storm)
@manic pulsar doesn't work on FoK, Shuriken Storm, Poisoned Knife and Shuriken Toss
but works with Pistol Shot
which is weird
I can retest if you wish
oh and doesn't work with Goremaw's Bite
which is the weirdest thing since works with Mutilate
did they fix that random extra hit when using weaponmaster and goremaw?
Ok ty
@pseudo grove Sub t19H sample profile doesn't have on-use trinket line
mythic one as well it seems
Does it have a on-use trinket?
no but would it hurt to have that line?
It's automatically generated
sorry then
๐
if i wanted to main outlaw and offspec sub for the patchwerk fights in mythic EN (nyth, ursroc), about how many points in sub weap is good?
im not sure what a good breakpoint is for AP invested/damage gained from it
i have 13 currently but should i rush a second dragon? etc
not appropriate for this channel; please take to general or SQ
(but a very interesting question none-the-less, just better suited there)
How does Dreadlords Deciet work exactly?
ask @pseudo grove, I think he got one on live ๐ ๐
It cant be as insane as it looks if it stacks to max and u hit FoK once?
if its additive, would it not be like 1000%?
and then it would stack to that level every min?
indeed it would! ๐
imagine the combination with the 150% FoK pvp trait (on hitting three+targets)
at Max stacks how hard would it be hitting?
I messed with it on beta and it was like 200k~ per target
i think it is additive, so.. 1050% ?
I forget what gear I had though
can't math early in the day
i need to go see how hard fan hits for
so out of stealth as sub that would hit for 1mil ish, every min? so its like 5 mil damage over 5 mins? which is like an old war pot
For sub, I've been doing some experimenting with the finality talent and using nb. Has anyone done Sims on procing finality: nightblade with 1-2 cp then building to a 6cp nb (similar to rupture exsang)?
finality scales its amp based on the cp you use on the unbuffed one
Wonder if there's some breakpoint where it'd be efficient enough to build to a certain amount of cp to nb, then building up to max cp for a full duration empowered nb
Also, would refreshing an empowered nb with a normal nb cancel out the empowered nb damage? F
?*
i think so? but i havent test it to be certain
boiz... where can i download new sim craft for windows
http://www.simulationcraft.org/download.html this link 16 sept version as i understand
there was a nightly build from 9/26 here http://downloads.simulationcraft.org/?C=M;O=D
someone got sims for wendsday?
this isn't the place to ask that, check the pins
where is the right place ?
#228879234540503040 #off-topic #228878985210101760 are all fine
ok and theorycrafting is for ?
"Math, models, simulations." Spec choice for this week can be found by either simming yourself or consulting one of the myriad answers given in the pins, it isn't an open TC question
kk
i got pinned to go on this channel
Alaine - Heute um 23:23 Uhr
pinned in theorycrafting channel i htink @midnight vector
Yes, check the pins
with legendary boots and 6/6 energetic stabbign relics
do you have enough energy to cast symbols of death with most of the shadow dances
i mean shadow strikes
since it auto crits and not on the gcd
Any updates for tomorrows tuning patch for aganizing poison vs exsang?
What do you mean
not the channel to ask
I'm not sure if this is the right place to ask this, but I've been simulating my character using simc and it's telling me that as outlaw, haste is number one stat, even with alacrity running. Every other source is saying it's a terrible stat.
skasch could you see working in symbols of death with most shadow strike casts with leg boots and 6/6 energetic stabbings
or you still don't have enough energy
Because every other source is wrong
The only time haste starts to become less valuable is when I get around 20% haste, or something like 6-6.5K rating.
Okay so I am not going crazy.
No you're not, and SYOC ๐
okay thanks ...
I was testing out all kinds of gear yesterday and different haste percentages.
Thanks for the quick response, I appreciate it!
not everytime, jsut as much as energy allows
Hum, that doesn't sound really efficient
off the gcd and auto crit, not sure how energy is with 6/6 stabbings and leg boots
May be interesting in some very niche situations
how is energy regen with both of those things
@pseudo grove do you use SoD when you are about to cap energy to dump it?
like with bloodlust boots and those traits i don't see how capping energy won't happen
Hi all, so I've started simming my own character, and am currently using the default action priority list provided by simcraft's default, are there any resources for updated APLs, specifically for outlaw?
Also in general, are the defaults in simcraft genearlly good enough to a worthwhile comparison to current in game raid fights, or are there some settings I can tweak to get more "accurate" readings?
I believe the most recent APLs get pushed to newest updates of SimC
Oh, that's good to know
but of course there might be other people who are doing edits to APL and not posting them anywhere
Anything shared here in discord is probably updated in the APL if the right people hear of anything good to add.
Got it.
when skasch, aethys or I come across community-sourced APL changes that improve upon the default, we generally have them incorporated in the next nightly
the defaults are the current state-of-the-art
Anyone know if the sims used on the 3 specs in Mythic and Heroic gear had Assass with Agonizing performing better in later gear?
Pretty sure the one listed as just Assassination is Agonizing
skasch so i actually should trust simc and regem haste?
I wouldn't regem haste personally. You're much more likely to gain haste from gear upgrade than gain versatility
If haste is simming highest for you right now you should make choices on gear that increase your haste in lieu of other stats when you have the opportunity
(I assumed you were talking about outlaw)
Whats the stat values for outlaw? i simd but its saying crit is ahead of versa?L ol
as far as I know those are the correct weights for your gear
they might just feel weird because everyones mentioning vers/crit as highest
Stat weights are personal to your gear. When you have a lot of versatility but not much crit, a 1% increase in crit will give you more damage than a 1% increase in vers, so crit > vers
wait is haste a good stat now?
Read what Kiwi said above
but surely some will scale better than others?
for mythics+ is assassin still a viable choice?
or is outlaw AOE too good, and assassin mythic+ gets outshined hard?
@split sun not the place to ask that question. go ask that in #228879234540503040
sorry!
this is probably too simple for theory crafting then, but how are stat weightings determined?
basically @strong iris
it make the difference in your dps based on + - a delta
like, when you have X, Y, Z, A ratings
it will do, X+D, Y, Z, A sim
then, X, Y+D, Z, A sim
etc...
and shows you what seems to increase your dps
and weight it
this is why, it is very unstable and a short term approximation
can i calculate that with simc?
Yeah, if you go into the options and enable scaling
@here are you able to correctly see this page : http://simc.aethys.eu/4d_plotting_rog_t19m_21k_by1066.html ?
not working on chrome
works for me on chrome
my fear is
plot.ly will blacklist me
if I publish it on MMO-C
XD
with a free plan
yes
we know ๐
but it doesn't matter atm
I'll have to write some javascript code to make it efficient tho
Working for me on chrome
Yeah works for me just fine
so :
what we can extract from this
is that Mastery is the best stat for Assn & Sub
with Sub you want to go Versa as 2nd stat
while with Assn you want Crit
So I want 0 haste as Assassination?
then the complementary for each (Crit/Versa)
and haste is garbage for both ๐
altough, it's single target only
and with talents used on spreadsheet
sweet repartition is shown as the green point
but the important thing isn't this point
but the area around this point
it's cool
I'm uploading 2 targets atm
3t is still generating
1t+adds is queued to be generated
having these plots underneath eachother rather than side by side would be nice I feel, uncomfortable looking at the sub plot when its on the far right of the page
not overly important though
may you screenshot pls ?
yeah looks the same
I dunno it just felt weird to me manipulating the plot on the far right because id prefer it more centered on the screen when im reading it, I just have a wide screen I guess
1T
Asn - Otl - Sub
2T
Asn - Otl - Sub
3T
Asn - Otl - Sub
1T+A
Asn - Otl - Sub
or
invert column/line
like
Asn1T - Asn2T - Asn3T - Asn1TA
First way
^
sorry to butt in, is there a guide on how to use simc to calculate statweights?
that first layout seems better to me
@plush relic #228879234540503040
@pseudo grove
could you see sub using symbols of death just for the 100% crit on ss
with legendary boots, lust and 6/6 energetic stabbings i don't see energy being a problem, but yea haven't gotten to actually play that
as a baseline rule no, but when near energy capping yes it might be
would be pretty nice to have 100% crits on shadow strike
Is it realistic to include legendaries in the T19M sims? The Sub one is so powerful. The specs are a a lot closer if you remove them. It does not seem likely that you could reliably get that specific legendary to help the spec, i.e. sub and boot and ring for Outlaw and Assn.
I know but that's the SimC Default Profile Rule
Ah yeah standard
added 2T
should I split files by spec
or targets ?
because 12 graphs will be too much (file size)
"spawn_of_serpentrix could not spawn a pet, increase the count" get this when simming, does it change anything?
๐ฎ
@pseudo grove just FYI I'm getting 500 Error trying to access the plotting graphs
Ah ok thanks
so are we saying sub is going to be viable now?
Perhaps Symbols should be refreshed just prior to nightblades so it is not used during the duration of SB?
shadowblades*
Do we have numbers on how the Assasination changes are shifting the stat priority?
If you go to http://simc.aethys.eu/ you can see some 4d plots for each spec with the hotfixes. These plots show ideal stat splits. For example, if you get 20k stats at t19m (I don't know how many stats you'll actually have), you'd want to have 8000 crit, 9000 mastery, 3000 vers and 0 haste to maximise your single target dps
Stat splits is the best sims can give you, stat priorities are personal to your own gear
If your gear has 0 crit and 5000 vers obviously crit > vers, where for someone else they might have 5k crit and 0 vers and therefore prefer vers
ago
nice explanation @acoustic lake ๐
also keep in mind it's not as precise as it seems
I mean, it can be wrong up to 10% for the sweet point (mostly 5%)
and within those 5%, it can shift a lot
(like, it takes 5% more while it only need 1% to "reach a breakpoint" for example)
also, it's pretty tied to the gear used (trinkets, legs effect, set bonuses (but not the case here), ...)
since there is no addon channel
does someone have Finality Nightblade infos in combatlog ?
it looks like it is not triggered there
so no AURA_APPLIED, ...
thought you reported it when you fixed simc?
Is there a minimum haste I should be aiming for as outlaw rogue?
@pseudo grove I think the only way is to check buff when you cast nightblade
you don't get the buff instantly
I dropped that idea to store dots when you said uptime shift doesn't do much
@fathom bramble yes but it's not fixed XD
I did the handler
it's working
it's for my addon but I can make a self WA for this
Aethys, these 3D-plots man. Simply amazing.
which is more accurate currently simc or shadowcraft ? for outlaw pawn strings
@inland dust better ask in #228879234540503040
@severe cradle this thing will end in simc at some point
Can someone please help me with outlaw stat weights, should i follow sim results 100%? because I have been hearing a lot about mastery being the worst, to skiip it altogether and having 10% haste or 16% haste.
my sim results are showing mastery as the ebst and versatility and criit as the worst
You should always trust your own sims because results are gear-dependant
How many points do you have in your weapon
21
in that case
I wouldn't expect mastery to ever be better than another stat for outlaw
I would check the settings to make sure you've done the sim right
You think that maybe relics push mastery up?
better ilvl relics=more mastery ...
so, based on recent sims it looks like subtlety is looking pretty strong at heroic to mythic gear levels, do you guys think it will perform well in practice or is it maybe worth sticking with outlaw?
why is that not valid for the theorycrafting channel?
theorycrafting is more about data than asking questions
try other channels first ๐
alright fine ill ask this, why does assassination seem to suck at mythic levels but subtlety skyrockets? https://gyazo.com/927fe56c670e2f3b4a662ed6a03e93e5
im just wondering if those results are to be trusted or if they only work with just the right gear
sub scales better, ilvl matters a lot more iirc
it's just sub mastery
Combination of Sub mastery, weapon-damage scaling and no stat being superbad for sub. // Edit: Apparently haste is super bad. I learnt :x
well haste is super bad
is it now? my bad then
ideally you would have 0% haste
But this is somewhat dependent on traits
If you have a lot of energetic stabbing relics haste is less valued
seems like the gold traits make a lot of the damage sub does as well? those sims have a fully complete artifact
soul rip and finality must contribute a hefty amount
where can I find the single/two trinkets bis list?
not sure why, but I have simmed haste as #1 in the past
as sub
at least last week
Was that on Shadowcraft? If so, Shadowcraft currently has a bug or something going, that bloats the value of haste for sub.
hmm
Someone more adept with simc has to help here i guess. I can only guess. But that discussion is maybe better done in #228878985210101760
it's also the sub legendary boots
which are included in the mythic profile
biggest gain out of all legendaries for the 3 specs
can't wait to drop them ๐ฎ
Well last week doesn't have much to do with this week post hotfixes
will it ever happen though ๐ฎ
and yes, the boots would change the value of haste as well
can't wait for wednesday ๐
So there are no haste breakpoints in Legion as there was in WoD for sub @acoustic lake ?
I am thinking about the ones affecting your swing-timer essentially making you enter / exit subterfuge at better / worse moments
Kiwi - question though, how do I see what trinkets/gear were used for sub?
Especially trinkets I'm curious, since ursoc trinket must suck for sub due to big haste
esp after this patch where haste goes down in value even more so
I know this is the TC channel, more math oriented. But I'd like to be able to figure out what input you guys used in order to get the results
"Local Trinket1 Bloodthirsty Instinct
ilevel: 880, stats: { +1631 Agi }
Local Trinket2 Unstable Arcanocrystal
ilevel: 860, stats: { +807 Vers, +807 Mastery, +807 Crit, +807 Haste }"
thats the mythic from the one he posted
The 4D plotting for outlaw values crit very low, with the best distributions at 25% haste, 5% crit and 60% versa Oo?
yeah definitely seems like the legendary boots are the reason sub goes up so much, they add ~55-60k dps https://gyazo.com/467406054dfbdd96e2e2970be5e1d9aa
so outlaw has no legends to compensate?
apparently none on the level of the boots for sub
I guess the boots make haste even more obsolete for sub
i'm wondering how the simc is calculating the % bonus on boots... all shadowstrikes on max distance?
probably just max melee range, unless its bugged or something
wouldn't be that easy to "navigate" all of them on max distance in that short shadowdance window..
true, but its only 1 extra energy per 2 yards with 10 base
so distance doesnt matter all that much
I assume that the distance used is the distance from "edge of hitbox to edge of hitbox"
and not "center of hitbox to center of hitbox"
@manic pulsar do you know the procrate of terrorbound on simc?
I really don't know
heres the mythic profiles compared to subtlety with its 2nd and 3rd(?) best legendaries https://gyazo.com/74c8f887c88cacc054ed003baa1cdad9
so the legendary boots alone add like 40k dps compared to the "average" legendary
which means subtlety not terribly far ahead unless you happen to get the boots
seems ok to me
yeah im probably sticking with outlaw knowing that, I wanted to be sure subtlety was gonna be amazing before I committed to switching artifacts but its not worth the gamble at this point
add a "bad roll's meter to that: p
@pseudo grove the Assassination_T19M profile has no gem in the legendary ring
ty @brazen tartan , @manic pulsar
one last legendary comparison, mythic profiles with no legendaries https://gyazo.com/e21fe963d41475304a06c2cb5d07725f
is all of this taking into account the changes coming in tomorrow?
err, today I guess.
yeah
damn
hmm... can i do simc online anywhere?
nope
Is the newest version of simcraft on the website updated with the hotfixes?
the nightly builds are http://downloads.simulationcraft.org/?C=M;O=D
@brazen tartan yea I installed the 2nd most to the top, the setup one. Thanks for answering
@brazen tartan what are the differences between the 2 sin specs?
not completely sure other than "Exsg" uses exsanguinate and the other doesnt
hm okay, thanks
not sure how that changes the rotation but thats the key difference
how do I change potion in simc?
you would need to change the APL
apl? sorry new to this
nice, what spec is that?
yeah has to be
can someone explain to me, why sub is now the best?
lol @signal vortex ๐
yes ti's Sub
I'm still figuring
but it seems that SoD usage while being almost energy capped is good
but only when u're really near the cap
best results are
timetomax<0.25
๐
I'll test =0 to see
Interesting.
How did you get so high?
How do you guys test your rotations? Is there an addon which records and then analyzes?
@brazen tartan how sub without legendary is higher than with?
Or t19m has boots equipped?
which thing are you looking at?
Do we have a number of traits/gear where subtlety gets better than assass ST,
dont need traits/gear to do that
With subtlety insignia and subtlety denial as 2nd and 3rd rows respectively
To go sub? Yes you do
to beat mut? no
assuming they are both the same geared and around the same progress in artifact
How exactly? So no gear and no traits beats assassination at 21 traits and 860 gear?
no ofc, but no specific
Well considering the fact that most people went outlaw, rest went assass, there's gonna be a drop of point that if you don't have it, it's pointless going sub yet
Changing over first week of mythic for me is a DPS loss
Guys how bad is haste for Outlaw? Is 0% the ideal?
I had the feelings most people went outlaw/sub, I did
Outlaw / Sub ftw
I went all 3
@tough goblet Haste is good for outlaw. MAstery is bad
yeah tbh I did that too, but my a bit more in those 2
well, good
I guess u need at least the second golden
to a certain point
Still doesn't answer the question though,
my sub is still simming ~35k below outlaw
and don't forget, sin will be quite high in current gear
hard to beat it right now I guess
Guys, lets maybe move thsi discussion to #228878985210101760
Right?
yes
Here is each spec (mythic) with each legendary with a DPS effect
https://gyazo.com/e8922447ec851a4402671ba06abe0d3c
and here are the averages for each spec
https://gyazo.com/31f202632a4aa2e9e5c481495c7273eb
I would expect sub to take over with 2 golden and ~870 gear, earlier if u got lucky with the boots
so sub goes from 10% ahead of outlaw and ~13% ahead of sin to 7.5% ahead of both when you avearge all legendaries instead of just taking the best ones
@tacit moss I think there is no universal answer to that. What you can do, I think, is to calculate for yourself how much AP you need to make sub > Assa. Because every point you will spend on Sub will be lost for Assassination and vice versa
I guess that's kinda the problem with assa right now - if u are sticking with outlaw u are not losing much because the later traits suck
yeah good point
the other tricky thing is deciding what spec you want to gamble your legendary on.. I think I might set loot spec to sub and hope for either the boots or at least a shared legendary
This is ONLY for theorycrafting! Take your chit-chat to #off-topic or #228878985210101760
๐
๐
Are there numbers that show the difference between going top route to Akaari vs going bottom route to Finality?
Not sure why it's suggested to go bottow if Sub is your OS, but top if it's your MS
it all depends
if u want to be a feral
or a windwalker
but ask it in #228879234540503040
and I already replied to that multiple times, I should pin it or add it somewhere
the leg boot half the waiting time
it's impressive
it's relatively the same dps gain as Archi Trinket
for reference
but way more rare >-<
just to be sure, you're talking about the energy reg thingy right?
yeah
Is there a graph that shows damage scalining for Shadowstrike, Nightblade and Eviscerate with a linear stats increase?
I'm talking about the damage per cast, not damage distribution.
I doubt something like that exists @north flower
I'd need need to know how Agility and secondaries scale with item level and than calcolate for various item levels with the formula of each of the three spells.
@acoustic lake Is there a page with the formulas of each Subtlety Rogue spell? Plus modifiers (like Master of Subtlety and Symbols of Death).
Check the AMR theorycrafting wiki, it is a good resource
Nice. Thank you. Does it include a budget scaling for ilvl -> Primary/Secondary Stats?
I'm not sure, I don't think so
@north flower iirc there is an interesting way that secondary stat ratings work in legion that makes their contribution to percentage gains inversely scale with ilvl, let me see if I can find it real quick
You can extract the table from the simc dbc
Hey i would really like to see the mythic gear dps across all three spec without BiS legendary... Can I just take the profiles atheys ran with, replace the legendary with other piece in the profiles and ran them in the most recent version of simc or I'm missing something. Not super good with simc. Thanks.
https://github.com/simulationcraft/simc/blob/legion-dev/engine/dbc/generated/sc_scale_data.inc#L1388
This table here right?
Thanks
hello im looking at my outlaw apl in simc and i see that it chooses to use a ss at 5cp for 6 cp rt and i thought the consesnus was to not do that due to over vp generation
feel free to sim it for yourself to check but simc apls in general reflect best known rotations
anyone know how differents bleeds affect a target ? do they tick at the same moment or not ? i'm asking this because of the passive energy regen from assassination, when you have a bleed that tick on poisoned target.
Rupture ticks every 2 seconds, garotte ticks every 3
also this is probably a better question for #228879234540503040 #off-topic or #228878985210101760
but they won't all tick at the same time on multiple targets, because depends when you applied them
is the latest daily build of simc updated with the hotfix changes?
@pseudo grove Question related to Finalty. If i choose the Deeper Strategem Talent, do i need to Finish with 6 CPs? If i choose to play deeper strategem, does it pay out to always go for 6cp even if i waste a cp, just to get the finalty bonus?
5+ would be good, for deeper strategem
because, if i need to always aim for 6, i'll waste a few cps for sure? thx in advance
5+ is good
"5+ is good" means, yes finalty procs with 5? ๐
yes
the apl finish at 5+
thx @ember wigeon
from what I remember
The simc apl will do a 6 point finisher always
unless you either need to reroll the bones, in which case it will do 5 or 6 point
or you have broadsides or jolly roger, in which case it will do a 5 or 6 point
If you have both buffs, it will still do 5 or 6
@acoustic lake "finalty" is the sub golden trait.
Oh
does it work the same there in the apl?
I haven't checked how finality works in game myself but I believe someone mentioned that it gives a % buff to your next finisher depending on how many combo points you used for the previous finisher
which would lead to favouring 6 cp finishers
yeah
that's what i was wondering
oh wait, my bad i guess
it doesn't seem to need full CPs
if i intepret the tooltip right
Artifact Weapon Calculator with appearance previews for the Legion expansion of World of Warcraft.
Kiwi idk if thats correct. APL says to use finisher if ss.variable is not available. ss.variable says that it will use ss if <4 CPs. Meaning that if its at 5 CPs it always uses a finisher.
err ss_useable*
Finality gives you +4%dmg on next finisher per CP used
Can you copy paste that line Kazkek
aaaaaah, thx riff... my bad...sorry for the confusion
Might have changed since I last read it
variable,name=ss_useable,value=(talent.anticipation.enabled&combo_points<4)|(!talent.anticipation.enabled&((variable.rtb_reroll&combo_points<4+talent.deeper_stratagem.enabled)|(!variable.rtb_reroll&variable.ss_useable_noreroll)))
anyway, looking at the APL for sub, it will use a finisher at 5+
actions+=/call_action_list,name=finish,if=combo_points>=5|(combo_points>=4&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)
Not sure the reasoning for the shuriken storm parts
probably small NB's
as full NB's probably not worth it on many mobs
wait, that doesn't make sense
spell_targets >=3 & spell_targets <= 4
mhm
@pseudo grove ping
what does spell_targets.shuriken storm even return
How many tagets shuriken will hit if cast
1 if theres targets to shuriken storm or number of targets
the number of targets it would hit I think
@outer rapids actions+=/variable,name=ss_useable_noreroll,value=(combo_points<5+talent.deeper_stratagem.enabled-(buff.broadsides.up|buff.jolly_roger.up)-(talent.alacrity.enabled&buff.alacrity.stack<=4))
you need this part as well to see when it will finish for outlaw
it only does finishers with the other variable
call_action_list,name=finish,if=!variable.ss_useable
Ignoring the alacrity part because I couldn't actually work out the reasoning for this either, ss_useable_noreroll is 1 when combo_points is less than 6 if deeper strat and less than 5 if deeper strat and buff.broadsides and deeper strat
ss_useable uses ss_useable_noreroll
right at the end
the last or
ss_noreroll is only used for DfA
oh oh
I didnt see that at the end of the ss_useable
yeah, that part at the end is the main condition really, thats the one you'd be evaluating when you are using run through
@acoustic lake Aethys says it's a typo in that condition ๐
Is there a new relic spreadsheet up currently?
no but I'll add it to mine eventually
Typos are exciting
Aethys, ping me when you push the fix
Awesome thanks Aethys.
+46 ilvl relic +10 main hand gauche % OR +40 ilvl relic +6% btwn eye (useless)
worth trading +10 main gauche over +6ilvl on weapon ?
ask in #228879234540503040
It looks like the wowhead tooltip for chrono shard is all kinds of or messed up it's listing impossible iterations such as 805 normal or 825 heroic and none of the different forms match the actual in-game values. Is there anyway to override the incorrect values?
I dont think those are incorrect its just the way items were designed in Legion.
Just use the proper bonus IDs for it
Looking at Aethys spreadsheet and for sin is agonizing poison better than exsanguinate
?
so in Shadow Dance, with the new buff to Shuriken Storm
is Shuriken Storm a dps increase over Shadow Strike on 2+ targets?
or does there need to be more than that
yes
yes to 2+ or yes to needing more than 2?
let me check
kk ty
cool so storm is always a dps increase on 2+ targets in and out of stealth/dancE?
thansk
yeh that's what the APL does
that seems so weird to me
since storm crits for like, 150k on 2 targets, and strike crits for like 250k
(150k combined from the crits on both targets)
but you get more CPs
you get the samde
and ShuStorm was buffed during ShD and Second Shuriken
yeh it also gets +200% dmg during ShD
what does that rtb_buffs<=1&!rtb_list.any.6 mean? less or equal 1 rtb buff and NOT any of the 6? Oo
I think that means, <= 1 buff, and NOT all 6 buffs
i.e. telling you to reroll if you have 1 buff and NOT 6 buffs
but tht's just my guess ๐
well, that wouldnt make sense then...because <= 1 would take care of that, wopuldnt it? ๐
hence my confusion
Not quite how that works
Basically what its saying is, reroll rtb if <= 1 buff and not shark + cds or not true bearing
Its just the APL code for reroll until 2 buffs or you have shark and cooldowns are available or you have true bearing by itself
But with lots of inverse statements to make it very confusing ๐
APL wouldn't be an APL if it was readable
but i still dont get this !rtb_list.any.6... ๐
Additionally, you may use rtb_list expression to check for the presence of specific buffs on the actor. The expression takes the form rtb_list.OP.LIST, where OP is the operating mode and LIST is the list of buffs. The expression will return 0 if the evaluation fails, and 1 if it succeeds.
The OP accepts two values: any, meaning any of the buffs on LIST being up succeeds the evaluation, and all, meaning all of the buffs on LIST must be up to succeed the evaluation.
The LIST accepts a sequence of RTB buffs, represented by numerical values from 1 to 6. The numbers correspond to the six buffs in alphabetical order: 1: Broadsides, 2: Buried Treasure, 3: Grand Melee, 4: Jolly Roger, 5: Shark Infested Waters, 6: True Bearing
This is from the documentation
ohhhhhhhhhhhhh
alright
so you just put a number to each rtb buff and can just check if #6 up or not
that just seems uncessary coding xD not like a True_Bearing.down could have done it xD
Although reading that it seems that the apl has a typo in it
its checking for true bearing and cds and using shark by itself instead of the other way around
unless ive confused myself with inverses
I think aethys is maintaining the outlaw apl
@pseudo grove
Maybe I'm wrong actually, will double check later
either him or @manic pulsar
@fathom bramble
you're wrong
we dont do Shuriken Storm like that during Shadow Dance
(or Stealth)
there is a + talent
and a + equipped
because the number of targets required increase if you have premed
and/or leg boots
?
I generalised, most people won't follow APL to the letter
They should
yes but that's a pretty big dps difference
for shuriken storm/shadowstrike
in aoe
Because Aethys is always right
this optimization is what made it "as nice" as otheres rogue specs there
lol skasch
And I am always right unless Aethys says otherwise
when do you shuriken storm then? how many targets required?
why is the premed check in the shuriken storm action?
lol @manic pulsar XDDDDD
because premed give one more cp
making shadowstrike more worth than shuriken storm
k
so with premed, >=3?
then it add 1 enemy to prerequesite
thats on 2 target?
๐
yes
and >=4 with boots too?
or boot legs without premed is also >= 3
and both >= 4
yes
I tried energic stabbing & others traits
or just yolo storm with cloak at >=29 stacks?
but no combinations were as powerful as the talent or the boots
yes
I could add add events cd check
but that won't make a big difference
cloak since nerf is shitty
they should hav eleft it to 3k %
or make it stack faster
or less stacks
but more %
idk, there are 50 ways to improve it
only time u use shrikun storm single target is if you have leggy cloak with max stacks
as good as nightblade
tbh
it's not as good as you think
in comparison to boots
or others
๐
and for outlaw APL
yes I check the list
instead of the buff
even if there is only 1 buff in the list
well i have not been fortunate for the boots yet
because it's way more flexible to do that
because atm it's like that, but when blizzard will yolo buff/nerf
it lets you adjust the APL easily
MfD RT does almost as much damage
did simc update ?
It isn't that impressive st
i mean to make a useless ability useful it is tbh
1 max stack doing 1 mil dmg plus it's like have a trinket cd every min
yeaaa but lets be honest who has more then 2 atm
@pseudo grove Is this line functioning as it should
actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&(rtb_buffs<=1&!rtb_list.any.6&((!buff.curse_of_the_dreadblades.up&!buff.adrenaline_rush.up)|!rtb_list.any.5))
because for me its a slight dps increase to remove the last part
&((!buff.curse_of_the_dreadblades.up&!buff.adrenaline_rush.up)|!rtb_list.any.5))
Can someone explain the "Blurred time" artifact trait from outlaws?
thats just with the t19m outlaw profile
Blurred time is weird. The way it works is that all your cds have a shorter cd when you use adrenaline rush but they will go back to their longer cd afterwards. So mfd has 60 sec normally but during blurred time it will have a 51(?) second cd.
Does "Cooldowns recover 15% faster" mean during AR 1 second will be .75 milli seconds
In the t19 mythic sub profile is it over capping energy or coming close
So if mfd was at 60 seconds cd when you use AR it will be 51 seconds, then AR will last for 15 seconds giving you 36 seconds remaining on MFD. But after AR ends, it will adjust back to the usual 60 second cd and instead of 36 seconds remaining, you'll have 42 seconds remaining
So essentially all blurred time is doing for you is taking 3 seconds off your cds after 15 seconds of adrenaline rush
Yes, its a 0.5% dps increase last I heard
Vs taking Fortun's boon which is 10 sec off adren rush
Blurred time is more effective when something comes off cd during adrenaline rush because it doesn't experience the cd adjustment after adr ends
I argue this because every guide atm says take Black powder/blurred time before taking AR reduction fortune's boon
Which has to be incorrect. 3 points = 30 sec off AR is better than 3 points into Blackpower = 0 dps gain. Then 1 point into Blurred time
Not that I can see
Even with boots 6/6 energetic stabbing
Any excess energy can be spend on symbols if necessary, seeing as its off the gcd
Yea that's what i was going to ask
I think aethys said something like it was a dps increase to use symbols if in .25 seconds you're going to cap energy
Sims are one thing practicality is another. In game I think you would be able to accurately judge whether you are going to cap energy
If you are, obviously its more ideal to spend energy on symbols rather than waste energy
In dabs
Dance
Is only 5 globals anyway
You wing need to Cap to have excess energy will uou?
Wont
mhm
sure you might not be able to spend all your energy in a dance
but that energy is better spent on more backstabs for more eviscerates so you can get back around to dancing rather than trying to spend as much energy as possible in a dance window by using symbols on cd
at least, as far as sims have shown thus far
perhaps something will come up that will change that idea
hmm... what does the "total 17" mean in the SIMC Results "Artifact Calculator (Wowhead.com)Purchased points: 13, total 17" ?
hmm
thats my sub result...@outlaw i get 19, total 21.
weird ๐
aaaaaaaah
i guess i get it, that's the bonus from relics
wait, no... i wouldn't get 13, total 17 then
is it possible to generate the "artifact= ..." string via wowhead artifact weapon calculator?
or any other tool
anyone have a link to trinket outlaw sim for multitarget (3+) fights?
Is Army just the better neck enchant now?
Problem with the messed up wowhead tooltips is that simc draws the info from those so in the sims it values the proc from a normal 840 mythic at ~ 6.5k+ haste where as the ingame proc is only ~4.4k haste
Kind of throws off any valuation
@hybrid leaf, you can get the simc string from the "Link" menu on the wowhead calculator
What changed in last sims that outlow lost so much deps?
Relics / trait nerfs
I am sorry,migth be a wrong channel,but simc seems not be able to sim March of the legion set
i cant set procs in damage done at all
almost never
You can run it yourself with default profiles and see.
Oh I can believe it'll be lowest on Simcraft
I won't believe that for some weird ass reason MM is down 80k DPS with a 20% nerf to Barrage
Or Blizz ninja nerfed them to oblivion
I dont get how in their previous rankings from yesterday outlway was about equal with exsang and now its so low. I go an sim myself with their newest build and Im literally the same dps as the build from sunday.
Has anyone run assassination in mythics yet? Is the aoe better? or still trash.
Oh SimC's relic thing is broken
It doesnt have ranks for fatebringer or fate's thirst in those logs
from relic contributions
but it has the relics in their slots
When people are simcrafting, P stands for pre-raid. what ilvl is that looking at? also whta stats are they stacking?
@plush relic this is legit but the issue is that it isn't accounting for scaling
So while 840 exsang is high, it grows slower than others
@outer rapids - can you elaborate? "doesn't have ranks for fatebringer or fate's thirst in the logs" ?
so the profile has the relics in it?
Curse of the DreadbladesGreedHidden BladeBlade Dancer (Rank 3)Fate's Thirst (Rank 3)Gunslinger (Rank 1)Fatebringer (Rank 3)Fortune Strikes (Rank 3)Ghostly Shell (Rank 3)Cursed Edges
It doesnt have the 3+2 and the 3+1
huh.
no, i see it now
I dont think its a bug though because its only on the default profile
When I sim myself its okay
Well I mean like I import myself and iit works correctly
Curse of the Dreadblades Greed Deception Hidden Blade Blade Dancer (Rank 3 + 1) Fate's Thirst (Rank 5) from imported gear
yep.
anyway thanks for looking into it ^^
@everyone May someone make screenshot the Fatebringer et Fate's Thirst traits post hotfix (so US Only) and send it to me (or post it in here please ) ? Thanks in advance
looks like Blizzard fucked something for pirates !
What was messed up
well, until I got a screenshot it's hard to say
but client data says fatebringer & fate's thirst are set to 0%
which is weird
There seem to be a handful of hotfix related bugs
thanks @outer rapids
so is it safe to say for the progression of the xpac stick with outlaw and sub
..........
Try asking in #off-topic or #228879234540503040
This is a more numbers and maths channel
What is 2 + 2
@pseudo grove just wondering if the latest nightly build pushes outlaw dps down further? i was simming like 10k higher with lesser gear with like 1-2 previous build. thought maybe i did something wrong somewhere
ah ok that explains it
I got the Sephuz's Secret earlier today and was wondering, is it actually a dps gain to use BtE every 30 sec to proc it if there are stunnable adds in a fight?
oh yeah good idea, Prey on the Weak is pretty crap for outlaw anyways if it doesn't affect BtE
Are there updated relic spreadsheets with hotfixes
@glass dove that's shown in the faq channel. Also, if it wasn't, this channel is about the mathematics. Your question is more likely answered in general or simple questions. However, the answer is in the guides and spreadsheets already posted
hey, just wanted to note
navv rolled back an .adb update
so simc's latest commit is working with outlaw artifact relics again
https://github.com/simulationcraft/simc/commit/a9dc4795fe20801c6da86dd178dd8da1eb668864 fixes the issues