#FSR3 doesn't converge with highly saturated colors

1 messages · Page 1 of 1 (latest)

dreamy crag
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When I render my scene in grayscale, it converges just fine. But if I use saturated colors instead, the borders between chunks along the y axis never converge

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the screenshots were captured at 10x upscale but the issue persists even at native resolution

dreamy crag
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Still stuck on this a week later xD