Regular crash in game from 1 minute to 10
Issue 2: In-Game Coop Crash During Gameplay Update
ArgumentNullException: Value cannot be null.
Parameter name: data
UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) (at <a03ef665fba24fbba5bb71c49d738005>:0)
UnityEngine.Object.Internal_CloneSingle (UnityEngine.Object data) (at <a03ef665fba24fbba5bb71c49d738005>:0)
UnityEngine.Object.Instantiate (UnityEngine.Object original) (at <a03ef665fba24fbba5bb71c49d738005>:0)
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) (at <a03ef665fba24fbba5bb71c49d738005>:0)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) (at <a03ef665fba24fbba5bb71c49d738005>:0)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) (at <a03ef665fba24fbba5bb71c49d738005>:0)
UI_SkinList.RefreshList (System.String filterHeroType) (at C:/Komodo/ShapeOfDream/Dew/Assets/UI/Common/SkinList/UI_SkinList.cs:111)
UI_Lobby_SkinList.RefreshList (System.String filterHeroType) (at C:/Komodo/ShapeOfDream/Dew/Assets/UI/Lobby/SkinList/UI_Lobby_SkinList.cs:24)
UI_Lobby_SkinList.<Start>b__1_1 () (at C:/Komodo/ShapeOfDream/Dew/Assets/UI/Lobby/SkinList/UI_Lobby_SkinList.cs:14)
Dew+<>c__DisplayClass82_0+<<CallOnReady>g__Routine|0>d.MoveNext () (at C:/Komodo/ShapeOfDream/Dew/Assets/Scripts/Game/Dew/Dew.cs:1271)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a03ef665fba24fbba5bb71c49d738005>:0)
Note on File Paths
The stack traces contain absolute development paths (e.g., C:/Komodo/ShapeOfDream/Dew/Assets/...). These reflect the original build machine directory structure and will not match local environments.
Context
Repro Rate: Consistent
Affected: Only client
Please fix it!