#Kicked in Co-Op

18 messages · Page 1 of 1 (latest)

hard dew
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Dev should understand, wasted 45 mins run without progress just because got kicked.

im not AFK

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<@&1239200584309936180> this is big issue, try to find a solutions

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or else people wont play co-op with random > you know where this lead

solid flower
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imo if host kicks like 2-3 dudes it should auto turnoff midjoin

and yeah, mastery being calced on leave/kick would g a long way

one thing is ppl are dropping their msms so ppl can dust it before they leave; maybe should be always? idk

hard dew
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or try monster hunter world / wild multiplayer mechanics.
in there you can wait around 10 mins, to join and get reward, more than 10 mins you can join but dont get reward.

and if got kick mid-way, it change to solo mode, so both parties (the one who kick, and the one who got kicked can play solo)

<@&1239200584309936180>

versed prism
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Just did a 90 minute run all for it to come crashing down because host kicked/bad connection to me

frozen laurel
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Getting kicked for no reason is annoying

stable dune
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Should just let you continue that run on your own like forking it

solid flower
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might be weird bc if u get a god build, just break off so u can mastery grind bc the host doesnt wanna loop

stable dune
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I don't see a problem with that 😄

solid flower
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kinda a fku to other players esp if they mostly built buffs and suddanly noones with them

stable dune
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Well it's the same the other way around no, if you have a good build and wanna loop but the host doesn't want to

solid flower
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yeahbits hard to argue, but at that point i'd just self host and clearly put it in the lobby name

stable dune
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Fair

solid flower
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this game can realy use lovby tags still

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like i just dont qant ppl leaving and now the other 3 are kinda screwed losing a dps, who was prob fed the good gems

stable dune
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Yeea, I can see that being a pain

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Something where the game keeps that slot and new players can choose to get that build or smth