#By far the best Roguelite ive played

5 messages · Page 1 of 1 (latest)

novel basin
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This demo is a better game already than most games being released right now. I'm absolutely stunned by the environment and the way the game feels. It does not fail to keep me engaged and I am a very picky gamer.

I love the harder difficulties and endless possibilities there are for abilities. Solid and fun experience.
My friends and I used to play SMITE and SMITE 2 and we havent had a good time like in this game for a very long time.

I love how the game makes me very excited to play again and try new things or get the memories, essences etc I really want.

The only thing I've missed so far are essences to put on the passives. I feel like that could be amazing.

I will keep playing the game and if anything comes to mind I'll post it here. For now a solid 10/10 and I cant wait for the real game.

Thank you for brightening up my gaming experience and bringing me and my friends to a better environment. U have merged MOBA and Roguelite perfectly. 🫡

Edit on 5th of June 2025.
After several runs on the highest difficulty I feel like the game is very RNG dependant, I fear this is something negative because I feel each run should have potential and that right now seems to not be the case. I always find myself looking for the same Memories as they are really strong.

unkempt wave
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The only thing I've missed so far are essences to put on the passives. I feel like that could be amazing.

And auto attacks please 🙏

wheat pulsar
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could just be me speaking here but if they're planning on adding essences to put on passives, then i feel like one or two at most is the only reasonable amount.

considering we get like, what, 12 total slots for essences and how a select number of essences practically carry ng+ runs / late game, only 1 essence slot to have on passive is the right amount.

example: game is literally free with mist fleche: guidance, clemency, confidence or even predation. same applies to yubar frostbite: momentum

the only way i see going around this is either limiting it to just one essence slot on passives, or have an entirely different sub-section under essences specifically for passives. either umbrella/general passives or ones specific to a certain character.

and essences specifically for passives is another thing on its own which would be really interesting+fun to see if it does get implemented here

unkempt wave
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Just cap it at 12 overall like now and still give the option of 3 per skill/passive/default attack

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You need the multipliers or interactions to work together or there's no point