General systems
**Metaprogression: **
The talent tree has some fun nodes, but we aren't really making any choices and investing resources into +3 attack or 2% attack speed is not fun. I like when my fleché becomes lighting damage and a teleport, give us more of that. And should be between two fundamental changes to that skill or perk, not just some extra you unlock. Do i want teleporting fleché or be able to cast it without a target? That type of stuff.
The idea is that you want to have different loadouts filled with different choices for that particular character or build.
Dashing (spacebar): Should probably immediately break free from crowd controls when used. Its a limited cooldown move and given how deadly late game content is, this would seem reasonable. Getting chain stunned by mortars and attacks feels impossible to beat if you make a mistake once.
Shop:
Let us either set up a wishlist for memories/essences or see what other players got in their shop, so it can be pinged. Getting the same essence on multiple shop slots is annoying. When pinging shop items without having enough money, the game should mention how much gold is missing. Makes it easier when donating gold between party members. Skillo (yubar): Essence of wind 30% 199 gold (needs 34 gold). The shop also needs more services, such as increasing the level/quality of something for gold, or even bounties such as "kill X amount of hunters" or "stun 20 enemies". A good way of making us go out of our way to use different memories in exchange of a reward.
Crit: Seems to only work for basic attacks? Kind of invalidades the stat entirely for certain characters, doesn't feel nice. Attack and spell power have uses for every character, the same cannot be said about crit. Maybe essences that make crit work on spells? Or back again with the perk tree choices, perhaps one option that changes crit for abilities.
Character limit, will continue on comments