The stalker would be a monster that would be part of a whole new game variable called “sanity” if your sanity is low enough you would start seeing a tall, lanky shadowy figure behind trees and corners, making unsettling sounds and phrases. it would be non lethal on its own but at that point your sanity level would be so bad you would already be taking damage from other things. you would loose sanity by killing other players, digging graves, seeing/killing monsters, and would overall deplete in any adventure map. gain sanity would be done by reviving players, fishing, (which would help A LOT) and being in any well-lit area. sanity would also stay the same between lobbies and would have a setting to be postponed in private lobbies
#Stalker
1 messages · Page 1 of 1 (latest)