#Stalker

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hardy tree
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The stalker would be a monster that would be part of a whole new game variable called “sanity” if your sanity is low enough you would start seeing a tall, lanky shadowy figure behind trees and corners, making unsettling sounds and phrases. it would be non lethal on its own but at that point your sanity level would be so bad you would already be taking damage from other things. you would loose sanity by killing other players, digging graves, seeing/killing monsters, and would overall deplete in any adventure map. gain sanity would be done by reviving players, fishing, (which would help A LOT) and being in any well-lit area. sanity would also stay the same between lobbies and would have a setting to be postponed in private lobbies

hardy tree
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another idea for issues that low sanity causes could be the haunted mansion heads appearing everywhere

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there would also be a sanity meter on your watch like radiation

outer horizon
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this idea is used in a lot of games though

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but still a really good idea

azure mulch
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the only problem is it just seems too involving

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like maybe only for certain maps yea

prisma halo
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I think it should be exclusive to Dam or Haunted House

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although I rlly like the idea of a sanity bar