Make the game feel less like a sandbox and have it’s authentic purpose the horror stuff and the game should have alot more objectives and consequences
Maybe a day and night cycle were day is chill and night is where dwellers come out
Make the extensions of the map have purpose instead the caves having spider like the mines and have a monster that fits for it
Weather would be peak
The map feels tight
The map should have a lot more exploration and more extensions and stuff like the old map and stuff, I feel like getting to the extensions of the game are really easy at spawn and should be a lot more exploring to get too.
More Props and more realistic stuff
I walked into the forest and notice it’s just trees and it’s really flat and it feels bland, add like terrain and props and a lake to make it stand off more.
I know some stuff in the game exist but I think the developers of the game don’t really really pay attention to the small aspect of the game and focus on a more experimental and sandbox game. (I will add more soon until I get ideas)
Modders
Now modders are actually starting to make the game loose charm and the developers are doing nothing about it really. Pretty much they do is abuse power in a a public lobby or anywhere in game and spawn unreleased items that give out things and make it less surprising.
Duping
Can’t say much but it removes the values of items and feels less awarding I guess
Moderation system
The moderation system is good in reporting but it needs a voice system where y’know bans players when it detects a toxic player yeah obvious
Overall
I think the game is really really passion about their game and takes lot of time to actually respond to duping and Modders and stuff the game should worry about the main focus of the game (Horror) than (sandbox) and more activity’s