An idea I have is that there is an underwater facility that was abandoned and has flickering lights and hanging wires sparking and giant glass windows showing the bottom of the lake. You would have to travel through vents and doorways to gather scraps and a keycard to open the boss room and when you kill the boss a hatch unlocks at the bottom and if you go into it you get teleported to a room that you unlock the trident in. and it would be like a secret development item that was abandoned (for lore). I want some rooms to have giant broken test tubes that were supposed to hold the animals since they are mutated. It would be a great way to add lore to the game and have a deeper environmental story. And if you can, add a room with escape pods that is both for looks and for actual escaping in case of emergency. I also want the monsters that would be roaming around to be the office monsters but more tattered and broken so it fits the look. I also want to add a mineable ore that has coral and fish bones and gives you the new coral scrap worth 40 per piece. I also want to make it a little side quest to get the keycard to unlock the door for the final boss. And I want the final boss to be like the blob from fnaf and be a giant blob of all of the monsters that were abandoned and destroyed. It can chase you by sliding across the ground and it attacks you by going into a ball and rolling. And if you die your body gets added to the blob of monsters.
#Underwater Ruins
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