#The Weird Quirk Between Shaders and Labels

1 messages · Page 1 of 1 (latest)

floral nimbus
normal harbor
#

also if you want a shader per-letter, use REGION_RECT

#

also if there is any reason why you can't pass in the label size, put it in a CanvasGroup and apply the shader to that. but be careful since the UV is now relative to that group, so changing size (dynamically growing text without [[Label.visible_characters_behavior]] after shaping) will change the gradient

native bisonBOT
floral nimbus
#

Woah, insanely useful advice! Thank you ❤️