#Attempting to grow/shrink sprites dynamically

1 messages · Page 1 of 1 (latest)

rapid thistle
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I'm trying to implement a system that grows a sprite in height only, without distorting the image. the thing i was thinking of trying is to make a new Sprite scene, then stacking it on top of each other one after another, and then removing them from the top one one down. i tried to draw this here to explain better. what would be the best way to do something like this?

I've already got the logic down for changing the characters hitbox, but I'm not sure how to proceed with the visuals.

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Attempting to grow/shrink sprites dynamically

rocky trellis
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you can tile a sprite texture automatically so that you’ll just need to change the height of the sprite.
texture > repeat > enabled