Hey! I started building my game with this docker image docker.io/barichello/godot-ci:mono-4.6.1, but for some reason my textures now have a weird artifact and also my signals are disconnected? I have tried building the project from scratch without the .godot folder on my machine for linux and windows and it works no issues. But as soon as I build it with the docker image my textures get a weird checkerboard looking compression artifact + my signals are not connected anymore. Anyone have any clue why this could be? Using GDRE tools I checked the CI builds and yeah the textures are weird + signals are not connected anymore
#Exports are bugged on CI
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Update: I was able to recreate the issue on my local builds too, for some reason building the projects with my CI commands after pulling from source causes the same issues so it's probably not the image. For some reason it fixes itself after messing around with the project some?
Okay so apparently just opening the project with Godot so not using cli after pulling it and exporting it fixes the textures but the signals are still broken? I am so confused
Only resaving the scene seems to fix it?
Update: Resaving the scenes and pushing those changes does not fix anything on the ci this only fixes things locally