Hi,
I've been doing some research lately on how I can improve my game feel and juiciness in Godot.
I'm talking tweens, particle effects, transitions, etc... Like this:
https://youtu.be/Fy0aCDmgnxg?si=RVDRuod9TgczjR6U
I also came across this Unity plugin which appears to be designed to help with implementing these types of effects:
https://youtu.be/7wqzvc7Xg3s?si=ZMSF_8u8sX6RK_IV
My question is, does Godot have any plugins like this that would speed up this process?
Any other tips/tricks specifically relevant to Godot on this topic would be appreciated. Thanks!
Try the game here: http://grapefrukt.com/f/games/juicy-breakout/ (ESC for menu)
Fork us on github: https://github.com/grapefrukt/juicy-breakout
"A juicy game feels alive and responds to everything you do
tons of cascading action and response for minimal user input. "
Big thanks to Niklas Ström for making music and sound effects for us and to ...
🔥 Feel is the best way to improve your game's feel and make it extra juicy.
🚀 Get it now on the Asset Store! https://assetstore.unity.com/packages/slug/183370?aid=1011lKhG
⚡ From the creator of the acclaimed Corgi Engine and TopDown Engine, it is the best game feel framework out there, whether you're new to Unity, or an experienced dev...