#Boolean Area2d?

1 messages · Page 1 of 1 (latest)

violet frost
#

I'm using the character 2d body with a player template. I attached area 2d to the player node and I want to make a bool value that will turn off gravity when the area touches a wall so the player can double jump. When the area stops making contact, gravity will be re-applied. Does anyone know a way I could do this? I'll share code of my attempts below.

#

extends CharacterBody2D

const SPEED = 300.0
const JUMP_VELOCITY = -400.0

func _on_climb_hitbox_area_entered(_area: Area2D) -> void:
var _climb := true

func _on_climb_hitbox_area_exited(_area: Area2D) -> void:
var _climb := false
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor() or _climb == true:
velocity += get_gravity() * delta

# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
    velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
    velocity.x = direction * SPEED
else:
    velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()
#

The issue is probably something simple but I'm REALLY new so any explanation would be welcome

wild ruin
#

What exactly is the behavior you are trying to achieve? Jumping off the wall? Sticking to the wall? In either case, you probably should use raycasts