#Custom visual animationtree node

1 messages · Page 1 of 1 (latest)

shadow kite
#

Hello,
I was trying to make a custom animationtree visual node inside godot. But I am unable to make one.
After some research I found this thread.
Link : https://github.com/godotengine/godot/pull/69641#ref-issue-3033736136

So then I downloaded the files provided by "tokageitlab" custom_anim_node.zip but even then I don't see any new node appear in animationblendtree editor.
I don't know what am I missing.
Can someone guide me on solving this.

GitHub

The document descripte that allow us to create custom AnimationNode.
Animation Tree Editors allow to load a animation node's resource, but it is quite inconvenient.
I found that the Animati...

fickle mural
#

This won't work by simply adding those files. The PR that you linked includes changes to the godot engine code. This means you would have to build a custom version of the Godot engine (isnt too difficult but adds a bunch of overhead), and only then would the files you downloaded work in your project.

I wouldn't recommend going down this route as this PR is years old and way behind the current state of Godot. If you want to try to add the feature yourself either through GDExtension or by modifying the Godot source in a similar way to this PR you can look here: https://docs.godotengine.org/en/stable/engine_details/development/index.html
or
https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html

Here is a more current, but stalled PR trying to do the same thing as far as I can tell: https://github.com/godotengine/godot-proposals/issues/12349

GitHub

Describe the project you are working on Any game using an AnimationTree. Describe the problem or limitation you are having in your project We recently got AnimationNodeExtension allowing for custom...