#Can't get TileMapLayer physics layers to interact with CharacterBody2D CollisionShape 2D child node

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regal pivot
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One thing I may have potentially messed up on is, I made like 8 physics layers on accident. I didn't realize how they worked and just made a seperate layer for each object shape that exists in the game. If this is the issue that's good to know, but also I'm not sure if this would affect it much considering I should collide with at least ONE object in this case but I don't.

tender galleon
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did you also draw the physics shapes on the tiles?

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..and is your collision layer the same as the character bodies?