I am entirely new to both of these programs but have spent a fair bit of hours working on pixel art in Aseprite over the past few days. I probably don't have the correct tiles or every tile I need but currently I can't even figure out how to get these exported tilesets into Godot. I can place the set as a Texture2D but that doesn't seem particularly useful (I think I want a TileMapLayer?), and the Aseprite Wizard addon doesn't seem to do much unless I'm not using it correctly. I want to work on procedural generation with this tileset but was hoping to just get the tileset in and hand build a small room to work on player movement + collision stuff today. Any help would be appreciated, I'm sure it's something simple I'm overlooking. Thanks!
#How do I import a tileset (.png + json) made in Aseprite to use in Godot 4.5?
1 messages · Page 1 of 1 (latest)
Definetly TileMapLayer as TileMap is depricated
Maybe this video helps with tilemap layer .. how to add stuff
https://www.youtube.com/watch?v=Z-NT4XOt6V0
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You can also search for "Autotiling", and here is a little tool for that https://wareya.github.io/webtyler/