#Compiling Godot w/ .NET & Voxel Tools

1 messages · Page 1 of 1 (latest)

devout vine
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these are the commands i've run
dotnet nuget add source Z:\Misc\LocalNuGet --name LocalNuGet
scons platform=windows module_mono_enabled=yes optimize=size_extra target=editor precision=double
bin/godot.windows.editor.double.x86_64.mono --headless --generate-mono-glue modules/mono/glue

and this is the planned last command, but idk if i messed something up in the first two or not given it's just not working
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local Z:\Misc\LocalNuGet --precision=double

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i wanna say its been about 20 minutes since it reached this point, which is twice as long as it took for the engine to compile

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well. i let impatience win and i get this whenever i try loading the engine :/

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okay wait no it was the last command that failed? what? i had to record it because it closed before i could actually see anything