#Trying to simulate a mouse

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crystal stag
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I am trying to make party game where both players draw with cursors so I made this and expected it to work, but it crashes Godot

fading spade
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what is the crash error message

crystal stag
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it just stops responding completly

mighty perch
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I don't think inputeventmousebutton can directly spawn a new cursor. I can't find anything online relating to it either.

Why don't you use a "fake" one instead? It'd just be a sprite whose position is set to the position of whatever controller controls it (controller 1 determines the position of cursor 1, controller 2 for cursor 2)