#Trying to simulate a mouse
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what is the crash error message
it just stops responding completly
I don't think inputeventmousebutton can directly spawn a new cursor. I can't find anything online relating to it either.
Why don't you use a "fake" one instead? It'd just be a sprite whose position is set to the position of whatever controller controls it (controller 1 determines the position of cursor 1, controller 2 for cursor 2)