I followed a tutorial on animating some first person arms with a weapon, and I do not know really anyway to go about using it in Godot.
Right now I am using the File System settings to allow blender projects to use my models in Godot but am not sure if I should do this or just export them as glbs
I have an arm rig and a gun rig as separate objects in blender and they each have their own animations that line up with each other. But they are in the same scene when I bring them into Godot so I don't know if there is a way I can separate them or how that should work.
I am definitely bad at googling so this is something I could def find online but I find it hard to find what I am looking for, so I thought I would ask the nice people here for help directly or maybe pointing me to what I am looking for.
Thank you in advance!