#Blender animation and model to godot pipeline

1 messages · Page 1 of 1 (latest)

dark oxide
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I followed a tutorial on animating some first person arms with a weapon, and I do not know really anyway to go about using it in Godot.

Right now I am using the File System settings to allow blender projects to use my models in Godot but am not sure if I should do this or just export them as glbs

I have an arm rig and a gun rig as separate objects in blender and they each have their own animations that line up with each other. But they are in the same scene when I bring them into Godot so I don't know if there is a way I can separate them or how that should work.

I am definitely bad at googling so this is something I could def find online but I find it hard to find what I am looking for, so I thought I would ask the nice people here for help directly or maybe pointing me to what I am looking for.

Thank you in advance!

deft compass
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the pipeline is rather straight forward, you've figured out that you can use .blend files to import into godot which is wonderful if you need the whole scene, but like most of us you have a scene with multiple objects that you don't want imported into the same godot scene. So you snap your keyboard throw it out the window and yell, at least thats what I did. Jokes aside you'll need to export those objects to their own separate glb files or you can move them to their own blender scenes and use those .blend files. Its really all up to you