#Texture changing based on distance. How do I disable/mitigate this?

1 messages · Page 1 of 1 (latest)

violet ridge
#

When I inspect the texture on this mesh up close it appears to be working correctly. However, zooming out appears to compress the UVs in some way? This occurs in runtime as well and not just in the editor. Is there any way to fix this?

#

^ when I zoom out

vivid slate
#

Could be LODs, but i personally don't notice a difference