#Rendering hd sprites

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timid mantle
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Enabling Mipmaps in the texture's import settings and for your sprite filter settings may help this a bit.

This piece of the docs is somewhat relevant. It's talking about Viewport sizes but is effectively the same issue.

Reducing aliasing on downsampling

If the game has a very high base resolution (e.g. 3840×2160), aliasing might appear when downsampling to something considerably lower like 1280×720.

To resolve this, you can enable mipmaps on all your 2D textures. However, enabling mipmaps will increase memory usage which can be an issue on low-end mobile devices

https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html#reducing-aliasing-on-downsampling

modern kindle
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Dude just the Mipmap is a huge boost

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thanks so much