Im on Fedora KDE using Godot 4.4 from the fedora repos. I have a 2d priject with a tilemap and a simple player with a pixel art sprite. I see both in the editor but none of them when I play the main scene. I start seeing them when I press the pause button in the editor NOT in the debug window. After that I can see all my sprites. I made sure already that everything is visible. Im using the newest available freeworld mesa drivers they didnt work and the same happened when I forced Godot to use opengl3. I cant seem to find a fix for this problem.
#Godot 4.4 rendering issue on Fedora KDE
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