#How can I make the hitbox disable on specific frames

1 messages · Page 1 of 1 (latest)

signal wave
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at the moment i'm using a timer but unless i can syncronize it with the animation it's not what I want

analog ledge
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Are you using AnimatedSprite2D or AnimationPlayer?

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If you're using AnimatedSprite2D you can use a signal

extends AnimatedSprite2D

func _ready():
frame_changed.connect(_on_frame_changed)

func _on_frame_changed():
if frame == 3:
my_callable()

func my_callable():
print("Frame 3 reached!")

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If you're using AnimationPlayer you can hook into the Call Method Track at the frame you want to trigger the action