#Springarm3d doesn't collide correctly when offset to the right

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bitter grove
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I'm trying to use a springarm3d as 3d camera collision, but anytime I give any node that affects the offset of the camera and the springarm, or just the camera, the springarm no longer collides with walls at most angles.

Camera control code
https://pastebin.com/9etewkdg

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Node setup

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I've tried changing where the offset is, the video has the x offset in the XRotHolder

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The result is the same, even with extra nodes

bitter grove
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I'm at a complete loss with how to fix this, I have tried manually using a raycast to achieve a similar effect but it also doesn't detect the wall half the time