I have two NavigationRegion3D with a NavigationLink3D between them, I find that if I only have the NavigationAgent3D ask for the next node when within 1m of their current, then they path fine, but they are slow to respond to the player changing position.
If I have them constantly get a new path (also undesirable) then they path to the player well...but jitter with this Nav Link step, any thoughts on how to approach this or something I might have misconfigured?