#Meatboy style Blood Splatter
1 messages · Page 1 of 1 (latest)
Maybe make a few versions of the ground tile that have blood, then switch to one of them if the ground is stained
apply a decal on blood hit surface
is there a way to do that with particles?
2 parts to this issue:
- Knowing where the particles hit something
- Painting the environment
Second one is easier & there are a ton of ways to do this. Not sure about the first one, though
You might have to not use the built-in particles & make your own stuff in GDScript to achieve this effect
yeah, Im playing with some stuff with spawning sprites and only drawing on certain objects but thats turning out to be just as hard lol
What does your current implementation look like?
The issue im finding is I can create the particles now, I can put particles in the scene before I run it, but the ones I place and the ones I instance act differently like in this gif. the ones I added to the scene work fine and mark the ground, the others just pass through and turn invis for some reason .