#Meatboy style Blood Splatter

1 messages · Page 1 of 1 (latest)

karmic blaze
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Right now I have basic particles that emit and collide with the ground. Ideally Id want these to "stain" the tiles and make a big mess of the environment.

What's the best way to do this?

wooden bear
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Maybe make a few versions of the ground tile that have blood, then switch to one of them if the ground is stained

visual frost
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apply a decal on blood hit surface

karmic blaze
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is there a way to do that with particles?

mystic girder
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2 parts to this issue:

  1. Knowing where the particles hit something
  2. Painting the environment

Second one is easier & there are a ton of ways to do this. Not sure about the first one, though

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You might have to not use the built-in particles & make your own stuff in GDScript to achieve this effect

karmic blaze
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yeah, Im playing with some stuff with spawning sprites and only drawing on certain objects but thats turning out to be just as hard lol

mystic girder
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What does your current implementation look like?

karmic blaze
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The issue im finding is I can create the particles now, I can put particles in the scene before I run it, but the ones I place and the ones I instance act differently like in this gif. the ones I added to the scene work fine and mark the ground, the others just pass through and turn invis for some reason .