#Need help with multiplayer focus!

1 messages · Page 1 of 1 (latest)

plucky dirge
#

Is there anyway to have a two different focused nodes in this engine? the purposes for this would be local multiplayer UI control, what's the recommended way to go about doing that?

thanks for taking the time to read this!

surreal obsidian
#

Hmm, you might be able to have 2 viewports with completely separated UIs, and have the native focus work through that. Not 100% sure though

#

Personally I'd make my own UI control system to take into account having 2 players locally