I have an AnimatedSprite3D fish swimming along a path. I want it to change from its SwimmingLeft loop to a TurnLeftToRight when it reaches a specific control point on the Path3D, and then change again to SwimmingRight when it completes that turning animation.
Is there a way to reference the actual control points on a Path3D? All I've seen so far is how to reference Progress and ProgressRatio, but these don't really serve my purposes as the length of the path might change down the line. I don't want to have to manually check where the fish should be turning every time I adjust the path.