#Texture Blender Export Issue

1 messages · Page 1 of 1 (latest)

mild viper
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Can anyone see what my issue is for why when I export my models to Godot they are blacked out? I try to show my process, but I'm really just messing with everything without fully knowing what they do.

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I also am getting these despite not having changed any default settings in Godot during this project

mild viper
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So the problem doesn't seem to be how I'm exporting from Blender, I think it has to do with my render pipeline as per the error codes. I'm on MacOS Monterey on Intel.

mild viper
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My old projects with good models are showing me the same error. Where should I be looking?