My game has an introdcutory cutscene to sort of explain who the characters are and how they got there. At one point a character appears and walks toward another, but currently the way I set it up in the animation player while the character moves like expected, it's just static movement (as shown in the attached screen recording). The character already has a set of walking animations, but I'm not sure how I would play them while the movement is happening. I'll also attach the scene tree of where the cutscene is playing, the animation timeline of one of the walking animations, as well as the scene tree of the character and their current code, in case it's needed or helps (_process is comented since it had a "follow the player" function that clashes with how the scene is supposed to play out)
#How to attach existing animations of a scene to a playing animation in another scene
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You can call any function in Antagonista directly from the animation player. You can make functions for starting and stopping the walking animation
Ok, I now have functions that play and stop the walking animations, how do I go about calling them from the animation player of intro?
Click agregar pista, and pick call method track, the green one