I'm attempting to make some interactable doors that have an export variable for the packed scene that the door is supposed to load, as making a new script for every door would obviously suck.
However, this comes with an issue of this fun
bug:
"E 0:00:00:713 _printerr: res://1.Scenes/_testing_area_2.tscn:21 - Parse Error: [ext_resource] referenced non-existent resource at: res://1.Scenes/_testing_area_1.tscn.
<C++ Source> scene/resources/resource_format_text.cpp:39 @ _printerr()"
I'm a rather ameteur coder and dont' mess with scene-to-scene stuff too much so any help with imrpoving this code or just using a better system would be awesome.
Image attached is of the interactable door script. (pretty much everything is unusued right now except for the interacted function; the rest is later work lol)
||and YES I know having an underscore before the variable "looks odd" or whatever but it's just easier for me that way.||
