#Multiplayer questions

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ember shard
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Am I like wording this properly?

I decided following this one since its a bit more comprehensive and includes steam which is much more realistic
https://youtu.be/MoRl9kQb6L0

In this video we look at an amazing solution for Godot P2P multiplayer using GodotSteam.
It uses the newer SteamMultiplayerPeer library so that you don't have to rewrite your multiplayer code if you used Godot's High Level Multiplayer APIs, such as MultiplayerSynchronizer, MultiplayerSpawner, and RPCs.

We also cover a strategy to easily swap ...

▶ Play video
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I'm not sure how much I can do with just synchronizers and spawners, since my players arent just rigid bodys