#Can't Get 2D Light System to Look Like This

1 messages · Page 1 of 1 (latest)

fiery cliff
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I am trying to recreate this look in Godot using the 2d lighting system.

I can get kind of close, but keep running into walls. Mostly in incorporating both lighting AND shadows at the same time.

If I just have a sprite2d with a normal map with a blend mode set to Add, then the sprite looks good, but when I add shadows, it blocks out the light from the sprite.

I can set my background images material's light mode to unshaded so that it's all the normal color, but then I get no shadows.

And I still can't figure out how to get the shadow to darken the background and the light leave the background normal...

I'm having trouble even describing it, but if anyone can help figure out how to recreate this attached image, I'd be grateful

viscid canyon
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I'm struggling with this as well, it seems there are alot of people trying to get 2d lights to illuminate the tile the light touches, instead of it cutting off harshly, but there doesnt seem to be a way