#I believe I followed the doc, not sure why this isn't working with WASD.
1 messages · Page 1 of 1 (latest)
Are you following any tutorial? If yes, which one?
Any error, or it just doesn't work? Can you look at the output and at debug window? (see image)
Which scene are you running? Did you put your Player in another scene?
Is the camera attached to the player? Or a sibling (both in another scene)?
Can you put a print on the GetInput function to see if the executes?
Introduction: Every beginner has been there: "How do I move my character?" Depending on the style of game you're making, you may have special requirements, but in general the movement in most 2D ga...
As to the other stuff, it didn't say much about a camera.
And did you check the other things?
I didn't do anything with the supplementary icon when you create a project
not sure why that is appearing as an error
For the first error, it seems like a C# issue. I'm not familiar with Godot C#, but the code seems to match the tutorial, so it is not the code, but some configuration
Second error is weird. If the icon.svg is at the root of your project, try restarting Godot. It might have lost a reference to the file
I have deleted the icon as I didn't think I needed it? I mean it's just a given asset for sprites, no?
Also, for Godot C#, it seems you need the .net framework installed, and create a C# solution through this menu:
i made sure to download the .net
I don't have the required dot net, but the docs point to this page https://dotnet.microsoft.com/en-us/download
saw that was an issue on someone elses
v9 was what i downloaded
and that made a separate issue go away