#C# vs GDScript
1 messages · Page 1 of 1 (latest)
gdscript is better suited to godot imo since it’s designed for the engine.
you can use both with the .net version if you want to try both.
c++ is good for gdextentions if you make a plugin i wouldn’t recommend it for the actual game programming - within godot.
as someone who used csharp before coming to godot i switched to gdscript for a few reasons, no web builds on latest godot version and .net yet. gdscript is just better designed for godot and its editor. i want to stay away from GC languages for game programming.
csharps main advantages is in some cases it’s faster, but niche situations.
and the language has more features then gdscript but none that i really miss esp since gdscript just added abstract classes in latest beta.
Thanks! Would you say that c# is generally worth getting into? I work mainly in Go
But I will indeed choose GDScript, I want the smooth experience
its worth getting into if you plan to use it for projects outside of gamedev / godot. it is a good language to learn. but if you plan to just use godot and not MonoGame or Unity or another c# engine or a csharp project unrelated to gamdev then you can go far with GDScript alone.
Makes sense! Thank you for your time!