I am trying to take a game idea out of the paper only and I did some basic things in godot, I copied the proto controller code from the 3D game tutorial from Brackeys and simply added a spotlight to serve as a flashlight but when I move around my camera the light leaves some kind of trail which is more visible on objects further from the player. The radius of the light also seems to get bigger if I walk forward and smaller if I walk backwards.
#Spotlight leaves a trail of light when moved
1 messages · Page 1 of 1 (latest)
Do you have SDFGI or some other kind of global illumination on?
no
...did you alter any environment settings at all?
nah you're cool the ellipses weren't 'cuz i'm pissed at you i'm just trying to figure out what's goingj on
Did you alter a resource called WorldEnvironment at any point?
does it still happen when you disable volumetric fog
yeah it doesn't
So- Disabling volumetric fog fixes the problem?