#Spotlight leaves a trail of light when moved

1 messages · Page 1 of 1 (latest)

gaunt breach
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I am trying to take a game idea out of the paper only and I did some basic things in godot, I copied the proto controller code from the 3D game tutorial from Brackeys and simply added a spotlight to serve as a flashlight but when I move around my camera the light leaves some kind of trail which is more visible on objects further from the player. The radius of the light also seems to get bigger if I walk forward and smaller if I walk backwards.

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These are my spotlight and worldenvironment settings (if that's any useful)

ornate lava
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Do you have SDFGI or some other kind of global illumination on?

gaunt breach
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no

ornate lava
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...did you alter any environment settings at all?

gaunt breach
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like what?

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sorry I'm not used to godot yet 😭

ornate lava
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nah you're cool the ellipses weren't 'cuz i'm pissed at you i'm just trying to figure out what's goingj on

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Did you alter a resource called WorldEnvironment at any point?

gaunt breach
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i did

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all the changes i've done are in the screenshots below

ornate lava
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does it still happen when you disable volumetric fog

gaunt breach
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yeah it doesn't

ornate lava
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So- Disabling volumetric fog fixes the problem?

gaunt breach
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seems like it

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I'll try to do some tweaking on the fog settings later to see if it helps

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thanks for the help though!