The reason for that is that I find very few PLATFORMER Pathfinders for Godot 4. My enemies should be able to jump instead of being Super Mario Goomba clones. The Tutorials I find on youtube would make the enemies fly towards the player. https://www.youtube.com/watch?v=OBBLgrhvaIo (this is the first part of the godot 3 tutorial and up until 17 minutes everything was mostly fine
This is the first of a 3 part tutorial showing how to make a pathfinder that should be able to use any tileMap. This video goes over the placement of graph points showing where the character can travel.
TileMap (itch.io):
https://github.com/MyNameIsntBob/Art/tree/master/TileMaps
https://arithmetic.itch.io/first-tile-map
Finish Project (GitHub...