#camera going into wall

1 messages · Page 1 of 1 (latest)

buoyant elk
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how do i make it so that my camera doesnt dip itself into a wall when i look down near a wall?

buoyant elk
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first person tho

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not third

formal sparrow
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The ideas apply to both.

buoyant elk
formal sparrow
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No.

buoyant elk
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spring arm 3d doesnt fix the issue, gave it a radius of 0.2, didnt solve it

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any other solutions?

gilded cargo
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uhhhhh make your yaw/pitch nodes both sit at the height of the camera instead of one being at the base of the character collider and one being at the camera height, or both being at the base

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it's like your camera is sitting at the end of a stick and you're swinging the whole stick. You don't want that, it'll be super disorienting and fixing it will also fix your clipping issue