#im having trouble using gridmap

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cobalt edge
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I'm trying to use a GridMap to place a simple tree I made directly in Godot, but the GridMap keeps separating the tree into its individual mesh parts. I understand that GridMap only supports single meshes per cell, but I can't figure out how to combine my tree into one usable mesh for the MeshLibrary. ChatGPT hasn’t helped so far. Any advice?

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also blender is to complicated for my smooth brain to turn it into a single mesh. but if there are any other simpler tools