#Weapon attachment to hands

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stoic socket
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Basically you want to use a BoneAttachment3D and make the weapon a child of that. Usually you want to have a bone in your skeleton that is specifically for the weapon, that way you can animate things like letting go of the weapon with one hand, etc.

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I've also seen some rigs have a second or third weapon bone to animate things like the magazine or bolts/slides

clever turret
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I'd like the weapon node to be independent since I want to implement weapon pickup.
But I'm running out of options.

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I'm so tired of implementing hands into the game that I'm considering deleting them.