#Weapon attachment to hands
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I've also seen some rigs have a second or third weapon bone to animate things like the magazine or bolts/slides
1 messages · Page 1 of 1 (latest)
Basically you want to use a BoneAttachment3D and make the weapon a child of that. Usually you want to have a bone in your skeleton that is specifically for the weapon, that way you can animate things like letting go of the weapon with one hand, etc.
I've also seen some rigs have a second or third weapon bone to animate things like the magazine or bolts/slides