I am testing out my chunking system. For testing purposes I am creating a grid of 256 chunks. each chunk is populated by 10 instances of a single multimesh. so, 2560 instances. and the mesh is low poly, its just a cylinder.
But I am getting a crazy drop in fps. meanwhile I can set that same mesh as my bullet mesh and spam it with no fps drop. obviously I dont understand how to use multimesh, but there doesnt seem to be any up to date documentation. I found a couple tutorials talking about it but they are all very basic.
edit for answer: the y axis on my normals was slightly off